Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae is pleased that they were able to achieve their mission and assist the locals, but the unresolved questions about the downfall of the original colony still perplex her. A mystery for another day. Fun game! Thanks, GM.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP GM Mjolbeard wrote: "I. Don't. Like. HUGS!" "Are you sure? Perhaps you just need to experience some more!" Cournae strides forward into the center of the room, hands upraised. Tapping into the Akashic plane, she collects the memory of every hug ever received involuntarily. Compressing this psychic impression into a sharp blade, she thrusts it directly towards the exile's consciousness. Move action to walk into the room; standard action to cast mind thrust (1st level; DC 15 Will save for half damage). Mind Thrust Damage: 2d10 ⇒ (8, 9) = 17
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP "Oh, honey," chides Cournae, "I think you've overestimated your baby whales by just a touch. Why don't you come with us? We'll get you some warm cookies and a nice, soft padded room to enjoy."
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae idly mutters to whomever happens to be nearby, "An egomaniacal would-be interstellar despot? How quaint. A herd of angry space whales is hardly a threat for the navies of the Pact, however; I hope his plan is more elaborate than that." She progresses forward with the rest of the group, roughly 10 feet behind the leader.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Mysticism check: 1d20 + 8 ⇒ (4) + 8 = 12 "Inevitables! Who would be summoning inevitables in a place like this?" Cournae creeps up to the doorway (move action), using the wall for cover, and fumbles her pistol out of an oversized sleeve (move action to draw weapon).
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Sure, I'll bite. Cournae stops the group with a hand, pointing to the motion detector and reminding her fellow Stafinders of the Village Elder's dire warning. Without entering the room, she picks up a rock and chucks it past the sensor's field of view.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP "Be on your guard," Cournae whispers, "we're not on home turf." Perception check: 1d20 + 8 ⇒ (20) + 8 = 28
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Glad to have escaped the supernatural meteorology (for now, at least), Cournae is content to watch Asterion and Speck assess the door.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae hurries to the sound of Asterion's voice, eager to help the nuar and Speck save the trapped villager. Fortitude save (+ Mordin's Survival bonus): 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 Ducking around the rubble, the slight ysoki tries to find some leverage to free the trapped villager. Engineering check (+ Aid): 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 "Asterion! Wedge that rock over there, we can use it as a fulcrum to pry this beam off of them! Speck! Help me push over here!"
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae moves across the shelter, pointing at the one of the nearby buildings (southwest). "I think they're in that direction."
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Fortitude check (+ Mordin's Survival bonus, + Shelter bonus): 1d20 + 2 + 2 + 5 ⇒ (6) + 2 + 2 + 5 = 15 Cournae looks around at the battered building with scepticism. "I don't think this would pass building codes." GM Myolbeard wrote: The directions given to you by the villagers say that the outpost lies further to the southwest, but you also hear something above the lashing wind of the storm--a weak voice, crying out in pain and desperation. You recognize the language as the same as that of the villagers! Perception check: 1d20 + 8 ⇒ (20) + 8 = 28 The robe-wrapped ysoki holds up a hand, cocking her head. "Do you hear that?"
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Fortitude save (+ Mordin's Survival bonus): 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 Eager to get to shelter, Cournae walks briskly across the bridge, using her diminutive arms for balance. Acrobatics check (- ACP): 1d20 + 2 - 1 ⇒ (16) + 2 - 1 = 17 Despite the wind and the trecherous surface, Cournae reaches the other side. Turning around, she squeaks into the storm, "It's best if you go fast! Just get it over with!" Cournae crosses the bridge and ends up in the shelter of the crumbling building (60 ft. total).
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Fortitude saves: 1d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (13) + 2 = 15 Zez'ka wrote: "This is amazing! And horrible! TORN!" "I concur! This bizarre phenomenon is worth years of study - yet I can't wait to get out of it!" The slight ysoki tries to use the edge of her robes to shield her face from the toxic wind, with reasonable success.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae watches the locals as Mordin attempts to communicate supernaturally, trying to judge their reaction. Sense Motive (+ Honorary Spider Boon): 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP With Mordin's assistance and Speck's stunning images, Cournae tries again (more calmly this time) to answer the local's questions with simple gestures. Culture check (+ Aid): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Sense Motive check (+ Honorary Spider Boon): 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 "Mordin's right; they would like to know what, exactly, is going on - and rightly so, I would think." If Mordin is unable to use mindlink with one of the locals... Cournae does her best to answer "Who are you?" (Explorers from another world) and "How did you get here?" (Sailed between the stars), but will refrain from answering the third question until she better understands the local's stance on the space whale. Culture check: 1d20 + 6 ⇒ (4) + 6 = 10
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Asterion Neleus wrote: "We should make contact with the natives. They may have information about the outpost and what befell the colonists." "I agree. Additionally, it wouldn't hurt to do a bit of, ah, public relations of behalf of the Society."
