Aldern Foxglove

Cord Mackenzie's page

87 posts. Alias of Skorn.


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Should have said "skill" Starved above.


Thanks for including me in the game. It was fun. I'd like the chance to develop a character more in this setting. I did feel a little skill staved in this iteration of the rules and am curious to see the new rule system. I thought you did a great job keeping use on edge and reeling from one crisis to another. Even as I read your last post I found myself hoping I wonder if we will have time to catch our breath and do a good inventory of what resources we have on the ship.. lol.

I had the chance to GM Starfinder at Gen Con this year but work has intervened and I am not going to get to go. I look forward to reading the rules and would love the chance to play in your Starfinder game. :)


In his element now Cord stays tight in his seat and does his best to dodge debris. He wonders out loud. Anyone recognize the stars here? Any guess where we are?

Pilot: 1d20 + 12 ⇒ (8) + 12 = 20


Cord does not have to be told twice. He takes the pilot's seat after a brief glance over at the weapons chair, and straps in. He spends the rest of his time familiarizing himself with the controls.

Pilot: 1d20 + 12 ⇒ (15) + 12 = 27


Watching both Sirus and Thursday work Cord marvels You two are wizards.

Knowledge (Computer systems): 1d20 + 8 ⇒ (15) + 8 = 23

Looking at the status on his own monitor Cord agrees with Sirus. Right. How do we blow the charges? And please don't say we have to be on the Cinereous to do so.


Weapon in hand Cord moves towards where he thinks the cockpit should be. After making sure there is no immediate threat he tries to figure out what the red strobe means.


Frustrated Cord moves for better cover and readies a shot at any enemy he might see. Persuasive seems not to help much.


We outgun you. Cord calls out. You do not have to die here. Lower your gun. I am sure all this was not your idea. Lets talk.

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26 Also Cord is Persuasive. Not sure what that buys him.


Can Cord ready to fire If the man proves hostile?


Unsure where to head to Cord chooses the path with the most cover and begins moving towards that door.


[b]Anyone have a light?[/b[ Cord asks as he climbs and looks for cover.


With the toss of the cylinder Cord begins to climb. When it explodes he is climbing fast and looking for both threats and cover.


Ok. Failed my will save. What would happen is that the metal of the canister would burn, but only for as long as it took for the pressure to escape. The metal will only maintain combustion at high pressures in pure oxygen. And the oxygen is of course an oxidizer and not a fuel. Pressure to support combustion depends on the alloy but not even titanium burns at ambient pressure and I doubt they are made of magnesium. Most likely some composite overwrap pressure vessel. So you would get a very bright, very rapid combustion event that would spray hot metal around the room and last less than a quarter of a second. That is IF you got an ignition. We have shot many such tanks and mostly they do not ignite. There, I spoiled everything. lol.


Strangely part of my job is to design safe oxygen systems for NASA. So this is something I know about. I'll resist interjecting hard science here though. :)


Joining Thursday on the ladder Cord asks quietly Rush them? We are beyond talking I think. Maybe I can bluff them?


Reflex Save: 1d20 + 4 ⇒ (8) + 4 = 12

Cord flies across the cabin hitting his head hard on a locker. Frack! Dazed he staggers and eventually manages to stand. Whoever did that, whatever it was, don't do it again.


Hi all. I am back and posting. :) Had a great time. If anyone likes to canoe and fish I can recommend the Boundary Waters.


Pilot: 1d20 + 12 ⇒ (13) + 12 = 25

In a quite hiss Cord informs I know the make of this ship. We are in the lower decks. Cargo, Engine and any passenger berths. Upstairs will be crew quarters, rec areas and the bridge Pistol in hand he advances in the dark. Perhaps we could better arm or armor ourselves from what is down here if we can find find a manifest or even find our own lockers.


Seems like I just got back (Its been 3 weeks plus) but I am about to be on another trip. This time I'll be gone from tonight until Sunday June 25 and will not eve have cell signal so I cannot check in. Please bot me as needed.


Let me engage some sort of autopilot to hold things as steady as then can be. Cord says quickly punching out commands.


Unsure what to do, Cord runs to a console and tries to take control of the ship.

Profession Pilot: 1d20 + 8 ⇒ (14) + 8 = 22


You have the shotgun Thursday. Hoping you are proficient with it. Sirus and I are not.


Slapping the medpac on his arm Cord winces slightly as the needles penetrate and the fluids within begin to do their magic.

Medpac: 1d8 + 1 ⇒ (7) + 1 = 8

There. Good as new. He says with his usual charming smile.


Yep. I recommended that earlier and then forgot. Cord is wounded.


Cord seems resigned. What choice do we have. The people on the other side of that door were gonna throw us out with the trash. They are our enemy. I intend to kill them if I can.


Take the shotgun and you can be a gunslinger too. Cord recommends to Thursday. He seems as ready as he will ever be.


Ah. ok. While out of the airlocks did we see another ship?


