Jozan

Connell Rickard's page

64 posts. Alias of Deylinarr.


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Ack, real life got in the way of my character building and I missed my window! I will finish up the character anyway just in case, and of course be lurking........ good luck and congrats to all!


dot. character building in progress


Always been a huge fan of your stuff so count me as interested. Ive been toying with two concepts recently that might work well here; either a spell-focused arcane archer or a magus with a gandalf-based fighting style (longsword and one-handed quarterstaff).


I like the character and would certainly be willing to continue, but based on the (lack of) response it just may not be in the cards.....

I'll keep checking, and certainly count me in if something does come up.


Almost lost track o this one during the holiday hustle/bustle. Would love to keep this character going in CoT if there's still a divine spot available.


Male Human Bard 1 / Cleric 4

I also joined the rebels late but would also be interested in playing.


Male Human Bard 1 / Cleric 4

Also sad to see it go, but I cannot even fathom the amount of work that goes into these things , and trying to imagine doing all that work when your heart's not in it.......a tough decision but probably the right one.

I'm probably one of the newest players, but this Council game was the first thread I discovered after learning pbp existed, and I was a loyal lurker for quite some time before begging and pestering for a seat. Thank you for the opportunity to play in such a great game, even briefly, and thanks for all the valuable lessons your games have taught me as a player.

And Liu might be an archer not a swordsman but he is ready to go!


Male Human Bard 1 / Cleric 4

agree, liberal use of Detect Magic to help with the searching/looting, then back home.


Male Human Bard 1 / Cleric 4

"Was afraid that was getting a little too greedy......."

Connell turns to his companions, a look of disappointment on his face for an instant before he takes a deep breath and stand up straight.

"Can't be helped now, Im afraid. Sorry we didn't get more, but at least we can now search out this cache for better tools to breach the Delvehaven's defenses. Sounds like it might hold the key to why others have never managed to get inside: they didn't have what they needed!"

He turns to Bejis and Bloodless. "That Pathfinder friend of yours......any chance she has a wayfinder?"


Male Human Bard 1 / Cleric 4

Gods, have to make this one count!

Turning to both sides looking for guidance from his companions but none is forthcoming. As the spirit fades and time runs out Connell blurts out the first question that comes to mind.

"The Pathfinders sealed the place to keep it safe, can you tell us the location and how to bypass the most dangerous of the defenses we'll encounter once we're inside?"

Not sure that was the right way to go, but if she doesn't know about the connection to the shadowbeasts maybe she at least knows how we can stay alive while we search for the answer.....


Male Human Bard 1 / Cleric 4

Connell grits his teeth. As a follower of Abadar he should be better at this type of negotiation, but he has always been more of a traveling servant than a mediator, has always known that the path of the Balanced Scale was never the path for him. He knows that he needs to play that role here, and he also knows he has a limited number of questions he can ask.

Between the two topics of the wave door and the cutlass cover, the priest figures that the cache is the safer topic since they know the shade is aware of it. He opens his mouth to ask about it, but a sudden hunch changes his mind and he follows Salm's query instead.

"We strive to end the evil you dedicated your life to fighting, and it sounds like this cache will be valuable to us in that fight. We have also found Loremaster Liriam's mention of the 'wave door' north of the city. What more can you tell us about this door and how it may be connected to the cache??"

no knowledge local or history?


Male Human Bard 1 / Cleric 4

Connell's mind starts racing to the next steps of the problem: where to find a wayfinder, how to use the thing......then he realizes that the candle is quickly burning down and he does not know how much time he has with this spirit.

"If any of you know about this 'cutlass cover' feel free to speak up, but any questions you ask will use up the candle's magic so be careful what you say."

The priest looks back at the spirit. "What do you know of the connection between the Delvehaven and the shadowbeasts that now stalk the streets at night?"
Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24 does he know if powers like enhance diplomacy even help with necromantic magic like this?
Diplomacy: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 use domain power only if he thinks it will help; 2 used, 4 remaining

Connell doesn't have Knowledge Local, anybody have ranks so we can check on this cutlass cover thingy?


