Merlokrep

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188 posts. Alias of shamgar.


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For those of you following the "Things in life that suck" thread, you know I've been dealing with some pretty heavy stuff. I like you guys and the campaign and would love to continue it at some point, but I really can't do it right now. I do apologize, but I think you guys understand. Maybe in a month or so when things settle down I can do it again.

My biggest apologies for not communicating sooner. I sort of dropped out of a lot of things in life for a while. Picking up seems more difficult than I thought it might be.

I do hope to come back to this in the future, but regardless of the outcome thank all of your for your efforts, ideas, and interactions.


Rasmus Fjolfsvang wrote:
Rasmus wipes the rain from his shoulders, careful not to make a large puddle in the shop. Smiling, he speaks softly to the worried owner, "What my good friend says is quite correct. What has been done is done and now it behooves us all to clean this up expeditiously." Rasmus will attempt to aid Guudwyn in his diplomacy check believing that a pale face may be viewed as more trustworthy. Aid Another Diplomacy roll 12+4= 16

Thanks to the aid another effect, the Diplomacy check is now a 15, good enough to move the shopowner from unfriendly to indifferent. Nice job.

Gosten looks at his friend and then at you and says, "That there's Toothless. He ain't much for thinkin', but he's good with his hands and a good friend. Come out of there Toothless'. I may not like these people overly much, but maybe they can help." Toothless (if allowed), will set down his weapon, grumble a bit, and come over to stand by his friend. Then Gosten looks back at the party and asks, "What is it then, that you propose to do? It's not like there are any great body dump sites around. And with the local law enforcement we could be in a heap of trouble real quick if we're found out. These situations seem to be ones that give the priests an excuse to sacrifice someone. And that's not to mention the pain, the Stars will bring down. Well, what do you suggest?"


Xanros Duskwalker wrote:


Xanros turns to the group "I will take a look around." Xanros silently stalks around the shop interior

Spot check 14 + 8 = 22
Listen check 17 + 8 = 25
Move Silently 6 + 8 = 14
Hide 20 + 8 = 28

Xanros looks carefully aroound the counter area and, seeing nothing amiss, gently opens the saloon type doors leading to the wagon repair area. As he does, he hears some heavy breathing from the other side and an overweight man with tufts of scraggly hair and a wagon repair tool that could be used as a weapon rounds the corner saying in a loud, aggressive voice, "Now you see here: You all need to leave us..." His voice trails off as he sees the formidable group before him. The fight seems to drain slightly from him and he continues in a less aggressive, but still loud voice, "ummm...alone. Yeah, you came here and caused trouble for us honest laborers. And now ya gone and got us involved in this here murder--and right on Gosten's property dagnabbit! What have you got to say for yourselves? What (his eyes glisten at this for a moment) compensation can you offer poor hardworkin' folks like us?" As you get a closer look you notice that his two top front teeth are missing. When he speaks, bits of spit spew forth in the direction he is aiming. When he doesn't, his tongue seems content to repeatedly explore the area as he were a kid just leaving the dentist. From what you were told earlier it is easy to conclude that this must be Toothless Tommy, the owner of Toothless' Tack-n-Saddle just up the street. You could surmise that Gosten went for help when you left..or maybe Toothless simply showed up.

Xanros notices nothing else unusual about the place. Nothing seems to have really changed in the time he and his friends have been gone. That said, the concern in Gosten's voice seems quite real.


Well, life isn't much better yet, but I did manage to get in a post finally. The next couple of days could be tough for me to post, but after that I should be at least 1/day again. Trust me I'd rather be posting than dealing with the mess that is my life now guys. That said, I do apologize as this is a commitment to me as well.

Now on to prepare for the 3 PnP campaigns I'm running! :)


As the group (Rasmus, Boeler, Guudwyn, and Xanros) leave their sleeping companion (Gimble) back at the inn and exit into the night, they are forcefully reminded of the ferocious storm raging outside. What seemed from inside to be a gentle rain in fact remains a windy downpour. Immediately soaked upon exiting the building, the companions head once more to the wagonmaker's shop. They attempt to discern whether they are followed and see noone but have little confidence due to the conditions. It would be very easy for a lone figure to hide in or sneak through the shadows on this darkened afternoon. Yet another ominous crack of thunder startles them somewhat as their presence is lit up by the accompanying lightning burst.

Despite the sense of unease and discomfort that harries them, the group reaches the wagonmaker's unmolested. When they arrive they find the front door locked but after knocking a still very upset looking Gosten Gibblegotter answers the door and reluctantly motions you into the shop. He closes the door behind you, but does not relock it. As you look around you notice that nearly every sign of a scuffle has been eliminated--at least in this area where the counter resides.

For Xanros

Spoiler:
As you stand and begin to talk with this man you feel, rather than sense, that you all are not alone. Despite keener focus, you can produce nothing more concrete to go upon, thus it remains merely a suspicion.

Gosten steps back behind his counter and considers the group. As he does, his expression seems to be turning from uncertainty once again to anger and he begins to speak, "Why? Why did you have to come here? And then come back? What give you the right to disrupt my business and possibly end my life? How could you do such a thing?" Finally, recognizing there are those whom he does not recognize, he centers on them for a moment. Indignantly, he asks, "And who may I ask are you?" he looks back to the others, specifically Xanros and continues, "You bring more miscreants and troublemakers to my place of business? What, here to sack the place in full now are you?"

He finally pauses for breath, allowing an opportunity for someone to interrupt him if they wish. As he does, he pulls out a rag and wipes his sweaty brow with it.


Pretty much everything that could go wrong has so far today so it may be another day or two for me. Pretty likely I can post tomorrow. Sorry guys...


Sorry guys, life has been a mess for me for the past few days. I've got about 2 hours per night of sleep for several days for a variety of reasons. Not sure I can get caught up tonight, but I should be able to do so by tomorrow night. I apologize guys, but all will be well soon. I'm enjoying the story and where you are going, but rl sometimes trumps some of my other presferences. Thanks (again) for being patient.


Xanros Duskwalker wrote:
Guudwyn Valoenus wrote:

....... the guards or would it be prudent to meet with the wagon maker first?"

Xanros looks at Guudwyn "Either we will find nothing up stairs or our spy is up there in which case you will hear us I hope. We will be back and then I think we should head over to the wagon maker. Boeler I think you have had enough fun for today so if you want to stay and rest while we are up stairs that would be good."

Xanros starts out the door "Wells Rasmus lets see what we can find."

