Harsk

Cyxodus's page

Organized Play Member. 179 posts. No reviews. 1 list. No wishlists. 6 Organized Play characters.




I've been playing a D&D 5e rogue assassin archer and want to build a Pathfinder 2e equivalent. Here's the character I'm currently playing.

What's the Pathfinder 2 version of this character? Should I go goblin, elf or halfling?


I asked this question of Paizo on Twitter and they suggested that I ask it here.

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I see hammer listed in the Table 6-12 of the Playtest but I don't see an Iron Spike. How is a player suppose to spike a door and can we use Iron Spike from the Player's Handbook?

https://twitter.com/cyxodus/status/1029083185982971905


I'm going to play a Dwarven fighter in Pathfinder Playtest and I would love to add a funny quirk to the character but I doubt it will be possible. I would love for my character to have a magic item called an "Endless Beer Mug of Nothingness".

It would be a metal beer mug that when my PC dropped coins into it, it magically refilled with "beer" that he could drink. The beer wouldn't quench any thirst or cool down the drinker or fill the belly or have any nutritional value. It would basically be there to satisfy his desire to constantly drink and allow for comedic moments. And allow me to roleplay in character at the table with a metal beer mug. =)

It would be great if Paizo could create this as a funny Pathfinder Society scenario reward for Dwarves.

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1 person marked this as a favorite.

I created these to help me GM the "Perils of the Pirate Pact" scenario. Enjoy.

Perils of the Pirate Pact Script
Perils of the Pirate Pact Script Highlighted
Perils of the Pirate Pact Token Sheet

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I'm running "Perils of the Pirate Pact" this Friday and I'm having trouble visualizing Act 3 (The Venomous Woods). How do I go about drawing this map?

Also, I've created papercraft model ships for this scenario. Check them out here.


I'll be GMing "Perils of the Pirate Pact" next week and I decided to go all out and create papercraft models of the ships. I've posted photos on my blog.

Part One
Part Two


1 person marked this as a favorite.

I posted some photos on my blog of a papercraft model I built for "The Infernal Vault" scenario. It's my first papercraft project and I'm considering doing the entire scenario.

Part 1
Part 2
Part 3


I need to quickly build a cleric for tomorrow night's Society game (6/1/2012) and your help is greatly needed. I've never built or played a cleric before, so please nothing too complicated. Also, how do I play a cleric?

I've started working on the character but nothing is set in stone. Here's the stat block.

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TELAIRE CR 1/2
Female Human (Taldan) Cleric 1
CG Medium Humanoid (Human)
Init +0; Senses Perception +1
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DEFENSE
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AC 10, touch 10, flat-footed 10
hp 9 (1d8)
Fort +2, Ref +0, Will +3
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +0 (1d3/20/x2)
Special Attacks Sun's Blessing
Spell-Like Abilities Touch of Good (4/day)
Cleric Spells Known (CL 1, 0 melee touch, 0 ranged touch):
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STATISTICS
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Str 10, Dex 10, Con 10, Int 10, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 10
Feats
Skills
Languages Common
SQ Aura (Ex), Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su), Cleric Domain: Good, Cleric Domain: Sun, Spontaneous Casting

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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to her deity's alignment.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain: Sun Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +1 to channel positive energy's damage to undead.
Touch of Good (4/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.

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I'll be running Infernal Vault this Saturday in Danville, Va from 2:00-6:00 pm. If anyone is interested, please check out the event listing.

http://paizo.com/pathfinderSociety/events/v5748mkg0a42t

Meetup Page
http:http://www.meetup.com/Fellowship-of-Gamers/events/65880852/

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2 people marked this as FAQ candidate. Answered in the FAQ.

I'm a new GM (3 society games played) and I was wondering if PCs can just walk away from a scenario to save their characters? Can they also just give up to an intelligent NPC and how should I play that?

I've allowed PCs to bar themselves in a room to recover their health but that was on a scenario that had no time constraints.


I want to build a Gunslinger character but I haven't got a clue. I thought about basing the character off of the pregen, Lirianne. I would appreciate any help with this build.

