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I'd live to see that quote @Lady-J.

I'm looking to play a Bloodrager but their saves aren't that good. Taking the superstitious rage power really solves that however if I can't cast my buffs then I might as well just be a regular barbarian.

Do you think you could find this post or give some more clues as to where it could be as I have been unable to find it?

Regards,

Crynn


Hey guys and girls. I'm looking at making a mounted character but I have a few questions I can't seem to find answers for.

When a character is allowed to make a move out of sequence or a special move like a 5 foot step allowed from the step-up feat and is mount,d. does the mount make these moves or does nothing happen?

Regards,
Crynn


oh lastly You take the ability where your supernatural abilities can the same ability to penetrate anti magic fields, so no Legendary beauty would not get suppressed by one of my own or most of the time by any anti magic field with a caster level of 17 or less. Also no there weren't any errors with my assumptions vs the dragon, simply you made errors in assuming instead of actually going over to the adept godling class and having a look for yourself an what can be achieved with that class. Most of this would be a lot easier to explain if you actually read the class and worked through it yourself so you can understand it's abilities.

Regards,
Crynn


Okay you really aren't getting this. Let me spell it out for you. I am an adept godling, they can cast spells as a class feature. so I picked anti magic field as a spell. Please, actually read what I am saying when i said it's not an item effect. When I came across to paizo I was new to archetypes so that's where I made the mistake there but this character has NO ARCHETYPES. the items in question here are all paizo. I have a luck bonus ring +4 which is the other item your missing. now even a dragon closing it's eyes with my high AC would struggle to hit me when I ignore a hit but that is by the by even without legendary beauty, some fighter has to hit me with 57AC when I parry an attack and he has gained a 50% miss chance? are you serious, while i just endlessly trip him, you are joking me right. I haven't even begun to go into the bs that this character is capable of doing. And please stop going about you writings as if I always run around with an antimagic field on it just isn't true, as I am now mentioning for the 3rd time it's only against high level casters who I shall beat in melee. You mention ranged attacks, I have none like i said I use a sword or swords. Sure special wizards can counter spell great, there are many ways to beat a wizard but the fact is with my initiative bonus of +15 due to taking the wizard ability and always rolling a 20 for int it means I go first so anyone who is a caster and can't immediately counter spell loses, I just fly up 120feet and antimagic field flying above their head, they cant take a 5 foot step as I will still threaten them they cant cast spells if they attempt to move out i just trip them, the list goes on...

Okay you want to know how I kill a dragon? The issue here is you all think so small and confined to what you've seen other characters do, you don't think outside the box. Now granted this isn't something I would like to do regularly but there are two ways of doing this, either i spend a round against the dragon just throwing swords on the ground and then do this maneuver or I just do it in a single round depending on the DM. There are sheathes in paizo you can buy that hold multiple swords, buy some. then see said dragon, absolutely beat it in the initiative check and then do this, free actions - draw 10 to 15 swords because you have quick draw and battle lord 2, then as a swift action smite the dragon, then as a standard cast teleknesis and throw 15 said +2 scimitars at the dragon, you have improved crit so you crit on 15 or 16s which is ridiculous, Smite adds 20 dmg to each of those attacks, you are using teleknesis which is Cha to attack rolls not str so more to hit and smite is another full stack of char to hit so you practically never miss. with crits you do over 400dmg easy. that's a dead dragon in as single turn, want to do it over two turns? get a friend to distract the dragon for one turn so you can throw swords on the ground in case your DM understandably doesnt want you to take 15 free actions i a turn and as your standard action use that luck domain power you took for 1 divine rank and then next round re-roll all those d20's incase you actually missed., hell if the dragon is silly enough to do dmg to you and not kill you, smite rival it as well so your teleknesis sword attacks do over 800 dmg in a round, did i mention you ignore all dmg reduction of any kind with smite evil?

If you seriously think the answer to this not being an over the top class is, use an archenist to counter spell as an immediate action or close your eyes for a 50% miss chance and still face 50+ AC and an auto parry then you are either ignorant or some vested interest in the godling class. I'm sure like myself will are all capable of finding some way to specifically beat any said build but the fact remains that 95% of the time a well made godling is just miles ahead of the other paizo classes.

