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Constable Huntington's page
331 posts. Alias of bookrat.
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Ya see, I'm just not sure we should be lettin any stinkin' goblins into Core. They're filthy trash diggers, living out in the swamps like a no good rat. Ain't got no decent sense about them, neither. Get em in big enough hordes, and yer fixing for trouble.
And givin' them a job? Who ever heard of such an idea! They can stay where they are if'n they want to, but they ain't welcome here. Out there they know their place, they know they ain't as good as the proper races. It's the natural order of things, the natural peckin' order of the races, and we humans are on top. Elves, dwarves, halflings.. yeah, they're ok so long as they realize whose on top. And at least them half elves and half orcs are half human, or they wouldn't be worth much. But goblins? They ain't got enough sense to recognize their betters. They shouldn't be mixing with us. You hear me? I said no race mixing. Not in my Core. They stay over there, and we'll be right here, as is proper.
Back in my day, them baby eatin' mongrels knew there place, and here they're demanding to be let in, like they deserve to come in to the Core. Who eva heard of such nonsense?
What? Why is everyone looking at me like that?
This is bookrat.
I present Constable Huntington. Aaracokran (subject to change per DM) Eldritch Knight.
I'll write in a background and finish up the character sheet over the next week.
Male Aarakocra Fighter 1
Good to hear you're still doing well!
Busy is ok, just don't keep us worrying for your health. :)
Male Aarakocra Fighter 1
I just checked his posting history. He hasn't posted anything since last Thursday. I hope he's ok.
Male Aarakocra Fighter 1
I had originally planned to move to the square next to the crate, but on top of the crate is fine, too. Either way, I think I have cover from the archer - which was the plan. And don't forget to have the archer make a reflex save or drop the bow (if he passes, the spell fails entirely, no more saves).
Orne, yes, you can freely go through an ally's square, you simply cannot stop on an ally's square.
Male Aarakocra Fighter 1
Life is getting crazy busy, huh?
Male Aarakocra Fighter 1
Elric waves at everyone from atop his crate.
Male Aarakocra Fighter 1
Unless someone sees a bad guy come out of that room, I doubt we'll know what happened. :(
Male Aarakocra Fighter 1
Male Aarakocra Fighter 1
Cursario hasn't moved the icons yet. My last action was to hop over the crate and stand next to Robella so I could attack her next turn while she's blinded and stunned.
Right now, My icon is next to a crate. Robella is one up and over from me. You're one over and two down from her with Orne right below you and the ooze next to both of you.
Male Aarakocra Fighter 1
Who goes first, Aliana or Elric?
If I go first, I'll be in splash range of that bomb. :(
Male Aarakocra Fighter 1
Elric casts Greese on the bow of the bowman who fired at him, then climbs up on the crate next to him to be above Robella, and then hops down on the other side of the crate. He's hoping to keep an advantage over her while staying out of range of the bowman and the men above.
Reflex DC 14 for Grease. If he fails, he drops his bow. If he succeeds, the spell is lost.
Just in case a skill check is needed to get up on the crate.
climb: 1d20 + 1 ⇒ (17) + 1 = 18
Male Aarakocra Fighter 1
Male Aarakocra Fighter 1
Elric moves left one square and hustles forward 5 squares, directly under the catwalk and between the two crates.
It's over, Robella! It's best to surrender now!
He then waits for her to get in range.
Readying an action. As soon as she is within 15', he'll cast Color Spray on her.
Male Aarakocra Fighter 1
Oh. Ok. For some reason I thought that was last round.
Ok. So we're waiting on the GM.
Male Aarakocra Fighter 1
Orne, I think you have an action?
Male Aarakocra Fighter 1
Male Aarakocra Fighter 1
Fools. Elric mutters to himself.
He lets loose a sling at the man on the catwalk directly forward of him, and then steps into the warehouse and ducks behind the cart.
attack and damage: 1d20 + 1 ⇒ (4) + 1 = 51d4 ⇒ 1
Male Aarakocra Fighter 1
I hear ya, Orlin. Make the best of a bad situation. Unfortunately, most of us are squishy. The smart move is to come on back to us. If you draw him out, we'll handle him as a group. If you don't, we'll enter the building together and take them on as a group, with Pavo forming a pincer maneuver on the back end.
