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Classes/Levels

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

About Snarlfist

2010 Snarlfist
M Elfbane Hobgoblin, Field Medic, Rogue (Ruffian) 7
N Medium Humanoid

Senses Perception +12 (Wis -1 + Prof 13 (M))
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Defense
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AC 25 Breastplate +1 5(1) + 9 T (R: Nimble Dodge +2)
HP 99
Fort +13(T), Ref +14(M),S>CS Will +10(E)
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Offense
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Melee
. . +1 Striking Longspear +16 2d8+6 P (T) – Reach
Ranged
. . . Spear +12 1d6+6 P (T) – Thrown(20)

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Statistics
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Str 19, Dex 12, Con 18, Int 10, Wis 8, Cha 16
Speed 25 ft.
Ancestry Feats & Abilities Remorseless Lash, Resist Elf Magic (R: +1 save, +2 vs arcane), Agonizing Rebuke
Skill Feats: Battle Medicine, Assurance (Medicine), Continual Recovery, Intimidating Prowess, Ward Medic, Godless Healing, Bargain Hunter, Robust Recovery, Battle Cry
General Feats: Toughness, Featherstep
Class Features & Abilities Sneak Attack, Surprise Attack, Nimble Dodge, Brutal Beating, Dread Striker, Skirmish Strike, Weapon Specialization
Skills:: Acrobatics +11(T), Athletics +15(E), Crafting +9(T), Deception +12(T), Diplomacy+15(E), Intimidate +18(M), Lore(Mercantile) +9(T), Lore(Warfare) +9(T), Medicine +10(E), Stealth +13(E), Thievery +10(T)(+1 vs Locks, 1/day +4 from knock)
Languages Common, Shadowtongue
Bulk (5/9/14) Adventurer’s Pack, +1 Breastplate, Crowbar, +1 Striking Longspear, Healer’s Tools, Thieves’ Tools, 2x Spear, 2x Bandolier, 3x Replacement Picks, Wayfinder, Demon Mask, Glasses of Sociability, Skeleton Key, Boots of Elvenkind, Cloak of Elvenkind
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Special Abilities
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Deny Advantage: You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack.
Sneak Attack 2d6 vs FF with an agile, finesse, simple, unarmed or ranged
Surprise Attack
Critical vs FF apply critical effect (Clumsy 1 till my next turn)
Frightened 1 on critical hits.
Frightened Creatures hit can’t reduce frightened condition below 1
Frightened Creatures are Flat Footed
Boots of Elvenkind F: 1/hour ignore difficult terrain for round
Cloak of Elvenkind >>: 2/day Invisibility
Weapon Talisman: Potency Crystal (+1 striking)
Armor Talisman: Snapleaf (Featherfall & Invisibility while falling)
Step into difficult terrain
Resist Elf Magic (R: +1 save, +2 vs arcane)

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Organized Play Notes
Field Commissioned Agent Lore(Mercantile)/Bargain Hunter