Xanros and Rasmus step into the hallway and look around. They see no obvious stairs to another level. What would you like to do? You could climb up to the ledge from inside the room, you can search portions of the hotel(which may raise suspicion or may not), or you may have another idea.


Guudwyn Valoenus wrote:

"After Rasmus is finished his spell, Guudwyn also examines the items. He pays close attention to the marking on the signet ring and the intricate designwork on the hilt of the shortsword.

Knowledge-History (Roll 1+3=4) Knowledge-Local (Roll 19+3=22)

Examining the items more closely, Guudwyn finds the shortsword to be of fine quality intricately woven, but nonspecific designs. The signet ring is as described before, a target pierced by a dagger. It is clearly sized for a larger hand. On the inside there are specks of blood and a small bit of skin. From a successful heal check, Guudwyn is able to determine that these are not from today, but rather at least 2 days old.

For Guudwyn

Spoiler:
Then...though the name Evening Stars didn't connect earlier after thinking about it for a bit you remember hearing something of the name a few years ago. A rumor traveled through the countryside of a new, well organized guild of rogues in Barren Falls. They were said to be led by a mysterious figure known only as Nightstar. Their symbol was a dagger penetrating a target, much as you see on the ring before you. Try as you might you can't seem to remember any more details.


Rasmus Fjolfsvang wrote:
"What I can do, however, is ask Heironeous to reveal any magic that might be hidden from our mortal eyes in these items you've found." Casts detect magic.

Rasmus looks down at the items before him and moves his hands slightly in a prayerful gesture. His forehead creases slightly as he focuses to see the glowing auras which might indicate the presence of mystical properties. It appears that the large, jagged looking dagger (treated as shortsword but can do piercing or slashing) and the well-woven chain shirt are not magical, but simply masterwork. The armband proves both to be made of solid gold polished to a bright shine and magical as, of course, is the potion. The ring is also nonmagical.

Concentrating for a few moments longer, Rasmus is able to determine that both items (armband and potion) are of faint (1-5th caster level) strength. He notices dampened blue and green flickers that would indicate the school of transmutation for the armband but is unable to accomplish the same goal for the potion.


Xanros Duskwalker wrote:

Xanros looks at Gimble "I know you are magical energy is used up until you rest but I agree with Guudwyn we need to talk to the wagon maker before he disappears."

What time is it anyway? My impression is it's after dinner and close to dark, is that about right?

Amazing as it is to believe despite over 350 posts in one day, it is still only about 3-4pm gametime. the storm makes it seem later though. :)


Guudwyn Valoenus wrote:

As he listens to Xanros relay the story, he stands there in complete shock then says, "Oh my. As we are now short on time and long on enemies, Heironeous demands action.” Once again, Guudwyn takes off his cloak and covers the chair and table. He also unbuckles his sword and sheath. Keeping the sword in its sheath, he steps on the table using it to poke above the ceiling.

if a roll is needed for some type of attack/search hybrid (roll 18) not sure what modifiers or penalties to add. If Guudwyn finds nothing, he will stick his head above the ceiling if he is able.

Guudwyn carefully slides the now mostly empty carafes and food plates aside and climbs somewhat precariously onto the table. He then carefully extends his sheathed sword above the illusory ceiling, literally 'poking around.' :) He does so for a few seconds, sweeping the sword back and forth before encountering resistance that sounds/feels like wood when he connects. Finding nothing else, Guudwyn carefully stands on his very tip toes in an effort to peer through/above the fake ceiling. The top of his head penetrates the illusion, but Guudwyn is disappointed to discover that he can't quite get a good view. He does get a glimpse of a small ledge (about 18" wide) running about 6" above the illusion around the edge of the wall(though he can't really see what might rest on that ledge), the real ceiling about 3-3.5' above the same, and that the room divisions continue up here so it is difficult to see very far. He also notices taht the illusion is more transparent from this side. The view to below isn't totally clear, but is similar to observing action at the bottom of a shallow lake or barrel. He finally comes to the conclusion that if more detail is needed, then it will require effort beyond his alone. Just as he prepares to step off of the table both he and Xanros hear a creak of wood and what sounds like it could be movement from the area above them. Reacting quickly Guudwyn bounces back up to his tip toes, but is once again unable to see anything of value. Both would agree that whoever/whatever it may have been is likely gone.


Lord Hyrax wrote:

I'm back. Thanks for rolling badly for me.(kidding)

He, he, Mosquito...

Glad to see you're back! Hope you had a good time.

I actually rolled pretty well for you...I just rolled even better for the bad guy. :)


Utak wrote:

Sorry I did not post on Saturday. Trying to organize everthing in my PbP. Wow, lots of work. I plan on doing one more post for that, then Guudwyn will interact. Will happen sometime today.

Sorry again.

Criminal! The curse of the seven fold veil be upon you! Fie! Ummm...or not. :) Not a big deal, mr. utak sir. Keep up the good work. Nice job on your thread also by the way. I'm not reading it all, but I have caught snippets. Takes more time than you think at first, doesn't it? :)


Gimble Turen wrote:

I take the armband and ring from Boeler and examine them as well for anything that my arcane studies can tell me or for some trace of magic while saying "Unfortuneately I was unable to identify this potion. Tonight when I prepare my spells I shall prepare one that can identify the magical properties of an item."

Spellcraft 19 (12+7) Knowledge (Arcana) 25 (18+7)

Gimble closely examines the armband and ring. He is about to give up with the process when he spots a tiny rune etched on the inside of the armband. He is not sure what it might mean, but when he points it out to the group, Xanros recognizes it from some of his less legal training as the thieve's symbol for avoidance. Whether this means to avoid the item or the item allows you to avoid something is up for debate, but there is no denying the tiny symbol. The ring by all appearances seems to be a specific, but simple, signet ring.

In general I utilize the summarized magic item identification rules from the Magic Item Compendium as they are so very handy.
For the most part spellcraft is only useful in identification when combined with detect magic or similar spells or when attempted with potions as per the earlier post (DC 25).
Knowledge arcana is DC 30 to identify some or all of an items properties.
Search can sometimes reveal properties as well though this is somewhat less common.
Other things that can be of use include bardic knowledge, knowledge history (occasionally), hired help, and the always interesting trial and error method.
In this case the search check revealed the symbol described but the others were not able to be of help.


Gimble Turen wrote:

I lean forward and ask "Who are these 'Evening Stars'?" as I search my memory for any mention of this group. "Have any of you heard of them prior to this? We could have found our way into something much larger than we first suspected. If they are some kind of massive covert society than we could be in grave danger. I beleive that we should determine who is watching us from above. Does anyone have any suggestions as to how this might be accomplished?" I ask in a whisper. I take the potion from Xanros and begin to examine it.