Male Aarakocra Fighter 1
I have had that happen. New posts come up but the campaign tab doesn't show anything new.
Male Aarakocra Fighter 1
perception: 1d20 + 4 ⇒ (4) + 4 = 8
sense motive: 1d20 + 9 ⇒ (12) + 9 = 21
I can see you are tense. I can see you're ready for a fight. I've not come here to fight with you. Surrender Robella to me, and your trial will be much easier. I can assure that your sentence will be minimal if you surrender now and give up Robella.
If you choose to fight, you will risk death. If I capture you alive, you will receive the death penalty.
So choose: A life of redemption or death.
If you choose death - remember that there is more than just me. Your building is surrounded. Outside are the rest of my guards, and beyond them are an entire city of angry men waiting to beat you to death for what you've done.
But I can ensure your safety and your life if you surrender Robella to me. Just bring her to me, tied and bound, and I promise you your life.
As he speaks, Elric loads his sling.
initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Male Aarakocra Fighter 1
Sorry; super busy day. Company CEO is here today taking a tour of our facilities.
Male Aarakocra Fighter 1
We didn't get the keys, because we didn't perform a cavity search on the skulks. Ew. We can't use the guards to break down the doors because it's "not heroic." Why don't you just come in the door Aliana is unlocking right now? We'll forget the one you're entering. We'll just be a powerhouse entering through the center doors.
Male Aarakocra Fighter 1
Ok. Fine. Let's get this over with.
Elric blows the whistle.
Male Aarakocra Fighter 1
Ok; you obviously haven't read what we've written concerning the guards, because not only have you not answered our questions, you've given answers to questions we haven't asked. Here's what we've asked for:
1) Have a pair of guards at the trap door to do two things. One, to simply make noise to have those inside the building think there is someone coming from every entrance into the warehouse. And two, to have them there to prevent escape from that route. This is in addition to the pair of guards outside that building.
2) Have guards assist in breaking the doors down so we don't have to use up our actions breaking the doors. We can immediately enter and do an action against the bad guys.
We have *not* asked for guards to come into the warehouse to fight with us.
Male Aarakocra Fighter 1
Just waiting to ensure that Orlin and Aliana are on board, and confirmation that all the things I wanted done with the NPC's were done.
Male Aarakocra Fighter 1
Request: can you hold that door kick until Elric blows his whistle?
Male Aarakocra Fighter 1
Orlin, far left door. Pavo, back/side door. Orne, right door. Aliana and I will enter through the center door. Before we set up, let's check the doors for traps.
Elric checks the center set of doors on the Southern wall.
perc: 1d20 + 4 ⇒ (20) + 4 = 24
stealth: 1d20 + 2 ⇒ (16) + 2 = 18
Male Aarakocra Fighter 1
A common police or military tactic would be to have someone else break open the door with a sledgehammer or a ram and then step back to let others in. Is this an option? Can we get a guard to assist with Pavo breaking down that door?
Male Aarakocra Fighter 1
Since we didn't get the key, we'll have to pick the side door. Aliana, can you do that? Meanwhile, I'll get the guards set up.
Eric asks some of the guards to post below the trap door to ensure no one escapes that route. He'll show them where if he has to.
Male Aarakocra Fighter 1
Elric holds up his whistle and smiles.
Male Aarakocra Fighter 1
I have a plan. They have limited numbers. Eight maybe. With 5 different entrances. They can't cover them all with a strong cover. They have to spread their forces out. I bet if we make a lot of racket at each door, it will force them to spread thin and we can all charge in from a different door. Just make sure to jump over the free area right in front of the door in case it has a pit trap like the from door to the shop did.
We can have a guard make racket at the trap door for extra effect, but that door is too far away to give an entry signal for the rest of us.
This will give them 1-2 people to hold each entry. They can't stop us all.
Yes, let's check the side door as well.
The idea here is to make a lot of noise at each door to cause them fear. Then I'll yell out for them to surrender. Then I can blow my signal whistle for everyone to charge in at once.
Open to alterations if anyone has any ideas.
Male Aarakocra Fighter 1
Wasnt there a rope ladder somewhere? Ok. Never mind. The "stairs" the skulks were talking about was probably the trap door.
