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Crook'd Smile's page
11 posts. No reviews. No lists. No wishlists.
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We've just started a new group on meetup.com for D&D players who can make it to the SW Orlando Theme/park area once a week. We could use some additional players though, so feel free to either check the meetup.com website (http://dnd.meetup.com/892/) or contact me at scifiorama@hotmail.com diectly/
Our venue is a comicbook store, and we're looking for consistent Sat evening players -- possibly moving it to Sunday Day and/or evening if that works better for people.
First meeting is 11/11/06 but if you can't make the first, night and still want play, let us know.
ROTS was just too fast and rushed. Lucas wrote himslf into a corner and jammed too much stuff in to wrap things up. Anyone who didn't watch the Clones animated series or read the Dark Horse comics got jippped on both Grievous and the Clone Wars.
I think the quintesstial Prequal was TPM. Sure the Gungans were slightly annoying, and Darth Maul (the best villian ever since Vader) gets taken out in the end. But, we learn so much more about Tatooine, the Jedi Order, and we have a classic Star War -- the technological forces of the Trade Federation with their Battle Droids and tanks facing off with the atlattle wielding, shield bearing, dinosaur herding Gungans.
I tend to avoid having cable since it causes me to get nothing done, so I find myself waiting for seasons of TV shows on DVD to be released. Anybody have any suggestions?
So far I've bought/rented and enjoyed:
Battlestar Galactica
Lost
Firefly
Deadwood
The 4400
I cant find early seasons of Stargate, and the price point for Star Trek stuff is out of the question.
Any opinions on Millenium or Earth2?
I have mixed feelings about the new Class Acts article. Yes it was a nice change, but I missed finding out more angles to play to my preferred core class. I would suggest alternating each month between orginal core and new/prestige classes, or at least not forgetting about some of the staple classes like Thief, Paladin, Bard and Barbarian.
However, if you're going to continue with the Class Acts format, I'd like to see articles for Assassin, Scout and Ninja in the future
I agree, update these spell cards for 3.5, AND then add Psionics cards.
I picked it up, flipped through it, and saw maybe about a dozen pages I would use for my game.
I'm not adverse to buying a book and using only part of it, but at the price point the Compedium was set at it just wasn't worth it, considering I already have much of the material in unrully back issues.
I would have liked to have seen more of the info compiled from the "Uncommon Character" articles assembled in it -- almost like a Player's Handbook II.
Which brings up the idea, that maye you should get with WOTC assemble that expanded info for the core classes and creat the Player's Guide II!?
AGE: 34
Playing since the lates 70's/early 80's.
Gave it up for about 12 years and got dragged back in by some new friends. I love the new stuff, but we're actually running a classic AD&D camapaign (when the DM doesn't have enough time to prep the 3.5 game). It's a blast to be faced with "save against or die in two rounds" scenarios. You always have to have a back-up character on the bench.
My favorite B-lister has always been US Agent. He was Captain America with a take no B.S. attitude. If you needed a smackdown he wasn't going to let morality get in the way of it.
They brought him back briefly for New Invaders but that fell by the wayside pretty quicklu
Currently I think he's pretty much been rolled into Ultimate Captain America.
I realize this might be a difficult thing to manage on a website, but what about the possibility of a Frequent Buyers Club or credit points to a dicount on your future purchases.
I buy a lot of games from a local comicbook/RPG retail chain and they give me a card which they stamp once for every $10 I spend. Once I've spent $100 I get $15 in credit or something.
It would certainly encourage me to direct my purchases to Paizo more, rather than hunting for the cheapest product on Ebay or other sites.
"Two guys walk into a bar...which is kinda stupid, since the second guy should have seen it coming?"
"A guy walks into a psychiatrists office dressed in nothing but serran wrap. The psychiatrist goes, well I can see your nuts"
"Is this thing on?"
Thank you, thank you. I'll be here all week. Be sure to try the buffet ;-)
I am looking for players for 3.5 Forgotten Realms campaign -- weekend or weekday nights (except Friday nights), 2-3 times a month or more.
My current group ranges from their 20's to 30's, and I prefer to run story/character driven game, rather than a hack-n-slash tourney, though sometimes a dungeon crawl is just dungeon crawl.