Knowledge (History) 13 (10+3) Knowledge (Local) 11 (8+3)
Can I make a Spellcraft check to identify the potion? If so:
Spellcraft 18 (11+7).

Neither Gimble nor any of his new comrades can recall hearing anything of these "Evening Stars".

Gimble focuses his attentions for a minute on the potion but, despite his knowledge of many things magical, is unfortunately unable to make an accurate identification.

[ooc]Spellcraft DC25 required to identify a potion therefore, sadly, failure (and sadly no retry allowed).

As noted earlier, Boeler does indeed produce the armband and ring upon request for whoever wishes to examine them.


Gimble Turen wrote:
"Boeler, how badly are you injured?" I ask with the first note of real concern in my voice that has yet to be heard but I stay back so as to be out of Guudwyn's way.

"All will be well Gimble. When considered well, pain doesn't hurt...much." He does look grateful for the concern expressed by his new friend however.


Boeler's looks gratefully at Guudwyn as he calls upon Heironeous for healing. As the prayer is completed, the wound in his side sparkles a bit and mends itself back together as if by heavenly stitching. The wound on his arm from deflecting the dagger remains painfully apparent as do his now torn and bloody clothes.

Boeler is now at 6 of 9hp and thus no longer susceptible to death by mosquito :)

"Thank you for the help. It is unfortunate that it was necessary." He looks down where the wound has just been erased thinking of moves he can make to avoid such things in the future.

At an appropriate time in the conversation (probably after more information is revealed and discussed), he will bring forth the ring and golden armband.

For the most part, he will let Xanros do the talking (especially with PC out of town, though I will fill in as appropriate and for any direct questions).


Dreamweaver wrote:

Wells we got some more clues but I might have put us on the most wanted list and we haven't even been in town for more than a day!

Awesome encounter Shamgar nice job.

Thanks again for the kudos. You are playing mighty well also.

I'm very interested to see which clues you choose to/think to follow up on. It could lead to some very interesting places... :)


Xanros Duskwalker wrote:

Once they close the door to the side room and wipe up some of the blood on the floor Xanros looks at the shop owner "I am afraid that we might have gotten you into some trouble so yes we will have to come back of you expect us to help you. Come my little friend lets head back to the inn and get you fixed up."

Xanros opens the front door to the shop and peers through the rain looking for any threats.
Spot check 4 + 8 = 12

Xanros leads the way back to the inn keeping to the shadows, luckly the rain seems to have driven most of the people indoors and he hopes that they make it there unnoticed.
Unless something happens on the way Xanos will just return straight to there room avoiding any attetion if at all possible.

Surprisingly you make it to the inn with no real encounters. As you enter the inn, the female proprieter raises an eyebrow at you and asks if there is anything she can do to be of assistance. She steps forward towards you looking closely at Boeler as she speaks. If you ask for something she will respond. If you do not, then she mentions that she is simply here to help if you decide you need something later. She also mentions that she prides herself on providing the highest level of service in the whole town.

Boeler and Xanros enter the room to see their comrades talking amongst themselves as detailed above. Obviously Boeler's wounds stand out and may be a bit of a surprise. The small man stands with a look void of emotion after they enter the room.

Ah, back together again! :)


Xanros Duskwalker wrote:

Xanros quickly grabs the coin purse and potion and stuffs them into his belt pouch.

Looking at Boeler he says "I would say you should take the potion if I new it would heal you and not turn you into a toad or something. Help me grab the ring and arm band they could help us track down who this is."

Xanros grabs the mans short sword and sheath and stuffs it into his belt and quickly pulls off the mans chain shirt. As he stands up Xanros looks at the shop owner and points towards the body "Who is this and what was he doing here? It would probably be best if you helped us dispose of the body or at least hide until we can come back with help."

Boeler tears some rags he finds nearby to make bandages, wraps them quickly around his wounds and then, looking up as Xanros as he speaks. He then moves in response to Xanros request to remove the armband and ring from the now lifeless body. He struggles with the armbad and easily removes the ring. He pauses, as if noticing something odd, and says, "This ring--either it was not made for him, he hasn't had it resized, or he has lost a lot of weight--it's sized for a larger man."

The shopkeeper moves to the front door and closes it saying, "Best noone knows what goes on here--if they didn't already hear anything that is. But it's only a matter of time before this whole ordeal is known." He wrings his hands and looks up to see you rifling the body and continues, "What are you doing?! First you kill one of the Evening Stars and now you steal from them? They will find you and have their revenge for sure. Oh why did you have to interfere. Now we are all doomed."
At Xanros' urging, the shopkeeper reluctanctly joins you and helps Xanros move the body into a side room obviously meant for tool storage. He seems a bit intimidated by the violence that has just taken place on his premises. Suddenly, the second half of what you said apparently sinks in and he says, "What do you mean come back? Why would you come back? What kind of help do you mean--more killers? Oh, woe is me!"


Xanros Duskwalker wrote:

Xanros take a quick look around the shop and them walks up to the man he just killed.

Spot check 14 + 8 = 22
Listen check 1 + 8 = 9

He squats down and looks the man over and searches through his cloths.
Search check 3 + 8 = 11
While he searches the man for any clues on who he might be he looks to Boeler and says "You don't look so good we had better head back to the inn pretty quickly." Looking back to the shop owner Xanros wonders what this whole thing was all about.

How long would it take for Boeler to go get the other and return?

Assuming Boeler avoided encountering anyone who questioned his excessive bleeding and went there and back unheeded, it would take about 10 minutes in this weather. If he hurried, it could probably be done in 5. Of course at the health level he is at, he's hoping a kid with really good aim doesnt throw a pebble at him. :)

Xanros looks around the shop and notices that there are three wagons in a row, but he can see another one through the slats in the building in an adjacent room. Otherwise it looks like a workmans area. He doesn't hear anything out of place, but that could easily be the fault of the, now quite substantial storm. He likely thinks the storm could be either a blessing or a curse. Just as that through crosses his mind, another close lightning strike almost causes him to jump--but not quite.

