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![]() DM_Blake wrote:
Blake, I didn't see that thread, but I would rule that you get two attacks from two speed weapons. If your willing to spend the cash then you should get the benefit. I don't think it's imbalanced at all... ![]()
![]() hogarth wrote:
True, but I suppose it depends on the class. A fighter with 6 Int will benefit much more than a rogue with high INT. ![]()
![]() Draeke Raefel wrote:
Thats exactly what I'm doing. Wizards have bad HP already and you can't always hide behind people. You will get hit eventually. 2HP per level is HUGE. It might not let you solo a dire lion, but at least you wont die instantly. Dex for wizards is way over rated. It's great to have if you have a lot of points to buy stats, but if you only have 15 Point buy it should be more or less the same as CON. The AC bonus from the Dex is negligible. And unless you play a blaster, the majority of your spells wont need touch attacks anyway (Battlefield control spells especially) ![]()
![]() Woah I was shocked at the Elf Wizard vs Human Wizard thing. Con is the second most important stat for a Wizard. Humans/Half Orcs/Half Elves make much better wizards than elves. I would go as far as to say even Dwarves and Gnomes make better wizards than elves. Since you're going to want at least 14 Con, but preferrably more. ![]()
![]() Shadowlord wrote:
This seems like the safest and most logical option. Obscuring Mist for the win. Or at least for the run. ![]()
![]() Some first level spells are just a bit munckin for continuous use. Like compare boots of expeditious retreat to boots of springing and striding. The expeditious retreat ones will cost about 4k gold, and give +30ft speed permanently. The boots of springing and striding give +10ft speed and +5 to jumps. It costs 5.5k gold. ![]()
![]() Dimensional Steps:
At 8th level, you can use this
ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you. Do I have to be touching the people I want to bring with. If not, do I measure the distance we travel from my original point, times by 2. Or do I measure from each person's original location to the new spot? ![]()
![]() Treantmonk wrote: I expect those who have already read my guides for 3.5 will get the least out of my new Pathfinder guides, since the first ones will likely be simple conversions of the 3.5 material. Aha, you think it will be that easy? I got kinda stuck with the feats. Obviously you know the core feats are not as varied, and since you get more feats the selection becomes difficult (for a Conjurer). I got my DM to allow sculpt spell and metamagic school focus, but I'm sure a lot of people only use the core Pathfinder rulebook. Some insight would be helpful. Treantmonk wrote: The first step in any wizard guide I write always needs to reiterate a Wizards job IMO (Buff your party, Debuff your enemy, Control the battlefield), so I can point to it when people ask why I don't give spells that do damage or cause a save or die higher recommendation. True. My group has a Paladin, Monk, Fighter and me. Yet I constantly need to defend the fact that the only evocation spells I have are some scrolls of flaming sphere. Anyway, I'm derailing a bit here. Good Luck ![]()
![]() Dennis da Ogre wrote:
Yea I'd say that as soon as you try to hide or remove the rope everything gets dumped out of the space, and the spell ends. ![]()
![]() Welcome Treantmonk! I really enjoyed your Wizard's guide over at the wotc forum. Currently I'm playin a conjurer in Curse of the Crimson throne, and it has taken a lot of ideas from your thread. I'm really excited to see what you come up with. I think once one of your guides is up, a lot of people will see just how useful it can be. If only for a second opinion on the given topic. I really don't see why people get so worked up about this. Why didnt paizo make a giant d percentile list on the side of feats/spells/skills, so that people can just roll a character up? One of the most fun parts about PFRPG/DND is building a character. Spoiler: Do the Wizard's/Conjurer's Handbook first! (my ribs need breaking) ![]()
![]() Densharr wrote: Has there been any word of an official compendium of Prestige Classes to be published specifically for Pathfinder? I know there are already plenty from all the D&D publications and other d20 modules, but after getting the Core Rulebook and the Bestiary, I'd definitely like to see some done with this kind of organization and artwork. I havn't heard of anything yet, but I fully agree with you. The standard prestige classes are all pretty "meh". Some classes have a lot of prestige classes to choose from (rogues!), others have one or none. Need prestige! ![]()
![]() Nevynxxx wrote:
Nothing. I have the Players Guide and I'm scanning through the game thread. Arn't they already at the monastery? ![]()
![]() I'm looking at the new bestiary and I'm trying to choose a familiar for my LN Wizard. He is taking Improved Familiar at level 7 or 9. The familiar will not really be used to deliver touch spells, but will be used alot for UMD (wand use). Currently I'm looking at the following: 1.Dust Mephit (I like Wind Wall and Blur, nice CHA and DR)
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![]() To add to that with a hypothetical situation. Lets say we have a PC on 1 HP. He needs to touch something at point Z to complete his quest. The layout is: ==BgBgBg=
Bg is a warrior "Badguy" Illusion (with a sword). The PC has an acrobatics of 100 and 30ft speed. Does he tumble to Z and touch it or does he simply walk to Z and touch it. And if he tumbles, why does he do so? ![]()
![]() I think the general consensus is that we don't like that they left the rules so vague. Some of use feel that it enables us to limit the spells only by our imagination, and some feel it has to be written. It's really hard to judge and I'm thinking it will come down to DM decision. I don't know if i would accept anything short of an explicit answer from WOTC on what they meant, to change my opinion. ![]()