Some more food for though,The cap stone, when you die (BY ANY MEANS AT ALL) take a characteristic check using your casting stat. In my case I think about +14 maybe even 15 as I dump everything into charisma, if you pass you don't die but remain one HP from dead, okay not such a big deal right? Again the people who made this have no understanding of how rules interact and haven't thought about how stupid this ability is. So I dip into divine portfolio again, this time it costs 2 whole divine points for this ability? Did I mention I have about 20 of these points to spend? anyway you take the resilience oracle ability, now unless you are dead you can take standard actions even when below 0 HP, so now someone kills you you pass a check that 3/4 times or more you will pass and bam you dont die. Did you take the healing domain as our second domain? I sure did because you know this class gives you not one but two domains, so next turn when you should have died you just cast heal, in full plate mail of course with no spell failure either may I add. Great now they have to kill you all over again. But wait there's more purchase now and get these free steak knives! Do you remember that luck domain you took? Well suddenly you have 3 1/day re-rolls in the bank to use whenever you want. Damn you failed that charisma check to stay alive, just re-roll it! now your chance of actually dying is around 8%. But I see you still aren't sold, this isn't silly at all what would make it silly is taking mental avatar (which I did along with every other ability and so many more I haven't mentioned) and gain 4 more re-rolls that are free actions, so if someone wants to actually kill you they need to kill you first, already hard, then you need to fail a charisma check 8 times in a row! Every time you pass just means they have to go do it all again. Think you are going to die? Just teleport away because you know, you can. Ridiculous. Seriously I could go on with more stupidity this character is capable of but if this doesn't show you my point then I give up. If that is the case, congrats, what a brilliantly balanced and well play tested class I'm sure every DM would really enjoy a party full of self healing fighter, antimagic feld using attack parrying immortal fullplate smiting characters, certainly seems about as good as a standard fighter class right?


Magic dealer, you are completely incorrect with what you are saying. I never mentioned anything about the anitmagic field not effecting my items, it does, of course it does but if I fight a caster who cares? I will overpower him in melee with even mundane items. As for spending money on it, it's a level 6 spell I can cast. I think you have a slight misunderstanding of the godling rules, they can cast through their own anti magic fields. I can cast at whatever caster level I like so I cast my antimagic field at caster lvl 11 (its minimum) then cast all my other spells at caster level 17 (my maximum) which gives me about an 80% success rate of casting through my own antimagic field. So i just go up to a caster with my anti magic field on then just cast feeble mind on him, he has no SR because the AM field will cancel any item that gives it to him and his saves are shocking against because no magic items to assist and that is pretty much the end of that fight, presuming i dont just want to melee him to bits or grapple him.

Also what is this nonsense about not running consistently with pathfinder, my character is completely pathfinder in his classes and feats so I don't know where you got that idea from. also what is this 3rd party thing that prevents me from sharing my character sheet though?

Weather you believe me or not doesn't really matter but the godling classes are completely overpowered. The reason most people don't notice is because they are building very theme based character which don't access the better abilities available to a godling which is cool I have no problem with that, but for most it's because most players have no idea how to build a character. As a human i get an extra 1 divine rank per two levels, did you know one divine rank gets you the ability to add half your level to initiative chacks as well as you can never be surprised and always act in surprise rounds? another 1 point gets you trip and great trip plus uses your lvl in place of you BAB to trip maneuvers so it doesn't even matter that I dont have full BAB. Before you criticize what it is you feel I have done with my character, go actually test what I'm talking about and see for yourself what a godling is capable of. I assure you there are no mistakes on my character sheet, I constantly go through it with my entire group, we all look at each others sheets to make sure we are doing things correctly, as we all have quite powerful characters. We actually all came across to pathfinder from 3.5 to lower the cap on how powerful characters could be.


So I have now been playing my godling for about 6 months in a campaign once a week and I love him, the selection of abilities and character customization is truely fantastic and allows me to make the character play how I want and achieve the things I want. I avoided the Eldritch godling as he is obviously completely overpowered and stayed away from the mighty godling as he was also described in another forum as perhaps the best pure fighting class though supposedly not as powerfull as full casters and instead went adept godling. My character is still mainly a melee combatent having no direct damaging spells other than enervate which I have literally cast once but I have an issue. He is completely over the top/over powered.

The character customization is not the problem, the issue is how many divine ranks the game gives you to dip into all these different abilities, taking a sorcerer blood line here and an oracle ability there, it's just rediculous. I love the concept Super Genius Games have come up with but there in house play testers are clearly inept (similar to what I have found with Warhammer but that's another story) I made this character and planned him up until level 20 thinking he will be very good and a lot of fun to play, but gosh I didn't realize how silly he was when compared with the other party members. I am at the point now where I am just going to re-roll a new character due to the fact that while I deal only average dmg a round about 30-60 against decent opponents I am completely indestructable.

