Thanks again. Have gone for a Stonelord. As other party members are a Dwarven Cleric, Eagle Shaman and Half-Elf Ranger I wasn't bothered about the spells but liked the Paladin idea. Stonelord looks fun :) Jim.DiGriz wrote: Having gone through the first chapter of CC as a PC, I'll warn you (without getting to spoilery) that there was a significant amount of investigation and other non-combat activity required to get through it. If your character doesn't have anything to contribute skill-wise out of combat you may get pretty bored with those sections. Since paladins have diplomacy and sense motive as class skills I'd recommend putting at least one rank into one or both of them. Funnily enough I did put a rank into those as they were about the only class skills that seemed to fit my idea. Which meant that despite hoping I could sit back and let someone else "lead" (I've just finished DMing a campaign that's lasted for four years so didn't want to play a character that I have to think about too much) I'm already the party diplomat...
Kryzbyn wrote: My fun comes from almost ever step of the gaming process. I enjoy using the mechanics to best fit my character concept. It usually starts square peg-round hole, but with thought research and effort, I usually end up with something I'm happy with. I enjoy watching and discussing the same process with my firends as they roll their characters. I have fun with the GM as he explains what kind of game we're going to be in, how our characters met...etc. I enjoy RP and hack n slash with that character putting him through his paces, and seeing how he interacts with the rest of the party. I've even enjoyed a character's death once or twice. It's the whole thing that's fun for me. You sound like the sort of person I'd enjoy roleplaying with.
Petty Alchemy wrote:
See, that can be read like a power gamer making excuses for his power gaming. Don't get me wrong - a fighter with strength 10 isn't going to be much fun and no, I'm not advocating that every character should be totally normal, skilled at basket weaving and a sociable kind of chap. But equally why should every fighter have a strength of 18, high constitution and good dexterity? Oh yes, to humiliate lesser foes (read the GM's NPCs) and tackle greater threats sooner (become even more powerful)
Kirth Gersen wrote:
No, you've read my post wrong. People on this thread are raising their hackles because their penchant for optimising their characters is being called into question. They are giving the impression that the game is about building the biggest and hardest PC in order to defeat the GM and/or the other players. They're completely missing the point that to do so is powergaming/min-maxing/whatever. Hence my question - why are they playing the game? Because it seems that they are playing it to win. Which isn't the point of the game, as you have pointed out. Playing for that reason (to win) you might as well play Monopoly and make car or dog noises as you move the pieces around the board. Or dig out copies of Talisman or Warlock of Firetop Mountain and roleplay your character in that. As soon as you start designing a character where the stats and, therefore, the mechanics are paramount you are power gaming (and, therefore, min maxing/optimising/whatever else you want to call it). You are playing to win indicating that you are seeing the GM and other players as your opponents to be outplayed. Which they're not. The GM is a player too and you are all playing the game together.
KaeYoss wrote: I hate to say it (because it is the actual answer), but: Frikking Magic! On that basis you don't need to do anything as a caster except wave your hands in the general direction of "away from yourself" and any spell you cast will hit what you want "by magic". Reminds me of the dum dum bullets in Roger Rabbit.
That's rubbish. Magic Missile was always a good spell to use against Mirror Image as you could aim an individual missile at each image taking out the images. Saying it ignores the images and goes straight to the real wizard sucks big time. How can the caster know which "image" to cast the spell at? She would have to aim it at one specific image not in the general vicinity.
Dragnmoon wrote:
But games were being run in the main building. That said they were not very well attended when I was there yesterday however GenCon UK is usually quiet on the first (and often second) days as a lot of us Brits baulk at taking time off for it. Plus it is much smaller than the old days when it was at Camber or even Loughborough. However that means that those of us that do attend the first day get a nice relaxed wander around and time to chat to the dealers, artists etc. Which we took advantage of with Jason, Erik and co as well as getting them to sign all the umpteen copies of the beta and Campaign settings that we bought. Thanks guys! |