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Every day you notice more victims, people with their hands cut off. Today even the mayor, who hired you to investigate, woke up to two bloody stumps. Who or what is doing this and why?
Description: Elsie is a typical "little old lady". She has fiendish characteristics, but keeps them well hidden. She enjoys gossip, knitting, caring for stray cats, and secretly severing the hands of people.
Collecting: Elsie typically begins by using social skills and divination to determine her next victim. She approaches under disguise and/or invisibility, followed by enchantment spells to get her target alone. Then she turns them to stone, breaks their hands off, and finally restores them and escapes. If she's feeling particularly vicious, she may use hold person and a dagger instead.
History: Elsie grew up a street orphan, mistrusted by all due to her heritage. One day she was falsely accused of stealing, the punishment of which was having her hand removed. What little sanity she had to begin with snapped like a twig, and she embarked upon a campaign of revenge against society, resolving to cause as much pain and fear as possible. She's long since got her hand regenerated, however the motivation to ruin the lives of others has remained just as strong over the years.
Lair: Elsie's "lair" is a well-kept manor in a respected neighborhood. Hidden in her basement are all the hands she's collected, nailed to a wall and in varied states of decay. She uses the severed hands as a bonus to scry against victims, taunting them from afar with message and sending spells. She's driven more than one person mad this way, much to her satisfaction.
Strengths
- Stealth: With both Still Spell and Silent Spell, Elsie can cause mayhem without anyone even knowing she's a caster. She uses nondetection to hide her alignment, and magic aura to make it seem like none of her gear is magical. Her "knitting needles" are actually wands.
- Information: Elsie makes heavy use of divination. By the time she's confronted, she's most certainly knows they're coming, combined with an intimate knowledge of their strengths and weakness. She sets mental alarm spells throughout her property, so it's hard to ever surprise her.
- Influence: Elsie is a respected member of the community. If attacked, she'll feign innocence and scream for help. Her "minions" consist of several dominated servants and unknowing neighbors who will attack on her behalf, posing a moral dilemma to good characters.
- Targeting: Elsie only attacks the rich or powerful. This isn't done out of any compassion for the weak, but rather because they're no challenge. As characters gain levels, they become more tempting targets for her.
- Tactics: Elsie seeks to subdue, not kill, so she can collect more trophies. Her hesitation to kill gives enemies opportunity.
- Arrogance: Elsie tries to befriend characters, so she can betray them when the time is right. She's also likely to taunt investigators from afar, potentially giving them leads.
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ELSIE, THE HAND COLLECTOR CR 15 [+14 level +1 LA]
Female Planetouched (Tiefling) Sorcerer 14
CE Medium Outsider (Native)
Init +2 [Dex]; Senses Darkvision 60 ft., Listen +3, Spot +3 [+1 Wis +2 Alertness]
DEFENSE
AC 22 [10 base +4 mage armor +2 ring +2 Dex +4 shield], touch 14, flat-footed 20 (armor +4, deflection +2, Dex +2, shield +4)
hp 64 (14d4+28) [14 level x 2 Con]
Fort +7 [+4 base +2 Con +1 resistance], Ref +7 [+4 base +2 Dex +1 resistance], Will +11 [+9 base +1 Wis +1 resistance]
Defensive Abilities Resistance to cold 5, electricity 5, and fire 5 [tiefling traits]
OFFENSE
Spd 30 ft.
Melee +2 Dagger +7/+2 (1d4/19-20x2) [-2 Str +2 enchantment]
Ranged Light Crossbow +9 [+7 BAB +2 Dex] (1d8/19-20x2)
Space 5 ft.; Reach 5 ft.
