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Crimson Elite: Scheherazade's page
Goblin Squad Member. Organized Play Member. 29 posts (38 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 1 alias.
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Golgotha is an evil settlement, but straight up calling a settlement "Bad" would make anything a major target right out of the gate there is a large influx of good alighned players and charters its just infeasable to be an evil overlord with constant aggression against us, simply put it would destroy any nations wealth openly declaring war.
We are, however, planning to have "Staged Offensives," and scenarios with other charter companies a few scenarios include, Hostage capture(We have your Charter Vice-President) We claim that we have a Asmodian Death-Ray, ready to wipe out society,Raid for Raid, and simply a group of hero's begins a quest chain to stop the great evil from rising, destroying the river kingdoms and other general douchbaggery.
These are all in thesis until we can actually get our hands on the game of course but we wish to tell none of the Non-officer members of the involved parties to give a feel of consequences and accomplishment to everyone involved, the Officers for planning a great play of parts, and the players for thwarting a great evil, or failing in an MMO setting, and having a reason to keep trying to improve themselves.
you can contact me at pfscrimsonguard@gmail.com as well as on this board, if your interested in joining a Lawful Evil settlement look for Golgotha
or just meet a bunch of cool cats check out http://www.paxgaming.com/index.php
Pathfinder has such a unique and lore rich world, with Holidays and festivals,such as the Day of Bones, the Razmiran Burning night, and Merrymead, as well as real life holidays, other MMO's handle events with quests and npc's ranging from engaging and interesting all the way to wow-esque grinding repetition, though we as players have events we wish to see, such as Saint Xeilias Day in our own unique way.
My query how would the community like to see special occasions take place, and what events would you like to see.
For those who prefer plain speak, Ceterus Paribus means, with all other factors being the same, and we will not discriminate against freelance assassins, but why would we outsource jobs when we have people willing to do the task cleanly, cheaply, and loyally.
To begin the topic I am inviting Pax Aeternum to formal negotiations, To begin with, I would like to open formal Trade, and defensive agreements to the benefit of both groups.
Formal Trade: A free and fair trade agreement with the members of Pax Aeternum.
Defensive Agreement: In times of Dire crisis to protect both interests, we are willing to use our formal military in defense of Pax Aeternum, as well as use of our mercinary ties should they be able to pay their expense.
Shane, at any given point we will still maintain our lawful status, so you will not have to worry about mad dogs in our ranks, We may have to disavow certain peoples caught in unsanctioned actions and should any problems arise please report them to the Keepers of Golgotha and we will handle the problem justly.
This is a quite comprehensive list of factions noted in pathfinder society play, I applaud you sir, and thank you for an intelligent and well thought out post.
Those of Golgotha have stated and stand strong to our Chelaxian ideals.
Shane, you are always free to contact Golgotha through either Deacon Wulf or myself.
I am the current "Keeper" meaning that as of now I handle much of the cities internal mechinations.
As for personal freedom, yes that is something that we maintain, as well as encourage gains of power by most means, being lawful does not limit these means as much as ensure we do not become a blight on the community, in fact being Lawful Evil will only help us ensure freedom as long as the ends justify the means.
We are not bad, we simply use methods others may see as morally incorrect, but the results are what we care about. Should a mad dog appear within our ranks we will happily end his current state of existence.
But I will assure you we will respect the laws of each society as long as we are within their domain, and we hope for the same courtesy.
I assure everyone we will not simply be evil for the sake of evil, if anything we would like to be a positive influence on the community, perhaps we could even have roll play "Incursions" with some of the members of other communities, should they need a "Bad Guy," It would be highly entertaining to have situations where the company leaders set up conflicts for their orginizations (in good fun of course) where they can fight villans they deserve, or even long campaigns where it is not clearly obvious who the antagonist is until a series of quests is completed.

