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nighttree wrote:
Cutter1967 wrote:

Fixes for the Magus

1)Arcane Weapon at first level treat this as Arcane Bond this is needed for this class. It dose not hurt game balance to get a +5 weapon in the 16th level not 20th level.

3)Spell Combat Should work like two-weapon fighting -2 to hit with both weapons if spells are light weapons. Improved and Grater Spell Combat should come at later levels. There are spells that give more than 1 touch per attack.

7) No spell list.The list needs to be up dated with every new spell use the Sorcerer/Wizard spell list so that the players do not get a DM that keeps new spells from players. This is very common in that if it is not printed by pathfinder then it can not be allowed.

The rest of class is good

+1

I think I gotta agree with you on at least half of these.....
I think moving Arcane Weapon to first level, and reducing the penalty on Spell Combat solves most of the problems.
I still think that many of the Arcane need to be adjusted so that they function either 3+Int mod per day, or number of rounds per day, to improve staying power for the class.

I have to confess that I did not read the Magus list past level 8 My DM handed me a print out of the Magus that I could not read very well. So I down loaded one my self.I also did not have the new Advance Players Guide (If it is not that new,my summer was spent cleaning up after a tornado,90 days later I can Game again)to look over new feats & spells.I was to create a PC for an on going game thread to the main game. The DM wanted me to run the Magus after the 3.5 Dusk Blade that I loved,it looked cool then I got a closer read. the spell list was the first downer and spell combat was the second.Spellstrike with a fire ball or the spell detonate,It is the same thing more or less.

The BAB Cap at +15 is more than enough,the touch AC on most big bad's dose not go up like base AC.And the Concentration Check to cast spells at -2 at first level? What about Arcane Spell Failure and Combat Casting? To go around basic game rules that every body knows and uses (we Hope)to give the Magus something cool dose not work!And if the game designers are working on to many other things a spell list that needs to be up dated will get lost in the CHAOS!Use the list that you have,(there are too many list any way)save save your Creative streak for some thing more important.(The spell list for the Dusk Blade never made it past the players guide and some DM's Would not let you use spell compendium spells this made many of use play something other than what the players wanted to play)

I do not mean to sound Preachy or Angry,but I am 43 and have been playing/DM since 1986.I have run Gameing Stores and met a lot game designers over the years.The term Munchkin,Metagamer,and Dafy ducks Mime,Mine,Mine,Gimme,Gimme,Gimme Covers Most of them,But Paizo Seams to have found the Right people to do the Job.Thank you for all you have with Pathfinder keep up the good work.


Fixes for the Magus
1)Arcane Weapon at first level treat this as Arcane Bond this is needed for this class. It dose not hurt game balance to get a +5 weapon in the 16th level not 20th level.
2)Spellstrike this should include all spells that do damage even area of effect,spells the radius does not go away you are in it as are your targets.( cast with care )
3)Spell Combat Should work like two-weapon fighting -2 to hit with both weapons if spells are light weapons. Improved and Grater Spell Combat should come at later levels. There are spells that give more than 1 touch per attack.
4)Magus Arcana must Include all Metamagic feats No level limits just the prerequisites for the feat. Uses per day start at 1/day then go to 2/day for the first and 1/day for the secound.(like the ranger favored enemy)
5)More bonus feats than just three
6)Get all Armor Proficiency at first level -5% to Arcane Armor Penalty every other level or ever third level. let the players pick there armor and there spell failure.
7) No spell list.The list needs to be up dated with every new spell use the Sorcerer/Wizard spell list so that the players do not get a DM that keeps new spells from players. This is very common in that if it is not printed by pathfinder then it can not be allowed.

The rest of class is good


On Range spells cast as touch
This should be ok for all spells that do damage. What is the difference in casting fire ball through a hit or the spell Detonate witch is on the list of spells for the Magus.

PS. I would like too see Draconic Reservior add to spell list.


On Magus Arcana
All Metamagic feats no level limits but must meet Prerequisites.
The number of times perday should go up by 1 every time you get new Magus Arcana (Ie;6/day,5/day,4/day,3/day,2/day,1day at 20th level).
Remember that a Maximize shocking grasp at 4th level is 1/day and 24pt. you still have to hit with only a +3.
On armor
Keep armor pro's as is not in Magus Arcana,give all armor at the start.
give -5% to Arcane Spell Failure every other level or every third level.do this to replace concentrate checks to cast spells

This would keep the with in the current rules and make GM's less likeley to say NO to to Playing the Magus.


The Magus Get All 0 level spells why not 1-6 level. If you Give him A Spellbook with all 0 level spells,no limit on schools then why not all 1-6.
I think the best way to fix this is to give the DM and player's the option to run in the play test the list or the sorcerer/wizard list and see what we the players choose.


I think You missed the point To get weapon Bond You need to get to 19th level as it stands the Magus with out A lot of help from others would not see 19th level on his own The only spell for a first level is Expeditious Retreat This class can not step up as a fighter or wizard as is


So Make the Magus a Prestige Class


If the Magus Is A Studious caster then let the player pick there spells from levels 1-6. Just like the Wizard. Even if i Had all The 1 level spells in my spellbook I can olny Cast 5 to 7 spells 20th level anyway.


The Arcane Archer If done Right Ends up A 9th level caster throwing 5th level spells and can cast through his bow aera spells and enhance his arrows.With attack bouns of 17/12/7/2.
The Magus has more in common with the Archer than you think.


The other way to Fix this is to make the Magus a charisma caster with a limited number of spells known.But open up the list to all 1-6 level spells. And no blood lines powers just the powers gotten from leveling.


The Magus Is the same as the Arcane Archer.It is a mix of arcane and martial there are no schools or no list for the archer,and it could be a full 20 level class open to every one not just prestige class.As It is playing a fighter/Mage then jump to Eldritch Knight is fare more Use to the party than the Magus at this point.


I must admit that I like this Class, but have seen to many try's at this class that have failed because of the spell list that never get's up dated and I do not want to see that here.


The spell list must go, it dose not fit with spellbook learning.This class as is would make a good start to arcane archer,but not much more.This class needs to start out with arcane weapon and -05% every other level to arcane spell failure chance and all armor types.That would keep things in step with the rules now.Spell combat should be treated like two-weapon fighting -2 to hit with both hands and no spell check.There should be Improved spell combat and greater spell combat added to the list at higher levels that work like the two-weapon fighting feats of the same name.Magus Arcana Must include all Metamagic feats that do not have level requirements but the prerequisites for the feat must be met,and 1/day use for the first time,but the number of times per day goo up every time you get Magus Arcana(2/day,1/day).