I am talking an AC over 70, touch AC over 50. minimum save being 42 and at worst 28 if the save is against a trap or non intelligent creature, can parry an attack each turn, can use an antimagic field when necessary, then reliably cast through his anti magic field when he needs and against big opponents use smite rival to deal considerable damage each round. I am really dissapointed that my option are either to limit the class on paper or re-roll to something else. I hate using house rules and I am at that point of just wondering why it is that hard for people to write rules. This character has soloed two different creatures of cr 24 and 25 solo and he isnt a full spell caster, he has beaten them to death with a sword. Ridiculous.

Regards,
Crynn


I found it but only a brief description, it's called 'wise' can anyone tell me what spells it has access to or how they are chosen?


Also can't find anything about maximum stat bonus only being +5 as that isn't an equivalent to a +5 item. Can you inform me where it says this? For instance just at a glance the 'belt of physical perfection' can give +6 to a stat.


Hey guys as far as I can tell the site is telling me that both 'like my father' and 'magister' are archetype packages. Is it incorrect? Also I can't see where it says I can't swap them from other class packages. I'm sure it does I've just missed it.

Here's the link
http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/adept- godling/archetypes/super-genius-games---adept-godling-archetypes/spellhamme r?tmpl=%2Fsystem%2Fapp%2Ftemplates%2Fprint%2F

Let me know what I'm miss-reading.

thanks.


Kolokotroni thanks for that, can you tell me what I can swap my mighty godling archetype for, the DM seems to have misinterpreted the archetype rules. We have transferred from 3.5 very quickly so there are things we've missed along the way.


Item compendium in 3.5 is just the same as spell compendium. If casters can't take spell compendium spells like celerity then item book compendium gear isn't necessary. looking at the pazio website it actually says nothing about creating magic items being only at DM's discretion it just lists of the formulas required. Obviously everything is at the DMs discretion but this makes no special note of it http://paizo.com/prd/magicItems/magicItemCreation.html
Also considering spell casters haves spells that you just cannot in anyway stop that will just chain stun you I don't see how any martial class has a chance without using cleverly crafted magic items. If a DM allowed a wizard to take whatever spell he wanted then wouldn't let me have that item considering that all item creation is is feats + the ability to cast certain spells I'd think that's a bit harsh, each to their own I guess.

As for my charisma i totally messed that up in it's description. Trying to add up all these bonuses I'm bound to make mistakes. Though looking at it I thought you got one stat point per 4 levels? so that would be 4 and the numbers add up correctly. I just realized I'm also human and put the 2 stat points from that into charisma as well so I'd actually have 1 more bonus than I said. In pathfinder do you perhaps only get one stat point per 8 levels? We have all just converted over from 3.5 as a group seeing we like to play hard and heard pathfinder was more balanced.

As for the Archetype thing, clearly we missed something about this. So there are archetypes and archetype packages? confusion was always going to happen there. so how exactly does it work and what is the archetype that I could have taken to gain level 6 spell equivalent? That sucks I've played that so wrong. Not a huge deal losing the spells but sucks a bit, essentially just means I cant silence which is the primary spell I use, damn. Thanks a bunch for picking this up, if you could help me correct it that would be even better! As for the divine traits that run out I used the class feature for preferred class, if you are human you gain a new trait point every two levels. I also took a feat that lets you count as being two higher in level when getting preferred class bonuses. In total it's given me +14 trait point. 8 from preferred level and 3+3 from the feat I've taken multiple times.

I don't feel my bushido fighting style is cheese (is it bushido, or have I just made an idiot of myself) I feel that if you are allowed to pick whatever spells you like a wizard simply using the rules to fight better aint busted, i mean with no thought at all a wizard is so powerful yet to work this godling into a similar ball park if its even there I've had to cleverly pick abilities take random crappy feats that chain with others, went through about 10 levels taking feats that barely helped me at all but that's all by the by and I guess each player or DM has different views so fair enough.

What's the max +Stat item you can have in pathfinder and where do I find the rules for that I'm sorry. again coming across from 3.5 we have clearly made some incorrect assumptions. as for which slot it goes on that can be easily changed. losing 3 charisma if that's all doesn't really change a lot, I mean that armour class is so high that knocking 3 doesn't matter considering I normally fight defensively which with crane style adds another 2 armour.

As I'm writing this I'm still trying to decipher exactly how this archetype things works? Can you change archetypes from those of other classes? If not, what is the point of having only 1 archetype if there is nothing to swap it with? Can you provide me a link of archetypes I can get when trading the 'like my father' mighty godling archetype?

Guys once again your insight has been amazing, thank you for all this effort, this information is great as I can take it back to my DM and make sure we have all built our tweaked characters correctly. I really appreciate all the time you've spent pulling apart my char.