These posts always blow slightly out of proportion, it gives me no small amount of joy to see these topics and your argumentative reasonings. Though it is true that society as a whole is enhanced with the fear of a "Boogeyman" or creature like Jack the Ripper, all chaotic villans do is enforce law into societies. Remember, an anarchic entity of destruction will be contained if to powerful or out of control, being able to balance violence and control will be a key. Rovagug himself is caged and Asmodeus holds the key.
As for the meaningful Pvp standpoint, it is something I can understand and appreciate, without risk what is the reward, and players being a foil can make far more memorable moments than simply slaying AI opponents, and with more of the game unfolding and the community learning more we can only gain more insight before swinging at wild conclusions.
Now for players that wish to avoid player conflict, or even fully fledged "Care Bear" players I trust the devs to find an elegant solution to this, I do hope there are areas they can go fully enjoy themselves without having to worry about player grief, honestly, I would like to be able to take a walk and enjoy the scenery from time to time without an escort.
However my deepest desire will always be a peaceful solution, and if a mediator be needed they may always call upon the members of House Carnath and the keepers of Golgotha.
I am as always listening in on your meeting Deacon.
We plan on open having sit downs with both individuals and charter companies shortly, if you would like us to hasten the process of getting to you, please contact me.
Nihimon, Bluddwolf, I am sure that we of Golgotha will be able to work with you freely, and come to a rather profitable venture.

Blaeringr, as always I am impressed at your knowledge. At no point are we encouraging any member of our society to stray away from evil it may even have certain ascertainable benefits and job opportunities, as well as entertainment value that more self sacrificing players just wont understand. That being said we will enforce value in both good and evil deeds, the main view in Golgotha will not be how you achieved your goal, just what you have accomplished.
Even alternate schools of magic will be looked at in a positive lights (yes we mean necromancy and diabolistic magic) and we plan to have trainers in a variety of different aspects that will be hard pressed to find in a Good aligned society, but do not come to Golgatha looking for bleak towers and shackled slaves, the Keepers of the city would never allow such eye soars to be on the streets.
It is true that the majority of our founding members have backgrounds from the US armed forces, but there will be much enjoyment to be had by casual gamers, like myself who simply want to relax and revel in what society has to offer.
Should you fall into the loving embrace of hell may they know you by name.
~Scheherazade
Tigari to be honest, the greatest adversaries to the players wanting to create themselves as "Tyrant lord", or "God king" is the base that they will be a focal target for the rest of the community, opening themselves up for raiding, and being unable to advance their agenda for the simple fact that they are fending off adventure parties trying to thwart an evil overlord, we have a contingent of members meeting regularly going over the entirety of the possibilities currently advertised in this game, and to that end making an obvious target would be a miserable experience unless the orginization becomes established first.
For now, to get back on topic, by no means will we stall the progress of any of our members from gaining power, in fact it is encouraged for our members to be... aggressive in their vies for power.
~Being if at any point you did not understand the nature of your own supposition, I offer you my apologies for severely overestimating your nature and capacity, and openly accept your arguments as simply just another whom holds different beliefs from my own and declines open adjustment for a more dedicated form of diplomacy, whatever the case my deepest desire for a peaceful solution, regardless of your alignment you will be welcome in our settlement.

KitNyx wrote: Crimson Elite: Scheherazade wrote: There is a severe difference between lawful and law abiding, by definition can Evil be altruistic, and good be selfish to a nearly vial extent.
Prisons are classified as a Community, isolation on a massive scale, although forced lawful activity it is a group of chaotic individuals.
Bad example, maybe, but Police in any form or fashion have traditionally not cared about "alignment" only the ability for the people to operate under the laws of that society.