Male Human Bard 1 / Cleric 4

Seeing the spirit, Connell says a brief prayer for aid before stepping forward. He gives a slight bow. "Coriana Heavenscape, we too are enemies of Thrune and seek your aid. That evil House has brought ruin onto Westcrown but we believe the key to breaking their tyranny lies locked away in Delvehaven. You and the other Pathfinders were wise to seal it off, to protect its secrets from them, but the city needs those secrets now."

"How do we get through the wards to safely enter the Delvehaven and continuing your valiant work against House Thrune?"

Not sure if it helps but he'll cast Enhanced Diplomacy then activate the trade domain power as well.
Diplomacy: 1d20 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15 hope its not needed.....
And do we know how many questions we're going to get?


Male Human Bard 1 / Cleric 4

"I agree, I think we've had enough surprises for one day."

Connell softly sings a few arcane words until his eyes begin to glow. With a look of concentration he begins looking around the area, first at the fallen sisters then the rooms around them.

cast Detect Magic, check for auras on them then the area.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28


Male Human Bard 1 / Cleric 4

As Salm moves to check if any of the Sisters can still be questioned, Connell again draws out the healing wand and moves to Bejis.

CMW wand: 2d8 + 3 ⇒ (4, 1) + 3 = 8
CMW wand: 2d8 + 3 ⇒ (7, 3) + 3 = 13
CMW wand: 2d8 + 3 ⇒ (6, 2) + 3 = 11
that's 32 of the 38 taken....if we have more than 3 rounds he'll hit you with the CLW wand as well.
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Bard 1 / Cleric 4

Yikes .... Take the time you need, boss. Good luck w the move.


Male Human Bard 1 / Cleric 4

With a silent thanks to Abadar for a turn of good luck, Connell reloads his crossbow and fires again at the Sister Bejis has wounded.

Swift Action: Arcane Strike for +1 to damage
Free Action: Maintain Bardsong +1/+1, round 6 of 7
Move Action: Reload light crossbow
Standard Action: Fire!

Attack, MW Crossbow, PBS, inspired: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
Damage: 1d8 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4


Male Human Bard 1 / Cleric 4

Correct, Bloodless has Shield Other but was clearly not the right choice.....Connell takes 10 of that damage bringing him down to 20/30

Connell keeps singing to keep his companion's bolstered, but with few useful spells remaining he levels Abadar's favored weapon at the Sister Bejis just attacked. He takes a moment to concentrate on the crossbow, to will his power into it, then fires.

Swift Action: Arcane Strike for +1 to damage
Free Action: Maintain Bardsong +1/+1, round 5 of 7

Attack, MW Crossbow, PBS, inspired: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Damage: 1d8 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8


Male Human Bard 1 / Cleric 4

Bloodless has Shield Other, so he takes 7 and Connell takes 7

With spells running low and the team battling on two fronts, Connell again takes a deep breath and starts singing, letting the magic flow through his wordless song to bolster his allies as they face off against the warrior nuns.

Begin bardsong, +1 to hit and damage. Round 4 of 7 for the day


Male Human Bard 1 / Cleric 4

Being bottlenecked on the staircase is far from ideal but it does put most of the band within reach as Connell casts another spell. Within seconds a warm glow surrounds Salm, Bejis, Connell and Bloodless. The glow again disappears in an instant but it leaves behind a sense of righteousness for the battle ahead.

Standard Action: Cast Protection from Evil, Communal on the 4 characters mentioned. +2 to AC and +2 to saves for 1 minute each.
Move Action: Once the others have moved forward Connell will clear the staircase for the rest. Probably moving away from the barrier putting him closer to AD17 and more fun behind him. He'll use an immediate action to cast Stone Shield if he starts getting shot at....

Spells Used:

Lvl1 Bless, Magic Weapon, Stone Shield, Weapons Against Evil, shield(dom)
Lvl2 Web Shelter, Protection from Evil (Communal), Shield Other, locate object (dom)

Bard Spells per Day (CL 1):
Lvl1 1/2 remaining


Male Human Bard 1 / Cleric 4

As the divine energies of his spells wear off Connell grips his crossbow even tighter than before. He still has a few gifts available to him but none last as long as he'd like so better to use them as needed. He follows the others as they continue deeper into the building.