Regards,
Crynn


The oracle nature ability doesn't limit your dex penalty as it states you no longer use dex you use charisma and armour only provides a dex inhibitor. It does however say conditions that cause you to 'lose' your dex modifier such as flat footed make you lose your charisma modifier however conditions are specifically defined in the pathfinder books and do not include armour penalties. Furthermore armour doesn't cause you to 'lose' you dex modifier it simple limits it which is a different thing.

I do use sword and board, however I get around that by taking 'battlelord 2' from the godling abilities and using the quick draw feat. This allows me to draw my weapon as a free action make a full round attack and sheath the weapon again leaving me my hand free for when my opponent attacks in his turn so I can use crane style, and furthermore, when I parry i get to punch the attacker as well! It's kind of that whole japanese things of quickly drawing your sword attacking and sheathing it again, kinda cool, for that reason i made my weapon a scimitar so it was slightly curved and fits that style of fighting more than a bastard sword.
So as you can see, if you take some time to use the godling's abilities he can be quite a dangerous fighter! I just wish all fighting classes could were as competent as this class.

Regards,
Crynn


As a side note, i build my characters to survive not to deal damage. This character just uses a magically scimitar with a strength bonus to get damage. He has improved critical but beyond that wont hit for much more than 15dmg without a critical but boy can he take a beating and with swift action teleports from godling abilities, a wicked high initiative he is very hard to kill and mainly focused around dueling other powerful NPCs. The group essentially uses him to take on powerful NPCs while the others deal with all the armies or minions. Many of his abilities have limited uses so he burns them up quite quickly making him less effective in prolonged fights.


The Mighty godling does have package or archetype, it's called 'like my father' you lose domain features and scion talents amongst other things.

As for Anti magic fields being over powered I disagree. There is a 4th level wizard spell called something sorrow that make you take a save and even if you pass it you are stunned for a round and hurt yourself. A wizard could just endlessly chain this so that no matter what any fighter class would just die with a 0% chance of doing anything until the caster ran out of the spell or decided to stop chaining. I consider an antimagic field a necessity for any high level fighter who wants to compete with the big boys. Even so anti magic fields placed into items are not 'by DMs discretion' and while a DM can always so 'you can't have this' the rules for creating items are there and quite simple and easily accessable to moderaely high level characters. On another note, a simple use of the silence spell would suffice for most of the encounters I face as I generally always act first cast silence and fly right above a mage so that he can't cast and cannot 5 foot step out of my attack range. I feel that with the power of arcane spell casters simply using equipment to the best of martial classes ability isn't really an issue.

Dimensional anchor is one ability you can choose to have work when you cast hallow as well.

Search the pazio site for that godling archetype i found it pretty easily, I'm not sure what i have messed up if this is the case. For what it's worth, in 3.5 dnd beating down a dragon solo isn't hard just by again buying the correct magic items from the item compendium without creating custom items, though it required some clever prestiege classing, i thought it was odd i could do it in pathfinder with jsut straight godling though.

With these custom items, looking over the rules, I can simply make them with some pretty easily obtained item creation feats if I was a wizard, they really aren't anything special like artifacts or anything. I think limiting a martial classes access to items when he/she sources an appropriate item crafted and pays for it is a little weak to be honest. A martial classes power mainly comes from his items in the same way a wizards comes from his spell book. It would be like telling a wizard he can't choose a spell just because. Anyway I really appreciate this feedback guys you have been super helpful are providing great insight into these classes! As I thought the eldritch godling is broken so I don't think I'll multi class into.

To give you an example of how easy it is to beat a dragon when you are just a bit creative I'll show you how I reached my armour class that a dragon cannot touch.

base = 10
full plate +5 = 14
Heavy shield +5 = 7
Legendary Beauty = Charisma bonus to AC = my charisma started at 18+4 for half celestial +4 from 16 levels of putting each point it and a helm with +8 charisma total 34 for a total of +12 =12
Divine portfolio - godling ability chose nature mystery and natures whisper which is again charisma to AC as apposed to dex to AC = 12
dodge = 2 (up crane style feats)
Amulet of +5 natural armour = 5
ring of +5 felectio armour = 5
total = 67 without spells
with crane style I ignore the first strike in melee combat that strikes me each round so with all this I am practically immune to and physical attack a dragon can muster.

Saves are all through the roof using force of personality and legendary beauty again both giving char bonus to saves is a total of +24 to all saves.

Now I made this char with only one rule, I hate arcane casters so I would play a martial class but after that I'd make him as hard as nails and generally geared towards killing spell casters. So I realize I've optimized this guy a lot however I know that an optimized wizard is as powerful if not more so and as my group plays with such a character I'm just happy to be able to roll with the big boys.