I don't get what you are asking for here. The only thing PFO is not allowing is for an overwhelming force (the police) to force a group of characters into submission. Are you suggesting this should be allowed in game? In this case, if I accept that the prisoners are a community, then it is probably a chaotic one. As you state above, there is a world of difference between being lawful and being law abiding. However, I can envision a barbarian tribe enslaving a group of monks (similar to the Monk in the show Vikings)...that would be the opposite dynamic between Law and Chaos. Similarly, good and evil could "imprison" each other. I guess I return to not being sure what you are asking for; I d not think GW should implement a way for one group of players/characters to imprison another.
Crimson Elite: Scheherazade wrote: the alignment system currently forces players to accept their current rolls or leave I do not understand how this is the case, mind expanding? On the issue of prisons, it is not something I believe should EVER be a main aspect of any MMO, its hard to have fun in any game if your trapped in a box for an hour, I was expanding on a reply a few posts up.
as for players accepting their rolls, if several friends wish to play together and form a settlement or even players you meet online whom you wish to break bread with, you have to be within a close proximity of their alignment, I don't exactly hate the idea, but having a society so limited is slightly alienistic if not at the least the beginings of seperatism.

~Being, after having browsed some of your other posts, it seems that you are arguing out of personal bias, as well this is not the best topic to bid for political position, your not attacking a specific opinion, you are contending Deacon and his ability to hold his own opinion, you are constructing a simple straw-man argument and you are begging the questions the entire convorsation. There is a severe difference between lawful and law abiding, by definition can Evil be altruistic, and good be selfish to a nearly vial extent.
Being wrote: We are looking at a complex system. If each of us tried to describe that complex system we would likely tend describe it more interms of our own orientation to it. The object didn't change, our viewpoints differed. This statement has successfully double talked your previous engagements.
I also do not agree with Commander Wulf on all aspects, I personally believe this current structure brings strength to our Charter Company while diverting power from others, and any boon granted by the system is one I will take, however thinking of the smaller more unorganized charters, it will make it more dedication and even luck to keep them together without having to merge with larger groups.
Dario wrote: Prisons are a poor example. They are not a settlement or society. They are a means of isolating elements that do not fit into the larger element of society Prisons are classified as a Community, isolation on a massive scale, although forced lawful activity it is a group of chaotic individuals.
Bad example, maybe, but Police in any form or fashion have traditionally not cared about "alignment" only the ability for the people to operate under the laws of that society.
How many deeds have been deemed acceptable because It was lawful in a society, the alignment system currently forces players to accept their current rolls or leave, even role play can be hard to justify these actions. Having negative consequences for living in opposed alignment communities, fine segregation on a massive scale, well that breeds dissent, disorder, and chaos.
If you wish to segregate on a massive scale it would most likely lead to the death of roughly 86 million people by a large group being led by a multiple recipient of "Time Life, Man of the Year" because situations like this can make even a good man want to commit genocide.
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To be honest with you, yes.
If a peaceful solution cannot be achieved than there may be no choice, but I assure you it is not something that we will take lightly, and as Commander Wulf posted he is trying to get feedback on this idea, there is still much in the way of developement for pathfinder online, but as for now we have to think of the citicenship whom obey the laws, and do what is best to guard non-fighter types, as well as players who are outclassed in combat situations.
Nine, what you are talking about would be an extreme cases, mostly a standard and civil negotiation or informal repremand would be the logical choice for us, but in some cases choices are limited in the actions that we can take, if chaos thrives in our settlements how could we maintain face as an orginization dedicated to the protect of our populace and greater enjoyment of pathfinder online.
Remember the fact that plausible deniability is a wonderful thing.

Tertiary wrote: It looks like you are intending to make a military settlement that caters to intermediete crafters? Or are you making a crafting settlement that will have intermediete protection? Will there be a focus to the training provided (ie. high tier strength skills), or will the settlement try to provide as many trainers as possible? How will you moderate who gets the limited available training; significant mark-up on the price? Leave moderation of training to CCs? Have in-game or out-of-game applications?
Great tie-in to the lore.
So allow me to sum up what Commander Wulf is saying.
