Sidrah Imeruss

Cora King's page

115 posts. Alias of Azih.


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Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

I had a lot of fun in the little time that I was a part of the group! I'll just head canon a happy ending for Cora that she was able to blow up the big bad at the end and live out the rest of her days with most of her sanity intact.

Good luck with the rest of everything GM. Thanks for running!


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

On to Segni then. Did Cora's flattery come back?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Seems like all roads point to this Segni character Cora sighs. Thank you for the help Padre. Can we ask for a blessing before we go?

Cora can drop a good amount of coin in the charity box. Minus 1 Credit Rating?

Cora also spent a lot of Flattery a while ago. Did those points come back since I think a few days have passed? I think we might need it with Segni.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Enjoy the wedding GM!


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Army Garrison will probably help with the railway. We should go to the Church also in case they know of anything weird going on in the direction we're going to I think.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora, being a stranger to excursions in foreign places, follows Eveylyn's lead and stocks up on things that might be useful. Including another clip of ammo for her brand new Heavy Pistol. She pats the plastic explosives she keeps with her at all times. Might need this before the trip is over.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Well I think we've got a plan then. Thanks for the story, if we get a chance we'll let you know how it all turns out.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Thanks friend, appreciate it, don't suppose you'd want to come with us? Take a second shot at the place?

Cora asks the man, he seems experienced and could be of some use. Either way there wasn't anymore information they needed.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

I think that's pretty much all we want to know. Anything else we should look out for when we're heading that way? Dangers? Any tips on making friends with the tribes?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Wondering how everyone else is doing :)


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

So we're going to go back there to find a crater? Cora asks. And we'd have to dig through a ton of dirt to find that... thing again?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

[Spanish]The '24 dig in Dallol. With some Professor named Ayers? I think? Cora says settling down into the tent.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

What the Hey, spend one point

1d6 + 1 ⇒ (6) + 1 = 7


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Do we have anything to drink?

[Spanish]No good news on that front, friend. But we wanted to talk with you! We heard you were involved in an expedition a few years ago and we'd love to talk to you about it!


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

On two weeks vacation. Should be back to posting second week of August.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora has the Streetwise to spend on it so she'll make friends with the bartender. Might be good to talk to more official sources too in case we get extra information.

Spanish tomb raider. Think he's well known around here. Acuna Cora says quietly after identifying a fellow traveller on the morally grey side of things the hotel bartender. Got any sense on what he might be up to and where?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora smiles I'm attached to my work at the moment. If it goes off well then I'll be free to follow my whims. she disengages herself from the academic and moves away.

Well I don't feel like talking nice to anyone for a while. she says Maybe someone else can sweet talk the cultural ministry to find out about Acuna


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

I think I'll go ahead and do that. Will clean out those skills for her but I don't think they'd be too useful in the field.

Really? Cora continues to ply Giotto That's a stroke of luck for us! Was he with someone or some organization that would know where he's gone too? Would love to get his expertise since we're interested in Dallol ourselves!


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Nope only got the one point


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

How do you even go about finding people.. Cora falters for words People mixed up in this crazy business. People like us I suppose. At least we should scare up some folks who know how things are shaking in Ethiopia and Dallol.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Well maybe we should find somebody who knows about this spooky ghost business. Preferably someone we can all talk to, not just Evelyn... how many languages do you speak anyway Doc?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora for one looks genuinely happy and sports a wide grin during the group photo in Egypt. She'd never really thought about travelling the world, as busy as she was with her grifts and hustles, but she found it suited her really well.

She lets Evelyn handle the talking.

I spent one point on bumping up the Explosives skill, any feedback on what I should spend second point on? Would be good to spread our skills out as much as possible and Cora and Feddy have some very similar skills. Is it also okay if Cora has the Heavy Pistol they found in the pyramid? Having +1 damage would be nice


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Well, I've never been to Africa Cora says. Should be a gas.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora's sanity is still 8/8. Seems like Bangkok or Mexico City are more solid leads than Ethiopia. We have Mexico city language skills, what does everyone else think?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Oh that's good, Has Cora lost a max on Sanity then over the expedition?

Secondly I think all that's left is to find the body of the Whelp? Then we cast the spell?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

First things first Cora checks in with Sullivan, her parole officer. Good old George usually knew when she hadn't been up to any good but was never quite able to prove it. It was a game they both played and seemed to enjoy. This time though George could tell that there was something different about Cora. She was jumpy in a way she had never been before. Still, getting back to a usual part of her life gives Cora a desperately needed veneer of normalcy.

With Charlie, though, she's much more frank. I got mixed up in some kooky business Charlie. There's things in the world that ain't human. she says with a shudder You taught me how to deal with people. How do you con something that ain't?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Since Cora knows three spells now her sanity max is I think. Also can i request the GM that Cora gets a bump of 1 to her credit rating because of her successfuly concluded business? :). Will write up something for her sources of stability by today or tomorrow.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora knows two spells right now right? The move pyramid one and the bridge spell?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Not Cora.

