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Crimsen's page
RPG Superstar 6 Season Star Voter. Organized Play Member. 19 posts (52 including aliases). No reviews. No lists. No wishlists. 3 aliases.
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Jacob W. Michaels wrote: Obi Feedback:
Grammar issue in the first graph, which always throws me: "and it's two tassels animate" ("it's" shouldn't have an apostrophe).
I think you also tried to do a little too much with this: You've got it doing independent attacks, adding disruption to attacks, boosting monk AC and unarmed damage (AND stacking with something else that does that), and giving a class ability. Just felt unfocused to me.
Also, you say the belt can fight by itself, but I don't know what its attack bonus is (or HP if I try to sunder it).
Thanks for the feedback, to address your concerns, and review your review, here is the following:
Grammar, no argument there, that's something I should of caught. Thanks.
It does not do independent attacks, you can use it to attack while paralyzed, held, or otherwise unable to attack normally due to some kind of paralysis effect. This is stated in the 2nd paragraph.
The stacking is minor at best, and intended to scale with levels and still be useful, even at mid to high levels. Even stacking with a monk robe, which was my intention, adding 1 more monk level of AC and damage is pretty reasonable. The robes also give that same ability to whoever wears it, albeit at a much higher competency level due to it adding 5 levels of monk, or setting your monk level to 5 if you're a non-monk class.
The belt fights at your monk level, dealing small sized damage no matter who the wearer is.
As for sundering, was that a requirement for an item for this contest to define how it sunders? I'm sure a capable GM can figure out the sunder rules based on materials. I don't recall seeing any other items specifically calling the sunder rules into their descriptions, seems unnecessary.
Thanks for the feedback!
Ariax wrote: PAGE THREE ITEMS
Obi of the Ghoul Hunter: its, not it's, for the possessive form. Also wearer's and user's. (Pet peeve.) Italicize spell names in the requirements, and lowercase "Monk's Robe" and "Level". Why is heal a requirement? Aside from these nits, I really liked the concept of this belt. It's something I've wished I had a couple of times when a ghoul was *almost* dead before it paralyzed me. With stronger writing and some error correction, this would be a solid keeper, but as submitted it's a weak keep.
Thanks for the feedback! I wish I caught all those quibbles, next year will be error free.
To answer your question, Heal is a req. due to the disruption effect.

Obi of the Ghoul Hunter
Aura moderate conjuration; CL 11th
Slot belt; Price 5,000 gp; Weight 1 lb.
Description
This tasseled belt is made from vibrant silks, shifting in color from dark greens to deep ocean blues. In the presence of undead, the belt glows pale white, and it's two tassels animate like snakes to aid the wearer in unarmed combat.
Whenever the wearer is stunned, paralyzed, held, or otherwise incapacitated, the belt can continue to fight by itself. The belt can be mentally commanded to make a single attack, or a flurry of blows, using the wearers unarmed damage as a monk of his level, although the belt uses the unarmed damage table of a small sized monk instead.
Once per day, as a swift action, the belt can grant the disruption weapon effect to either the users unarmed strikes, or strikes made by the belt itself. This effect lasts for 1 turn.
If the wearer has levels in monk, her AC and unarmed damage is treated as 1 level higher. If this belt is worn with a Monk's Robe these bonuses stack. If the character is not a monk, she gains the unarmed damage of a 1st-Level monk. Though intended to combat undead, the belt will attack other creatures upon command as well.
Construction
Requirements Craft Wondrous Item, animate rope or animate objects, heal; Cost 2,500 gp
I'd be happy to hear tips from anyone on why they didn;t vote for it, or any other recommendations. Thanks.
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1 person marked this as a favorite.
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Me and my husband have discovered some odd occurrences of having the same exact item pairs to vote on on more than one occasion and have successfully found the cause.
When we both click submit on an item at the same time, most of the time we get the same exact pair delivered to us, 90% of the time in the same order on both computers, left side/right side matches, and only occasionally the same pair but reversed sides.
It is easy to setup, and we wanted to let someone know, in case this is not desirable voting mechanics.
Even if we start with 2 different items, simply clicking one them at the same time generates a like pair for both of us. Now this could be simply as we are on the same IP (router) or something but I figured I'd report it.
Humphrey Boggard wrote: @OP - There's a cleric spell (Blessing of Fervor) that grants each recipient a boon of their choice each round, one of which is standing as a swift action. Aside from that I don't think that there is any way to mitigate the action loss although you can take the sting out of the AoO you provoke say by using total defense to stand. Total Defense does not provide immunity to AoO's. Though it does grant some AC bonus.
"Total Defense
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense."

