Kwava

Crafty Herb's page

170 posts. Organized Play character for Ilmakis.


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Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

many thanks GM!

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty draws a scroll Heal level 3rd that his faction gave him at the start of the mission and calls again for mother nature to heal the goblin.

Heal (2 actions): 3d8 + 24 ⇒ (6, 3, 3) + 24 = 36

(◆) Interact: Draw a scroll
(◆◆) Cast A Spell: 2 actions Heal level 3rd

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty commands Flame to flank Nathanael with Griss then casts heal on Bakbat!

Flame, flank!

May Mother Nature give you vitality and strength Bakbat!

Heal (3): 3d8 + 24 ⇒ (2, 2, 2) + 24 = 30

(◆) Command Animal
(◆◆) Cast a spell (Heal 3)

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafting (alchemical): 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26

I'm in!

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Flame, flank!

Crafty concentrates and commands Flame to attack then casts a Fireball to catch as much as possible enemies.

May Mother Nature's Wrath cleanse this place from your filth!

Fireball (Basis Ref Save DC21): 6d6 ⇒ (4, 2, 4, 1, 2, 6) = 19

(◆) Command Animal
(◆◆) Cast A Spell: Fireball

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Nagaikaze wrote:

Numerical order again?

Although I'm mildly unsure about the sound of open ended.

Agreed.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty asks to get back his most potent spell after healing Flame and meditating with nature.

Flame heals Heal Animal: 3d8 + 24 ⇒ (7, 6, 3) + 24 = 40

As they are looking for find Nathanael, Crafty decides to commune with Nature to find the disturbance of Nathanael demonic presence.
Speaking with birds and animal fleeing from the forest.

Wild Empathy (Diplomacy): 1d20 + 9 ⇒ (14) + 9 = 23

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty commands Flame to flank the demon.

Flank my friend!

then moves towards the last creature.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Ref DC21: 1d20 + 12 ⇒ (13) + 12 = 25

Crafty avoids the worst of the damage. Ouch, that's hurt.

He responds in kind, concentrating to send a fireball himself.

May Mother Nature Power burns you!

Fireball (basis Reflex Save DC21) Fire: 6d6 ⇒ (4, 2, 4, 6, 2, 3) = 21 taking black, red and blue

Then he commands Flame to attack the strange human.

Flank attack Flame!

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty tries to be better to affix the crystal than to build barricades.

Crafting: 1d20 + 13 ⇒ (12) + 13 = 25

Then he helps Marinlindae doing the ritual.

Crafting: 1d20 + 13 ⇒ (19) + 13 = 32

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty is not a talkative person, having lived so long he learned a lot but death was the only friend that stays along him...

But he knows the forest, he knows the elf and clearly his mind and hands, even frail now, are able to help rebuild and reinforce the defenses.

Craft: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Craft (HP): 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty steps and hold his shield while commanding Flame to attack.

Attack my Friend!

(◆) Step
(◆) Raise Shield (AC+2)
(◆) Command Animal

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Will DC20: 1d20 + 13 ⇒ (10) + 13 = 23

Crafty's mind resist to the worst effect of the fear, still shaken, he commands Flame to attack the demon.

He tries to remember something useful about the creature. Recall Knowledge Religion +10

Then moves.

(◆) Command Animal
(◆) Recall Knowledge
(◆) Stride

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty commands Flame to flank and gets closer.

Then he casts guidance on Nagaikaze.

May Mother Nature guide you!

(◆) Command Animal
(◆) Stride
(◆) Cast A Spell: Guidance

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Agreed for numerical order.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Flame, flank attack!

Commands Crafty then he moves to get closer and casts guidance on Flame

May Mother Nature guide your attack my friend!

(◆) Command an animal
(◆) Stride
(◆) Cast A Spell: Guidance

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Traitors! says Crafty!

Go get them Flame commands the old elf showing the rogues elf.

Then concentrates and casts Electric Arc on them. vs Blue & Red
Electric Arc (Basic Reflex Save DC21): 3d4 + 4 ⇒ (1, 3, 4) + 4 = 12

(◆) Command Animal Companion
(◆◆) Cast a spell: Electric Arc

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty commands her friend Flame to come to his aid and to attack the wolf.

Then he calls for his power and casts a spell against the creature and the bunnies.

May Mother Nature send you back to where you belong!