Cora is uncharacteristically in no mood for further adventures for now. She'd already made a profit in the trip and piercing the veil of reality to see the horror beyond in the bargain is more than enough for her thank you.

Well I'm a damned witch now. She says to the others in a brash tone that hides quite a lot of anxiety and fear I need to go home, meet with some friends and get very very drunk. Do we have time to do that?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Send 3 stability
1d6 + 3 ⇒ (2) + 3 = 5
Phew?
Everything before this had been like something out of some deranged funny book or bad novel, but the communion with Gol-Goroth is completely beyond Cora's imagination.

Y'golonac, the whelp, Y'golonac, the coward she finds herself gibbering as the insanity recedes and a different kind of craziness asserts itself.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

1d6 ⇒ 5

Cora's mouth opens to scream but instead gibberish comes out as she is overwhelmed with a succession of images. It takes her a long time to realize that it's her fellow group members whose memories she's experiencing.

That's bad enough but when it gets to delving into her own memories... Cora remembers being a 21 year old and a five year veteran of the criminal underwold. In a fit of hubris, she'd planned and pulled off a bank heist all on her own. It had worked. She had almost gotten away with the money with only a warning shot being fired when a figure had suddenly rushed in the front door. She'd whirled and fired... only to find an elderly gentleman.. who looked disturbingly like her long dead grandfather... clutching his chest as blood bloomed through his shirt. It hadn't even been a copper!


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

what's the plan though. I think the purpose is to find out what happened in 24 right? Not go touring alien worldscapes...


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

1d6 ⇒ 2

Can't work in this light. Cora mutters as she does a poor job of tending to the Doctor.

Bah. I think Evelyn should stay behind the others for now


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Hells if I know. Cora mutters I just helped move this damn thing here with my mind. she concentrates on trying to fix up the good Doctor. Aren't you guys tryin' to find out what happened in the real world... in OUR world back in '24 or something? Maybe we should try and go there... then.. whatever.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Hope I killed that bastard Cora says as she goes to check on Evelyn. Hey you okay? Let me look at that wound

I have four points of First Aid to spend


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Well Cora wouldn't do it if it's difficult. Just wanted to get the +1 damage :). Fine with using her own gun


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Have a lovely time GM.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Whatever the hell it is. They do not shoot at me and get away with it. Cora snarls And they sure as hell aren't going to kill anymore people.

She tries to find some cover from the slits and then fires at the bloody handed person in charge of the madness.

One point Gun spend attack priest/shaman.

1d6 + 1 ⇒ (4) + 1 = 5

Is it okay if Cora took the time to load and the heavy pistol they found and use it now? If no one else wants it.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora takes a deep breath as the high falutin' academese of Evelyn and Amadeus washes over her and she tries to apply it to the insanity she had seen in Vasquez's journal.

Stability: 1d6 ⇒ 6


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora shrugs George and Charlie are not going to believe a word of this she says as she drops over the edge and starts to climb down. Hell of a story to scare the grandkids with though. she grins.

I think that gets her some stability back as it fits her Drive? Since she knows the spell also she's willing to contribute one stability to the cause.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Yeah I'm not sure how getting intiated into eldritch mysteries affects Cora's current 7/8 sanity


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Well this is all kinds of insane. Cora mutters after she relays the findings to the non Spanish speakers. I don't know if I wanted to know any of this.. stuff. If... blood... can move a giant pyramid around then what can't be done?

She shakes her head as if to rid herself of unpleasant thoughts. It's not very successful. Well, is that what you guys were after? 'Cause I'm ready to leave this crazy pants place and get a stiff drink.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora grabs the journal and then nods at the Doctor Let's go through this together. It'll be faster.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Get the gun too Freddy! Cora suggests from above God knows how many bullets we're going to need to fight our way out of this crazy place.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

The hell? Cora bursts out and she peeks over the edge with her firearm drawn to confirm what seemed to have happened. Why kill himself when he was just about to be rescued. This is all insane.

Is it easy to climb down and then back up the pit.?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Hey, Hey! Cora shouts back We're not trying to get anyone! Who are you? My name's Cora.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora has the Locksmith points to spend, but would rather hold on to them for now while they explore down the usual way.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Well we're sure as hell not testing that theory Doctor. Cora says. Let's take the stairs first


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Remembering her grandfather's love for working with his hands Cora goes over the construction of the disk itself.

Hey... you see this seam? she says pointing out a line that runs down the middle of the disk. I think this thing can open up. Dropping whatever's on it below. Like a trapdoor


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora shrugs and follows.

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