Quinn

Coor's page

90 posts. Organized Play character for LackofFocus.


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Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Yup

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

I thought you could there are trading Boon Threads on the Boards.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

I will see what I can do, there are not going to be that many boons given out but I will see what I can do.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

I am going to TotalCon In MA, it is our big local Con

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Any word on this I am going to be at a Con this weekend and was going to play him in the Rune Carved Key.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

4957-1

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

GM Helaman thank you for running this it was fun and you did a great job with the game and the maps.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor will move to 9L and use Hand of the Apprentice Again

hand of the apprentice attack 1d20 + 1 ⇒ (11) + 1 = 12

damage 1d6 + 1 ⇒ (2) + 1 = 3

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Not sure was waiting for an update on the Map to see if I could get off a burning hands.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

coor calls upon the arcane power to launch his cane toward the croc

hand of the apprentice attack 1d20 + 1 ⇒ (2) + 1 = 3

damage 1d6 + 1 ⇒ (1) + 1 = 2

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor moves to 6I and uses Hand of the Apprentice(5/7) to send his cane at C

Hand of the Apprentice Attack 1d20 + 6 ⇒ (7) + 6 = 13

Hand of the Apprentice Damage 1d6 + 3 ⇒ (5) + 3 = 8

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Yup, Forgot he had it but would have helped when we first started this thing, lol.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Calling upon the magic sealed in his cane Coor calls upon a spell of Protection casting Mage Armor on himself. Cursing he forgot to remember that one today. from AC 12 to AC 16 for 2 hours

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Anyone or thing that might ambush us in the Tower besides the Lizard and the Large Trog, ie Lackies

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Knowledge Nature 1d20 + 9 ⇒ (5) + 9 = 14

Coor peers around Flinders to see what can be seen.

Perception 1d20 + 7 ⇒ (12) + 7 = 19

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

I would think so we have to work our way downstairs after the floors are done.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Were we going to get finish off the Frog or Just head up Stairs

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

yup

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

"Hmmm, Good job Raul, you made quick work of him." Looking into the room when he hears the Thank the Gods and sees the dirty man.

Looking over the Man to see if there are any Identifying Holy Symbols or signs of alliance.

Perception check 1d20 + 7 ⇒ (13) + 7 = 20

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor stays where he is ready to back the play of our brave bard.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

put me next to Hadassah I can't see the map on my phone

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

"Let me lift my spellbook above my head so it doesn't get wet and we can see how bad it is."

Is there a way we can poke a hole in the door to see how bad the room is flooded.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

"Same positions, Good I will stay in the back and make sure we are not flanked by those stinky buggers." Coor gets into position at the back readying Acid Splash for starters.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

If T2 is still up

Coor shifts 5 ft to H4 then Casts Magic Missile "Let this be the End of you."

Magic Missile 1d4 + 1 ⇒ (2) + 1 = 3

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor uses Hand of the Apprentice(6/7) to make his cane fly towards T2

Cane Ranged Attack 1d20 + 5 ⇒ (8) + 5 = 13

Cane Damage 1d6 ⇒ 3

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor moves to H3 and prepares Acid Splash

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

"All Set."

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor follow the lead of the Jorin and heads to the stairs, he looks back at the temple of Nethys praying to his God for the power to deal with whatever may be waiting for them.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

"I do have a spell to help clean, Raul but do not have it today I figured my apprentice days of cleaning poo were done." looking over at Hadassah " good find, maybe it is not the kind you drink" wrinkling his nose at the thought of putting his lips on the potion bottle.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor has his burning hands ready as well

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

"I have that may be able to help, I think it might involve fire." Coor looks around the room "hmm, don't think i will burn anything down. Coor smiles

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Sorry I got nothing to help with opening the Door

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor moving to G3, tosses a ball of Acid at S1 "Let's hope this does something."

Acid Splash(Ranged Touch) 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19

Acid Damage 1d3 + 1 ⇒ (3) + 1 = 4

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

can see that one both on iPad and PC

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

On and off, sometimes they work on my ipad and sometimes on my PC but never both at the same time.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

"Did we see another way up to the next floor besides this Door." Coor moves his way to the door looking at it hoping to find 2 spot in which his companions can hit it as he speaks he points to parts of the door. "Raul, if you hit the door here and if Jorin hits it here there is a good chance it will give."

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor will keep a light spell on Raul's blade.

Coor stays in the back ready with his acid splash on the ready. to cover the front liners.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

can't see map either.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Excellent

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Ok, Have a good Holiday everyone.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor follows the group being cautious

sorry things are hectic with my last week of work before my vacation.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor looks at the lizard trying to figure out what it might be and to see whether it is harmful to us.

Knowledge Nature 1d20 + 9 ⇒ (3) + 9 = 12

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor casts Mage hand focusing on the door hoping it will open with the slight touch the spell has.

Mage Hand:

School transmutation; Level bard 0, sorcerer/wizard 0

Casting Time 1 standard action

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Target one nonmagical, unattended object weighing up to 5 lbs.

Duration concentration

Saving Throw none; Spell Resistance no

You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell's range.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Ok hope you are feeling better.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

"Finn I can give it a try when do you want me to give that a try. Coor pays attention to the area behind the group ready if something comes from behind.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor steps back so that he can get a clear throw with Acid if someone comes from the rear. "I will make sure to take care of them, with this." he raise his hand and a green ball of swirling liquid appears

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

"I think that is a good Idea.

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Isn't the GM Traveling and his internet is going to be spotty

Scarab Sages

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1

Coor looks at the creature ahead of him, he extends his palm as a green ball of liquid appears. and he throws it at the creature.

Acid Splash Ranged Touch 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19

Acid Splash Damage 1d3 + 1 ⇒ (2) + 1 = 3

Acid Splash Confirm 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10

Acid Splash Crit Damage 1d3 + 1 ⇒ (1) + 1 = 2

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