Kingdom Statblocks?


Lost Omens Campaign Setting General Discussion

Dark Archive

I'm wondering if anyone has statted out the kingdoms of golarion (either published or not) using the kingdom rules in kingmaker, in ultimate campaign, or ultimate campaign+rulership.

I would like to see stats for Cheliax, and Andoran, etc. In theory, if players raise a competing kingdom, they could end up warring them, or trying to manipulate them, so stats for the golarion nations would be helpful/cool.


Pathfinder Roleplaying Game Superscriber

This is a damn good question, Darkholme! I'm a newbie to the Kingdom rules, but I'd like to see someone's take on this.


Pathfinder Lost Omens, Rulebook Subscriber

Would love to see this - but at the same time, each new sourcebook ends up changing and/or adding to this.


They are a tad too big for kingdoms statblocks (most are larger than 200 hexes), it would be much better to create smaller statblocks for all the regions and counties in a single country.

Without tables saying what can be found on every town and city, it is difficult to measure a kingdom's stats, most of it comes from the buildings and terrain enhancements.


Unless, of course, we build first city by city, assuming they have a population and the important buildings listed somewhere, make up buildings to mock their settlement stats and population, and finally add them all together.
There would be a need to place a bunch of enhancements here and there, and create as many farms as necessary to supply the population.


That's an idea for a product line if ever there was one!


My friend built a county in Cheliax for a campaign he was running where we were playing during the death of Aroden, and he commented on how putting everything a city would need to, you know, actually be a city, would put the wealth high above anything displayed in the lore

Community / Forums / Pathfinder / Lost Omens Campaign Setting / General Discussion / Kingdom Statblocks? All Messageboards

Want to post a reply? Sign in.