Cyrano89's page

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Check out the Alchemist. You are not a spellcaster per se, but rather a scientist, leaving your cleric feeling special and giving you options on how you behave. It is a great utility class seeing as your class abilities can change around your stats temporarily. They are self-buffing for the most part so you don't have to worry about stepping on other's toes.


Bard would be an excellent option here. Between being very charismatic, having access to all sorts of magic items through UMD would be extremely beneficial. They can be very manipulative, and quite frankly you could have a lot of fun keeping the PCs guessing as to who's side he's really on.


Stasiscell wrote:

You can allways use a two handed fighter build.

Grab a great axe , have permanent enlargement cast on you , grab the entire vital strike feat line , and use the lvl 19 capstone ability to get 3d6 x3 +9d6 insta crits with a crap ton of damage mods every turn.

Considering iterative attacks generally miss and you can do all of this while on the move its a nice one trick pony.

Even better! Wield a Two-Handed Fighter! Go with the Hurler archetype and when you lose your current weapon, grab another enemy. You could even roll your own wisdom or intelligence check and throw your allies if you fail.


It looks like you would be limited to any creature that can still breathe air, or at least as long as you can hold your breath in that form.

If you can find a way to breathe air in an aquatic animal form, this would be a lot of fun to pull off, but otherwise the majority of air breathers I can find are either too small to be of much use in this fashion, or are too large to wildshape into.