Wight

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1,623 posts. Alias of Elmdorprime.


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So one for skip and two for sailing into the sunset?


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That's a hard thing to recover from.


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OK, moment of truth time people!

This is almost the end of book 3 and to be honest my own motivation is flagging - it's not your guys' fault at all, really just me getting buiser and getting to the Paizo board less often than I probably should.

The only thing left is the Free Captain's Regatta which, frankly, would be a boring nightmare on PbP so we'd skip that and head on to Book 4.

The question is - do you guys want to go to book 4? Do you want to find a new fourth player since we've lost Galean as well as Yuki?


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No idea!


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...cheater.

The heroes, and their new flunky whose name turns out to be Geoff, move back to the Calamitous Intent with all due haste, boarding with the corpse as the crowd gathers to fight the fire of the apothecary.

As soon as you board Kroop approaches with fishguts smeared on his leather apron.

"Gods, what have ye brought on board now?"


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Good news! OK, terrible news - my hard drive crashed like a crazy person and I may have lost everything I had! Now this isn't a huge issue but it may delay maps an extra day (sorry).


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You emerge from the burning building, badly hurt thug in tow, with the body of the alchemist in your arms. You see a crowd starting to form but confused by the magical mist you left in place.

Are you going to leg it out? If so make a stealth check!


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Which guy? The flunky is crawling after you. The woman alchemist on the floor is dead. Cut her head off and bring it back to Tessa Fairwind!


1st Floor Map, 2nd Floor Map

Coulda sworn I posted but OK.

Reflex: 1d20 + 14 ⇒ (10) + 14 = 24

Zarskia tries to avoid the lightning bolt fired at point blank range but is slammed by the edge of the arcing blast.

She staggers to the ground as the fire spreads to the first floor, falling on her face.

You're finally out of combat! Huzzah!


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Yep, you and Bahrin.


1st Floor Map, 2nd Floor Map

OK!


1st Floor Map, 2nd Floor Map

If you could create a vacuum you believe you could starve the fire of the air it needs to continue to feed. Since you're on the first floor killing the alchemist and/or exiting the building with your newest lackey would probably be best.


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1st Floor Map, 2nd Floor Map

You'll be at J14 on the 1st floor map.


1st Floor Map, 2nd Floor Map

Ayre does in fact get bumped over the railing and falls ten feet to the floor below.

Bahrin's dagger slashes the alchemist as she passes while Nymph's chop just barely misses.

Yuki lets fly another arrow.

Attack (Longbow): 1d20 + 12 ⇒ (3) + 12 = 15
Damage (Longbow): 1d8 + 2 ⇒ (7) + 2 = 9

It misses as well.

Flames lick up the sides of the walls as the alchemist flees while the guard gratefully accepts whatever task is set to him as long as he too can get out of this building alive.

In a first you now have two live maps.


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Does 23 beat your CMD Ayre?


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Yep, it was you!

Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Yuki's arrow bounces off the alchemist while Nymph's blade crunches once into her.

The alchemist is clearly sweating but decides to bolt rather than burn.

Reflex: 1d20 + 14 ⇒ (5) + 14 = 19

"You're all mad! Do you want to die for Harrigan?!"

She moves past Nymph, Yuki and Bahrin provoking 3 attacks of opportunity and tries to bowl Ayre aside to open the way to run down the stairs of the burning building

Bull Rush: 1d20 + 8 ⇒ (15) + 8 = 23 Pretty sure that throws you over the bannister?

Meanwhile the thug tries desperately to crawl out of the acid one last time.

Climb: 1d20 + 12 ⇒ (18) + 12 = 30

He begins his climb out of the extradimensional pit, but he's still very far down. He begs for his life as he climbs, swearing he left his weaponry behind and pleads for a rope, anything to help him escape.


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Climb: 1d20 + 12 ⇒ (2) + 12 = 14

Damage: 2d6 ⇒ (1, 5) = 6

You hear sobs, screams and pleas coming from the pit that Ayre has created as the thug is unable to climb out and is being disolved by the acid in the pit.

The alchemist is unfazed by the screams, but seems more concerned than ever by the flames continuing to climb the walls.

"I-I am protected by Asmodeus from the flames which are his servants. But you will burn for all time in the depths of the Nine Hells unless you flee fools!"