If interested, contact me at scifiorama@hotmail.com
| Full Name |
Feybella | Female Gnome | Oracle/6 |
| Race |
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10 |
| Gender |
|
| Size |
Fort +4, Ref +6, Will +6; +2 vs. illusions | Speed 15 | Immune Fatigue |
| Age |
56 |
| Alignment |
Chaotic Good |
| Deity |
Erastil |
| Languages |
Common, Gnome, Sylvan, Varisian |
| Strength |
10 |
| Dexterity |
14 |
| Constitution |
13 |
| Intelligence |
13 |
| Wisdom |
10 |
| Charisma |
18 |
About Feybella
Feybella
Female gnome oracle (seeker) 6 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 42)
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 21, touch 16, flat-footed 17 (+5 armor, +1 deflection, +3 Dex, +1 dodge, +1 size)
hp 51 (6d8+18) (currently 22)
Fort +4 (+2 circumstance bonus vs. cold weather), Ref +6, Will +6; +2 vs. illusions
Immune fatigue
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Offense
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Speed 30 ft.
Melee +1 silver longspear +7/+7 (1d6/×3) or
mwk cold iron morningstar +7/+7 (1d6) or
silver sickle +6/+6 (1d4-1)
Ranged darkwood light crossbow +9/+9 (1d6/19-20) or
light crossbow +8/+8 (1d6/19-20) or
sling +8/+8 (1d3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 silver longspear)
Spell-Like Abilities (CL 6th; concentration +14)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Oracle (Seeker) Spells Known (CL 6th; concentration +14)
3rd (4/day)—cure serious wounds, prayer, speak with plants
2nd (6/day)—aid, barkskin, bull's strength, cure moderate wounds
1st (7/day)—bless, charm animal (DC 15), cure light wounds, liberating command[UC], summon monster I, weapons against evil
0 (at will)—detect magic, guidance, mending, read magic, spark[APG] (DC 14), stabilize, virtue
Mystery Nature
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Statistics
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Str 10, Dex 14, Con 13, Int 13, Wis 10, Cha 18
Base Atk +4; CMB +4; CMD 19
Feats Extra Revelation[APG], Mounted Combat, Toughness
Traits dangerously curious, tomb raider
Skills Bluff +5, Diplomacy +9, Disable Device +14, Handle Animal +5, Heal +5, Knowledge (arcana) +4 (+8 spells), Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +10, Ride +2 (+4 to stay in the saddle), Spellcraft +10 (+14 spells), Survival +0 (+2 to avoid becoming lost), Use Magic Device +14; Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan, Varisian
SQ gnome magic, oracle's curse (lame), revelations (bonded mount, nature's whispers), seeker lore, trapfinding +3
Combat Gear oil of bless weapon (2), potion of cure light wounds, wand of cure light wounds, wand of shield (50 charges), acid, alchemist's fire; Other Gear +1 lamellar (leather) armor[UC], darkwood buckler, +1 silver longspear, crossbow bolts (20), darkwood light crossbow, light crossbow, mwk cold iron morningstar, silver sickle, sling, sling bullets (20), aegis of recovery[UE], cloak of resistance +1, handy haversack, ring of protection +1, wayfinder[ISWG], belt pouch, cold weather outfit, flint and steel, furs[APG], masterwork backpack[APG], masterwork thieves' tools, waterskin, 5,208 gp, 5 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Immunity to Fatigue You are immune to the fatigued condition.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Seeker Lore (Ex) +4 to Knowledge (arcana) and Spellcraft checks related to bonus spells.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
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Purchases for Next Scenerio:
Bought:
Cloak of Resistance + 1 1,000
Wayfinder 250
Upgrade Armor to +1 2,000
Masterwork Cold Iron Morningstart 316
Bought:
Handy Haversack 2,000
Bought:
Cold Weather Gear 8
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Wolfie CR –
Male wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 24, touch 14, flat-footed 20 (+4 armor, +3 Dex, +1 dodge, +6 natural)
hp 51 (6d8+24)
Fort +8 (+2 circumstance bonus vs. cold weather), Ref +8, Will +3 (+4 morale bonus vs. enchantment effects); +1 morale vs. fear
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee (S) cold iron morningstar +1 (1d6+2) or
bite +7 (1d6+3 plus trip)
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Statistics
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Str 15, Dex 17, Con 16, Int 6, Wis 12, Cha 6
Base Atk +4; CMB +7; CMD 20 (24 vs. trip)
Feats Dodge, Light Armor Proficiency, Toughness
Tricks Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Perform, Seek, Stay, Track, Work
Skills Acrobatics +6 (+14 to jump), Perception +6, Stealth +7, Survival +1 (+5 when tracking by scent), Swim +5; Racial Modifiers +4 Survival when tracking by scent
SQ air walk, attack any target, combat riding, devotion, fetch, perform, seek, stay, track, work
Combat Gear holy water (2); Other Gear mwk chain shirt, cold iron morningstar, bedroll, exotic military saddle, furs[APG], mess kit[UE], saddlebags, soap, torch (10), trail rations (5)
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Special Abilities
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Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Work [Trick] The animal pulls or pushes a medium or heavy load.
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