Soldier

Curt Baumann's page

43 posts. Alias of pocsaclypse.


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Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

I understand the intrusion of real life into the fun stuff, no hard feelings. Thanks for the time you put in, you made a good game. Good luck with graduation.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

hopefully while running
I never saw anything move that fast before.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

int: 1d20 + 1 ⇒ (2) + 1 = 3
wis: 1d20 + 2 ⇒ (1) + 2 = 3
will: 1d20 + 2 ⇒ (10) + 2 = 12
[ooc]crap[/dice]


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

We need to get out of here before it comes back


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt turns to Arsene What the hell was that! How did it jump around so quickly?


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

for whenever i get my next attack
1d20 + 4 ⇒ (13) + 4 = 17
dmb: 1d6 ⇒ 2


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Sorry about the double post, but it's too late for me to edit my other post and I forgot to specify that I'm attacking touch AC.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Not just any nazi dog, a nazi blink dog!!!
Also that attack hits me and I speak german.

If I get to attack back
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 - 5 ⇒ (17) + 5 - 5 = 17
1d20 + 5 - 5 ⇒ (7) + 5 - 5 = 7
If and of those hit
1d6 ⇒ 2
1d6 ⇒ 5
1d6 ⇒ 5


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

roger


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

perception: 1d20 + 6 ⇒ (13) + 6 = 19

OH GOD! NAZI DOG!


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

1d100 ⇒ 9 @Arsene- I don't know if we wanted high or low but whatever happens next we're in it together buddy


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Welcome back!
will: 1d20 + 2 ⇒ (3) + 2 = 5 well I had to blow it sooner or later

do we find anything on the bodies?

Perry (Perreault) I think its time we get moving.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6
Jericho Nichnytsia wrote:
You're a German-American! Not an Aussie! Get the accent right!!

A fantastic post to start the morning with. I even loled a bit :D

Keine... vorries... uh... mate.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

No worries mate. Life gets the better of all of us occasionally.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt shuffles around nervously


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt follows Arsenes gaze and notices the bodies. Nazi or not, no one deserves to get torn up that way.
That aint any kinda dog I wanna come across in a dark forest
Curt looks over his shoulder reflexively to make sure there was nothing behind him.
Do any of the germans have a luger or one of those ss daggers on them?
Let's... focus on the job.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

OH GOD ITS HORRIBLE
will: 1d20 + 2 ⇒ (17) + 2 = 19
Hey who's hungry

kn: tactics: 1d20 + 2 ⇒ (5) + 2 = 7
I'm gonna guess I don't know what caused the manglege either


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6
GM Dormin wrote:
(if you got a 12 you wouldn't have seen him xD Go dice)

I fully intend to survive this war on blind luck alone.

Arsene.
Curt claps his hand on Arsene's shoulder.
This aint a sight seein tour, buddy. We gotta job to do.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Better lucky than good, I always say.
Good thing you guys found me. I'm so damn lost.
Curt takes off with the soldiers.
If they're being stealthy, I'll stealth with them. stealth: 1d20 + 6 ⇒ (8) + 6 = 14
perception: 1d20 + 6 ⇒ (7) + 6 = 13 <--Just in case


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

1d20 + 6 ⇒ (10) + 6 = 16


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

will: 1d20 + 2 ⇒ (16) + 2 = 18
Curt climbs down out of the tree, muttering discouraging things under his breath. He readies his weapon while looking around hoping to get some idea of where to go. Shrugging, he thinks Just cause I have no idea where I am doesn't mean I'm gonna miss the war. He turns toward what he figures is the closest sound of gun fire and heads compass: 1d8 ⇒ 6 south west. Step 1: Find someone who knows where they are.
stealth: 1d20 + 6 ⇒ (15) + 6 = 21


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6
Jericho Nichnytsia wrote:

You can make a knowledge check untrained, but you can only learn up to DC10.

whoops

Geography: 1d20 + 1 ⇒ (5) + 1 = 6
After climbing the tree and looking for other chutes, Curt checks his map.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt curses in his head after botching the jump after all the training.
perception 1d20 + 6 ⇒ (6) + 6 = 12
He looks around and realizes he's alone not where he's supposed to be. He finds some cover and figures out his next move.
stealth 1d20 + 6 ⇒ (19) + 6 = 25
geography... untrained
(muttering) I knew I should have paid more attention to the damn maps
climb 1d20 + 5 ⇒ (4) + 5 = 9
Curt climbs a tree to spot the closest chute and moves in that direction. He leaves the main and reserve chute behind, hes now carrying a medium load and has a movement speed of 25.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

He means the order in which we jump out of the plane.
If no one has any objections, I would like to jump first.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Since I fancy this character something of an assault type does anyone mind if I jump first?
(sorry about the double post)


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Push, not fly. I meant to imply that Curt was behind the plane trying to push it down the runway. I also said in ooc to attempt to impart the humorous tone with which it was intended. Not unlike my remark about Major Olvesky ordering my character hanged for the terrible pun I made.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt starts pushing the plane down the runway


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Hey Richo! Last one there's a sour kraut!
Major Olvesky: "Have him hanged for that pun!"


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

1d20 + 2 ⇒ (19) + 2 = 21
Curt bolts out of bed. This was it. This was the moment he had been waiting for. He grabs his gear and sprints out the door as soon as hes dressed, determined to be the first one on those planes.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt finishes his cigarette, checks that he gear is ready to go, and goes to sleep.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

@peter so are we meta-meta-gaming? @jericho seconded.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

thats what the d6 roll is for. (though I suppose it could be a d5 (I was thinking with real dice instead of a formula)) so you dont add 12-14 to your other numbers since the card values dont go that high.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

because the number values only go too 10 except for the ace which can be 1 or 11


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

roll 2d10, 1s are aces, if you get a 10 roll a d6 1-5=10-king respectively reroll 6s, roll one more d10 to hit?
2d10 ⇒ (9, 5) = 14
1d10 ⇒ 9
bust


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt tosses in a cigarette "Curt Baumann," He lights one of his own "Don't worry Pete, I'll do enough shootin for the both of us."


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

"Deal me in, gentlemen."


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

I'm aware that "Jerry" was slang for "Kraut" when they didn't feel like saying "Hun."
Once we get to the other side of the pond I'm sure well all get along just fine. Just don't let Olvesky see you. We don't wanna be peelin potatoes right next to em.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt snaps awake when he hears all the shouting going on outside. *OOC: I peaked at the other thread*
He heads over to the door and looks out. Seeing the commotion he turns to Jericho. "Hey Jerry, check it out. The Major's tearin into that wanna-be officer chick."


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt lies back, finishes his cigarette, and takes a nap.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt takes the flask in one hand and shakes with the other "Curt Baumann." He takes a drink "Assault. So, are you bored with all this sittin around yet?"


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

Curt takes a drag of his cigarette reaches under his pillow and tosses a flask of whiskey over.


Male HP: 8/11 Human (German-American) Gunslinger 1 Fort +4, Ref +5, Will +2; Init +5; Perception +6

does this help?