Electric Arc (Basic Reflex Save DC21): 3d4 + 4 ⇒ (4, 3, 4) + 4 = 15

(◆) Command Animal
(◆◆) Cast a spell: Electric Arc

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Will DC22: 1d20 + 13 ⇒ (17) + 13 = 30
Reflex: 1d20 + 12 ⇒ (15) + 12 = 27

Crafty's mind resists the strange presence of the malicious bunnies and comptent avoid them.

He moves to not be packed with all his comrades and calls for the retributive strikes of Mother Green at the wolf and bunnies.

Electric Arc (Basis Reflex Save DC21) vs Blue & Wolf: 3d4 + 4 ⇒ (3, 1, 1) + 4 = 9

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Nature: 1d20 + 13 ⇒ (13) + 13 = 26

Speaking in Elven, the old druid discuss with the apothecary. Greetings friend, I’m sorry for bothering you, even more about the arrival of so much people in this lovely town, but perhaps you could help an old elf like me? My friends and I are looking for any unusual activities that happened here before the arrival of the Pathfinders.
Something, only you could have remarked. Like odd tree or weather?

Then he goes to the Farrier

Good evening Lad! I see you wares are of great quality! Any horse will be happy to have your piece. Could you spare some time with me? My friends and I are in need of information, maybe you could provide some?

Crafting: 1d20 + 11 ⇒ (11) + 11 = 22

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

same!

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

My internet is down slowing me greatly in my posting. Please, bot me when necessary.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Internet down at home (the month were I'm daddy at home of course) and my phone is not working well either... my posting is slowed by a lot (to say the least), sorry for that.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Nature (identify magic): 1d20 + 13 ⇒ (3) + 13 = 16

During his break, Crafty looks at the longsword.

Forest Lore: 1d20 + 11 ⇒ (17) + 11 = 28 With his knowledge of the Forest, Crafty tries to find the fey.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Pathfinder Society Lore: 1d20 + 11 ⇒ (9) + 11 = 20

Speaking in elven, Crafty tries to convince the deserters to come back
Youngsters! It’s not a shame to be afraid and to not trust strangers. But I can assure you, given my old age that the Pathfinder Society is a good ally and a good place to be.
I’ve joined the Society not so long ago, may be like 10 or 20 years ago, and I do not regret it! Yes, we need to Report what we find, but we have so many opportunity to Explore! And meeting so many new people from so may different places makes the need to Cooperate together. That’s a wonderful experience. Please, come back.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Fools! You will pay for such depravity! Says Crafty who calls again for the power of Nature to punish the traitor's elves.

Electric Arc (Basis Reflex Save DC21): 3d4 + 4 ⇒ (1, 4, 4) + 4 = 13 vs Red & Yellow

(◆◆) Cast A Spell: Electric Arc

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Seeing that the beautiful elf woman leading the group doesn't seem to be really an elf, he tries to see of the other ones are not under the influence of her.

(◆) Perception +13 to see if the elf are under some sort of compulsion to fight.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

@GM Of course Crafty is attracted by beautiful elf!
Are we playing up or down?

==== Before ====

I remember that Venture-Captain Ciobanu is from the town of Folien, and was the leader of the lodge in Kyonin, known as the Leaves of Talhindir. The Society had been making great headwinds in gathering information about the history of Kyonin prior to Earthfall when suddenly he disappeared... unfortunately, my memory is not as good as it was and I don't remember more, sorry youngsters.

==== Now ====

It's a trap!

Crafty calls for the power of Nature and casts electric arc on yellow and purple then commands Flame to attack Purple.

Electric Arc (Basis Reflex Save DC21): 3d4 + 4 ⇒ (2, 3, 2) + 4 = 11

Flame, attack this one!

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Joining the party a little late is a very old elf, more than venerable even! His pure white hairs framing a wrinkled face with two eyes shinning with wisdom and intelligence.
At his heel a burning panther!

His clothing are very simple, brown or deep green, the colors of the forest. No obvious weapon except for the beautiful carved staff that helps him walk and for a large wooden shield on his back. Numerous potions and alchemical items are disposed in his double bandolier.

Sorry for my lateness youngsters! My legs are not as quick as they used to be, or as Flame's. He says looking at the burning panther next to him.
My name is Crafty Herb, it's a pleasure to meet you all. And this is Flame, my friend that warms me during the cold night!

Looking around him, he says It's been a while since I was there... maybe your age!

Elven Lore +11
Pathfinder Society Lore +11
Forest Lore +11 (getting it with Ancestral Longevity)

Beeing level 5, may be I could have a level bump? If this is the case adds at least +1 to these

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Earn Income Crafting (Specialty Crafting Alchemy) - Expert: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty draws his second bottle of lighting and throws it on the same swarm and then commands Flame to attack.

