Hello there! I'm a GM in a situation where I haven't been able to lead a game for about 1 year. I recently moved away from my country to my wife's home, life's been rough. Left my group back there and I don't speak my wife's language fluently, so finding a group for now is impossible.
We have used roll20 to roleplay for years as getting together was hard even when I lived closer. We primarily roleplay by chat because the internet speed of our countries isn't the best for long term Skype or Discord calls, specially when living with other people who use the same internet.
The thing is... we're only three people, me plus my usual two players. I've wanted for years, almost as a GM lifetime goal, to run Curse of the Crimson Throne. We had success running the first half of Kingmaker before some problems arose and we had to stop. Here are my issues and I hope you have some tips for me, I would eternally thank you and Abadar will grant you thousands of powerful buffs:
As mentioned before, third world internet. We usually can't enjoy video or voice communications for long, and one of them is specially reluctant to use voice or video with us (he's super socially awkward, even meeting with him in person for 9+ years and he still doesn't wants to).
I only have two people. The Adventure Paths are balanced for 4 or more players. In Kingmaker we had 3 players plus one NPC alchemist everyone controlled, it worked nice for the first few levels. I don't know which approach to take because the more levels they gain the harder it will be to keep up with controlled NPCs plus their players.
Speaking of which, handling the NPCs and monsters of the adventure has proven to be very difficult for me. I have tso stop to cross reference abilities, feats and spells all the time, keeping PDFs and SRDs open all around which significantly slowed down combat.
My players also have trouble remembering the details of their feats, half the time in combat we're spending time collectively trying to remember who did what, when and where. Combats that would be easier are harder because we forget about combat options and how the feats interact. Other times they're easier because I forget my monsters have Power Attack and Multiattack.
I personally can't stand maps and Roll20 isn't exactly friendly to the free GM who wants to make some. I see at least a couple locations in Crimson Throne (like the temple of the Rakshasa) are incredibly dependant on maps.
I have one to one hour and half to organize for Game Mastering. I know APs have everything ready but sometimes I feel I'm just not doing enough...
We struggle more against the ruleset than anything else, but we love the game. Heard PF Unchained rules help shake things up. How true is that?
Thanks for reading guys!