Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty draws a scroll Heal level 3rd that his faction gave him at the start of the mission and calls again for mother nature to heal the goblin. Heal (2 actions): 3d8 + 24 ⇒ (6, 3, 3) + 24 = 36 (◆) Interact: Draw a scroll
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty commands Flame to flank Nathanael with Griss then casts heal on Bakbat! Flame, flank! May Mother Nature give you vitality and strength Bakbat! Heal (3): 3d8 + 24 ⇒ (2, 2, 2) + 24 = 30 (◆) Command Animal
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Flame, flank! Crafty concentrates and commands Flame to attack then casts a Fireball to catch as much as possible enemies. May Mother Nature's Wrath cleanse this place from your filth! Fireball (Basis Ref Save DC21): 6d6 ⇒ (4, 2, 4, 1, 2, 6) = 19 (◆) Command Animal
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty asks to get back his most potent spell after healing Flame and meditating with nature. Flame heals Heal Animal: 3d8 + 24 ⇒ (7, 6, 3) + 24 = 40 As they are looking for find Nathanael, Crafty decides to commune with Nature to find the disturbance of Nathanael demonic presence.
Wild Empathy (Diplomacy): 1d20 + 9 ⇒ (14) + 9 = 23
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Ref DC21: 1d20 + 12 ⇒ (13) + 12 = 25 Crafty avoids the worst of the damage. Ouch, that's hurt. He responds in kind, concentrating to send a fireball himself. May Mother Nature Power burns you! Fireball (basis Reflex Save DC21) Fire: 6d6 ⇒ (4, 2, 4, 6, 2, 3) = 21 taking black, red and blue Then he commands Flame to attack the strange human. Flank attack Flame!
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty tries to be better to affix the crystal than to build barricades. Crafting: 1d20 + 13 ⇒ (12) + 13 = 25 Then he helps Marinlindae doing the ritual. Crafting: 1d20 + 13 ⇒ (19) + 13 = 32
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty is not a talkative person, having lived so long he learned a lot but death was the only friend that stays along him... But he knows the forest, he knows the elf and clearly his mind and hands, even frail now, are able to help rebuild and reinforce the defenses. Craft: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Will DC20: 1d20 + 13 ⇒ (10) + 13 = 23 Crafty's mind resist to the worst effect of the fear, still shaken, he commands Flame to attack the demon. He tries to remember something useful about the creature. Recall Knowledge Religion +10 Then moves. (◆) Command Animal
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Flame, flank attack! Commands Crafty then he moves to get closer and casts guidance on Flame May Mother Nature guide your attack my friend! (◆) Command an animal
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Traitors! says Crafty! Go get them Flame commands the old elf showing the rogues elf. Then concentrates and casts Electric Arc on them. vs Blue & Red
(◆) Command Animal Companion
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty commands her friend Flame to come to his aid and to attack the wolf. Then he calls for his power and casts a spell against the creature and the bunnies. May Mother Nature send you back to where you belong! Electric Arc (Basic Reflex Save DC21): 3d4 + 4 ⇒ (4, 3, 4) + 4 = 15 (◆) Command Animal
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Will DC22: 1d20 + 13 ⇒ (17) + 13 = 30
Crafty's mind resists the strange presence of the malicious bunnies and comptent avoid them. He moves to not be packed with all his comrades and calls for the retributive strikes of Mother Green at the wolf and bunnies. Electric Arc (Basis Reflex Save DC21) vs Blue & Wolf: 3d4 + 4 ⇒ (3, 1, 1) + 4 = 9
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Nature: 1d20 + 13 ⇒ (13) + 13 = 26 Speaking in Elven, the old druid discuss with the apothecary. Greetings friend, I’m sorry for bothering you, even more about the arrival of so much people in this lovely town, but perhaps you could help an old elf like me? My friends and I are looking for any unusual activities that happened here before the arrival of the Pathfinders.
Then he goes to the Farrier Good evening Lad! I see you wares are of great quality! Any horse will be happy to have your piece. Could you spare some time with me? My friends and I are in need of information, maybe you could provide some? Crafting: 1d20 + 11 ⇒ (11) + 11 = 22
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Nature (identify magic): 1d20 + 13 ⇒ (3) + 13 = 16 During his break, Crafty looks at the longsword. Forest Lore: 1d20 + 11 ⇒ (17) + 11 = 28 With his knowledge of the Forest, Crafty tries to find the fey.