mdt wrote: The problem Crimsen, is that you are trying to conflate 'object' to mean, I can mix human for object in every case. I am not. I am stating that in the case of picking up someone in combat, the person can be an object. An object is undefined in the rules, and a person is an object as far as the common meaning of the word. I have pointed to rules that say you can pick up or move a heavy object in combat (a person I think would be a heavy object).
I'll turn your own argument against you, though.
You can't make Steve a +1 flaming peasant because he's not a masterwork anything.
You can't steal Steve using slight of hand for the same reason you can't steal a 200 lb wooden statue using slight of hand.
People use different rules for HP than inanimate objects (not the qualifier on the object there), but that's a case of specific overriding the general.
Again, I'm not arguing that people can always be counted as an object in every specific instance. I am stating that in a general statement, people can be objects, and in the specific of picking up a person in combat, they can count as an object.
If you don't believe a person can be picked up in combat, then you are also stating that someone who is unconscious cannot be picked up by an ally and carried off. You're also saying a bride can't be carried over a threshold because they are not an object. Both of those are, of course, ridiculous. So yes, you can pick up a prone ally in combat (assuming they aren't resisting, if they are, then the grapple rules come into play, again, specific overriding general).
The root of your argument is still flawed, I have no interest in debating your flawed perceptions further. They are in fact flawed because there is no rule supporting "picking a person up in combat, so that they can get their full round of actions."
It does not exist in the actions you can take during combat sections, nor in the aid another section etc.
It makes no difference if some how your circular logic does prove they are an object for the purpose of...whatever, theres still no pre-defined rule saying you can do that.
In essence your trying to rule that you can give your action to them, making it so you pick them up and they can make a full round of actions after being prone.
What you need to do at this point is prove that, I see nothing proving that. I think you really need to re-evaluate your position on this, it's grossly misleading, and simply wrong. You're providing a big disservice to someone that asked for help (the OP) and no one seemed to have a problem with what WW originally said in the matter, and you have forced him to constantly battle your incorrect assessments on what 'is' and is not' an object to do it. Gross. It's just gross.
Please reconsider, or at a minimum take this to a dev or maybe ask James thread for a final ruling on "are people objects" per what is an object here, though I can honestly say that might just make you look silly.
@mdt In the RAW forums I don't need to have a source that says I can't, YOU need a rule that says you can. Apologies if that isn't what you want.
Otherwise you open a can of really dumb things.
Spells that target objects only can now target can people, but only when someone picks them up?
Someone trying to make Steve the peasant a +1 flaming peasant because he is being used as a weapon by a Barabarian. Then someone trying to 'steal' Steve when via sleight of hand.
Plus, add in the whole fact objects have actual rules about how they are treated with hardness and HP. A real object gains the 'broken' condition at 50% HP, does a person? No. Does a person become 'ruined' at 0 HP (like an object does?) No.
Then a person 'really' isn't an object by how 'objects' are treated are they?
Nope!

