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If you were trying to make the ultimate infiltrator or spy, what items and/or gear would you need or want?


So we will be starting a Curse of the Crimson Throne game soon and I instantly had my heart set on a cavalier, unfortunately the GM has limited only Core Rulebook Classes with Archetypes from APG, 20 point build. So I have decided to do what I had initially planned except play a fighter instead of cavalier.

Where I'm lost at this point is how to go about defending my party. I need to be able to dish out some dmg so I'm not ignored by the baddies yet be tough enough and "tanky" enough to survive a beating.

What I have in mind so far is:

Human Fighter 1
STR-17 (including human bonus)
Dex-14
Con-14
Int-10
Wis-14
Chr-8

Feats: Power Attack, EWP-Bastard Sword, quickdraw
The idea is to get stand still at lvl 3 and then get bodyguard down the way, maybe even "in harms way".
This build would function as a charge the enemy, 2hand with B.Sword, quickdraw shield (tank mode) then do my best to keep the baddies away from the squishies in the back.

I know this isn't optimal but it's what I want concept wise. Anyone got any suggestions or feats that would really make this concept flourish?

Thanks in advance

*edit* Also, only feats from CRB and APG are allowed.


Am I completely off base thinking something can come of this?

It would have to be an Orc due to the archetype but Con becomes your casting stat and the racial bonus to str would make up for the low BaB from witch. Moment of clarity would be a must. I don't know much about witches so I bow before the more "Witchy" pathfinders.

I'm not saying this would be an optimal build by any means but cmon...you can't tell me the idea of a creepy vodoo orc beating down someone with a greatsword while cackling is not worth diving into. What do you guys think?


Since my Nat. weapon character is going to be saved for another AP I find myself trying to flesh out yet another concept.

Basically what the title says, I wanna make a TWF Ranger or Fighter (not sure) that uses axes. (don't care about being less optimal or not) Also, he will need to be able to throw axes as well. Character will be lvl 6 (joining an ongoing campaign) and using a 25 point buy. Books allowed are Core, APG, UM, and UC. GM is open to other PF books on an individual basis. I have never played a TWFer before so I submit to the forums experience and wisdom...help me make this happen. Thanks for your future help...I would try this on my own first but the game is tomorrow so I need to be ready asap.


So I am working on a character concept and am hitting a block. My idea is to make an Ulfen warrior that is very bestial.

My fluff behind him is that his parents are/were slaves in the Irrisen lands. His father was a ranger whom instructed his animal companion (a wolf) to take his child away so that he may grow up free from the oppression of Baba Yaga. My character possibly never made it back to civilization , but rather grew up amongst a pack of wolves in the icy wilderness. He was too young at the time to really remember his parents but does have visions from the spirits (dreams)of a woman and man from his past which might lead to him returning to Irrisen to free his parents (up to GM).

My issues are few but I really can't decide how to build this guy to my fluff. I'm really liking Ranger for his abilities of survival, natural weapon style (maybe) etc. Also I really like barbarian (of course). I looked into the Ranger Archetype Wild Stalker and I find it kind of meh.
The best compromise so far is to cross class the two but that will really delay my progression so I need some help.

The main things I want are:
Ranger:
Skills, Tracking/Survival, Animal Companion (wolf obviously), and combat Style (natural or Sword and Shield)-do not care for spell casting at all.
Barbarian:
Rage, Rage powers:Beast totems , Scent, Primal Scent (maybe), and Animal fury (for a bite).

If I do go sword and shield it will make barbarian unnecessary but I feel it really causes me to lose a lot of the concept for this character.

Should I pull back on the concept? Or can I make this work? Sorry for the long post I am just really excited to make this character. Thanks for any advice given.


Hey all! So I just began a campaign with my group in a homebrew world. The game is basically a "Sky-Pirate" campaign. We are using the alternate DR rules for armor as well as vehicle combat rules found in UC. I have decided to make/focus my character to be a Pirate Captain. In this world Halflings get a +2 to dex and wis and a -2 to chr. We rolled 3d6 (reroll 1's) for stats and halflings get skilled driver and inproved initiative as bonus feats. I should also note that the GM chose to give all characters weapon finesse for free if they want to use that fighting style. Currently my character looks like this at lvl 1:

Acrobat Rogue
Str 11
Dex 16
Con 14
Int 11
Wis 16
Chr 11

Skills:
Acrobatics:11 (halfling bonus +2)
Climb:6 (halfling +2)
Escape Artist:7
Kn(Geo):1
Perception:7
Profession(Sailor):7
Sense Motive:7
Slight of Hand:7
Stealth: 7

Feat: Weapon Focus (Rapier)

What I plan on doing is cross classing between Ranger (Guide) and Rogue then eventually going into Horizon Walker. My GM has allowed Ship Deck as a favored terrain so I assume you can see the plan there. I'm liking the rogue talent Terrain Mastery but other than that, how would you flesh this character out? So far I've considered rogue 4/Ranger 3 then into HW but thats as far as i've gotten. Any help would be great! And sorry for the long post, I'm just really excited to see this character grow.