I like that idea. I can go through the front door with another volunteer to distract them, while Pavo leads a team through the back/side door using the key we got off the skulks.
Or we all go through the side door.
Thoughts?

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Male Aarakocra Fighter 1
After a few moments, Elric stops and turns back on his companions. Look. If these were kids. If these were idiots who cannot understand the consequences of their actions. If these were good and honest hard working people who just made a mistake - then maybe we'd make a deal. Depending on their actions and how sorrowful they are and how willing they are to learn their lesson.
Like Filton Legg. You remember Filton, right? The guy who was hung with a rope until he died by the Moncello's and their gang. Including these two skulks. Yeah - him. He's a man I would make a deal with, because he was trying to turn his life around and he was willing to accept the consequences of his actions.
But we're not dealing with people like that. We're dealing with cold blooded murderers.
And one of these cold blooded murders either killed or organized the crime that killed my wife. And killed Filton. And killed Sister Woodmere. And Archivin Walden. And Alexite. And attacked Nadia. And tried to blame the Merali's and the entire Carnival!
Remember all those that died this week and in years past. These are the people that died for the Moncello's greed. We do not make deals with people like this. And we do not apologize for their actions. We apologize for ours and ours alone,and refusing to make deals with these people is not something I will apologize for.

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Male Aarakocra Fighter 1
Orne wrote: Orne apologizes to the Skulks. Elric gives a hard look at Orne. What. You want me to take up their offer? Elric steps back and addresses everyone present. This isn't a game, boys and girls. These aren't just innocent kids sucked up in a conspiracy beyond their comprehension. We're dealing with cold blooded murderers. And you want me to just let them go free? For information? Just like that?
What? Are going to call "Not it!" any time someone does something wrong and make someone else deal with it?
You want to know what happens when I make a deal like this? The immediate consequence is that I let murders go free to run off and kill someone else. Some one else's brother or mother or friend. Some one else's child. Hell, it could be Nadia, next, Orne - in some other village as the carnival travels around. You want me to risk that? For a f**$ing key?! No. Dead no. Every time - No.
And that's just the immediate consequence. Long term, people learn that we make deals, and start to act reckless, to assume that they can get away with whatever they want and we'll just set them free if they give us something to make our lives easier.
I am not to be bought off. Not for all the gold in Varisia and definitely not for a g#+ d#!ned key.
You know what good men do? Good men make the sacrifice. They take up the burden and risk their lives so that others may live in a safer community. This is what it means to be a deputy or a constable - and this is what it means to follow a path of honor. This is what we do. We make the sacrifice. If it means walking into an ambush knowing full well that I may die - then so be it. This is what I'll do to protect my town.
But I WILL NOT LET MURDERS WALK FREE.
Elric takes a breath and paces for a moment.
In a calmer, but still firm tone, Elric continues, We are good men and women. We do not lie, we do not murder, and when we do wrong, we accept the consequences of or actions. We accept our punishment with our heads held high and we take pride in the fact that we learn from our mistakes and continue to make ourselves better.
And as good people who enforce the law, we require everyone else to do the same - or at the very least accept the consequences of their actions.
If we are to follow the community values of Erastil of the causes of freedom from Desna, then we have to protect the community and keep the people free by locking up those who wish to take both away from everyone else. And if we want to follow the teachings of Sarenrae and her words of redemption, then we will allow those who perform the worst crimes - like murder - to redeem themselves in prison under careful watch. And when they get out, then their conviction will be put to the test. We will NOT let them "redeem" themselves while fleeing from the consequences of their actions.
Again, Elric pauses to let his words sink in.
You want to be a deputy? You want to be a good person? Do you want to step up to the high standards I set for myself? Then we do not apologize for others trying to escape the consequences of their actions. We enforce those consequences.
And that's is what we're going to do next - we are going to enforce the consequences of Robella's actions upon her, while knowingly walking into a trap. Because that is what we do. That is what good men do. And we are good men.
Now let's go.
With that, Elric walks back into the building and heads for Robella.

Male Aarakocra Fighter 1
Um.. Ok. Fine. You're already in manacles. You're not really in a position to argue. You don't want to cooperate, that's up to you. Eric then takes all of their equipment except their clothes, and lays it all out for everyone to see. If they have the key on them, we'll just take it. Otherwise, we go on our own.
