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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber. 7 posts. No reviews. No lists. No wishlists.


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Love this, love you guys. Fan for life.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Is it me or is the Sentinel Archetype missing from the list of Archetypes?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

It's possible it's just me... But I totally get a vibe from Berline - she reminds me of Jo Bennett from The Office, as played by Kathy Bates. Anyone else see it?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Specifically, the Anathema of Urgathoa states "Destroying Undead". Does this apply to mindless undead? What about Undead that are trying to kill you?

I'm certain that there are undead in the Blood Lord AP that need to be destroyed, so does that mean playing a Cleric or Paladin of Urgathoa is a bad idea for that AP?


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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I've read the GM threads for the first book and the last, I have a bit of a concern that I hope some of you can help me with.

I love the AP, but I find the total length of time that it takes the PC's to go from level 1-20 - three months - to be somewhat unrealistic. I can't buy that a level 1 wizard goes from casting magic missile to casting wish during a single season - no matter how busy he might be... This applies equally to all classes - a swordsman going from a novice (as in, level 1) to a master of the blade (level 20) just breaks my immersion a wee bit. Note that this is not unique to Agents of Edgewatch! A few AP's have a very, very short amount of time wherein the PC's become master of their craft.

So the question is this - how can I extend AoE to last for longer than a few months? It's highly dependent on the festival, correct? The side commentary on page 3 of Book 1 suggests that the time is flexible, I'm sort of at a loss how to make it last a year (or maybe two?). For the record, my players do love their downtime - so this is another reason why I'm looking for suggestions as to how to stretch out the narrative.

Thanks in advance for any help/commentary!


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

This is a damn good question, Darkholme! I'm a newbie to the Kingdom rules, but I'd like to see someone's take on this.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

One of my players is playing a Cleric of Calistria, and has chosen the Charm Domain. The Dazing Touch granted ability states:

Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

He's asking the following questions - can anyone help?

1. Does Dazing Touch allow a save? No where does it state that a save is required, but it seems to be unlikely that something like this doesn't have a save (which means you could lock down someone for X amount of rounds, where X is equal to 3 + Wisdom modifier).
2. If a character is the victim of a grapple, is this spell an auto-hit? Are all touch attacks auto-hit in that case?
3. Does a Spell-like ability (such as this) grant an attack of opportunity?

Thanks!