Attack (Butterfly Knife): 1d20 + 12 ⇒ (18) + 12 = 30
Damage (Butterfly Knife): 1d4 ⇒ 3
Attack (Butterfly Knife): 1d20 + 7 ⇒ (19) + 7 = 26
Attack (Butterfly Knife, Confirm Critical): 1d20 + 7 ⇒ (13) + 7 = 20
Damage (Butterfly Knife): 2d4 ⇒ (2, 2) = 4 Another fortitude save needed!
Attack (Butterfly Knife): 1d20 + 12 ⇒ (13) + 12 = 25
Damage (Butterfly Knife): 1d4 ⇒ 3
1d20 + 7 ⇒ (6) + 7 = 13


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1st Floor Map, 2nd Floor Map

That just makes my brain hurt. Although it would be hilarious if it wasn't an extradimensional space and you just sunk ships with that spell.


1st Floor Map, 2nd Floor Map

This is the second floor...how does that work?

Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Reflex: 1d20 + 9 ⇒ (7) + 9 = 16

Bahrin's missiles sizzle in and slam into the thug as he plummets, inexplicably, into a pit even as Yuki's own arrow pierces the guard.

Damage: 4d6 ⇒ (3, 4, 6, 3) = 16
Damage: 2d6 ⇒ (1, 3) = 4

The guard screams out loud as the falls into the acid, then tries to climb out of the pit.

Climb: 1d20 + 12 ⇒ (7) + 12 = 19

But he fails, scrabbling at the walls desperately.

Damage: 2d6 ⇒ (3, 5) = 8

The alchemist dodges the falcata and retaliates.

Attack (Butterfly Knife): 1d20 + 12 ⇒ (14) + 12 = 26
Damage (Butterfly Knife): 1d4 ⇒ 2
Attack (Butterfly Knife): 1d20 + 7 ⇒ (14) + 7 = 21
Damage (Butterfly Knife): 1d4 ⇒ 3
Attack (Butterfly Knife): 1d20 + 12 ⇒ (20) + 12 = 32
Attack (Butterfly Knife, Confirm Critical): 1d20 + 12 ⇒ (13) + 12 = 25
Damage (Butterfly Knife): 2d4 ⇒ (3, 1) = 4
Attack (Butterfly Knife): 1d20 + 7 ⇒ (19) + 7 = 26
Attack (Butterfly Knife, Confirm Critical): 1d20 + 7 ⇒ (2) + 7 = 9
Damage (Butterfly Knife): 1d4 ⇒ 3

The alchemist begins to look nervous.

"Fools! Do you want to burn to death? Flee while you can?"


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Or I put "Bahrin?" in the gameplay thread five or six times. Either way.


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No idea why but I can't seem to post to the gameplay thread at the moment.


1st Floor Map, 2nd Floor Map

Reflex: 1d20 + 14 ⇒ (1) + 14 = 15

The alchemist barely manages to avoid tripping the ice spikes screaming up from the ground as they spit into her legs staining the conjured icicles crimson before the vanish into the either. She manages to stay on her feet however as the fire starts to consume the wall behind her, seeming to wreath her a flaming halo.

"You fools! The flames of Asmodeus will purify you and sweep across this whole benighted archipelago!"

Yuki responds to the thug's attention by stepping south and putting an arrow into him.

Attack (Longbow): 1d20 + 12 ⇒ (3) + 12 = 15
Damage (Longbow): 1d8 + 2 ⇒ (3) + 2 = 5

The thug screams, glancing nervously at the flames and attacks Ayre, hoping to hack his way out of the building.

Attack (Cutlass): 1d20 + 11 ⇒ (4) + 11 = 15
Attack (Cutlass): 1d20 + 6 ⇒ (8) + 6 = 14

His sword swishes harmlessly through the air.

The alchemist presses her own assault on Nymph, knives darting high and low to try and bypass the deadly falcata.

Attack (Butterfly Sword): 1d20 + 12 ⇒ (8) + 12 = 20
Damage (Butterfly Sword): 1d4 ⇒ 2
Attack (Butterfly Sword): 1d20 + 12 ⇒ (19) + 12 = 31
Attack (Butterfly Sword, Confirm): 1d20 + 12 ⇒ (10) + 12 = 22
Damage (Butterfly Sword): 2d4 ⇒ (4, 1) = 5
Attack (Butterfly Sword): 1d20 + 7 ⇒ (15) + 7 = 22
Damage (Butterfly Sword): 1d4 ⇒ 4
Attack (Butterfly Sword): 1d20 + 7 ⇒ (7) + 7 = 14

The blades dart past Nymph's guard, nimbly carving lines in the tawny limbs of the sharkkin but one burns harder through the battle high.

Nymph, please roll Fortitude DC 17. If you fail you take 1 Strength damage immediately. You will need to roll each round, once per round, until you make your save. This will continue for maximum 6 rounds after this on your move. If you fail the first roll you lose 1d2 Strength for every additional failed save.