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Apologies, it was a busy weekend. Asterion wrote: "You're going to spoil me with all this speed, Cournae!" "As long as you keep that giant space whale from eating me alive, I will continue to spoil you, dear," Cournae says dryly. Engineering check to Divert (Engines): 1d20 + 7 ⇒ (3) + 7 = 10
As she says that, however, the console in front of the ysoki lights up with error messages as the emergency radiators dump the supercharging heat she was sending to the engines. Cournae clicks her tongue in frustration.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae tires to keep the extra engine power running, allowing the Starfinder ship to keep the danger-whale at a safe distance. Engineering check to Divert (Engines): 1d20 + 7 ⇒ (19) + 7 = 26
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Looking over Speck's scan results, Cournae grips her seat tightly as the Besmaran whelp's claw strikes the starboard shields. "Distance! I think we need distance," she squeaks, only somewhat nervous. Applying herself to her tools, she manages to supercharge the engine exhaust, only barely managing to avoid overheating the delivery manifolds. Round 2 Engineering Phase
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae will take the role of engineer, since that's basically all she can do. Cournae applies herself to the console in front of her, siphoning extra power from nonessential systems and boosting it into the sensors. Engineering check to Divert (Sensors): 1d20 + 7 ⇒ (19) + 7 = 26
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Player: Jimbles the Mediocre
SLOTTED BOONS
Solar Powered Weapon System:
Select a single weapon on your starship with the word "laser" in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to different weapons. Cournae will purchase a set of graphite carbon skin armor (CRB pg. 197) for 1,220 credits.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP A second ysoki scampers into the room, slightly winded. Cournae is dressed in functional but voluminous robes, giving off an air of supernatural academia. "Apologies for my lateness. I had another pressing engagement." Tapping a few buttons on the console, she replays Guidance's briefing at 1.5x speed. "200 years is hardly archaeology, but I'll take it!" Fresh out of her last session, Cournae is here! I'm fine with either ship, but Cournae is really only suited for the role of engineer (+7).
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Is that a wrap? What an exciting adventure! Thank you, GM Cellion, for running this scenario for us. It was a lot of fun!
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae's ears perk at the information. Fascinating!
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae attempts to help, but her hands begin to sweat and tremble with nervousness. Engineering check: 1d20 + 7 ⇒ (1) + 7 = 8
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae wrote:
Cournae is almost finished with her first session game - she'll join the muster the minute she's free.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Suffused with a mild panic, Cournae keeps her face calm and does her best to assist with diffusing the last bomb. Engineering check to Aid Another: 1d20 + 7 ⇒ (8) + 7 = 15
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae follows Zye and does her best to prevent the three ysoki from becoming a rat-flavored paste. Engineering check to Aid Another: 1d20 + 7 ⇒ (4) + 7 = 11
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Mildly annoyed that the assassin wasn't outright killed by trashy rhymes, Cournae fires her pistol. Attack vs. curly/ Pulsecaster Pistol: 1d20 + 2 ⇒ (5) + 2 = 7 I'm out of spells, so if you need to bot me, Cournae will just pop off shots with the Pulsecaster.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Road tripping at the moment, so I apologise for infrequent posting. If someone could move me on the map, that would be lovely - I need to get within 25 feet of Curly. Cournae scurries forward, tapping into the Akashic Record. Scanning wildly, she locates a collection of saucy Vesk poetry. Compressing the lizard smut into a psychic dagger, she attacks Ms. Curly. Mind Thrust Damage: 2d10 ⇒ (10, 6) = 16
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Scurrying towards the AV room, Cournae peaks through the door (and between Donovon's legs) to see the curly-haired woman fighting three of her compatriots. She fires a shot despite the somewhat obstructed view but it only manages to hit the ceiling. Attack vs. Curly (EAC) w/ Pulsecaster Pistol (+Get 'Em): 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Belatedly reacting to the commotion over her comm unit, Cournae scurries out from under a table and hurries towards the AV room. halfway there, she stops to fumble a pistol out from the pocket of her robes. Move action to move 30 ft.; move action to draw weapon.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Lucky d20: 1d20 ⇒ 14 Oh well.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae also jumps right into bomb defusal. This worked once. I can do it again. Engineering check: 1d20 + 7 ⇒ (2) + 7 = 9
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Hey! That worked. Excellent. Now, if I were a *second* bomb, where would I hide? Cournae continues searching while Zo! and Moustachio engage the crowd. Perception check: 1d20 + 8 ⇒ (9) + 8 = 17
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Well. That's a bomb. Let's, ah, take care of this. Cournae, with mostly-steady hands, attempts to disarm the explosive. Engineering check: 1d20 + 7 ⇒ (19) + 7 = 26
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Feeling awkwardly invasive, Cournae dips under a table to catch her breath away from prying eyes. Hmm... this would be a good place to hide a bomb. Noticing that Moustachio is currently... attention-grabbing, Cournae starts to hunt for explosives under tables and chairs and such in the main banquet room. Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP GM Cellion wrote: I'll count it as a big bonus to your perception check while you search. Awesome, thank you. Muttering quietly under her breath, Cournae, casts detect thoughts (DC 15 Will negates) and starts to slowly scan the room. Although it takes long, nervous seconds for her to pull thoughts from each individual person, she keeps at it, hoping to catch someone thinking about explosives, assassination, or the like. After a minute, she drops the spell, sweat beading along the edge of her nose and ears. Perception check: 1d20 + 8 ⇒ (9) + 8 = 17
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae begins to search for Triloteya, hoping to identify the assassin before it's too late. Perception check: 1d20 + 8 ⇒ (13) + 8 = 21 Question, GM - would Cournae be able to discretely cast detect thoughts and concentrate on it for three (or more) combat rounds within a single investigatory round?
