Erdrinneir Vonnarc

CrazyElf's page

39 posts. Alias of 2radly.




I haven't been able to find a list of race traits (for the Adopted feat) for any races in the Uncommon or Featured races in the ARG (Advanced Race Guide). Do they exist somewhere? Am I missing something obvious? :)
Thanks!


Probably a stupid question, but..
On the Push/Pull evolutions, it says when you make an attack, you get a free combat maneuver check. AGAINST WHAT!? It doesn't say which CMD the other person is supposed to use.
Anyone know?


As I'm understanding it, RAY spells act like Ranged Weapons, so I get cover and firing into melee penalties when trying to shoot someone..

What about missile type spells, like Acid Splash or Acid Arrow?

Does it apply to all ranged touch attacks?
If so, is there any way to get around this?

Precise Shot only seems to work with Ranged Weapons, but I don't see where it says missiles or other spells are considered 'ranged weapons', only ray spells.

Just could use some assistance understanding this better. I was suffering from -8 because of cover and firing into melee for most of my first battle with my wizard (lvl 4) and couldn't move around much because of confined space.


A wizards bonded object uses a slot if it's a ring or an amulet.
If the item were say a "Hand of the Mage" amulet, and I paid double because "An item that does not take up one of the spaces on a body costs double", would it then no longer use up a space on the body?

I'm thinking it would.


What would you say about a familiar diving or running into a handy haversack on his masters back on its own accord? Do you think this is viable?
Would it require the master to waste a full round action to place it into the haversack?
Would the familiar even go willingly into it?


We come across this a lot in our gaming group. We haven't found any rules about regular vision, but it seems that everyone sees 360* around them at all times, even when in combat. Is this correct? There doesn't seem to be any facing rules with which to use.


I'm in a gaming group and we typically limit the books we can use to only Core & Advanced. I've been thinking of making an Arcane Trickster and wanted to do something besides Wizard/Rogue. I became interested in Witch/Rogue. Witch unfortunately doesn't have Mage Hand. Could I use Rogue trick: Minor Magic to get Mage Hand and make this combination work?


4th lvl Teleportation School Wizard/1st lvl Rogue

Move action: moves up to target
Swift action: teleport 2 spaces forward to be right behind target
Standard action: attack

The Swift action teleport doesn't provoke an AOO, however, would this count as a sneak attack as the target wouldn't know where I was as I disappeared right in front of him? Or would a perception check be needed to realize I teleported right behind him? If so, not exactly sure what parameters would be needed for the perception check.


During our gaming session today, we had an issue where one of our party didn't want to stop attacking the enemy, and one of the casters took away his ability to move in to attack them using "Forbid Action". The forbidden action in this case was the MOVE action, the targetted PC failed his will save, couldn't move, then drew his bow and fired on the other PC, rather than his original target. The target of Forbid Action was a barbarian who was raging, if this matters.

Quote:

FORBID ACTION

School enchantment (compulsion) [language-dependent, mind-affecting]

Move: The target can take no act that would cause it to end up in a different location. The target does not resist being moved by others (and thus can be picked up or dragged, or can float along on a raft), but does not consciously attempt to move (including not directing a mount to move).

The target is free to take any actions not forbidden by the caster. For example, a target affected by this spell's demand to not move is still free to cast spells, make attacks, or shout for help.

Needless to say: Some questions were raised during this.

First: Is it an attack on the character?
We believe so because under spells there is a line about "All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks."

Secondly: Does the target know a spell was cast on them?
We found reference to someone knowing if they were the target of a hostile spell that was cast on them if they succeeded at their saving throw; but in this instance, the PC failed his Will save.

Third: Since this was a language dependent spell: Does the target know WHO cast the spell on them?
Since someone has to give language specific orders, and the effect happens that you obey this person when you normally wouldn't, we assumed for the moment that you did know who cast it.

Fourth: This is just a clarification: If the spell wasn't language dependent, would this have changed the answers to the above questions at all?