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If you're looking to play Pathfinder Society in the Raleigh/Durham/Cary/Kightdale NC areas, these locations host a weekly event.

1) Game Theory - Mon & Thurs (6pm - 10pm)

6260 Glenwood Ave #109
Raleigh, North Carolina 27612
(919) 787-4449

Steve Miller (Venture-Captain) - raleighventurecaptain (at) gmail.com
Joe Jungers (Venture-Lieutenant) - RaleighVentureLT (at) gmail.com

http://www.meetup.com/Game-Theory/

Go to Warhorn to sign up for scenarios.

http://warhorn.net/game-theory-raleigh-pfs/

2) Gamer's Armory - Fri (6:30pm - 10:30pm)

684 Cary Towne Boulevard
Cary,NC 27511
(919) 238-4817
info (at) gamersarmory.com

http://www.meetup.com/Raleigh-Tabletop-Roleplayers/

3) The Game Connection - Sat (6pm - 10pm)

6727-B Knightdale Blvd
Knightdale, NC 27545
(919) 217-5795

http://www.meetup.com/Raleigh-Tabletop-Roleplayers/

4) SciFi Genre - Thur (6pm - 10)

3215 Old Chapel Hill Rd.
Durham, NC 27707
(919) 490-7900

Chey Ritz- cheyanneritz (at) gmail.com

http://www.scifigenre.com

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1 person marked this as a favorite.

Have you ever met a jerk GM or played under one? I just ran into one a few days ago and he was to start grooming me to be a GM. I'm just glad that it wasn't at my usual gaming store.

I know I don't have to tell you guys this but it's an honor to GM for people and all GMs should be humble.

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Is it legal for Society play to replay a scenario with a different character? Will that new character get a Chronicle? Does the character have to be of a different faction?


I'm currently playing a lvl 5 tank fighter (27 AC) and a lvl 1 sorcerer and I've been thinking of playing a cleric or a paladin. Being I've never played either, I would like some help.

What are the big differences between the two and what would be a good build for each? How would I go about playing the two?

Thanks.

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I've played Pathfinder on and off since summer of last year and I'm thinking about GMing for the first time.

How hard is it? Keep in mind that I'm still learning the rules. What books do I need? I have The Core Rulebook and APG.

The scenarios I'v played are:

Season 0

#0-01 Silent Tide (1-2) (4-5)
#0-02 The Hydra's Fang Incident (1-2) (4-5)
#0-05 Mists of Mwangi (1-2) (4-5)
#0-06 Black Waters (1-2) (4-5)
#0-17 Perils of the Pirate Pact (1-2) (3-4) (6-7)

Season 1

#1-29 The Devil We Know Part I - Shipyard Rats (1-2) (3-4) (6-7)
#1-30 The Devil We Know Part II - Cassomir's Locker (1-2) (3-4) (6-7)
#1-33 Assault on the Kingdom of the Impossible (1-2) (4-5)
#1-37 The Beggar's Pearl (1-2) (3-4) (6-7)
#1-43 The Pallid Plague (1-2) (3-4) (6-7)
#1-51 The City of Strangers Part I - Shadow Gambit (1-2) (3-4) (6-7)

Season 2

#2-01 Before the Dawn Part I - Bloodcove Disguise (1-2) (3-4) (6-7)
#2-02 Before the Dawn Part II - Rescue at Azlant Ridge (1-2) (3-4) (6-7)
#2-17 Shades of Ice Part II: Exiles of Winter (1-2) (4-5)
#2-19 Shades of Ice Part III: Keep of the Huskarl King (1-2) (4-5)

Season 3

Intro2 First Steps—Part II: To Delve the Dungeon Deep (1)
Intro3 First Steps—Part III: A Vision of Betrayal (1)

Modules

Module: Master of the Fallen Fortress (1)

Owned but Not Played

Module: We Be Goblins (1)
Intro1 First Steps—Part I: In Service to Lore (1)

Thanks in advance.

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I would like to request that Paizo re-release season 1 modules with a numbering system like season 2 and above (e.g. - #1-29 would be #1-01, #1-30 would be #1-02, etc).

