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Some of the players I've spoken to are interested in monk flavor, but feel they can be more effective as a fighter class. So, I made a radical suggestion that may or may not work. This fits well for a LE idea for a monk with a twisted view on Tao philosophy. Said monk would become obsessed with the calm, stillness of nothingness and dedicate his life to Groetus. To walk all the land teaching, his truth, that existence is chaos and only with the end of all things will come order and peace. Or could work with any other but some how this felt right, for all it's wrong.

Void Style:Prereq. Imp. Unarmed, Knowledge Religion 5, Wis. 17, Monk
Add Wis. mod. to Hit with Flurry of Blows.

Void Immersion:Prereq. Void Style, Knowledge Religion 8, Wis. 19, Monk
Add Wis. Mod. to Dam. with Flurry of Blows.

Void Oneness:Prereq. Void Immersion, Knowledge Religion 13, Wis. 21, Monk
Add Wis. Mod. to SR.

The thing is, many have said this would make the monk too strong, but if folks go with something else they feel is more effective, even when they'd like to play a monk, I think this might work to make the monk more appealing.


I've been GM for a couple years now. I focus on a lot of role-play and I wanna go in a new direction.

I'd really like to start designing some mega-dungeons for my players to hack, slash, and puzzle their way through. Is there any really good resource material anyone can suggest, other than the GMG? Which is a great resource, but not quite enough for mega-dungeoning. And yes mega-dungeoning does roll off the tongue nicely.