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I am currently going to be reading all the material published (guides and such) for the Numeria Iron God campaign.
In this I will be the GM and depending upon who shows up, I may have to control an NPC for balance.

Does anyone who has run this campaign have any advice before I sink my teeth in?

Things you have come across and needed to trouble shoot at all? I know somethings are very specific to the PC and those that play, but anything helps xD


Basically I am just thinking of something I have yet to build or seen in play yet. This is what I have come up with on a rolled system and racial stuff added in.
Also, I have not read any of the guides/forums for builds thus far.

Human - Cavalier (no intentions of multiclassing)
str 18
dex 12
con 15
int 9
wis 11
cha 16

Thinking I will want to go with a mix of mounted/grounded? due to the fact during dungeons I will most likely not have my mount, but want it useful when I do have it...

Racial- I am thinking of keeping the Bonus Feat at first lvl vs the Eye for Talent.

Archtype: Strategist
which will toss my banner stuff for tactician focusing.

Order: most likely Dragon... but I like the Sword as well

Feats:
1 Power Attack, Furious Focus,Paired Opportunist
3 Combat Reflexes
5 practiced tactician
6 cleave
7 leadership
9 outflank, bleeding assault
11 mounted combat
12 ride by attack
13 mounted blade
15 bull rush improved
17 bull rush greater, coordinated maneuver

Go ahead and critique away! x)

The only questions I have for play concerning rules are:
1) does an mount count as an ally target for my teamwork feats?
2) with the use of leadership feat I should be able to aquire a magical beast for an ally/cohort>mount if one proves available in play? if not I intend to keep it for fun anyway


did not know about the UMD for scrolls or +5 - but I admit to not reading into the crafting too much x) Thanks


A question of whether or not it is possible for summoners to craft anything purposeful.

A member of our party wants his summoner to learn wondrous item crafting feat. He got the idea from gianttip which suggests this a possible and great idea for the party. Normally I would agree for a caster to select this feat, but as I look few/none of the spells qualify for crafting wondrous items - or atleast the ones he wants to make.

Can anyone clarify if a crafting summoner is plausible/worthwhile and if so a path for this build?

Thanks