Male Human Bard 1 / Cleric 4

"What a frustrating place!" Connell briefly glances at the books lining the shelves to see if any titles or specific manuscripts catch his eye.

Quickly bored the cleric turns his attention back to the staircase. "Well, looks like we go down to go forward." With a quick incantation his crossbow begins to give off a soft bright light. He hesitates at the top of the stairs. He peers down but waits for one of the others to take the lead.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29 not expecting to find anything interesting, and certainly not taking a lot of time to check the books, but figure mabe he'll get lucky.....


Male Human Bard 1 / Cleric 4

being nosy and puling up Teo's profile, I found this....Wand of Cure Moderate Wounds (29 charges), Wand of CLW (25 charges).

Connell takes the team's wands and after a quick inspection he grabs the more powerful one to reknit Bejis's various wounds.

CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9
CMW: 2d8 + 3 ⇒ (1, 1) + 3 = 5 ugh
CMW: 2d8 + 3 ⇒ (6, 4) + 3 = 13
a wee bit more than you need, CMW wand down to 26

Satisfied that the warrior is back in fighting shape he tucks the wands away for safe keeping. He unslings his crossbow from his shoulder, confirms that it is loaded and ready, and begins moving up to follow Salm. Almost as an afterthought, he incants another short spell. His eyes take on a dim blue glow as he surveys the chamber as he walks.

Draw weapon then cast detect magic to look around the chamber. Move up to L22 while checking that furnace thing to the right for magic auras. Moment of Greatness is expired but Bless should still be active for a little while longer.


Male Human Bard 1 / Cleric 4

well, since we aren't sure whats what there.....

Not sure if others truly need more healing but knowing Bejis needs it, Connell reaches out for Abadar's blessing and sends another wave of energy out to engulf the group.

Channel: 2d6 ⇒ (6, 4) = 10 THATS a little better!

Looking around the priest notices the two doors nearby. "We should try to keep going before these enhancement magics wear off." He looks up at Bejis. "A shame to not take advantage of your current stature!"

obviously we're not counting exactly, but with only 2-3 actions since the battle ended we should still have a few minutes of Bless left if we press forward. Unless there are clues or queues I'd randomly select the door to the left. And if we get a resolution to the wand situation I can whack Bejis with that a few times along the way.


Male Human Bard 1 / Cleric 4

Im leaving 7/20 to take my son to Boy Scout Camp.....6 nights up in the woods of upstate NY....i'll be bringing my iPhone but not sure what type of signal Im going to get. I will try to check in daily but do not hesitate to BOT Connell and Liu as needed to keep things moving forward.


Male Human Bard 1 / Cleric 4

Connell looks Bejis over again, a bit surprised that his spells did not do more to improve his condition. Without hesitation he falls into the rhythm of casting again, hoping that the witches do not choose that moment to attack.

lose Magic Weapon to spontaneously cast CLW on Bejis 1d8 + 4 ⇒ (1) + 4 = 5 oh, cmon now...........

is there a wand around? how's everybody else, I've got plenty of channels.


Male Human Bard 1 / Cleric 4

Connell stops singing as the creature's remains evaporate into nothing. Knowing there are many other threats here the priest quickly calls on Abadar's blessing to send out a wave of healing energy that washes over all of them. Then he reaches out a hand to Bejis and with a short prayer send more serious healing magics into his enlarged form to reverse the many burns caused by the creature.

Im hoping we've got at least 2 rounds before the witches attack. We've got a little bit of time left on some of these buffs so we might want to move quickly.

Channel: 2d6 ⇒ (5, 1) = 6 use Selective to exclude anything left of the elemental if I have to
Then.....lose Web Shelter to spontaneously cast CMW: 2d8 + 4 ⇒ (3, 4) + 4 = 11 on Bejis

Ongoing Effects: +1 to hit (can be +1 for a single roll for all except Bejis)
Status: 26/30 HP, Bardsong (3/7 rounds), Bless (4/40 rounds), Moment of Greatness (3/10 rounds)

Spells Used:
Lvl1 Bless, Magic Weapon, Stone Shield, Weapons Against Evil, shield(dom)
Lvl2 Web Shelter, Protection from Evil (Communal), Shield Other, locate object (dom)

Bard Spells per Day (CL 1):
Lvl1 1/2 remaining


Male Human Bard 1 / Cleric 4
Bejis Krupt wrote:
@Connel: +2 to hit?

