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Cosmo's Lucubratious Hand's page

44 posts. Alias of mattdroz.




I figure a great house rule that may speed up combat AND make casters feel more involved in their spells is to simply have them roll their Spellcasting attack against the monster/NPC's saving DC. That way, the DM isn't rolling 10 saves for a bunch of goblins in a fireball AND the caster feels more in control of the spell they are casting.

What about Critical Success and Failures for the saving throws you ask? Simply flip the descriptions so instead of a critical saving success, it's a critical failing attack! And vice versa!

You're welcome.

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(I apologize if this has been asked/answered before, nothing came up on my search)

So, Doubt gives you a -4 penalty on the ability checks if you fail them. The check to stabilize is a Constitution check. Does that mean if you fail a stabilize check, then next has another -4 penalty?

I know, technically, the answer is yes, but that seems a pretty heavy penalty, especially when a character is low-level and low-Con, pretty much guaranteeing they won't survive even a mild dip into the negatives.

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Give the reigns to him and see where he goes with it. The question is, though, could the nerds handle Whedon's Avengers and Smith's League at the same time? What if they got permission to do a crossover?

Let your brains bake on that one...

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My contributor copy of Wayfinder #7 is in this order. Can I have you hold this copy for me to pick up at GenCon?

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Not in the least upset with you guys, but I gotta trim the budget for a while.

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Need to cut back on the subscriptions again. Can you cancel my Pathfinder Tales and Player Companion subscriptions? It's for purely financial reasons. Everything's been quality so far.

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I'm pretty sure that the books are out in the mail, floating around somewhere on their way to me. But, just in case, I wanted to let you know I still haven't received my last shipment (placed on 4/7, notified on shipping on 4/12).

Here's hoping it arrives sometime this week...

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Need to cut back a wee bit before convention season. Can you cancel just the Campaign Setting subscription? The rest are still good.

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Hey team!

I need to cancel a few things and also want to know if I can change something.

The cancellations are for the Runner's Toolkit and Attitude books I have on pre-order.

Also, I just re-upped my subscription to the Campaign Setting, starting with the Inner Sea World Guide. Is there a chance I can get this shipped out ASAP instead of with my next subscription shipment?

Thanks!

Matt

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Wait, wait, WAIT!

Twice and scrapped? When was this??

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Just a place for those of use that have been or currently are wedded to give some advice to the newbie.

Tip #1) If she asks you, "Does this make me look fat?" Do NOT respond with "Nothing makes you LOOK fat."

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National Geographic's photos for 2010.

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Droz's 5 Pepper Chili Recipe

2 T cooking oil
Large Vidalia onion (diced)
2 Green bell peppers (julienned)
5 Jalapeño peppers (cut into rings, with seeds)
2 Poblano peppers (chopped, with seeds)
2 Serrano peppers (chopped, with seeds)
2 Thai chile peppers (chopped, with seeds)
1 T minced garlic
1 lb Ground Sirloin
15 oz can light red kidney beans
15 oz can dark red kidney beans
2 - 28 oz cans of Crushed Tomatoes (unseasoned)
1 - 12 oz bottle of your favorite beer (I prefer Yuengling)
2-3 bay leaves
½ cup Chili Powder (increase to taste)
Salt & Pepper (to taste)

In large cast iron dutch oven, heat oil over medium heat. Add onions, garlic and peppers and cook until onions are translucent. Add ground beef and cook until browned.

While onions & peppers are cooking, drain beans and then beat in a large bowl with a hand mixer, or process in a food processor until they just start to break down into a paste (you should still be able to easily see the skins of the beans).

Once the meat is browned, add the beans to the meat and peppers mixture. Then add both cans of crushed tomatoes, beer, bay leaves and chili powder. Stir to combine. Raise heat to high, stirring until it begins to bubble, then lower heat to simmer and cook, covered, for at least 45 minutes. Add salt, pepper and other seasoning to taste.

Serve with shredded chedder and bread.


We tolds them not to dress as Batman, but they does anyway! Now they must fight the Joker!

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Not due to the product, just need to tighten the purse-strings a little.

Thanks,
Matt

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AGGH!! Someone cast Reverse Gravity!

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Line for the APG?


Dirty, stinky gamersers! Them and their disposable elvish coin! We HATES THEM! Them and their gathering in Indy! They stoles it from us! WE should be at the gathering, but the filthy theifses stoles our passes!

May their Bulmahn be flatulent when they askses for his precious signature!

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So yeah... Still not seeing the PDF in my downloads. Any ideas?

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I still haven't received this in the mail. Can you check to see if it shipped?

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Pretty good one created by Diffan on the Candlekeep forums.

Master of Chains

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Don't want to be a pest or seem like I'm complainin' or nothin', but I've noticed that the "Download the 2009 Catalog" ad is STILL on the site. I know y'all busy and stuff, just thought I'd point it out...

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John Forsythe, of Dynasty and Charlie's Angels fame, has passed away.