I am now reaching effective level 20 and want to chance class once i reach my mighty godling 20 which for me will be level 24, i looked at eldritch godling and decided i shouldn't play that class with the mindset I have now of playing to be powerful because it can be abused more than any class I know, which some of you seem to agree on.

But now that we are on the topic of my character I'd love you guys to pull it apart to make sure I haven't made him incorrectly. I play hard but I don't want to cheat so if I have to adjust him I shall. If there's any other questions you have about my character lease ask that way you can call me out on any f+#* ups I may have made.

Lastly again, thanks for all the help, it is much appreciated.

Regards,
Crynn


dimensional anchor I get as a chosen effect when using the spell hallow. The anti magical field is an expensive ability that can be put onto an item if you are willing to pay for it. As a fighter and a person who generally hates how powerful arcane caster are in these games it's something I always go for. I kit my guy out by buying items with odd abilities, I take a great load of time making friends who have at least decent casting skills or spending times in giant metropolis' so that such items aren't hard to come by. As for lowering my armour thats fine, generally i dont need to go as far as to use it generally silence will surfice. I cast as inquisitor spells using the archetype feature that comes in the book with the godlings in it. So that's where I get silence from. In normal d&d i just take things like presteige paladin and ordained champion to get essentially full BAB while getting a decent divine spell casting level. my last level 16 equivilent Half celestial in dnd was the same as this godling in that he was near full BAB and could cast lvl 6 cleric spells as well. The items you can purchase in regular dnd can be more powerful which let me beat mages easier than in pathfinder. For instance there is a feat in dnd that means when a caster casts in a spell you threaten you automatically get an attack of opportunity even when they cast defensively, and thus with a decent hit they fail the spell 90% of the time.

This is all because of my hatred of how s+$& martial classes are in d&d type games. I have generally been able to beat in duels in equivalent lvl caster class with my half caster martial builds. Probably a lot of irrelevant info there...

Essentially using the book with godlings in it i have managed to get some minor spell casting and by spending my money on +3 items with random abilities instead of generic +5 I can actually fight against these top tier classes.

If you want to let me know any other things i should know about godlings please do but I have found it creates something similar to what I had made in dnd which is a martial class with limited spell casting that takes on the big boys. Looking at the eldritch godling though i feel that if i took that class I'd break the game not by being clever just because the class seems f+@!ed. Thoughts?

Regards
Crynn


Thank you so much for the replies, they are very much appreciated. I am in an odd position where I don't mind taking a class that isn't broken and making it as hard as I can purely from the perspective that I play the character as if I was them and my first priority would be not dying. I don't however want to take a busted class like a straight wizard and then just be unstoppable.

Shadowcat thanks for the reply. With the half celestial template i took a level 4 adjustment like in dnd 3.5 so i lost a lot in taking the template i didnt just do the pathfinder thing of here's my template with no negatives. As for the dragon fight, my DM didn't send me up against one I just looked at their stats and abilities and it couldn't beat purely because i can dimensional anchor the ground stopping it from teleporting i have an anti magic field I can use meaning it cant cast on me. I have saves that will pass anything it casts on me if I don't roll a 1 and my AC is so high it can only hit me on a 20. I do little dmg to it though and killing it is tedious. I tend to focus my character on a defensive style which I've made work.

I couldn't do what I do with this character using a fighter that's for sure. I was now looking into multi-classing into eldritch godling except after reading the rules I thought they were so overpowered that I couldn't justify it. I thought there would be some really experienced players here who would be able to tell me if and why godlings are overpowered.

From your responses it backs up what I thought which is that mighty godlings are okay but eldritch is over the top.


Hey guys first post here put long time player.

I have been playing a few pathfinder campaigns lately and have been using the mighty Godling class. I have always been a fan of angels so I took a half celestial class template as well. Most people seem to consider the half celestial template pretty bad and then mighty Godlings as good but not game broken from what I have read.

I have found that after some carefully selected abilities my Godling is near un-killable to most characters. Is this a common feeling most people have a bout the mighty Godling?

After looking through the other Godlings specifically the Eldritch Godling who seems to be by all accounts a Sorceror who can wear any armour without spell failure, doesn't have to take concentration checks etc, I can see why people have said this class is game breaking.

What are the general opinions on why/why not Godlings are over powered?

I feel the spell casting Godlings are far more powered than the mighty godling but even my effective level 20 Mighty Godling can beat the crap out of a great wyrm red dragon by himself even though it's CR is 22. (I am running with the standard gold worth of gear for my level)

Would love to hear any opinions.

Regards,
Crynn