Settlement:The Crimson Guard may seem like a militaristic charter but it is not entirely the case, we do not want to controll soceity we want to ensure its survival, so we are broken into three branches each with a different purpose and section head who answer directly to eachother and the city council. As a note the direction of the settlement is affected directly by its residence.
On training: The direction of training will be voted on by representatives sent to the councils to keep us from only seeing the needs of the Crimson Guard. We want to avoid price gouging, because of how it negatively effects the economy. When more information is released on the matter we will be able to provide higher insite on the subject.
Thank you Stormweaver, your wishes are well received, and I hope to return your gracious hospitality.
Also, or Forum Board is back online @ http://crimsonguard.boards.net/
it is a little rough at the moment but it is a good way to get ahold of us.
I would also like to make a note, that Alignment Axis is very subjective for our charter, if you do want an evil character that adheres to the rules, we may be able to work something out, as long as you understand the impact of your actions and decision.

News from our Commander, we have been working on setting up a settlement charter, and he has taken the time to set our actions to paper. Here is the latest news for the Crimson Guard directly from the desk of Commander Wulf
"Topic: The Crimson Elite places the call towards the establishment of New Liberthane.
Government: City Council. The Council is staffed by a representative from each permanent Chartered Company within the city and the Crimson Elite.
Alignment: L/N
System of Law:
1. All Petty Crimes, crimes with no victim or lack of severity, will be presided over by a judge who will rule in favor of reputation unless evidence is provided to sway his opinion. This also includes disputes between citizens.
2. All Major Crimes, crimes with severity, will be presided over by the Tribunal of the Crimson Elite.
*A Note on Guards*
--In Addition to the normal city guards, members of The Bulwark will regularly join their ranks on patrols in order to better protect the citizens and denizens of New Liberthane.--
Goals: To provide a safe haven to all weary travelers and those who seek training. An industrial and trading hub with a safe economy monitored by The Watchtower and empowered by The Union under the protective shield of The Bulwark.
(( We are wishing to establish a city safe from grieving to use as a central hub in our protective duties.))
Requirements:
((We are looking for other like-minded, or reputable, chartered companies to fill necessary roles in support of these operations, so that we as a whole may provide a reputable position of support throughout PFO.))
The Crimson Elite is searching for like-minded Citizens of the River Kingdoms and beyond to establish the city of New Liberthane as a bastion of fortitude against those who would usurp the personal or industrial freedoms of all races of Golarion.
Specific Requirements for Chartered Companies:
An Adventurers Guild/Catalogers of Lore:
The Order of the Crimson Guard recognizes the need for understanding and lore in these dark times and wishes to extend a hand to any company who wishes to aid the individual adventurer, and will provide shelter to any such organization in New Liberthane.
Rogues Coterie:
The Crimson Elite also recognizes the need for heroes of the people, by allowing sanctioned rogues to seek shelter within the walls of New Liberthane we will remain just in our verdict and maintain punishments that fit the crime. It is the best interest of those of the aforementioned coterie to recognize the laws of New Liberthane so that they may maintain a reputation of good standing among the people.
Trader's Union:
The Crimson Elite wish to promote the philosophies of trade and extend a hand towards any trade union that would deal with the Crimson Guard.
Nondescript Chartered Companies:
The Crimson Elite have deemed it acceptable to allow all organizations with a reputation in good standing with the people to seek sanctuary within the walls of New Liberthane. All Organizations that follow the laws of New Liberthane will be permitted to run operations on a probationary visa for one fortnight before seeking permanent acceptance by way of sponsorship from the city council. Once fully accepted, an organization can only be expelled by a vote of 2/3 by the Council of New Liberthane.
Individuals:
Any individuals not affiliated with a preexisting organization may seek refuge or business within the walls of New Liberthane. Individuals who remain unaffiliated with an organization after one fortnight will be granted the same privileges as a rank one Union member.
The gates of New Liberthane remain open for those affiliated with any organization currently at peace with the city.