1st Floor Map, 2nd Floor Map

Honestly I've been having an issue where I can't tell if my post posted - it doesn't show up right away so after a few false starts I've been refreshing like a goblin on cocaine until the post itself shows up! Fun.

The first chop misses, but on the second swipe alchemist screams as the falcata crashes down - it doesn't break the alchemist but cuts terribly deep.

Didn't confirm but yikes! 59.


1st Floor Map, 2nd Floor Map

Bahrin, Nymph?


1st Floor Map, 2nd Floor Map

Fortitude: 1d20 + 10 ⇒ (18) + 10 = 28

Hot diggity dog.


1st Floor Map, 2nd Floor Map

Yuki steps away from the guard and fires an arrow at the alchemist.

Attack (Longbow): 1d20 + 12 ⇒ (13) + 12 = 25
Damage (Longbow): 1d8 + 2 ⇒ (7) + 2 = 9

The arrow plunges in and the alchemist manages to keep her feet under the ice assault from Bahrin.

Reflex: 1d20 + 14 ⇒ (10) + 14 = 24

The alchemist falls back under the assault but rallies after pulling two blades and tries to stab Nymph.

Attack (Butterfly Sword): 1d20 + 12 ⇒ (7) + 12 = 19
Damage (Butterfly Sword): 1d4 ⇒ 4

"You dare challenge me! You'll burn here if you don't flee, your precious wizard can't extinguish the flames!"

The guard meanwhile chops down at Yuki, continuing his pursuit.

Attack (Cutlass): 1d20 + 11 ⇒ (8) + 11 = 19

His cutlass swishes through the air however to his disgust.


1st Floor Map, 2nd Floor Map

Bahrin?


1st Floor Map, 2nd Floor Map

Your water blast causes the flame to heighten, leading you to believe that the fire was actually set by blazemetal - a compound alchemists create linked to the Elemental Plane of Fire that once ignited burns so hot water itself acts as fuel.

If you'd rolled high enough you'd know it's because the base flame actually separates the hydrogen and oxygen of the water! Through mysticism.


1st Floor Map, 2nd Floor Map

You'd need Knowledge (alchemy) but it's a sort of custom item to give you guys a little more flavor. I'd just roll with the burning building.


1st Floor Map, 2nd Floor Map

Ayre blasts the walls with his water spray to the mocking laughter of the alchemist - the flames actually intensify.

Nymph's second slash cuts hard into the alchemist however and the laughter turns into a cry of pain.


1st Floor Map, 2nd Floor Map

Derp, that's right - I was looking at flat footed, sorry.

Val's slash cuts deep into the alchemist and the acid arrow zips around, somehow, to slap into the back of the alchemist.

Yuki advances to F9 and fires an arrow.

Attack (Composite Longbow): 1d20 + 12 ⇒ (13) + 12 = 25
Damage (Composite Longbow): 1d8 + 2 ⇒ (1) + 2 = 3

The arrow doesn't plunge deep bust still hits the alchemist too.

She screeches, takes a 5 foot step back and throws another bomb out at Nymph.

Attack (Bomb): 1d20 + 14 ⇒ (4) + 14 = 18
Damage (Bomb): 6d6 + 3 ⇒ (5, 5, 1, 1, 2, 6) + 3 = 23

The bomb explodes, fire licking at the Nymph's body as the volatile chemicals combust at her feet.

Meanwhile the thug who remains upstairs steps towards Yuki and swings.

Attack (Cutlass): 1d20 + 11 ⇒ (3) + 11 = 14

But his cutlass is parried by the oracle's longbow.


1st Floor Map, 2nd Floor Map

Nymph, 30 feet allows you to move into the room and attack the alchemist - do you want to do that?

The acid arrow zooms past the alchemist to splatter against the wall, spluttering as it eats into the external barrier.


1st Floor Map, 2nd Floor Map

That will be your next turn!

Bahrin? You're up! And Nymph can move as well.


1st Floor Map, 2nd Floor Map

Nymph, you notice smoke curling upwards from the back of the room but no apparent stove or burner set up to cause it.


1st Floor Map, 2nd Floor Map

Rocky's matic missiles smash into the alchemist and the admonishing rays hit home - not too well, but well enough.

Never! You'll all be burned to ash soon enough!

Roll Perception!


1st Floor Map, 2nd Floor Map

Nope, she didn't have time.


1st Floor Map, 2nd Floor Map

I like how you made it big. In case I would miss it. Map updated to second floor.

You pound your way up the stairs to see that the alchemist has retreated farther into a workroom.


