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Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() Shin tries to distract the werewolf again and moves with incredible speed. Help action. Spend a ki point to use dodge as a bonus action. ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() Shin nimbly moves out of the werewolf's way. Taking Dodge action ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() Shin moves and tries to distract the werewolf. DM, if you would allow it - depending on where are we in initiative - I'll be using the help action so Zirul would have advantage on his attack. ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() Shin rushes over to the fallen chandelier and lights one of the torches. ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() "I've got nothing that could take him down. But I'll distracting him long enough for you, Zirul." Shin moves to engage the creature and tries to distract it. Help action to give advantage to the next attacker. ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() "I think the glyph is pointing to where we should go." Shin turns to the curator. "That crypt. Are you certain that it is not a real location?" ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() Shin moves towards the nearest bandit and hits him twice with his fists. Unarmed: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
He then moves back out of harms way. Action Economy: Move towards enemy, action to attack and bonus action to attack again due to Martial Arts, then remaining move (if any) to back away. Does not provoke AOO due to Mobility feat. ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() "Good work there, Zdravko. Looks like we're off to the Southern Ward. Shall we head there immediately? Or should we make a more thorough search here?" ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() Shin takes a closer look at the chest. Investigation: 1d20 ⇒ 4 "It looks like there's nothing of interest here. ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() As the monk steps closer towards the tunnel entrance, daggers from out of nowhere start attacking him. He gets hit twice - one on his arm and one on his shin - before successfully evading a third dagger. He then dashes towards the entrance. "Careful everyone. Those daggers could attack again at any moment. Proceed with haste but with caution." ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() Shin starts moving slowly towards the entrance, being cautious with every step. Perception: 1d20 + 3 ⇒ (15) + 3 = 18 ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() So are we still missing something here aside from the letters? Or are we good to move to the next location? Is the boy still here or are we just the ones in the house? ![]()
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills: STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Acro +6; A. Handling +5; Stealth +6; Survival +5 ![]() A human subtly enters the house and joins the group. "I mean no harm. I was sent to help find out about the 'map' that was handed out to you. May I take a look at it?" If the rest of the party shares the map and the things they've found out so far. The monk will just suggest to get moving. "I think those strange characters are what we're suppose to gather here. Let me write that down." He takes out a scroll and writes the magic letters on it. "I vote that we move on to where the map leads. Who here knows of a 'big birdman statue'?" |