BltzKrg242 wrote: Winterwalker wrote: Stand from prone is a move action that will provoke.
Citing the Aid Another mechanic, I don't see anything about helping them to their feet. So while they could do it thematically, I don't think it would help to avoid an AOO, or gain any real benefit by RAW.
However as a GM, I would allow (via DM Fiat, and non-RAW) that the helping PC could take the AOO for the downed PC if they wished. Kinda like shielding them from taking the AOO by interposing themselves. I wouldn't let them abuse that, but for a cool "i saved my buddies butt" moment I'd say that's cool enough to fly once in awhile. I'd also go this route. Just want to point out this seems awfully hypocritical of you BltzKrg242 to have agreed 7 hours ago, but suddenly do a 180 now.
Also it's rather embarrassing to see you guys try to prove a 'person' is an 'object'. You should all feel a little dirty inside. I'm shaking my head in disbelief.
Honestly WW, you should just let it go with being right here. Even if this odd thing of trying to prove a person is an object, which I 100% do not agree with, you still can't pick a person up in combat as the OP asked.
Sorry guys, you are the ones coming off misinformed here, not W.W.
Thanks, I'll get to creation, or at least concept, which is easier as I'm drawing from a fleshed out NPC.
Could I roll up Ameiko as a PC? That would be fun.
Montalve wrote: Crimsen wrote: Thanks for the nice words, I think I see the flaw in my writing though, as the blessing stays with the stone only. Once removed the weapon loses the bonuses. [It will remain black however]
Hrm. I thought that was clear, but I guess it could be confusing. What I liked about it was that it granted a very small bonus to any weapon you weild, and could keep it around at any level and still be effective, and 'attune' it to new weapons when you got an upgrade or a new favorite.
C.
maybe thatis what wasneeded to specify, the famous 24-attunement time
still personaly I liked it as a gift or a trophy from a Good Priest for services rendered, you don't get a new weapon, but a blessing that could be carried with you any time :) I tried to give it Desna undertones without saying so. I think it kinda worked.
:)
Montalve wrote: Crimsen wrote: Here was mine, I'd like to know what you thought Clark sir. I hope this wasn't one of those coin items that the judges saw so many of.
Thanks!
Celestial Starstone
Aura faint evocation and enchantment; CL 5th
Slot none; Price 16,000 Weight -;
i like this one :)
is a way to enhance your favorite weapon, and if you surrender it you don't lose the blesing Thanks for the nice words, I think I see the flaw in my writing though, as the blessing stays with the stone only. Once removed the weapon loses the bonuses. [It will remain black however]
Hrm. I thought that was clear, but I guess it could be confusing. What I liked about it was that it granted a very small bonus to any weapon you weild, and could keep it around at any level and still be effective, and 'attune' it to new weapons when you got an upgrade or a new favorite.
C.
Chris Mortika wrote: Crimsen, do I read correctly that your item makes an unlimited number of permanent +1 holy bladed weapons, for 16,000?
(If it is a one-shot item, then I think it's a magic weapon, rather than a wondrous item.)
(And, incidentally, welcome to the boards. Lilith is off baking cookies, but she'll be by presently.)
Thanks, First year here.
But no, the item needs to stay affixed to the weapon in question to function, once removed you only have a sexy black weapon.

Here was mine, I'd like to know what you thought Clark sir. I hope this wasn't one of those coin items that the judges saw so many of.
Thanks!
Celestial Starstone
Aura faint evocation and enchantment; CL 5th
Slot none; Price 16,000 Weight -;
DESCRIPTION
A starstone is created from a celestial source, be it a fallen star, the dust from a comet's tail, or a piece of the moon itself. Its shape can vary, but it's typically a small metal disk shaped into a moon, star, or comet that magically affixes it self to a weapon made from metal.
When attached to a weapon the starstone will turn even the most glimmering blade into a color as black as pitch, permanently. It also gains a +1 bonus to damage and attack rolls if it is not already magical.
If the blade is then held under the light of a full moon it transforms again. Motes of dancing color twinkle and shimmer about the weapon like stars in the night sky. This effect adds an additional 1d4 points of holy damage to all damage rolls made with this weapon. This effect lasts until the next full moon and must be recharged again before it confers its bonus damage.
CONSTRUCTION
Requirements Craft Wondrous Items, bless, searing light, Creator must be good. Cost 8,000
This is a 100% must have.

Hi,
We are a small group of friends that gather every weekend to hang out and play D&D. We've been gathering since 2002 with our current group, adding and losing players over the years. We currently a a tad undermanned though, and sometimes cancel games due to players not able to make it. So we want to add a few and restock the player coffers.
I'm hoping there are a few people in the NH area near us that have an interest in playing D&D/Pathfinder with our group. We are all in our late 20s early 30s but there's really no age limit other than you should be able to drive at least :)
We are all pretty friendly and if you want to get in touch with me for more info please email me d12 (at) metrocast (dot) net and i will give you any additional info i forgot to post here or missed.
Game:
Currently running the Pathfinder series. We are on the Skinsaw Murders right before we head to Magnimar. (level 4 on average.) and plan on running a few side adventures until we all hit level 6 or so.
Our game is primarily Pathfinder with some custom content and house rules, but should be pretty familiar to most on these boards.
Location:
2 spots we alternate play in are Newton NH and Londenderry NH.
Day:
Saturday afternoon to midnight or later.
(Typically 4-5pm to midnight or later.)
We like to have at least 3 players 1 DM every game and a few people can't make it so we want to add 1-3 players more to ensure the game goes on.
Thanks people,
Will
I'd love to play if theres spots open.
Araevin Raunaeril wrote: Haven't heard from Lord Thasmudyan yet, wonder if we'll be needing another alternate. I'm not surprised, he dropped out of another game run by Kayos, saying he didn't have time to post, only to come here and then actually win a slot...and go awol.
Seems silly to us drooling to get in a game.
Hello,
I'm a new gamer to the Paizo Boards but would like to submit a character for approval. I'll have a concept linked to this profile name shortly.
Thank you for the consideration,
Crimsen
p.s. I absoultley swoon over the variant rule that armor acts as a DR/- i always loved that rule.
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