+1 competence bonus for the Performance

+1 morale bonus for the bless (since you looked like you could take it he cast it Round2 instead of channeling to heal you)

Moment lets you double one morale bonus

Perform and Bless stack so +2 to hit without Moment, +3 if you choose to use it

Bejis Krupt wrote:
Bejis could use a heal, or a Create Water...

Im REALLY hoping that last buff throws us over the edge and drops the thing, especially with damage rolls like that!


Male Human Bard 1 / Cleric 4

everyone adding the +2 to hit +1 damage from all the active goodies? And if the elemental hit Bloodless for 16 he only takes 8 and Connell takes the other 8.

Connell almost laughs - many of his spells are prepared to take on evil witches, but since this creature is simply a force of nature those magics will do little good. A quick survey of his companions tells him that this creature may very well be winning, and they have yet to even see the sisters who are supposed to be the real threat here.

He changes the tone of his song again, this time it is a few lines from a hero's tale of victory against incredible odds. The group feels another wave of magic pass over them as they prepare to be heroes themselves.

Free Action: Maintain bardsong
Standard Action: Cast Moment of Greatness (for the next minute you can choose a single roll to make your +1 to hit from Bless a +2)

Ongoing Effects: +2 to AC, +2 to CMD, +2 to hit (can be +3 for a single roll), +1 to damage
Status: 20/30 HP, Deflection Aura (last round), Bardsong (3/7 rounds), Bless (2/40 rounds), Moment of Greatness (1/10 rounds)

Spells Used:
Lvl1 Bless, Magic Weapon, Stone Shield, Weapons Against Evil, shield(dom)
Lvl2 Web Shelter, Protection from Evil (Communal), Shield Other, locate object (dom)

Bard Spells per Day (CL 1):
Lvl1 1/2 remaining


Male Human Bard 1 / Cleric 4

How bad does Bejis look?
Heal check: 1d20 + 8 ⇒ (17) + 8 = 25

If he looks like he can take 1 or 2 more...:
As the creature takes another swipe at Bejis, Connell curses himself for making the wrong choice with his protective magics outside. The situation is starting to get serious, and the priest knows that if they cannot finish off this creature soon the now-large warrior will be requiring his full attention and healing to survive this encounter.

Connell's singing continues but the tone changes, and there are now words as well. He reaches up again to touch his holy symbol as he uses the words of the song to cast another spell. Suddenly the heat and stench of the hallway are replaced with the warmth and aromas of an open air market.....the sweet smells of roasting meat, the murmur of the crowd, the warm sun reflecting off the buildings and awnings. It only lasts a moment but it is enough to bolster the group's spirits once more.

Free Action: Maintain bardsong
Move: 5' step adjacent to Bejis if/when he falls
Standard Action: Cast Bless

Status: 28/30 HP, Deflection Aura (+2 to AC and CMD) 3/4 rounds, Bardsong (+1 to hit/+1 damage) 2/7 rounds, Bless (+1 to hit) 1/40 rounds

If he looks like he's going to drop RIGHT NOW....:
As the creature takes another swipe at Bejis, Connell curses himself for making the wrong choice with his protective magics outside. The situation is starting to get serious, and the priest knows that if they cannot finish off this creature soon the now-large warrior will be requiring his full attention and healing to survive this encounter.

Making a split-second decision, and hoping he does not regret this one as well, Connell quickens the pace of his song and builds to a sharp crescendo. Calling on the power of Abadar as he hits the highest note the priest sends a wave of healing energy out in every direction. The wave is soundless but fills each of the companions with a sense of warmth as wounds begin to reknit and vitality returns to tired limbs. The wave continues outward but parts to not touch the fire creature before them.