Special Attacks darkness (Sp)
Spell-Like Abilities (CL 14th):
1/day: darkness (DC 17)
Spells Known (CL 14th):
0th (6/day): daze (DC 15), detect magic (DC 15), ghost sound (DC 15), mage hand (DC 15), mending (DC 15), message (DC 15), prestidigitation (DC 15), read magic (DC 15), resistance (DC 15)
1st (8/day): alarm (DC 16), burning hands (DC 16), mage armor (DC 16), magic aura (DC 16), shield (DC 16)
2nd (7/day): alter self (DC 17), detect thoughts (DC 17), minor image (DC 17), see invisibility (DC 17), spectral hand (DC 17)
3rd (7/day): clairaudience/clairvoyance (DC 18), fly (DC 18), suggestion (DC 18), summon monster iii (DC 18)
4th (7/day): dimension door (DC 19), greater invisibility (DC 19), locate creature (DC 19), scrying (DC 19)
5th (7/day): break enchantment (DC 20), dominate person (DC 20), sending (DC 20)
6th (5/day): contingency (DC 21), flesh to stone (DC 21)
7th (3/day): grasping hand (DC 22)
TACTICS
Before Combat With her divinations, Elsie is almost certain to be able to buff ahead of time with the following spells (Extended if appropriate): greater invisibility, mage armor, mirror image, resistance, see invisibility, and shield. She may also use alter self to appear as someone else, and set up a minor image to try to get casters to waste spells against it.
During Combat Elsie casts against the opponent deemed most dangerous. Low Will save people get targeted with dominate person or related enchantments, low Fort save opponents get targeted with flesh to stone, and everybody else gets targeted with grasping hand.
Morale If Elsie falls below half health, she will escape using her boots of teleportation. She also has a contingent dimension door set up to move her to a nearby safe location as a free action should she need it.
Base Statistics Str 7 [8 roll -1 age], Dex 12 [10 roll +2 tiefling -1 age +1 leveling], Con 10 [11 roll -1 age], Int 12 [9 roll +2 tiefling +1 age], Wis 13 [12 roll +1 age], Cha 14 [13 roll -2 tiefling +1 age +2 leveling]
STATISTICS
Str 7 [base], Dex 14 [12 base +2 gloves], Con 14 [10 base +4 amulet], Int 12 [base], Wis 13 [base], Cha 20 [14 base +6 cloak]
Base Atk +7/+2; Grp +5/+0 [+7 BAB -2 Str]
Feats Deceitful [level 1], Negotiator [level 3], Extend Spell [level 6], Silent Spell [level 9], Still Spell [level 12], Alertness [Familiar], Simple Weapon Proficiency [Sorcerer]
Skills Bluff +23 [13 rank +5 Cha +2 tiefling +3 Circlet], Concentration +19 [17 rank +2 Con], Diplomacy +12 [+5 Cha +2 synergy +2 Negotiator +3 Circlet], Disguise +10 [+5 Cha +2 Deceitful +3 Circlet] (+12 when acting in character) [+2 synergy], Forgery +3 [+1 Int +2 Deceitful], Gather Information +8 [+5 Cha +3 Circlet], Hide +4 [+2 Dex +2 tiefling], Intimidate +10 [+5 Cha +2 synergy +3 Circlet], Knowledge (Arcana) +6 [5 rank +1 Int], Knowledge (Local) +2 [1 rank +1 Int], Knowledge (Nobility and Royalty) +2 [1 rank +1 Int], Listen +3 [+1 Wis +2 Alertness], Move Silently +5 [+2 Dex +3 cat familiar], Sense Motive +3 [+1 Wis +2 Negotiator], Spellcraft +13 [10 ranks +1 Int +2 synergy], Spot +3 [+1 Wis +2 Alertness], Use Rope +3 [1 rank +2 Dex]
Languages Common, Infernal
SQ Familiar, darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5 [tiefling traits]
Combat Gear Wand of charm person, Wand of hold person, Wand of invisibility, Wand of mirror image, Boots of Teleportation, Dagger +2, Light Crossbow; Other Gear Amulet of Health +4, Circlet of Persuasion, Cloak of Charisma +6, Gloves of Dexterity +2, Ring of Mind Shielding, Ring of Protection +2
SPECIAL ABILITIES
Summon Familiar (Ex) Orange tabby cat named Peaches
Tiefling Traits (Ex) Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5