Searching the intruder Xanros feels though this man looks less threatening in death that his faces simply does not exude kindness even now. Xanros notices the man is clothed in a well woven (possibly masterwork) chain shirt and carries two daggers. The larger one that he was using is really more of a shortsword and seems finely wrought and has some intricate designwork on it's hilt. The other appears to be more common. There is a small potion vial clipped onto the mans belt right next to the money pouch. The money pouch is soiled and reeks of rotton onion. For all you know it might not even be his. Glancing inside you see 21gp. Sweeping the mans cloak aside you notice something that seems a bit out of place. About halfway up his right arm is a gold band enciricling his bicep that is polished to a bright shine. It seems not to mesh with the rest of the outfit but certainly arouses your curiosity. On the man's wrist just above where the cuff of a shirt might rest on someone of higher class is a tatoo of a small blue star surounded by an orange circle. Finally, you notice some sort of signet ring on the same hand. It bears the shape of a dagger puncturing a target and is made of inexpensive metals.


Utak wrote:
Hey, Nice death scene Shamgar.

Thanks. Now we'll see how y'all deal with the aftermath. Sometimes it can be a problem to be the good guys... :)


Xanros Duskwalker wrote:

Xanros raises his bow and fires at the man as he darts toward the exit.

Attack 15 + 4 = 19
Damage (if I hit) 6 + 4 = 10

As the arrow flies towards the fleeing man Xanros charges after him hoping to get at least one more shot at him.
The move action should allow for the skirmish bonus for this round if I understand the rules

I believe you have to do the movement first, but the skirmish would indeed count this round. Scouts are cool that way. :)

Stepping quickly to the side and then darting towards the intruder, Xanros pauses for a moment, feels the pleasant tension of a pulled back bowstring, and hears the soft twang of a properly released arrow as it leaves the bow and pierces the man's clothing just under the shoulder. As Xanros approaches he can see the surprised look on the man's face and bright red patch under his arm as blood wells forth. He looks down at his pierced side, seems to want to say something but lacks the strength, and falls--first against the wagon smearing it with blood, and then to the hay and dirt covered ground. As Xanros and Boeler approach he lays still, a trickle of red draining from his mouth down the side of his cheek.
The shopowner, still remaining in the smaller area says in a loud, panicked voice, "What have you done?!? You will be the end of me. When Nightstar hears of this, I am sure to be doomed. I had a good name in this town and no trouble with the guild, but now..." At this point the man, having experienced too much excitement for one day, sits almost in tears, behind the counter on the floor.

To see anything else you will need to move back to that area.

Nice hit--and 1st campaign kill!! Reminders though I'm sure you are already aware: the front door is open. The side door slammed just before you entered. Boeler is at 1hp.


Xanros Duskwalker wrote:

Xanros puts a hand on the walk to his right, valts over landing in a crouch on the other side. He looks toward the door and moves up so he can see the man through the door.

Jump check 20 + 3 = 23

x = Xanros path X = ending position
WWWWWWWW
WOOSO4OO
WCCCADOX
WROBO4Ox
WROOxxxO
WWWDWW

As Xanros leaps (amazingly well, I might add :) skillfully over the wall, he gains a better view of the remainder of the wagonshop. Xanros takes up his position 5' apart, but in front of the door with his bow and waits for the man to act. As he glances around he sees he is in a large square area roughly 50' by 50'. Three wagons likely in for repair fill much of the room and tools of all kinds line the walls. There are 4 exits that Xanros can see. Two on the on the opposite wall where the slamming was heard (one large double door and a standard door as well), the doors in front of him, and a door in that same wall, but about 15' to the right of the one in front of him. The wagons are about 10' behind him in a row going across the room.

Noticing the shopkeeper reaching behind the counter and seeing the situation quickly change around him, the intruder, with a malicious glint in his eye, lunges expertly at Boeler's belly. Boeler manages to deflect the shot from such a vital area but feels the blade slice deeply into his forearm. As the blood begins to pour forth, the man smiles and hisses in the shopkeeper's direction, "I'll be back to finish this game another time old man." He then turns and bursts through the saloon doors and runs diagonally to his left until he gets near the wagons and breaks right to go between them. The shopkeeper stands from behind the counter with a rusty awl in his hand held low and says, "Please just let him go! It will be the best for all of us."
Boeler, now bleeding profusely from two separate wounds struggles to keep the emotions he has long worked to control in check but does so and gives chase. As he runs through the doors, Boeler wonders how the man got away from him without so much as exposing himself to a quick strike of his own. Xanros silently fumes at not having a melee weapon in had as the man runs by. Boeler runs up next to Xanros and pulls his sling and stone out and sets it to twirling in an ominous manner.

Xanros completes his move action by getting into place. The intruder attacks and scores a hit for 3 points of damage, leaving Boeler at 1hp. The intruder takes his move action to leave the immediate scene which, for some reason unknown to all does not provoke an AOO. He currently has cover from Xanros and Boeler though a 5' step from either will negate that. The intruder is 10' from both Xanros and Boeler. It is likely that a double move would put the intruder at or out of the door next round. Boeler uses his move action to pull out his sling, preparing to strike in the next round if given the chance.


Xanros Duskwalker wrote:

Actually that helped a lot thanks, can I climb or jump over the four foot walk on the right side? From there I could cut off any escape.

WWWWWW
WOOSO4
WCCCAD
WROBX4 <--
WROXX4
WWWDWW

Yes, you can make that attempt, though I would do it 1 sq lower than that so as not to provoke while doing so and then move up if you make it to the other side. If jumping, the check would be DC16(heightx4) assuming running start. Climb DC is only 10, but is at 1/4 move, meaning you could (assuming success) make it to the other side of the wall this round and move 5' 'north' where you would threaten the door. Is that your choice?


Xanros Duskwalker wrote:

Xanros charges though the door as the man attacks Boeler, raising his bow he take aim just over Boeler's head and lets the arrow fly.

Attack 13 +4 -4(into melee) = 13
damage (but I doubt I hit) 4 + 2 = 6

If I still have a move action I will stay out of reach and move to flank the man.

The intruder sees Xanros take aim and ducks out of the way as the errant arrow flies past his head and lodges itself in the wall behind him.

Xanros has a move action and may use it, but flanking is near impossible. I will attempt to give you a picture, better than what I have described of where you all are.
WWWWWW
WOOSO4
WCCCAD
WROBX4
WROXX4
WWWDWW

W=wall D=Door A=Attacker C=Counter 4=4'Wall B=Boeler S=Shopowner O=Open Square X=squares Xanros could have started in this round prior to using this round's move action. R=Rack/1/2 move square
counter is 4' height so could be jumped or climbed over.
I know this is very primitive, but I hope it helps everyone involved.
Where would you like your move action to take you?