Standard Action: Channel to heal, Selective to not include the elemental. 2d6 ⇒ (6, 3) = 9
Free Action: Maintain bardsong

Status: 19/30 HP, Deflection Aura (+2 to AC and CMD) 3/4 rounds, Bardsong (+1 to hit/+1 damage) 2/7 rounds

Id much rather get the Bless up before having to switch to healing, so if I think he can survive 1 more of those hits I would NOT channel this round


Male Human Bard 1 / Cleric 4

Connell watches as Bejis's hit massive swing also causes the warrior pain, then the creature hits him with a attack of its own. A quick glance is enough to convince the priest that the wounds are not deadly yet so he continues to do what he can to bolster his companions.

Taking a deep breath Connell begins to sing. His voice is pitched low, the wordless tune a deep resonating that sounds almost like a choir echoing in a large cathedral. The deep sound melts away the initial shock of the elemental's appearance and attacks, filling the group with a confidence that this challenge is nothing they cannot surmount.

Sorry, but yes I imagine him throat-singing.....

Standard Action: Begin Inspire Courage, +1 competence bonus on attack and damage rolls

Status: 19/30 HP, Deflection Aura (+2 to AC and CMD) 2/4 rounds, Bardsong (+1 to hit/+1 damage) 1/7 rounds


Male Human Bard 1 / Cleric 4

Reflex Save: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

As Connell feels the force of the things attack smash into him he also feels the energies around him fending off the flames before they can cause even more trouble. Thinking quickly he grabs his holy symbol and utters a single word. A high-pitched pinging noise echoes in the dark corridor as the cleric sends a pale blue light radiating from him to surround his companions.

"Abadar shield you from it's attacks!"

Use Deflection Aura, all allies get +2 deflection bonus to AC and CMD.

Status: 19/30 HP, Deflection Aura 1/4 rounds

If he tries that again...:
Im sure he'll hit someone else next round, but if not, Connell will use an immediate action to cast Stone Shield for the AC bonus vs the next attack.


Male Human Bard 1 / Cleric 4

The first two were worthless, but youre right....

Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8 and there's the icing on the cake

"Mayhaps, but remember we're hear to learn more about the remains of this Heavenscape woman. If Thrune was looking for her in connection to the Delvehaven we need that information. They have chosen violence so must be met with violence, unfortunate as that is. But our quest is not served if the violence does not gain us anything."

yeah, I remember reading that fun stuff, agree that's no good. Hopefully this info-gathering will end differently than that 'she knows where we're hiding now what?' situation......


Male Human Bard 1 / Cleric 4

They know we are inside, they will be ready for us.....

"Please, there is no need for this. We only want to talk."

Knowing that the only response he is likely to get is an attack, and most likely a magical one, Connell gives his own defenses a minor boost as he prepares his more powerful magics for the unfortunate battle to come.

Cast Resistance on himself. He would not delay the groups movement, but if there's time he would cast it again and touch Salm on the back while they walk.


Male Human Bard 1 / Cleric 4

thanks - will write up something after work tonight


Male Human Bard 1 / Cleric 4

thanks for the heads up, lots of potential rp ideas there .... assuming we all don't die a fiery horrible death in the next few minutes.


Male Human Bard 1 / Cleric 4

After quick consideration Connell gives the ring to Bloodless. He places a hand on the ranger's shoulder and speaks a brief prayer.

"It may not be much, but for the next few hours I will share in your pain. Should help you shoulder the blows of our enemies on the front lines. Once we get into battle I will share Abadar's gifts with everyone else."

He checks his crossbow again. "If we get into battle, that is."


Male Human Bard 1 / Cleric 4

makes sense. have a few things that should help but their durations are in rounds, SO is the only thing handy that has a decent enough duration to cast ahead of time.......


Male Human Bard 1 / Cleric 4

so shield other on bejisc then?


Male Human Bard 1 / Cleric 4

Same here, Liu is available.


Male Human Bard 1 / Cleric 4

Connell gives Salm a wry smile. Cannot say we didn't try...

This time he does unsling the crossbow as they prepare to enter the building. He also pulls a plain ring from his pouch and looks to Bloodless and Bejis. "Abadar knows not all negotiations end well, and it looks like this one is heading towards a messy end. I can help one of you better survive the attacks of these Sisters if they turn out to be our enemies...which of you is normally the first into battle?"

Ready to cast Shield Other on whoever wants it, then he'll stick to the middle of the marching order as we go in.