1st Floor Map, 2nd Floor Map

Attack (Longbow): 1d20 + 12 ⇒ (8) + 12 = 20
Damage (Longbow): 1d8 + 2 ⇒ (3) + 2 = 5

Yuki's arrow meanwhile dives into the cat's throat as it roars defiance, piercing a lung. The creature drops leaving the bottom floor quiet and allowing you to pursue upstairs.


1st Floor Map, 2nd Floor Map

Dangit, the post didn't go up! The cat is an enemy, it's your turn.


1st Floor Map, 2nd Floor Map

Bahrin?


1st Floor Map, 2nd Floor Map

Nymph's slash cuts the guard down while Rocky blasts the beast, meanwhile the wood spear shatters trying to penetrate the globe to hit the beast as well.


1st Floor Map, 2nd Floor Map

No worries!

Ayre's spear barely hits the guard while Nymph slashes twice at the beast but doesn't manage to penetrate its hide.

Attack (Longbow): 1d20 + 12 ⇒ (2) + 12 = 14

Yuki's own arrow goes wide while both the beast and the guard manage to avoid being swept away by they orb this time.

Reflex: 1d20 + 9 ⇒ (17) + 9 = 26
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 ⇒ (3, 3) = 6
Damage: 2d6 ⇒ (6, 4) = 10

The guard looks badly bruised and damaged but fights his way back to slash at Nymph.

Attack (Cutlass): 1d20 + 11 ⇒ (16) + 11 = 27
Damage (Cutlass): 1d6 + 6 ⇒ (4) + 6 = 10

The bedraggled beast steps out of the orb to attack Yuki.

Attack (Bite): 1d20 + 11 ⇒ (20) + 11 = 31
Attack (Bite, Confirm Critical): 1d20 + 11 ⇒ (4) + 11 = 15 Nope.
Damage (Bite): 1d6 + 5 ⇒ (4) + 5 = 9


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Nymph?


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Is this thing on?


1st Floor Map, 2nd Floor Map

Nymph's attack swings wide of the

Were you going to move the sphere Bahrin?

The panther roars as more magic and Nymph's first chopping blow hit it again.

Yuki fires an arrow at the beast to try and drive it further back.

Attack (Longbow): 1d20 + 12 ⇒ (6) + 12 = 18
Damage (Longbow): 1d8 + 2 ⇒ (7) + 2 = 9

The arrow flies wide however.

The guard tries to wade back through the orb.

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11
Reflex: 1d20 + 9 ⇒ (11) + 9 = 20

But fails to make it through, although he avoids more nonlethal damage.

Reflex: 1d20 + 9 ⇒ (17) + 9 = 26

The animal maintains its feet and renews its assault on Nymph.

Attack (Bite): 1d20 + 11 ⇒ (7) + 11 = 18
Damage (Bite): 1d6 + 5 ⇒ (1) + 5 = 6
Attack (Claws): 1d20 + 11 ⇒ (11) + 11 = 22
Damage (Claws): 1d3 + 5 ⇒ (3) + 5 = 8
Attack (Snakes): 1d20 + 9 ⇒ (15) + 9 = 24
Damage (Bite): 1d4 + 2 ⇒ (4) + 2 = 6


1st Floor Map, 2nd Floor Map

Yes, thanks BD - I've favorited the thread but the community manager already closed it!

I'll keep an eye out, Justin was a lot of fun as a player for me as a GM.


1st Floor Map, 2nd Floor Map

The monster screeches as they're buffetted by water and impaled by magic missiles.

Not sure if Galean's still with us?

Reflex (Guard): 1d20 + 9 ⇒ (10) + 9 = 19

Reflex (Monster): 1d20 + 9 ⇒ (11) + 9 = 20

The guard succeeds in escaping from the orb and moves to 1d8 ⇒ 8 F13.

Nymph, you may make an Attack of Opportunity.

The monster meanwhile maintains its own grasp on the ground.

It lashes out at Nymph.

Attack (Bite): 1d20 + 11 ⇒ (2) + 11 = 13
Attack (Claws): 1d20 + 11 ⇒ (7) + 11 = 18
Damage (Claws): 1d3 + 5 ⇒ (3) + 5 = 8
Attack (Snakes): 1d20 + 9 ⇒ (7) + 9 = 16

Its jaws and the snakes from its back bite at the nimble pirate but she evades, catching a heavy blow from the claws however as she maneuvers.

Going to delay Yuki until you guys go to best use her.


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Bahrin? Galean?


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The alchemist is out of sight at the moment Ayre!

Nymph's slash is deflected by the raging storm of the Aqueous Orb and the water continues to swirl.


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Gotcha.

The snowball flies off to the side, striking the wall before the magically conjured snow vanishes from whence it came.

You guys are up.

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