To the OPs assertion, I think it's worth noting that some characters can really specialise in Knowledge and it can be a huge weapon/benefit for the party. If someone has an Alchemist or Investigator with enormous Knowledge checks (a Mindchemist can have +30 before rolling easily), then they should be suitably rewarded.
But I also agree with the positing above that the info provided should be both useful and relevant to the characters history. A successful identification check for an adventurer represents them recalling research they have conducted previously in the heat of a deadly situation. The higher the beat the DC by, the more likely I would be to ensure they get the crucial information. For eg, if the group has certain standard questions they cover like DR and/or elemental resists, but they've made the DC by 15+ and the usual questions are not valid, I may give the crucial piece and give them one less question, because although a melee character may always be interested in the DR, if he has researched a creature that splits into multiples every time it is struck, or damages his weapon, then that is more likely to be information his character would have been most interested in.