Male Human Bard 1 / Cleric 4

With a glance Connell confirms that his crossbow is loaded and ready but does not draw it yet. Perhaps as a refusal to accept that negotiations have failed so soon, perhaps to offer a distraction, Connell moves to one of the other doorways and with another incantation he tries again.

"Certainly there's no need for violence. Not when parlay is an easier option. Who can we speak to, so we can conduct our business and leave you to yours?"

Another Enhanced Diplomacy, then
Diplomacy: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25


Male Human Bard 1 / Cleric 4

cold, man....cold


Male Human Bard 1 / Cleric 4

Connell gives the grim warrior a curious look. "Storm the place? We're here seeking information, yes? Perhaps the olive branch before the sword?"

Don't want to step on toes by speaking first, but maybe I can get things started...

Connell takes a few seconds to center himself, then after a brief divine incantation he raises his voice and addresses the closed door with the power of Abadar emphasizing every word.

"Hail, Sisters! We have no quarrel with you. We only come seeking knowledge to a mystery from the past, a mystery we believe you may know something about. Allow us to enter and parlay, I am sure an agreement can be struck."

Cast Enhanced Diplomacy for a +2 competence bonus, then use Silver Tongued Haggler domain power for another unnamed +2

Diplomacy: 1d20 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17


Male Human Bard 1 / Cleric 4

yikes! glad all are safe and as well as can be


Male Human Bard 1 / Cleric 4

Sounds good


TarkXT wrote:


@Connell: Would like a bit more detail about the character. What would make him want to defend poor farmers?

Quick post from the road ... Short answer is, he's never done much of anything without the reason being "because those are my orders". Stepping out on his own gives him a chance to try doing something for a good reason, maybe even for the right reason. Being the young kid in a soldiers world he also knows a little about getting picked on bc you're smaller or weaker, and he's not a fan.

Of course, being so new to making his own choices, he's managed to pick a pretty "lost cause" considering how stacked the odds are against the village.

Will get some more detail into the character writeup later tonite.


I also don't know much about the setting, but here's my switch-hitter scout for consideration:

Stats:
Liu Quon
Male Human Zen Archer 2 / Battle Scout Skirmisher Ranger 2
N Medium Humanoid
Favored Class Ranger
Init + 4; Senses Perception + 9
Hero Points -
____________________
______DEFENSE_______
AC 17; Touch 16; FF 13 (+1 armor +4 Dex +2 Wis)
hp 25/25 (2d8 + 2d10 +2[Favored Class])
Fort + 6, Ref + 10, Will + 5;
____________________
______OFFENSE_______
Speed 30 ft.
Melee Kama +7 (1d6+2, x2)
Kama 2-weapon +5 (1d6+2, x2), +5 (1d6+2, x2)
Unarmed Strike +5 (1d8+2, x2)
Ranged +1 Comp Longbow +9 (1d8+3, x3) (+1/+1 within 30') range 110’
Tube Arrow Shooter +7 (1d4, x2) range 40’
Dagger +7 (1d3+2, 19-20/x2) range 10’
______________________
______STATISTICS_______
Str 14, Dex 18 (16+2), Con 10, Int 12, Wis 14 (13+1), Cha 10
BAB +3, CMB +5, CMD 19
Feats:
Weapon Finesse (H), Point Blank Shot (L1), Unarmed Strike (M1), Precise Shot (M1), Perfect Strike (Z1), Rapid Shot (M2), Weapon Focus: Longbow (Z2), Two-Weapon Fighting (L3), Double Slice (R2)
Skills (28 = 8[Monk] + 12[Ranger] +4[Int] +4[Human])
• +9 Acrobatics (2 [Ranks] + 4 [Dex] +3[Class])
• +6 Climb (1 [Ranks] + 2 [Str] +3 [Class])
• +5 Craft: Bowyer/Fletcher (1 [Ranks] + 1 [Int] + 3 [Class])
• +8 Escape Artist (1 [Ranks] + 4 [Dex] +3[Class])
• +4 Handle Animal (1 [Ranks] + 0 [Cha] +3 [Class])
• +6 Heal (1 [Ranks] + 2 [Wis] +3 [Class])
• +5 Knowledge: Nature (1 [Ranks] + 1 [Int] + 3 [Class])
• +9 Perception (4 [Ranks] + 2 [Wis] +3[class])
• +9 Profession: Soldier (4 [Ranks] + 2 [Wis] +3[class])
• +8 Ride (1 [Ranks] + 4 [Dex] +3[Class])
• +7 Sense Motive (2 [Ranks] + 2 [Wis] +3[class])
• +5 Sleight of Hand (1 [Ranks] + 4 [Dex]) , +7 to conceal Tube Arrow Shooter
• +11 Stealth (4 [Ranks] + 4 [Dex] +3[Class])
• +11 Survival (4 [Ranks] + 2 [Wis] +3[class]) , +12 to track