Registration of a Chartered Company:
Step 1: Have your Guild Leader contact either Crimson Commander: Deacon Wulf or Crimson Elite: Sheherazad. Alternatively you may send a representative to register an account at http://crimsonguard.boards.net/ and post an application for your chartered company for review. And as a final alternative you may reply directly to this thread with your application.
Step 2: Once your application has been reviewed either the Crimson Commander, or one of the Crimson Elite will contact you with the status of your application.
Step 3: If accepted you may select one individual from your your chartered company to be the city council representative. This individual will vote on behalf of your organization in any city matters. In addition all members of your organization will gain citizenship within New Liberthane. Citizens gain all of the privileges of a rank 1 Union Member.
Registration of an Individual:
Step 1: Contact either Crimson Commander: Deacon Wulf or Crimson Elite: Sheherazad. Alternatively you may register an account at http://crimsonguard.boards.net/ and post an application for citizenship or sanctuary. As a final alternative you may reply directly to this thread with your application.
Step 2: Once your application has been reviewed one of the City council members will contact you with the status of your application.
Step 3: If accepted for Sanctuary, you may spend up to 31 days within our city walls under the protection of The Bulwark before submitting a request to the council for extension or action. ((Individuals only qualify for Sanctuary if their organization is at war)) If accepted for citizenship you will gain all privileges of a rank 1 Union Member.
"By Valor and Arms!" - Crimson Commander Deacon Wulf"
Decius I assure you my pretension is well founded, and your intrigue into our procedures fills me with joy.
Pagan, thank you for your hospitality, and upon reviewing your company guidelines I believe a friendly relationship to be in the best interest of both groups I happily accept your generous proposal of early diplomatic negotiations.
If they is any way I can be of service please contact me directly
always Aven, I will inform our the charter leader and heads of each branch ^^ they will also check this post, Deacon will most likely contact you in person as well.
Also thank you DeciusBrutus, Nihimon

Also, I do believe that Deacon left out a few important details about our charter company,
We currently have a voice chat program with several "Sub-Chat" rooms in place so we can communicate with one another in and out of Pathfinder Online, the rooms we have set up currently are "Requests," for basic needs and simple non-quest related inquiries "Tribunal," A place for taking members aside and talk them through disagreements, as well as a judges quarters, no decision will be based on a single individuals opinion the Charter heads will hold a meeting and discuss the best coarse of action. "General Guild Chat," most time will be spent in this chat a place for all guild members at any time "Quest Help,"(Pretty obvious on this one) "The Bulwark," A Chat for Knights only. "The Watchtower," A Sentry only chat "The Union," a chat just for Citizens. and lastly "Crimson Elite" a chat room for the more dedicated members of each of the three branches to discuss cross and multi-branch agendas. There is a text system to these chats as well so messages can be left to other guild members in each of these chat types we are also working on developing an independent website dedicated to the charter members.
The Order of the Crimson Guard adhere to an unofficial motto "Virtute et armis"-By valor and arms. Our Charter has several U.S. military and ex-military personnel, dedicated to a smooth opening, these men and women dedicated their time, effort, and very lives protecting our great nation, and will be devoting their time, and effort once again protect and develop another. Their experience and advisement has us setting our pre-oppening objectives. Foremost we are testing training protocols with civilian players experienced in online play like myself in other MMO's to ensure any training requested by future companions is fun, rewarding, and likely to stick with the player through their career as a gamer.
while we will be focusing heavy effort on anti-grief campaigns, It is also important to note that without expansion and diplomacy it will be impossible to maintain order or even protect our boarders.
We are not forgoing questing and dungeon delving it is an important part of any Pathfinder game, it would be inconceivable to ask players to help guard a land ill-equipt and underleveled!
Thank you Cartomancer, The Watchtower will keep a strict eye on you and your group, My deepest desire is a peaceful solution.
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