![]() Well WOTC implicitly state that a figment can be used in combat. Also you dont have to poke at something to theaten. A wizard and a rogue can flank, while all the wizard is doing is casting spells while holding a knife. So we replace him with an illusion and now suddenly the guy being flanked completely ignores the wizard and is no longer flanked? Yet nothing has changed in the mind of the guy being flanked. And remember it is his decision to either be fighting both flankers or ignoring one. ![]()
![]() Dennis da Ogre wrote: "threatened by another enemy character or creature on its opposite border or opposite corner." and an illusion is neither? Are you high? I'm not hand waving anything. The illusion IS a character/creature if not disbelieved. The Illusion CAN MAKE AN ATTACK. It can also just stand there dodging and weaving waiting to attack. All this will threaten in the mind of the victim and he will be vulnerable from both sides since he will be turning around and around to see wtf is going on with this guy behind him. ![]()
![]() I suppose it depends on if you have a Wizard in your party or not. Remember it is very important to leave your wizard on even levels for the extra BAB if you are primarily a fighter. Level 3 is not wise even if you get your 2nd levels spells on it. You dont dont lose much going to level 4 wizard since you will get that BAB just the same with Fighter. ![]()
![]() Ok Zappo, I agree with you. What do you think about the silent image standing there. All he does is "ready an attack". Lets say he has a rapier. He is standing there, Rapier drawn high, pointing down at his foe. He is doing a little "muhammed ali" back and forth in his square, waiting for an opening to appear in his enemy. Would you ignore it? ![]()
![]() Kevin Andrew Murphy wrote:
And its not like we are being ridiculous here. We are just reading as written. I have yet to see anything that disallows the flanking of an illusion on a failed save. ![]()
![]() ZappoHisbane wrote:
Illusion is very open ended by RAW. I dont know how you can say by RAW it cannot provide flanking. It doesnt make sense to me that it can not, seeing as to the person being flanked it is a real combatant. And he is the one deciding the flanking status. WOTC wrote:
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![]() grasshopper_ea wrote:
Ok. I assume level 3 one is a typo, or im blind :D Anyway, my conjurer is now level 5 right. On the one hand I have awesome prestige classes leading to fun stuff all the way to level 20. On the other hand I have standard action teleport at level 8 and something at level 20. The teleport is GREAT, but is it better than the prestige? NO And the reason I say SOMETHING at level 20 is: Who gets to level 20? Who stays at that level? Level 20 capstone means NOTHING to me... ![]()
![]() meabolex wrote:
*YOU* dont look like a box. People see a box appear where a BBEG or PC was. Even if they thought it was you and asked that question it would still work. Your basing all this on a rule that you are misinterpreting. Quote: Figments cannot make something seem to be something else. This means you cannot modify existing objects/buildings/people. You can however add illusion to the world that covers or adds to the existing objects/people/buildings. meabolex wrote:
Getting warmer... meabolex wrote:
NONONO!COLD! If i try to make a disguise for a person with silent image it would work. But it would look ridiculous and would be out of sync with him and be immediately recognized as an illusion. A stationairy box suspended in the air is just that. The guy can 5-foot step out of it. ![]()
![]() Are you also including prestige classes? I'm specifically thinking about Wizards. They have hundreds of thousands of dead levels. Filling that up with a prestige class is a no-brainer unless you need a powerful familiar. And then there are prestige classes out there that advance that aswell. This is if you DM will convert some 3.5 prestige classes. Loremasters are better than nothing though :D ![]()
![]() meabolex wrote:
The car was not meant to be used as a silent image but anyway. Try a hut then? I know what a figment is, and I know what a glamer spell is. Lets say you create a wooden box around a BBEG. You are not making him look like something else. I dont know why you keep saying that? The reason they put that line in there was so that people couldnt go: I use silent image to disguise my fighter as the king and he walks through the gate... Back to the box around the BBEG: Why would the party get a saving throw on a box that just appears? They wont, its intended to be a box and it looks exactly like one. Finally: The target is the only person that we care about really, and he certainly wont get a saving throw against a box that appears around him. (again i fail to see where we are changing his appearance?). He does get a throw if he prods at it (standard action) or if he knows you use illusions etc. Nowhere here are we attempting to make something seem like something else. Silent Image "Overlays" onto the real world. So we cant make a hole appear, but we can close a hole up. Boxes and Walls are fair game. All about illusions, goes into a little depth and gives examples ![]()
![]() meabolex wrote: But "boxing" an enemy (completely entrapping them inside a figment) isn't going to work because it makes a creature look like something else. What do you mean it makes the creature look like something else? where are you getting this from? does my car make me look like something else? (its a VW Polo if you have to know :) I really dont see the difference between walls and boxes. As long as the caster knows that there will be light inside the box if there is light outside. And also that if its a 6 sided box around his upper body and head, the BBEG will see that his body can move through it and get a save immediately. ![]()
![]() Hal Maclean wrote:
Cool. Thanks for reply. Who better than the creator! I suppose the shooter's CMB would be best. The ranged trip thing does seem a bit strong though, so the defender should get a bonus somehow. ![]()
![]() Trip Arrow: This squat arrow has a large, bulbous,
Does this arrow deal normal damage? (Two of the other arrows specifically say that they deal no damage and others have specific damages) What is the CMB for this trip check if converted to final? Daniel Tawney 751 has not participated in any online campaigns. |