Guudwyn Valoenus wrote:

"Well, we must put trust in our companions. If they do not return in the allotted three hours, then we will search them out. In the mean time, any thoughts on what orginzation may have purchased the guards' loyalty and had them steal from the merchant, if in deed they did this act?"

are there any well-known organizations or guilds throughout Ildonia that an incident like this would point towards?

Unfortunately (or not) most of Ildonia is too disorganized to have much organization. It is almost a contradiction in life that the military functions as well as it does. There might be an explanation to that hidden somewhere...

There are reputed to be many thieve's guilds and bandits are rampant. You strongly suspect it would take someone with a good deal of knowledge to have planned this, however. You could ask around if you like...never know what you might find. :)


Boeler Widsend wrote:

Boeler stands indignantly "I am no child! I am a halfling! What do you intend to do with that man!?" He runs forward ready to remove the dagger from his grasp if necessary.

When Boeler charges through the door and confronts the man they saw earlier Xanros drew his bow and grabs an arrow. As the man is distracted by Boeler he notches his arrow and prepares to charge in if Boeler or the shop own are attacked.

The kneeling man looks anxiously at Boeler as he enters the room and says, "This is not your fight my friend. It would be best if you left. I-I-I'm sure everything will be ok." Boeler and Xanros both have difficulty believing the last part. It seems that the man is simply trying to save them from trouble.

The standing aggressor has different ideas, however. He levels his gaze at Boeler and says, "You had your chance, runt. This was none of your business, but you are now part of mine. He then steps a few feet towards Boeler and brings back his arm to begin a low lunge at the halfling. Boeler, anticipating the attack reaches to remove the dagger from the man's hand just getting missed by a reactive swing in the process. He grabs hold and can't quite seem to wrest the dagger away from his foe. Xanros seeing the quick motion becoming a scuffle charges into the room rasing his bow as he does so. Taking advantage of the monk's missed disarm attempt, the dark figure strikes quickly up and inside Boeler's attempted defence. Though Boeler must have felt substantial pain from the blow, Xanros is surprised to see his face is calm as he draws his hand back and slams it into his opponent, just under the rib cage. The man grimaces in pain, staggers slightly, shakes his head a bit to clear his vision and snarls, "That was your final mistake," as he prepares to strike again. As Xanros prepares to act he notices the man on the ground crawling behind the counter and reaching for something. Both Xanros and Boeler are now aware that the man before them wears a chain shirt and has a second dagger at his left side.

The assailant attempted to attack, provoking the readied actions of our heroes. Boeler attempted his readied disarm in return provoking an attack of opportunity which narrowly missed. He then was, unfortunately, unsuccessful in his disarm attempt. Xanros completed his readied action to charge into the room and is now either adjacent to or 5' from his foe (his choice) for the next round. Bad guy then completes his attempted attack at Boeler for 5 points of slashing damage. In response, Boeler utilizes his stunning fist to slam the enemy for 4 points of damage, but unfortunately the man makes his save (narrowly as well) and is not stunned. It is now Xanros' turn. If he attacks with his bow, it will be into melee, so with a -4 penalty.

Right now Boeler, the shopowner, and possibly Xanros stand adjacent to the bad guy, though not near flanking positions because the owner does not threaten currently. The counter is between Boeler and the shopowner. Due to his 5' step, the bad guy is now directly in front of the swinging doors leading to the larger area and could in theory retreat through them into that area and, after covering 50' of distance, out the side door you can barely make out in the gloom.


Lord Hyrax wrote:
Ach! I can't post for a week because I'm going to be in Albuquerque. Go ahead and NPC (If that's okay) me for a while.

Especially since you're in the middle of a combat situation, I will do so.

Have fun in NM!


Utak wrote:

Just want to mention, havn't posted because I did not want to interrupt the action and also give other characters time to shine. Guudwyn is just saying some prayers. Probably pray for 2-3 hours. Can he pick-up any of the spells he cast or does he need to pray longer?

Enjoy the weekend

I believe Heironeous is one of the 'get your spells in the morning' Deities so you will have to wait until then, unfortunately.

And feel free to continue anything you want on the main thread as well. I apologize for leaving three of you effectively out of things for the moment. That should change early in the week.


At nearly the same instant, both Boeler and Xanros rush forward towards the door, though with two clearly differnt intents. Xanros moves quietly, but quickly to a spot just outside the door and crouches slightly to remain in the shadows. since your BAB is not +1 at 1st level, drawing a weapon is a move action of it's own instead of part of another--sorry. He begins to reach for his bow as he peers inside.

Boeler on the other hand, throwing caution to the wind (and rain I suppose :)rushes straight towards, and through, the open doorway.

Just as you enter a lightning lights the sky outlining a scene of chaos before you. There are broken crates and tools strewn about the floor of this large building. The visible portion of the building's interior is divided into two sections by a 4' tall wall with a swinging, saloon type, door in the allowing access from either side. The large section is to your right across the wall and seems to be where the wagons currently being worked on are stored. The area Boeler has entered is the smaller of the two (about 20' by 20') and contains a counter, a few tool racks, and some paintings of wagons, ostensibly representing the owner's previous work. Two men other than Boeler currently inhabit this room. One, presumably the owner Gosten Gibblegotter, is backed against the counter on one knee. This fair haired well built human has a look of terror in his eyes as he looks up at...someone you have seen before. The 'father' from the family Xanros followed before stands staring comtemptuously at his 'opponent.' He is holding a long dagger in one hand waving it ominously at the man on the ground. He seems about to say something but stops as he hears Boeler enter. He glances at the doorway with mild surprise. Apparently not noticing the hidden Xanros he smiles slightly at Boeler and says in a dry, cold voice, "This is adult business and children should be home with their parents in such a storm. Leave before you encounter more trouble than you can handle, little one."

next round's intended actions please.


I'll wait to see what Boeler's going to do prior to describing what Xanros sees.


Xanros Duskwalker wrote:

Can I see side door around the building if I ran to the edge or is there a fence or anything in the way? If I can I will do that.

Your options seem to be three: 1. Wait where you are to see what happens. 2. Enter the building to see what is going on that is causing the unnamed voice to be so upset. 3. Run down the street 50' to the end of the building to look around the corner at the side. To do this you would be on one side of the fence and the building would be on the other so if you decided to act you would need to cross over a fence at some point though not necessarily this round.

Does that help? Keep in mind that 50' of movement will be outside the purview of a surprise round so you wouldn't reach your possible vantage point until the first 'real' round at best.


Xanros Duskwalker wrote:

Xanros slows as the wagon shop comes into view, by know the rain has started in full and he pulls his hood up a little more to stay dry.

