Hey all,
Wall of Text alert...
This turned out a lot longer than I expected.
Who am I?
First off let me introduce myself. I'm a longtime TableTop RPG player and Dungeon Master. After I moved to a rather small town however, there seem to little to no opportunities for RPGs, and especially Pathfinder nearby. As such, I want to try my hand at PbP. I like the format from what I see here on the forums (and some others) and spent quite a bit of time reading through some PbP threads for inspiration. I'm in Europe by the way so bigger posts would typically be around evening my time.
What do I want to run
A beginner's adventure. Last I DM'ed a DnD 3.5-ish game, Pathfinder was still brand new and we essentially played kind of halfway between 3.5 and PF. As it will be my first PbP I want to limit the difficulty level for myself a tad so I can keep this rolling.
Note that this is pretty much a classic dungeon crawl with puzzles, traps and enemies.
What I expect of you
Mostly, frequent posting so the game can keep rolling. The typical a post a day expectation, let's say.
Be nice to each other. We're here to have some fun with Pathfinder, and I like my games friendly. I've had games in the past where IC player conflict was common, but that was with a group that had been playing together for years.
No experience with PbP is required, but I do expect that everyone that is new to this, has read this post: [url]http://paizo.com/threads/rzs2qciy?Building-a-Better-Doomed-Hero-Painlords[/url]
Note also that I will be expecting you to keep track of your current stats/buffs/debuffs/inventory etc.
And of course, hopefully have fun with this little adventure.
Characters
Level: Brand new fresh level 1 adventurers.
Races and classes: Core only (Monk, Rogue and Barb can be unchained) (again, to make this more manageable)
Build: 20 point point buy.
Hitpoints: Max for 1st level, average rounded up for 2nd and up.
Starting Wealth: Average for class.
Traits: 2, anything Paizo goes.
Archetypes: Allowed.
Feats: Anything Paizo.
Optimization level: Note that this is a fairly easy adventure so you shouldn't need to overly min-max.
Backgrounds
As this is part of the story, your character is young, on the cusp of adulthood, and currently lives in the town of Kassen. You didn't necessarily grow up there all your life, but you are a current resident. Also as part of the whole story, you are not an adventurer yet, just a villager who may or may not be looking to become an adventurer. So your background can be short, just some explanation who your character is, what you currently do and what your character is looking to become.
Story
You all live in Kassen, a small village of less than a thousand souls, in the remote Fangwood. The main industries in town are logging, farming and fishing, although the local inn also sees some good trade whenever ships travelling the Skelt have a stopover, or a party from one of the cities comes hunting for boar and deer in the woods.
The village itself was founded by a retired adveturer named Ekat Kassen, some 200 years ago. Way back then, when the village was still very young, a band of mercenaries lead by a man named Asar Vergas, started harassing the populace of Kassen's Hold, as it was named then, apparently for vengeance of some slight years before when Ekat and Asar adventured together. After 2 months of raids and harrasment, the villagers learned where the mercenaries were camped. They assembled a militia with Kassen at its head and went to drive the mercenaries out of the area. As the town failed to find a diplomatic solution with Asar, fighting broke out...
The battle was terribly bloody, with only a few townsfolk coming back to tell the tale. In the end, Asar was slain and his mercenaries scattered, but Ekat suffered a mortal wound. He died 2 days later, on the 11th day of Neth, 4535.
In honor of their beloved founder, the townsfolk buried Kassen in an ancient nearby crypt, interring his bones in a place of honor. Above his sarcophagus, they put an eternal flame and over the years since it has become the target of a tradition...
Every year, 5 days before the autumn harvest festival, a group of 5 able people will make the trek out to the crypt, to go and light Kassen's antique lantern from the Everflame and bring it back alight, so that the spirit of Kassen may guard the village during winter, as symbolized by his lantern hanging, and shining from the roof of the Greathall. The five of course are then guests of honour at the festival, as they are the bringers of the Everflame.
Usually the five are chosen by drawing lots amongst all adults willing, but not every year... When sufficient young people in the village are coming of age, they may be sent instead as a sort of rite of passage. Could this year be yours?
Some background on the larger area around Kassen: Nirmathas Wiki