Languages Common, Orc

Special Abilities:

Flurry of Blows: +0/+0, can use longbow to flurry.
AC Bonus: +2 to AC if unarmored and unencumbered
Perfect Strike: Can perfect strike with monk weapons or any bow, 2x per day
Favored Enemy: Human +2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. +2 bonus on weapon attack and damage rolls
Wild Empathy (Ex): 1d20+2
Combat Style: Two Weapon Fighting

Worn/Carried:
Combat Gear: +1 Composite Longbow: Str +2 (+2600 gp, x lbs), 2 Kama (+4 gp, 4 lbs), Dagger (+2 gps, 1 lbs)
Bracers of Armor +1 (+1000gp)
Efficient Quiver (+1800gp, 2 lbs)
• 30 cold iron durable arrows (+60 gp)
• 10 alchemical silver durable arrows (+12 gps)
• 10 blunt durable arrows (+11 gp)
• 3 smoke arrows (+30 gp)
• 7 whistling arrows (+0.7 gp)
Tube Arrow Shooter w/ 5 Bamboo shoot arrows (+3.5 gp, 1 lbs)
Gear Maintenance Kit (+5 gp, 2 lbs)
• metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.
Ranger’s Kit (+9 gp, 28 lbs)
• backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
Coins: 466 gp, 12 sp, 11 cp

Description:
Liu is of slight build, under 6’ tall and wiry. He dresses in drab colors all the time, as if expecting to have to disappear into the background at a moment’s notice. Dark haired and dark eyed, the young man has one of those faces that do not stand out in a crowd, that makes everyone think they might know him from somewhere.

Personality:
Liu is normally very quiet – it is his primary job to not be noticed after all. He has been a soldier as long as he can remember, so he follows the orders of authority figures almost without question. He is patient, ready to wait as long as it takes for the right moment to move or act. He has never been in a position of authority himself, and if he is ever placed there he would do what was needed

History:
Liu was born the fourth son of a minor noble family, minor enough that it certainly did not have the resources to support four sons. At a very young age he left home as a squire for a warrior of a higher ranking house. That warrior’s career was very short lived and left the young man far from home and without a role to play. Luckily for him the mercenary company his master had been fighting for was rather prosperous and always on the lookout for another soldier.
Liu had not even hit puberty yet so was not cut out for the role of a swordsman or a pikeman. Due to his small size and ability to not be noticed he was well suited for scout work. He grew up in the company, and the life of a soldier was all he ever knew. Growing up with several hundred surrogate fathers taught to boy quite a bit about the world. Of course, all those lessons were through the lens of the professional sellsword.
By the time he reached manhood Liu was both an accomplished archer and well on his way to being quite deadly with a kama in his hand. Or even more so with a kama in each hand. Finally realizing that there might be more to life than this one company, the young scout left the band to set out on his own. After several years of adventures – some for glory, some for coin – Liu finds himself again looking for the next job where he can test his skills against worthy opponents.


Connell Rickard wrote:

1d6+1 = (3) + 1 = 4

No ideas quite yet but this sounds like too much fun not to try!

Starting to get an idea for a scout....bit of a career soldier who's used to being out on the battlefield alone, but will find himself in the role of trainer to help the village save itself.

Im thinking switch hitter, either all ranger or a mix of ranger/zen archer. should have something built for consideration in a day or so.


1d6 + 1 ⇒ (3) + 1 = 4

No ideas quite yet but this sounds like too much fun not to try!

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