Spot check 15 + 8 = 23
Listen check 8 + 8 = 16
I don't know if there is a penalty for the rain and thunder for these check so here they the base rolls.

No problem, I will add any situational penalties/bonuses prior to revealing the result just as I do with distance modifiers

Just in the short walk from the comfortable confines of the Sequester down the street towards your destination, you feel the humidity rise to almost unbearable levels. Lightning strikes in the street not 50' from you, causing you both to jump a bit as the thunder wraps around you. The rain starts to fall with but a few sprinkles of warning before the skys begin dumping sheets of pure wetness. You are nearly instantly soaked from the efforts. Listen and spot checks are -2 and distance modifiers are doubled in this condition The sky darkens considerably as you travel also.
As you pass the intersection where the earlier action took place, you see all of the merchants carts are either closed or gone. A few stragglers huddle in doorways looking for a break in the rain. The stree seems empty, for the first time you can remember, of guards as well. You surmise they are likely seeking the comfort a roof would offer as well. You move together towards the wagon shop (The Wooden Wheel). On your way, you pass by Toothless Tack-n-Saddle and Horses-n-More on your left. It seems all three business are near each other and in fact share something of a similar appearance and design.

As you approach the wagon shop proper, something seems out of place.
For Xanros:

Spoiler:
You feel the tightening in your gut and the slight rush of adrenaline which were so familiar just prior to your squad entering battle. Your senses tell you something is definitely not right here...

The shop is large and is surrounded by a fence where the horses from next door can walk as well, probably to test the wagons in some way. The building is mostly one story, but has a small addition on top, you suspect for the owners rooms. The sign over the door is a stylized wagon overlaid with a real wooden wagon wheel and 2' tall words that seem to glow naming the place as THE WOODEN WHEEL.
As you look around you notice the front door is open. For a moment you think this could be a normal business practice, but then you see movement inside and hear a man's voice say plaintively, "I didn't xxxxxxx thing! I don't xxxxx it. Why would you XXXXXXXXXXX? Please! No!"
The xxx represent portions you could not make out due to the rain Then you hear scuffling movement inside and both of you hear what you believe to be a side door slam.
The above action assumes you involve yourself at this point. If you do not, then I will continue the description. If you do, then please state your first round's actions. It is a surprise round so please limit yourself appropriately. You are about 10' from the door. The building is roughly 100' by 40'. You are in the middle of a 100' side and the side door you believe you heard slam is to your right.
Initiative rolls for you guys are Xanros 16 and Boeler 17 (nice rolls). The opposition, should there be any, shall reveal their initiative at an appropriate (for them :) time.


Assuming that Xanros and Boeler step outside, they are immediately struck with how much hotter and more humid it is outside the building. The difference is enough to make one wonder if magic might be involved. In any case, at this point it doesn't take a druid or ranger to sense that a storm is coming. Clouds are gathering and the air is thick.

The streets seem to still be busy, but people move with that 'hurrying to get done/where I am going before the rain gets here pace. The horses passing by seem skittish as well. Overall a sense of unease now covers the area. Just as you are about to shake the feeling off, a loud, long, tortured scream erupts some distance away the northwest. Jumping, the two of you respond ready for anything. You are even more surprised that those around you don't seem alarmed. Seeing your reactions a nearby native mutters, "Guess their at it in the temple again, eh? Not from around here, are you. Don't worry, you'll get used to it. It takes some work, but you can kind of block it out after a while if you try hard enough." He then shrugs and goes back to work.

Glancing around the inn you see nothing overtly suspicious.

Do you want to keep looking or head to the other stores several minutes away, would you like to return to your inn to wait out the storm, or do you have another plan?


Xanros examines the parchment he was handed. feel free to share what you wish or even tell others to read the spoiler, but I wanted that to be your character's choice instead of mine

Spoiler:
As he looks more closely at the parchment spot roll 12+6=18 he sees the symbol created by the wax seal is 3 red circles intertwined in such a way as to form a 1/4 circle of their own. His eyes focused intensely he sees a slight smudge just to the outside of the wax that could indicate either that it has been very carefully opened and resealed or nothing at all. Upon opening the letter, he is surprised to find a very simple message written in elegant elven script. It reads simply: KALEK'S 1 HOUR BEFORE DAWN In place of a signature is an ink stamp about an inch in diameter showing two swords crossed. Searching your memory of the day's busy events, you remember hearing or seeing that Kalek's is a weaponsmithy of some sort. You can either search it out in game or I will grant your character the memory if you find the location earlier in our game and post it. Gotta make you work somehow, right? :)


Xanros Duskwalker wrote:

Xanros follows the small halfling out the door and starts down the stairs, "I think we should do a quick check of the parameter around the building and see if we recognize anyone and then head over to the wagon maker, what do you think?"

As they enter the common area of the inn Xanros takes a quick look around and heads to the exit.
Spot check 8 + 8 = 16

Boeler nods and as they leave the building looks around for anything or anyone intresting. Spot check 15+6=21

About 10 minutes after the conversation with the merchant is concluded, his guard knocks on the door, hands you a small pouch and a mapcase, nods, and leaves. Inside the pouch are the promised 50gp and the mapcase contains short notes of introduction to each of of the three shopowners and are affixed with the merchant's personal seal. The gold pieces are Dreskanen Crowns with their typical sword over shield stamping.

Xanros and Boeler head downstairs to look around. As they pass through the lobby they notice the activity level seems to be increasing as dinner time grows nearer.

Just as you are about to step out the door the young man you tipped so well earlier walks into the room. He looks a bit surprised to see you, but immediately lights up and says, "Thank you and your friends for your kindness. Oh, and you," he pauses to indicate Xanros, "must be Xanros. That young man described you well. This came for you a few minutes ago and I was asked to be sure you received it right away so here you are." He reaches into his vest and withdraws a piece of parchment sealed with wax and tied with a gold string, hands it to you, and then moves to be on his way, presumably back to work.


Methinks it's entirely possible that Arcaris is playing in entirely too many games in entirely too small of a time period. :)

thanks for the insight to the other games though, Artaris. :)


Guudwyn listens intently for what seems like hours to everyone in the room, but is in reality only a few moments. Despite his focused efforts, he is able to hear nothing other than the breathing of the others and the slight creaking of floorboards as they stand uneasily waiting expectantly.


The merchant agrees to provide the requested letters of introduction and says that he will send them with the deposit. He states that you will have each within the hour. Then he takes his leave as previously noted.