So I'm going to be meeting up with some old friends that I used to play with to play some pathfinder. Since we will have limited time (about 2 days) to play we decided to start at 10th level. Our DM decided he wanted us all to play some form of "divine" agent. We are all members of a temple dedicated to Iomedae. I assume we will be fighting a lot of undead and possibly some demons (this DM loves throwing Demons/Devils at us haha.)
We are rolling 4d6 dropping lowest for ability scores, with some home brew rules (3 of a kind =18), we want this game more for uber epicness rather than balance since it's only going to be a 2 day game. For my stats I rolled really really well 15 13 18 15 18 16. With such high stats I kind of wanna play some form of monk (maybe even with a dip of pally) but from all I have seen here on forums, they aren't very good.
Our current party is comprised of:
Human Inquisitor
Half-Elf Oracle of Battle
Half-Elf Cleric/Holy Vindicator

So what I need from is just some suggestions for an interesting character concept with a general overview for a build for said character. I don't need an entire build as I would prefer to do that myself but any suggestions would be appreciated. Thanks for the aid, and sorry for the wall of text.


So my character just died in Serpent Skull (2nd module)and I want to create a "Beast" of a character. What I have settled on so far is a Full Orc Barbarian that will eventually become a Dragon Disciple. (I have been reading through Oterisk's DD guide and DD looks epic) We are currently level 5 and on a 25 point buy and the recommended starting gold for a 5th lvl character.
I want to use natural weapons (claws, bite) and my goal is to be as "feral" as possible. I plan on making my character a native of the mwangi expanse just for a change of pace as my last character was a snobbish cavalier that consistently referred to the natives as savages, so I figured playing a "savage" would be fun.
What I need is help building this character as this is only my third character I've build for pathfinder and it is completely different than anything I've played before. I am not sure what arcane caster class would be best, I was thinking Sorc just because it would be best for my tribal/shamanistic concept. Thanks for all the help in advance.


Some friends of mine decided we wanted to play a campaign as monster races and a couple of us want to play as Orcs.

I am pretty interested in playing a "commander" type class, something on the lines of the Marshal class from 3.5 while maintaining a "orkish brutality" to the class (Marshal is a little too civilized for what I want) Any ideas what I could use? I've considered Savage Skald, but don't want to cast spells whatsoever.

We are allowed to use Core, APG, UM, and UC. I should also note that another one of the players is playing a thug archetype rogue who is an old war-buddy of my character, we plan on taking teamwork feats as to display our ability to work together.

Thanks for the help/advice!


Hello everyone,
First off let me say thank you for any help I receive in advance. As the title states, I need some help making an Oracle character for an upcoming game, I am new to PF and have not played many RPGs like this before so I apologize if my concept or questions are completely noobish.

My character concept is basically to play an Oracle who has mistaken his "gifts" as signs that he was once a god of the realm that somehow was stripped of his power and stuck in a human body.(low wisdom?) He hopes to return to his former glory and find out who did this to him. (not sure if this would even be allowed as Oracles receive their powers from deities and I doubt parading as one would be ok with most deities.) If my idea would be acceptable, (haven't spoken to the GM about it yet, want to present my entire concept before I spam him with questions), my main plan idea is to be very CHA based and use diplomacy to accomplish crazy feats, such as convincing village folk by acts of healing the sick and such, that I am in-fact a god. This character would truly believe he was a god and would care for his children wholeheartedly. His acts would not be to try and trick people into believing anything, he would let his god-like powers speak for themselves. What do you guys think? If this is completely stupid and cheesy feel free to say so and possibly offer a less cheesy concept.

What I need help with mainly is fleshing this character out. We are using a 25 point buy, I will be starting at 4th lvl (joining a campaign that lost several members and I offered to jump in.)I am thinking of playing a buffer type, with some ability to heal (obviously since the cure spells are free). I have no idea what mystery to go with, I am pretty set on the clouded vision curse (fluff reasons, I know it's a rough one to deal with). Also, I have no idea what feats to take, or skills for that matter haha.
Currently our party is a summoner, inquisitor, fighter, a rogue and I believe an alchemist (another one joining the group). Also, the campaign is Serpents Skull or whatever, the party just got off the island. (that's all I know)

Thanks again for any help you offer!