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP "Well, it's good to have backup in case we utterly fail. Let's go save the world, and look impressive doing it." Up for both! Let's jump on this.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP If she has enough time while the searching/hacking is happening (10 minutes), Cournae will focus her efforts into repairing Zye's wounds with her healing touch ability (+5 HP). "Zye, stop bleeding on everything. You'll contaminate the crime scene. Ugh, you are all cut up - this is not what your skin should look like!" As Cournae lectures Zye on the finer points of ysoki dermatology, her forceful words erase some of his wounds from existence.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae busies herself searching the room. "Clearly those... things were left to slow us down. Quickly, we must find any evidence we can before making haste back to the gala!" Perception check: 1d20 + 8 ⇒ (4) + 8 = 12 If Cournae can't find anything of note, she'll take a moment to sweep the room with detect magic.
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Cournae slashes at the flying serpent as it darts away. AoO vs. Blue (KAC) w/ Knife (+ Get 'Em): 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Drawing a pulsecaster pistol from somewhere within her robes, Cournae aims the weapon and then fires, but the stunning shot goes wide. Attack vs. Blue (EAC) w/ Pulsecaster Pistol: 1d20 + 2 ⇒ (5) + 2 = 7
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP "Why must I deal with you, vexing creature!?" Cournae slashes at the air again, trying to murder the spiked serpent in a completely serene and scholarly manner. Attack vs. Blue (KAC) w/ Knife (+ Get 'Em): 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP "Thank you, Mustachio." Cournae steels herself, draws a knife from the inside of her sleeve and attempts to calmly stab the creature to death. Attack vs. Blue (KAC) w/ Knife (+ Get 'Em): 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP "Ooph!" Cournae staggers as she is struck by the spiked tail. "Not... good." Fumbling at her belt, the ysoki draws out a mk I serum of healing (move action) and downs it (standard action). Mk I Healing Serum: 1d8 ⇒ 2
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Seeing the vicious-looking creatures, Cournae immediately taps into the Akashic plane. Her mind whirls, gleaning scraps of knowledge until she finds an old favorite - the complete history of Castrovellian cheeses. Siphoning this knowledge, she psychically injects it into the closest flying serpent, melting its mind with the knowledge of 100 generations of elvish dairy farmers. Move action to find some cover; standard action to cast mind thrust (1st level) at the closer creature. Mind Thrust Damage: 2d10 ⇒ (4, 5) = 9
Female Ysoki Mystic 1 | SP 6/6 : HP 8/8 : RP 5/5 | EAC 15 : KAC 16 | Fort. +2: Ref. +2 : Will +2 | Init. +2 : Perc. +8 (darkvision) : Speed 30 ft.
Attacks & Abilities: Pulsecaster pistol +2 (1d4 E; nonlethal, 20/20) | Knife +2 (1d4-1 S; analog) | Spells 1st (2/3) | Healing Touch 1/1 Stats & Skills:
Str 8 : Dex 14 : Con 10 : Int 13 : Wis 18 : Cha 10 | Culture +6, Diplomacy +1, Engineering +7, Mysticism +9, Perception +8, Sense Motive +8, Stealth +5, Survival +10, -1 ACP Hearing Zye's yelp accompanied by flickering lights, Cournae pauses before attacking the second keypad with her engineering tools. "...Is everything alright over there?" Immediately suspicious, Cournae inspects the south door and keypad for anything troublesome. Perception check: 1d20 + 8 ⇒ (15) + 8 = 23
|