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Pathfinder Society Lore: 1d20 + 11 ⇒ (9) + 11 = 20 Speaking in elven, Crafty tries to convince the deserters to come back
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Fools! You will pay for such depravity! Says Crafty who calls again for the power of Nature to punish the traitor's elves. Electric Arc (Basis Reflex Save DC21): 3d4 + 4 ⇒ (1, 4, 4) + 4 = 13 vs Red & Yellow (◆◆) Cast A Spell: Electric Arc
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Seeing that the beautiful elf woman leading the group doesn't seem to be really an elf, he tries to see of the other ones are not under the influence of her. (◆) Perception +13 to see if the elf are under some sort of compulsion to fight.
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
@GM Of course Crafty is attracted by beautiful elf!
==== Before ==== I remember that Venture-Captain Ciobanu is from the town of Folien, and was the leader of the lodge in Kyonin, known as the Leaves of Talhindir. The Society had been making great headwinds in gathering information about the history of Kyonin prior to Earthfall when suddenly he disappeared... unfortunately, my memory is not as good as it was and I don't remember more, sorry youngsters. ==== Now ==== It's a trap! Crafty calls for the power of Nature and casts electric arc on yellow and purple then commands Flame to attack Purple. Electric Arc (Basis Reflex Save DC21): 3d4 + 4 ⇒ (2, 3, 2) + 4 = 11 Flame, attack this one!
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Joining the party a little late is a very old elf, more than venerable even! His pure white hairs framing a wrinkled face with two eyes shinning with wisdom and intelligence.
His clothing are very simple, brown or deep green, the colors of the forest. No obvious weapon except for the beautiful carved staff that helps him walk and for a large wooden shield on his back. Numerous potions and alchemical items are disposed in his double bandolier. Sorry for my lateness youngsters! My legs are not as quick as they used to be, or as Flame's. He says looking at the burning panther next to him.
Looking around him, he says It's been a while since I was there... maybe your age! Elven Lore +11
Beeing level 5, may be I could have a level bump? If this is the case adds at least +1 to these
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty draws his second bottle of lighting and throws it on the same swarm and then commands Flame to attack. Lightning Bottle: 1d20 + 10 ⇒ (14) + 10 = 24
(◆) Interact
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty remembers that he is also an alchemist and draws a bottled lightning and throws it at the closest swarm. Alchemical Bomb: 1d20 + 10 ⇒ (15) + 10 = 25 the target is flat-footed if hit
Then he commands Flame to attack the ants. (◆) Interact
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Too far from him to use his abilities, Crafty tries to remember something about the swarming creatures. Recall Knowledge (+2 for animals): 1d20 + 13 ⇒ (19) + 13 = 32 Recognizing army ants he says These are swarms! We need to use area damages and be careful, once your under them, they continue to eat you after! He then moves away and Flames follows.
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Reflex: 1d20 + 12 ⇒ (14) + 12 = 26 Crafty avoid part of the fire blast and command Flame to attack the little dwarf. If the creature has an AoO it will be again Flame Then, he calls for the destructive power of Nature to catches the other creature in a blast of fire ! Fireball (Basic Reflex Save DC21), F: 6d6 ⇒ (6, 5, 6, 6, 4, 3) = 30 vs Red & Green
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
@GM After reading Medicine, the treat wound activity remove the wounded condition :)
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
@GM I think when I'm back to full HP I'm no longer wounded. Or maybe I need a medicine check? Crafty will heal Siva Medicine: 1d20 + 11 ⇒ (12) + 11 = 23
Good Siva, there, you will be better now.
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty seeing Shiva falling under the cat's clutch calls the healing power of Nature to heal Siva, and then asks Flame to continue to attack it. May Mother Nature be kind to Her child. 2 action Heal Animal (3): 3d8 + 24 ⇒ (2, 3, 1) + 24 = 30 Flame, attack! (◆◆) Cast a spell
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty curses in his absent beard and calls for Thunder to punish the impudent creature then ask his friend to attack the cat. May Thunder punish you for attacking a servant of Nature Itself! Electric Arc (Basic Reflex Save DC21): 3d4 + 4 ⇒ (2, 1, 4) + 4 = 11 Flame, attack! (◆◆) Cast a spell
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Crafty commands Flame to attack the strange cat and then calls for Nature to strike the cat with lightning. May Nature Calls strike you! Electric Arc (Basic Reflex DC21), E: 3d4 + 4 ⇒ (4, 4, 2) + 4 = 14 (◆) Command Animal
Druid 5 AC 22 (24 with shield) | HP 41/41| F +8 R +12 W +13 | Init +13 Perception, +10 Stealth| low-light vision
Recall Knowledge Nature: 1d20 + 13 ⇒ (6) + 13 = 19 Crafty is unable to recall anything about the creature and like Niklaas prefer that she came to them rather them to it. He uses his animal staff to cast magic fang on Flame. (◆) Recall Knowledge
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