After you have answered questions from the above post and asked any more you may have, Master Sureblood will leave with his guard, planning to send him back with your 50gp in a few minutes. He will wish you well and hope for your speedy return. He says he will be staying here should you need him for anything or for when you recover the item.


just curious, Guudwyn may want to check out the ceiling after the merchant leaves. can it be reached by standing on a chair or the table. Also after the merchant leaves, I would like to make a listen check and find out if I can here anyone moving around up there
Listen check (roll 11+3=14)

After the merchant leaves (which I'm assuming is not yet) you will be able to use a chair to get to the table and from the table by standing on your toes you can reach the 'ceiling'. We'll worry about the listen check when we get there, though I have noted the roll.


Guudwyn Valoenus wrote:

looking over the drawing some knowledge checks: Arcana (roll 10+3=13), History (roll 20+3=23), Planes (roll 12+3=15), Religion (roll 1+6=7), Local (roll 10+3=13)

Guudwyn glances at the drawing, his brow furrowing in concentration. He is surprised at the level of detail in the picture. It is obvious that the merchant has some skill with a pen despite his previous preference otherwise. Other possibly pertinent knowledge checks for this: Xanros Dungeoneering roll 12+4=16, Rasmus Arcana roll 6+2=9, Gimble Arcana roll 13+7=20. results are for the sum total of what you can put together as a group just to make my life easier. Searching your collective memories the faintest whispers of recognition tell you that this rod was a symbol of office in the pre-Dreskanen government. You know Dreskana to be a relatively new country (last 200 years or so) and that several smaller countries existed in the same area in earlier times. One mostly benevolent king attempted to gather them all together by convincing them they would be stronger as a united force. He had the scepter created as a symbol of this unity. Each of the green items represents a now lost country. The whole item is wrapped with intricate inlaid gold that was supposed to represent the unification. Sadly, before this could be completed, the now Dreskanen military conquered the area and took it for their own. The scepter was thought destroyed in the process. It was also rumored, as many powerful symbols are, to have magical properties. The rumors varied widely as to the properties with some claiming it to be a tool for healing and others still a tool for destruction. There is no concrete proof either way. It would likely possess great political as well as monetary value to the Dreskanen citizen who would hold it.

more knowledge checks, if necessary, RE: town of Carik: History (roll 8+3=11), Local (roll 11+3=14)

Carik is the capital city of Ildonia. It is the only metropolis in this country and home to over 40,000 'citizens'. It has everything a you would expect from a large city and it is the only place real politics are practiced in Ildonia. It is also the home of the Emperor, his wife, and the leaders of the fearsome and quite chaotically evil military.

Guudwyn's eyes repostion back on the rotund merchant and inquires, "Can he be trusted?"

The merchant replies, "I would trust him with my life. In fact, I suppose I am at this very moment. You see, he has sworn a blood oath to me that is particularly binding. As the rest of us, he may not always be happy but he will continue to serve me faithfully."

I have a few questions for you. You said you had to replace two guards in Carik, due to illness? Can you explain the nature of the illness?
not sure if the Heal skill can be used as a knowledge check, but I like to roll dice. I want to see if my Heal skill will help me determine the nature of the illness by listening to the patients' symptoms (ie: poisoning, fever). Heal check (roll 9+4=13)

Upon hearing this questions it seems that a regretful look passes the merchant's face, then he shakes his head and disgust as he says, "It was really sad. The priests said that the men had too many symptoms to match any one disease they knew of. Their sickness seemd to contain facets from both the red ache and the shrieks. Their skin turned red and swelled up, they had very high fevers, became disoriented, and then there were those horrible fits of awful laughing--that's why it's called the shrieks, you know. You see why I had to let them go, right? I couldn't take the chance of them infecting the rest of us, could I?" It occurs to you guys that he probably could have paid for cure disease spells in a city such as Carik but you would strongly suspect it was far cheaper to hire more guards. He looks at you for reassurance before continuing, "It was almost as if someone had poisoned them, but with a disease. You don't think that is possible do you? Who would do such a sinister and horrible thing?"

Also, you mentioned that you get all of your wagon work done right here in Barren Falls. Did the craftsman know about the secret department? If so, who was the craftsman and where can we find him for questioning?

"I have all of my gear worked on at Toothless' Tack-n-Saddle and the wagon itself worked on at The Wooden Wheel while the horses are cared for at Horses-n-More. All of them are on the west side of town on the south side of the main road--right near where the theft took place. They are run by good people: Gosten Gibblegotter(Wagon); Toothless Tommy(gear); and Cresta Corlid(horses). I understand you may need to talk to them, but please be careful. I value the relationship I have with them and wouldn't want to do anything to make it worse."

I would also like to examine the cart just in case the thief left any clues behind. Will your guards be available for questioning, if the need arises?

"You may examine the cart if you wish. It is currently with Gosten at The Wooden Wheel. If you really think it would be of help, I can have the guards meet us here in a little while. Just let me know."

Lastly, we will need to discuss payment. We will need a retainer fee to help cover some up-front costs. We may need to pay some locals for information. ...

He pauses and considers your offer. You can see the merchant mind wanting to debate the fee but then just as clearly his urgency winning over. He agrees to give you 50gp now and another 500gp upon the successful return of the item.


My bad. Magnus pointed out to me that I was waiting for only a phantom poster since the only one in the conversation was Guudwyn. Guess I missed some sort of check (intelligence?). In any case, I believe the posts I just put up should be worth the wait.

*sigh* I love unsuspecting merchants. :)


As Guudwyn looks down at the paper, he sees a drawing of a short rod--about 2.5-3' long and maybe 1-1.5 inches thick. It looks somewhat like a scepter with jewels and such (noted as inlaid with jade and malachite and set with moss agate, emerald, green amethyst, and a few other stones.) The prevailing theme is green in many forms. He says that despite what should either be gaudy or bland, the rod is beautiful and he can see why others would want it. He says to his knowledge only himself, the client, the contact, and two of his guards even know the item exists. He is aware of no others nor any reason other than pure greed that someone would want it.