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Turns out they are going to remake Zero Hour from 1957. I just hope they don't make a mockery of it...

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Sure, Boba's got a jet pack and missiles and rules Mandalore (nowadays), but Riddick kills guys with a teacup and rules the Necromongers.

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Can whoever is running the Owatonna Society event get a hold of me? I'd be interested in playing it! My email's in my profile.

Thanks,
Matt

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Is there anyway we can change the default alias for posting on the messageboards?

Thanks in advance.

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They are 'broadcasting' the radio chatter between Houston control (@ap11_capcom), Apollo 11 Craft (@ap11_spacecraft) and Eagle landing craft (@ap11_eagle) to celebrate the 40th anniversary today.

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I'm noticing that two charges have gone through since I signed up for the RPG Subscription plan. I believe it's for the RPG core rulebook, but I want to make sure since it's still two months until the book is released.

The first charge is for $42.49 (presumably for the book) and the second is $8.25 (the shipping cost?). Can you check and let me know the details of these charges?

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When will we be able to sign up to subscribe to the Pathfinder RPG books (Core book, Bestiary, GM book, etc.)?

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You know, I'm really looking forward to the release. I mean it. For the first time in a long time, I'm interested in playing a cleric (usually it was either "okay I'll fill the slot" or "here's a cool XXXX/Cleric multiclass"). The turning/channel energy and domains needed an overhaul and it sound like you did superbly!

And, the concentration check sounds perfect! Too often in the higher level games, a concentration check was a joke (15+7? Heck, I got 17 ranks it in...). It's nice to see the high level casters worry again...

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Can you please cancel my Pathfinder Chronicles subscription?

Thanks,
Matt

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Is this available now? Is there a PDF with it?

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LOL, found New Rules after posting to Skills and Magic.

Here's an idea I've kicked around as a homebrew ever since 3rd Edition.

Split out the Spellcraft skill into the different schools of magic, much like the Knowledge, Profession, Craft and Perform skills.

Spellcraft (abjuration) (Charisma-based, Trained)
Spellcraft (conjuration) (Wisdom-based, Trained)
Spellcraft (divination) (Wisdom-based, Trained)
Spellcraft (enchantment) (Charisma-based, Trained)
Spellcraft (evocation) (Intelligence-based, Trained)
Spellcraft (illusion) (Charisma-based, Trained)
Spellcraft (necromancy) (Wisdom-based, Trained)
Spellcraft (transmutation) (Intelligence-based, Trained)
Spellcraft (universal) (Intelligence-based, Trained)

Now, you're asking a lot of why's and how's probably. Here's some of the proposed changes:

First off, you'll need to give spellcasters more skill points. Probably give the heavy hitters like Clerics, Druids, Sorcerers and Spellcasters another 4. I wouldn't increase the skill points of the Bard, Paladin or Ranger, since they aren't primary magic-users, but rather dabblers in the art.

Okay, now for the real overhaul part. Change the Magic system. No more spells/day, but rather have them roll a spellcraft check every time the magic-user wants to cast a spell. Now you might be seeing where the different ability modifiers for the schools comes in. Bards & Sorcerers would excel at Abjuration, Enchantment and Illusion spells, Clerics & Druids would be great at Conjuration, Divination and Necromantic spells. And Wizards would be the Evocation, Transmutation and Universal go-to guys.

Beautiful part is, we don't have to change the spells themselves, just how we're using them.

To cast a spell, you have to succeed at a Spellcraft check of 10 + 2*Spell Level (so a 0 level spell is a DC 10, a 4th is DC 18, a 9th is DC 28). If you succeed, the result of the check is the Saving Throw DC that the target has to overcome (makes the lower-level spells more powerful, keeps the higher level in check). If you want to Metamagic the spell, increase it's level as noted in the metamagic ability and calculate the new skill DC.

Bards and Sorcerers still only known a certain number of spells to cast from. Divine casters make the Spellcraft check, basically asking their deity for the spell. Wizards get a mod. They know a certain number of spells like a Sorcerer, but they can have extra spells in their spellbook that they can cast as long as they use their book. asting a spell that usually takes less than a full round while using the book increases the casting time to a full round. But using the spellbook gives a +5 insight bonus on the spellcraft check since you're following the 'recipe'.

The last part is what keeps everyone honest about the spells they cast. I borrowed it from Shadowrun's Drain rules, and modified it for use with this. Basically, when you cast a spell, if you succeed the check by more than 5, nothing happens. If you succeed by 5 or less, then you take that number as nonlethal damage. So, if the Spellcraft DC is 18 and you get 21, you'll take 3 nonlethal damage. if you fail the check by less than 5, then you'll take double nonlethal damage and become fatigued (i.e. DC of 18 and you rolled up 15, then you'll take 6 nonlethal damage). If you fail by more than five, then the difference becomes lethal damage.

So, any ideas? Suggestions? Flames?