To the guards, Please watch these two very carefully, and have them escorted under heavy guard to the jail. These two are traitors to their tribe and helped the Moncello's murder our townsfolk by their own admission. They are also very good at sneaking off, so have them kept under very diligent watch. Also, tell the Sheriff. They may good bargaining chips to help secure a better relationship with the local skulk tribe.
Later, to the group, Elric says, The traitors gave us one very important piece of information - the one safe door is locked. So we can expect an ambush at any unlocked door, as well as the main door and the stairs. These are the positions they are expecting us to enter. Any one have any suggestions for alternate entry routes? Get on the roof and use a rope to crash through the windows? No. You're right. Too much Captain Andoran in that.
Male Aarakocra Fighter 1
Ok, Orne. I will. . Elric accepts their offer.
Come on, we'll escort you outside. Elric says to the skulks, leaving their manacles on. As they walk, Eric says, Here's how this will go down. I'm escorting you to two of my guards. When I come back, if I've found that you were telling the truth, then I'll take those manacles off and you'll be free to go. If not, then you'll be doing time.
Elric also makes a mental note, Remember to give the local skulk tribe an easier time once all this is over, as well.
Male Aarakocra Fighter 1
As they answer Pavo, Elric pulls out two sets of manacles to lock them up. I know you tried to harm me when you thought you had the better hand, but I'm going to show ou what true honor is. Since you've surrendered, I'm going to escort you to the guards for them to take you to the jail. If you answer all our questions, you'll get the same treatment as everyone else in this case: a chance to come clean off the drugs /!; once you're free then a chance to integrate into the community. Do both these things, and most likely your sentence for your crimes will be reduced.
Elric looks at them hard, Now, where is Robella?
Male Aarakocra Fighter 1
init: 1d20 + 5 ⇒ (6) + 5 = 11
perc: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Elric is lost from the loot.
Male Aarakocra Fighter 1
Two skulks are trapped inside, both are probably invisible by now. So let's be careful as we head in. I think these are the traitors the clan leader was taking about.
Male Aarakocra Fighter 1
Go, Pavo. We'll wait here for you two to return. Orne, Orlin, let's keep them trapped in there. Hopefully they won't have another escape route out the back end. At the least, with us here they won't come back through this way.
Lets leave the door closed for now
Male Aarakocra Fighter 1
I agree, and we know they're here now. We can corner them. One of them is stunned for a few seconds, though, and won't be invisible.
That second door wasn't locked, we could just open it and look inside.
Male Aarakocra Fighter 1
Pavo and I are in another game together, and he hasn't posted there, either. He probably just had a busy weekend and now a busy morning.
Male Aarakocra Fighter 1
I just imagine that Orne went before Orlin. :)
Male Aarakocra Fighter 1
Pavo! Get in here! I've got two of them! Elric yells as he ducks back into the wall.
Move action using acrobatics to back into the southern wall, two squares away.
acrobatics: 1d20 + 1 ⇒ (1) + 1 = 2
Unfortunately, Elric gets tripped up as he moves, provoking AoO from the skulks.
Once at the wall (assuming he's still conscious), he turns back and casts Color Spray, hitting both of them. Will save DC is 14.
Edit: Looking at the map, I think I can only hit one of them from the southern wall. Shame.
Male Aarakocra Fighter 1
I'll be on the river all day. Won't have my phone.
Male Aarakocra Fighter 1
I'm literally one move action away from you, Pavo. That is not a far distance.
Male Aarakocra Fighter 1
That is exactly what I meant, Orlin. Also, spreading out too far is why I'm not going up the ladder. But opening these doors is still in the same area. At worst, we are all one round of movement away from each other.
Male Aarakocra Fighter 1
Well, we did eliminate quite a bit of the thugs so far, in the other building. I'm guessing they're all holed up somewhere, likely in one of the other buildings through one of those other doors (the rope ladder or the one door we haven't opened yet.
Male Aarakocra Fighter 1
Hey Orne. See anything? I'm not seeing anything out of the ordinary. Do you feel the breeze? I'm wonderring if it was a skulk instead of a wind tunnel.
Assuming we seen nothing, let's open that other door
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