He will provide access to his guards if you think it will help, but he doesn't think they are capable of such a thing and pays them well as a way of ensuring that. He does not provide either the client or the contacts name or description saying he believes those to be irrelevant and of possible danger to him as they paid him well for their privacy. He wouldn't want to anger them, you know... :)


Guudwyn Valoenus wrote:

He then retrieves the fresh parchment and pen, sets it on the table, and has a seat in the closet chair facing the merchant preparing for a casual conversation. "I understand that something of value was taken from you this morning. I propose to help find this item. If I could trouble you, please write down a description of this item." Guudwyn, with his hand palm up, presents the parchment and pen. Then he continues, "Please include any special properties or magics regarding the item. Also include the names of anybody who knew you had this item on your person that may have shown interest. By providing this information, you will be aiding us in determining where we start and how we execute our investigation." Then he quickly adds, "And by writing it down, we will have an account of all of the details so that nothing is missed." Guudwyn ends this all with a smile, his arms, shoulder to elbow at his sides, elbows bent and arms raised parallel to the floor with palms up.

diplomacy check, if necessary, (roll 20+8=28)

Who knew your Cleric had levels in Diplomat! :)

The merchant takes a deep breath, reaches inside his cloak and withdraws a kerchief. He then pats down his perspiring forehead and cheeks, afterwards turning his weary face back to you. You recognize a glint of likely often underestimated intelligence in his eyes as he speaks, "Honorable Guudwyn--and I must assume that anyone encountered in such a fine establishment as this and practicing such fine manners as yours is honorable indeed--I'm certain you can understand how I might wish this matter to be, how do you say, contained? I would strongly prefer not to maintain a written record for fear it may later be put to some nefarious use." He pauses diplomacy check effect in 3..2..1... "But, since you feel it would be of substantial help, how can I refuse?" He looks down at the paper, sighs heavily as if the mere act of lifting the pen, much less writing with it, might push him over the edge. With a look of resignation he reaches out, grabs the pen, and begins writing. "I will provide you the details I have here as best I can but I must admit I feel the spoken word more effective at tramsmitting meaning than just about anything." Momentarily a smile passes his features as he says, "Other than gold or jewels of course." He then alternates between writing and looking up to talk with you. "You see, I was transporting this item, a rod if you must know--and I suppose you must--for a 'client' of mine. He asked me to pick it up on the western edge of Lidralen and transport it to a town in Souteastern Dreskana called Crevasse. This required me to travel somewhat outside of my normal trade route, but he made it very worth my while. I told him as long as he was willing to wait a few months for my return, that I could meet his needs. He paid me a very generous retainer up front with a promise for the rest upon delivery. I thought nothing of it as procurement and transport are the way of an honest merchant such as myself. Until now things were going quite well." Tenly pauses here and begins wringing his hands nervously. "I just know if this item is not recovered I will be held responsible. And the sad fact is, even if he would accept it which I doubt, I no longer have the menas to return my clients retainer. Anyway, I arrived on the soutwest side of Lidralen--you know, near the border of Korgal and just north of the western Blackstone river--and met the contact who was to give me the rod. He really was a forboding type, but I thought nothing of it as guardians of expensive items often are such. He paid me the next portion of my retainer and expressed in extremely clear terms to me that this item was to be very closely and well guarded. I tried to reassure him, but nothing seemed to satisfy him. Finally I showed him the secret compartment I had installed in my travelling wagon. I showed him how the only entrance to that compartment was from under the seat and I promised him someone would always be on the seat during our journey. Since no one else knew this item was in my possession, I felt there would be no trouble. And there wasn't any for the first few weeks. We travelled uneventfully through Lidralen. When we entered Ildonia a two of my eight men fell ill with something akin to the plague and since I could not care for them and they could no longer perform their duties, they were let go. I replaced them once I completed my business in the market at Carik and then we travelled here. Since some of the finest wagonsmiths in the area reside here I have my work done in Barren Falls whenever I pass this way. Before I went to the market this morning, I stopped at the wagonsmiths to arrange some business, left my guard on the wagon in sight of everyone, and when I returned the rod was gone! Several witnesses agree that it would not have been possible for anyone to have accessed the opening to the secret door, so I have no idea how this happened. But I must get the rod back! I can pay handsomely for it's return, but without it I suspect I will face ruin...or worse. Will you kind adventurers help such a sorrowful merchant as me in this time of need?"

He finishes what he is writing and hands slides the paper over to Guudwyn.


Utak wrote:

Hey Shamgar,

Really nice post. That guard seemed so real and alive.

Thanks for the compliment Utak. Hopefully the trend will continue. Description really is my most difficult challenge, especially in PnP. Here I have a chance to focus on it a bit. I'm still nowhere near the level of someone like, say, Fatespinner when it comes to description. I feel like I hold my own in other areas, but that has always been a challenge for me. Mostly a patience thing probably, since I have very little. :)


After what seems like a very long time, but is in reality only about a half hour, passes, you all hear a sharp knock at the door. As Guudwyn ? moves to open the door, he is greeted, first by the strong smell of sweat and then by the vision of a large black haired human (6' 260)wearing chainmail and holding a halberd diagonally in front of him. After briefly surveying the room and before you can respond he speaks, "I understand you wish a meeting with merchant Sureblood. One of my many responsiblities is to ensure his safety. May I enter?"

Assuming your acquiessence he enters, closes the door behind him, and looks suspiciously around. "Master Sureblood will join us soon. When he arrives I expect there will be no hostile action. He tells me you are to be trusted, but..." He pauses for a moment and his shoulders droop a bit, his face tells a story of weariness, and he looks at you hopefully. "...could you at least make it look like I'm doing something valuable here? After this morning..." The guard pauses, rubs his temple with one hand, catches himself, and continues, "...I just need to make sure everything goes well. *ahem* In any case, all seems fine here. Let me retrieve the merchant. Just a moment please."

He opens the door, steps into the hallway and you hear whispered words in a language none of you recognize. Then, in common, you hear a higher pitched male voice say, "Well by all means then. Let us proceed. Let's not keep these kind people waiting. You've already lost me enough money today. Now, move!"

Around the corner and into the room steps a familar looking well dressed man of medium height. He stands about 5'7" and, as he moves closer, is clearly larger than first surmised. He is now wearing a different outfit from earlier, a purple nobles outfit encrusted with gems and a light white fur liner. He waddles a bit and, breathing heavily moves into the sitting room. He looks over all of you, taking particular note of each, seemingly commiting the vision to memory and then moves to the nearest side of the table. He begins to plop into a chair but is guided to another instead which allows him to view all of the room without exposing his back to anyone. The guard stands somewhat impressively to his left.

The merchant looks around once more and says, "Well, now that the foreplay has been completed, let us dance. What is your interest and your proposition?" He then grabs and munches on a handful of grapes while he patiently waits for your answer and questions.


I was waiting to see if Gimble or Xanros had any questions per the previous post. It looks like they don't so I will post later tonight again. I've got to take care of the little one for the next couple of hours though. :)

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