Lord Glorio Arkona

Crodge's page

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber. 47 posts. 60 reviews. No lists. No wishlists.



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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Been playing on Roll20 since August 2019, just hit level 13. We have 6 players, some PCs have died along the way. Our casters are a Cleric, a Sorcerer, and a Bard.

The cleric absolutely hates his class. He complains a lot about how boring it is, and can't wait to play a martial, specifically a rogue.

The Bard and the Sorcerer are ok, they like having utility (think see invis or fly) and the group buffing. But they too feel a bit bored at times.

Overall the consensus in my group is that casters are behind the curve / not fun to play, when compared to martials, specifically Rogues, although the fighter and the monk are having fun too. No one plans on playing a caster for their next character. Thankfully we get 2 more martial classes in the APG!


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Two house-rules I have implemented successfully:

CR Page 117: A Clerics Key Ability is now Wisdom or Charisma.

CR Page 119: For the Warpriest’s first doctrine, instead of just gaining the Shield Block general feat, you can now choose between: Diehard, Fleet, Shield Block, or Toughness.

IMO these have helped out Warpriests a lot in my game, especially if the deity weapon is like a Greatsword or a Longbow.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Terevalis Unctio of House Mysti wrote:
Much Ragathiel love?

Ragathiel is in the Appendix, and has a few very brief paragraphs. No Picture of him sadly.

He is LG, only accepts LG Clerics. Divine Font is Heal or Harm. Weapon is Bastard Sword. Spells are True Strike (1), Haste (3), Fire Shield (4). Edicts and Anathemas make sense and are pretty spot on.

I think a Channel Smite Cleric of Ragathiel could be really powerful, can take Harm with Divine Font if not against Undead, and with True Strike + Haste, and using a Bastard Sword for versatility of hands "in use", you got a pretty solid build. Well, IMO at least.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I for one love the new hobgoblin and bugbear look.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Really happy to hear we get Bestiary 2 so soon.

I love that they are pumping out content quickly, and also love that it is all free to use on AON. Its pretty sweet.

Hopefully we can get a new Bestiary every year!


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Elf with Electric arc and a longbow. Each round, Zap em with the arc and shot em with the bow and get no MAP since Elec Arc has no attack roll.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

All casters are stronger low levels due to Cantrips. Just finished first session, and our Air Elemental Primal Sorcerer was kicking all sorts of ass.

Mid and high levels, yeah they got nerfed. But they deserved it.

The martial caster desparity of 1E is the number one reason my group moved to 2E.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I think Paizo made the right call.

The guy who made the thread obviously loves 2E / Paizo if you look at all his posts on the thread, and he was pretty classy about it.

If anything, this has helped the Hype for me and my group.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

So check back in when it Betas, hopefully in December, roger that. Thank you Reckless for the straight answer.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Does Fantasy Grounds still not have Dynamic Lighting? It's a hard no for my group if that is not an available feature.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I think 2E is less lethal than 1E by a lot.

However, removing Hero Points could be an option for making things more deadly, and is what my group will be doing.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Thank you for the awesome blog post.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I used to never read the forwards.

A few months ago, I went back through every single forward from every single Adventure Path, and read them. I really liked what I read most of the time. I especially liked most of what mr. Jacobs wrote, the one in Legacy of Fire where he got a little 'spicey' is my all time favorite.

Part of me will miss forwards. BUT, if it means more room for the adventure Path, then they have to go.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

'they add 10 + their level + their Wisdom modifier for their spell DC'

Is that a typo? That means spell save TNs are going to be around 40-ish at level 20? That seams really high...


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Why buy the Playtest? Simple.

1) To support Paizo.
2) To have hard copies of books.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Love it. Me and the players for my roll20 Pathfinder game all went over the Blog Post, and pretty much universally agree this new system makes more sense.

This is especially true for two of my players, who are new to Pathfinder (from 5E), and are constantly confused by the action system, especially Swifts and Immediates.

These 2E changes all look pretty great to me and my 5 players, especially the players from 5E who wanted more character options and customization possibilities, but are struggling with the overly-complex action system.

Reading through all the posts here, I am really surprised at some of the negativity.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Azaersi looks pretty cool:
https://www.pinterest.com/pin/480266747753634660/


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Very nice. Love this book so far.

My favorite is the new Monk Archetype (and Unchained Monk Archetype), the Invested Regent.

Having the ability to use a decent selection of spells as supernatural abilities on a separate resource (not Ki pool) adds a lot of options to the class.

Also, the resource is CHA dependent, so it goes really well with the Scaled Fist Archetype.