Meant to say "gun" not guy above. I am a bit confused. We were at a spot in the ship where I thought we could not go forward without dealing with the auto fire gun in the hall and were considering suiting up and going outside to bypass it. What has happened to all that?


Not trained in medicine. Unsure what the modifier is, but Cord would try.

Medicine: 1d20 ⇒ 1 Not meant to be.

These guys are toast. Cord declares and then notices Thursday slinking forward. Hey, that guy will cut you in half. he warns.


Sirus Mechanicus wrote:

Sirus takes the weapon (that he already had because he fired it) and makes sure it's not damaged.

We should get a move on as fast as we can. I want to know what, and who, I'm dealing with here.

You fired the shotgun that you are not proficient with. Cord handed you a pistol that you should be proficient with.


Sorry, lift off? I thought we were in deep space on the way to somewhere.

Cord moves to disarm both men as soon as both are down. He offers the retrieved handgun to Sirius, with belt and holster saying Good Shot. We have the stim packs from that locker if we want to patch up quickly. he reminds. He then bends to try to stabilize both recently shot men.

Unsure of what to roll for that.


I am traveling out of the country myself right now and only have my cell phone. I am keepin up but having a hard time posting with only a phone.


Maintaining his cover Cord fires at the second man while calling You do not have to die. Why be stupid? His shot goes wide.

Pistol: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 1 ⇒ (7) + 1 = 8


Deciding the shot gun is a bigger threat Cord fires a single shot at the man reaching for that weapon. He hopes that will allow Sirus to retrieve it and be armed as well.

Pistol: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 1 ⇒ (7) + 1 = 8


Unsure what all I add to my to hit or even what damage to roll. And can I double tap? Cord has basic weapon proficiency and a BAB of +2. Does he also get something for Dex?


Sense Motive: 1d20 + 6 ⇒ (10) + 6 = 16 Sign. Maybe an assist somehow?

Something does not quite seem right but Cord can;t put his finger on it. Auction off the pods? That is horrendous! What sick bastards would do something like that! And no, I am not loweringly gun, or my guard while you guys are armed. I am all for talking calmly as soon as Sirus is holding your weapons. He nods to Sirus as he shifts into a more formal shooting stance. And don't step between me and them Sirus.

Ater Sirus retirees the weapons he asks If you guys were here to rescue us why didn't you wake us up instead of leaving us in a leaking cargo bay about to dump us into space?


I wanted to give a heads up that I will be on vacation and traveling through central Europe from May 9-May 25. I'll be able to post some while traveling but will have to do so from my phone or iPad. So please bot me if required and know that I'll post when I can.


Cord, standing part way in the doorway for cover readies an action to fire on either should they take an offensive action. He tries to note details about equipment or the way they are dressed that might give hints of their origins.

I've really got more bullets than I care to carry. he says. It would be real easy to get me to shed a few so keep your hands away from your weapons and you will find us quite friendly. Cord is trying to use his Persuasive ability here. People have either tried to kill us or left us for dead. That puts me in a bad mood.

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14


Cord fully draws the weapon and stands to the other side of the door as it opens. Hello? he calls. We are friendlies.


Cord puts a hand on his side arm and draws it half out as he waits for Sirus to open the door.


Cord falls in behind the engineer. I got banged up by that wack job we had to rapid thaw. I could use some patching. he notes.


I fear so.


Might as well check out the infirmary before venturing into cargo 2. Cord mentions. He moves to check out the trolley. Hmm. I wonder if this could be driven by the gun in the hall there. Is this thing a covered cargo hauler? Is it powered? Can it be driven remotely or is it simply a cart?


A good shot might take that gun out. But it might be able to target us here too and could fire back. Too risky while we still have other options.

So we have two suits, and think we can go out an airlock this side of the gun and then back in on the other side? And with 2 suits we could get everyone to the front of the ship by carrying back one suit and ferrying people forward IF we can get the airlock to open from the outside. Thoughts?


We've two suits Sirus, if we trust the repairs the the first. I'd join you on such a walk.


Reminder, we have the following resources retrieved from the lockers: two stim packs (Potions of CLW), a security ID card, and enough spares for another working spacesuit.

What the hells? That gun should not be there. This is a cargo vessel. I wonder if we can work around it. We do have two space suites...

Any reasonable chance of disabling the auto gun with the pistol?


Agreed. Cord says and begins to move forward. As he walks he mentions I am thinking that the ship was either boarded or there was a mutiny.


We are not connected to the rest of the ship from here. Cord notifies the group. I'm going into the weapons area if I can to see what is up in there.


Turrets are on auto and half their ammo has been expended. Cord calls. No threats in the area, at least according to their sensors. They are not connected to the ship's computer system, which is bad. I'll try to reestablish that link. Maybe I can learn more about the other turrets or even the ship itself

Computer system: 1d20 + 8 ⇒ (16) + 8 = 24


Cord move to aft and tries to enter the rear turrets. Understanding that they might have sustained hits he is careful in his approach.

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