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It seems that I somehow managed to miss out on the Jestercap Boon. Is there a way to still get one? Will it be offered again?


I'm trying to create a sorcerer for Pathfinder Society play and I could use some help. I've based this character off the Seoni build I found in Hero Lab but I'm open to any kind of a build.

I wouldn't mind playing a character that gets involved in battle and just doesn't sit around twiddling her thumbs. Not sure if this build is a good combat sorcerer.

SANOWN CR 1/2
Female Human (Taldan) Sorcerer 1
LN Medium Humanoid (Human)
Init +8; Senses Perception +2
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DEFENSE
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AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 8 (1d6+1)
Fort +1, Ref +2, Will +2
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OFFENSE
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Spd 30 ft.
Melee Dagger -2 (1d4-2/19-20/x2) and
. . Quarterstaff -2 (1d6-2/20/x2) and
. . Unarmed Strike -2 (1d3-2/20/x2)
Sorcerer Spells Known (CL 1, -2 melee touch, +2 ranged touch):
1 (5/day) Magic Missile, Mage Armor
0 (at will) Acid Splash, Flare (DC 15), Detect Magic, Read Magic
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STATISTICS
--------------------
Str 7, Dex 14, Con 12, Int 10, Wis 10, Cha 20
Base Atk +0; CMB -2; CMD 10
Feats Combat Casting, Eschew Materials, Improved Initiative
Traits Magical Lineage: Magic Missile, Reactionary
Skills Bluff +9, Climb +1, Knowledge: Arcana +4, Perception +2, Sense Motive +2, Spellcraft +4
Languages Common
SQ +3 to Climb checks, Arcane, Empathic Link with Familiar (Su), Share Spells with Familiar
Combat Gear Dagger, Quarterstaff; Other Gear Backpack (10 @ 9.5 lbs), Rations, trail (per day) (4), Smokestick, Sunrod (5), Tanglefoot bag
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SPECIAL ABILITIES
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+3 to Climb checks You gain the Alertness feat while your familiar is within arm's reach.
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Magical Lineage: Magic Missile A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

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DRAGON CR 1/6
Male Lizard
NN Tiny Magical Beast
Init +2; Senses Low-Light Vision; Perception +1
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DEFENSE
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AC 15, touch 14, flat-footed 13. . (+2 Dex, +2 size, +1 natural)
hp 4 (1d10-1)
Fort +1, Ref +4, Will +3
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OFFENSE
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Spd 20 ft., Climbing (20 feet)
Melee Bite (Lizard) +5 (1d4-4/20/x2) and
. . Unarmed Strike +5 (1-4/20/x2)
Space 2 ft.; Reach 0 ft.
--------------------
STATISTICS
--------------------
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 2
Base Atk +1; CMB +1; CMD 7 (11 vs. Trip)
Feats Weapon Finesse
Skills Acrobatics +10, Bluff -3, Climb +10, Fly +6, Spellcraft -1, Stealth +14, Swim +2
Languages
SQ Improved Evasion (Ex)

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SPECIAL ABILITIES
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Climbing (20 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

NOTE: Hero Lab says that "DRAGON" is 7 overspent in Ability Scores.

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A character checkbook I created for use with Pathfinder Society. It's based off of Happy Camper's character sheets.

Player Checkbook


I could use some advice on how to make my lvl 3 fighter better for the Pathfinder Society. What armor, weapons, items and such should I add? I built him to have a high AC and I would love to get it higher.

View Tornoc PDF


I want to create a lvl 1 male human fighter for the Pathfinder Society and could use some help.

What should be the stat order (most important 1st, second important 2nd, etc)? What feats, armor, gear and weapons do you suggest? Should I focus on a character that deals massive damage or one that is a tank with high AC?

Thanks in advance.

==================
Torcon

Level 1 Human Fighter

STR - ?
DEX - ?
CON - ?
INT - ?
WIS - ?
CHA - ?

Feats - ?
Weapons - ?
Gear - ?
Skills - ?


I'm new to Pathfinder and I'm interested in a battle sorcerer build with raw power. Any suggestions?


Is there any Pathfinder play by email?