Lightning Bottle: 1d20 + 10 ⇒ (14) + 10 = 24
Damages E, +1Splash: 1d6 + 1 ⇒ (3) + 1 = 4

(◆) Interact
(◆) Ranged Strike
(◆) Command Animal

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty remembers that he is also an alchemist and draws a bottled lightning and throws it at the closest swarm.

Alchemical Bomb: 1d20 + 10 ⇒ (15) + 10 = 25 the target is flat-footed if hit
Electricity Damages, +1 Splash: 1d6 + 1 ⇒ (5) + 1 = 6

Then he commands Flame to attack the ants.

(◆) Interact
(◆) Ranged Strike
(◆) Command Animal

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

@Niklaas swarm are not immune anymore to normal damages, they have DR and weakness to area damages and usually immunity to precision damages.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Too far from him to use his abilities, Crafty tries to remember something about the swarming creatures.

Recall Knowledge (+2 for animals): 1d20 + 13 ⇒ (19) + 13 = 32

Recognizing army ants he says These are swarms! We need to use area damages and be careful, once your under them, they continue to eat you after!

He then moves away and Flames follows.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Good to continue

That was harsh for my old self, but I think I had enough energy in me to continue fighting the Monarch's forces.

Heal Animal: 3d8 + 24 ⇒ (8, 2, 6) + 24 = 40

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Reflex: 1d20 + 12 ⇒ (14) + 12 = 26

Crafty avoid part of the fire blast and command Flame to attack the little dwarf. If the creature has an AoO it will be again Flame

Then, he calls for the destructive power of Nature to catches the other creature in a blast of fire !

Fireball (Basic Reflex Save DC21), F: 6d6 ⇒ (6, 5, 6, 6, 4, 3) = 30 vs Red & Green

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty moves and calls for the power of Nature to strike his enemies

Electric Arc (Basic Reflex DC21): 3d4 + 4 ⇒ (4, 2, 2) + 4 = 12

Flame follows.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Reflex: 1d20 + 12 ⇒ (15) + 12 = 27

Crafty is able to escape the tortuous terrain and moves away.

He commands Flame to do the same.

(◆◆) Stride x2
(◆) Command Animal

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

@GM After reading Medicine, the treat wound activity remove the wounded condition :)

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

@GM I think when I'm back to full HP I'm no longer wounded. Or maybe I need a medicine check?

Crafty will heal Siva

Medicine: 1d20 + 11 ⇒ (12) + 11 = 23
Healing: 2d8 ⇒ (7, 5) = 12

Good Siva, there, you will be better now.

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

No problem. But as Crafty is a Druid from the animal order, it seems logical that he uses his spell to heal Siva :)

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty seeing Shiva falling under the cat's clutch calls the healing power of Nature to heal Siva, and then asks Flame to continue to attack it.

May Mother Nature be kind to Her child.

2 action Heal Animal (3): 3d8 + 24 ⇒ (2, 3, 1) + 24 = 30

Flame, attack!

(◆◆) Cast a spell
(◆) Command Animal

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty curses in his absent beard and calls for Thunder to punish the impudent creature then ask his friend to attack the cat.

May Thunder punish you for attacking a servant of Nature Itself!

Electric Arc (Basic Reflex Save DC21): 3d4 + 4 ⇒ (2, 1, 4) + 4 = 11

Flame, attack!

(◆◆) Cast a spell
(◆) Command Animal

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

@GM my init is now after Kyra but before the cat

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Forgot to update my headline since level3 :D
I have 41, it doesn't change anything unfortunately...

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

No need to redo my actions. I will just not use my HP to reroll Flame's attack

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Crafty commands Flame to attack the strange cat and then calls for Nature to strike the cat with lightning.

May Nature Calls strike you!

Electric Arc (Basic Reflex DC21), E: 3d4 + 4 ⇒ (4, 4, 2) + 4 = 14

(◆) Command Animal
(◆◆) Cast a spell

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

Recall Knowledge Nature: 1d20 + 13 ⇒ (6) + 13 = 19

Crafty is unable to recall anything about the creature and like Niklaas prefer that she came to them rather them to it.

He uses his animal staff to cast magic fang on Flame.

(◆) Recall Knowledge
(◆◆) Cast a spell

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

1 Rituel, 2 Defense: 1d2 ⇒ 2

let's do defense

Verdant Wheel

Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision

@Niklaas do you want my Coin Reroll for this awful attack roll?

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