Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Having explained how the linnorm's curse affected the king, the count hope to have been convincing. Diplomacy: 1d20 + 21 ⇒ (16) + 21 = 37 He said a few words about the fey involvement. Diplomacy: 1d20 + 21 ⇒ (5) + 21 = 26 Friends, cousins... Let me making you a Gift! I will provide you a painting of the true legend. The ancestral fight between Kolvi and the Linnorm's ghost! This piece of art will be the center of your city reborn! The celebration of a spirit and her faith in YOU! It will put the past behind and start a new day for all the citizen of Frostreach with the ancient curse lifted and a new dawn for your city. Craft (Painting): 1d20 + 7 ⇒ (17) + 7 = 24
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 It seems that when the inhabitant put Kolvi's corpse where she killed the king, the fey took it and put it in ancient catacomb where the King defeat the linnorm.
Adds the count.
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 My friends! Have you prepare a feast? Because it's a bid day! Today was the end of the threat to your city! Today was the day of truth about Colvi!
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Both are fine with me! Well done Pathfinders! I think we have done a great job together!
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Again, the Count tries to hit the dragon with his spell in hand. Stop moving! Touch Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Seeing that the Linnorm is blinded, the Count flies toward the mighty creature and touch it with his spell. Hungry! Touch Attack (Vampiric Touch): 1d20 + 8 ⇒ (1) + 8 = 9
But too eager to eat, he completely miss his attack!
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 The count, uses his power to help his comrades fight the dragon. He casts fly on each of his comrades that is not able to fly, use his wands to cast on himself mage armor and shield. He also casts mirror image #: 1d4 + 2 ⇒ (2) + 2 = 4. I'm hungry, but ready! Spell used:
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Thanks for sharing your Story with us Kolvi. With all the proof we now have, I think it will be easier to convince your people that they killed you for the wrong reason. Turning to his comrades he says. I'm ready to fight a Dragon!
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 That was never my intention to call you Witch, Kolvi, but that's how the inhabitant of your hometown know you since your death.
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Well done all! This beheaded warrior was quite a fighter!
Asks the Count to his comrades.
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 The count casts bestow curse then moves next to the headless man and delivers the spell on the defensive. Be cursed, again! Touch attack on the defensive: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 The count next to the creature tries to hit it with his spell Chill touch, 1/8. Melee touch attack on the defensive: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Once in front of the entrance, the Count uses a wand on himself mage armor despite my heritage, I don't read Skald, that's a shame.
He then turns to his comrades, drawing another wand. This wand is able to heal me. Don't use anything else, except devil's blood. this is a wand of repair undead After a heavy breath, he adds It scent like home!
He searches in his backpack and start eating some cookies.
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Don't need them Thanks you so much for helping us! More than a good story I will paint something for you.
But do you know when or what we can eat on our way? I'm quite hungry.
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Oh! In this case no. I'm familiar with necromancy but as I was a lazy student, and that my mother was talking to me in my dreams, spells are coming naturally to me but unfortunately not this one! The Count stays silent for a few seconds before adding but surrely the cleric in town could prepare such spell and call for the spirit of the dead to answer such question but it will be difficult to do it for the king as - if I remember well - he has lost his head!
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 May be if we look at the othbreaker's body we could show the villager how wrong they was? May be they could help you where the othbreaker failed?
Asks the Count with a warm smile. Diplomacy: 1d20 + 21 ⇒ (17) + 21 = 38
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Oh yes! That! says as if he remembered something the Count. We have been sent by a good friend to get to the bottom of some legend and a curse.
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 can't match the perception DC! Once in the clearing the Count starts looking around after casting detect magic Perception: 1d20 + 1 ⇒ (17) + 1 = 18 I'm hungry, don't you? he says. unable to access via my phone the map. Will try later to put my character on the map.
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Will #1: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Hunger takes the best of Count Zaza! What happens?: 1d100 ⇒ 49
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Still with his pink fur, Count Zaza go to the Coalbraid Longhouse. Hello everyone, I'm Count Zaroslav and I had ancestors in the vicinity a long time ago. I'm here to make some research about them as they seems to be implicated in some sort of feud. May be you've heard of the Jarlsblood Witch? Can you tell me more about the event? It could be of great help in my search. Know. (local) - search for details information: 1d20 + 9 ⇒ (1) + 9 = 10 Seems like the dices hate me here :P
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 With a smile Count Zaza says to the bartender I'm not really a stranger you know! I have some ancestor from here you know! I'm certainly blood related to some of your neighbor I'm sure. That's why I've continued to wear my ancestor's cloth!
Oh! and can we eat? I'm hungry, very hungry... Diplomacy: 1d20 + 21 ⇒ (2) + 21 = 23
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Diplomacy: 1d20 + 21 ⇒ (2) + 21 = 23 Zaroslav is a noble from Ustalav, always very well dressed, his very pale complexion, his perfect white teeth and his two small incisives clearly marked him as cursed by the land. But despite his curse he seems like a very sympathetic man speaking with everybody. He makes people call him "Zaza" but strangely seems always hungry. "Count Zaza" was disguised like a Pirate's theater on the boat seeming to own it, but the once they reached Iceferry, he changed in a cartoon's vision of a ulfen with pink fur, fake greataxe and all. It's so great to be here! Do you know when we will eat?
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Player's Name: Florent
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Again, Zaroslav tries again to put Trelmarixian fear inside the head of the undead. Concentration DC17: 1d20 + 8 ⇒ (16) + 8 = 24
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Zaroslav is unable to dodge the blast, but between Trelmarixian gift and the healing power of the rift, he find himself unscarred by the blast ! Again he calls for Trelmarixian's gift and two claws appears and he slashes twice against the undead creature, his claws enhanced by his magic. I will wait for an opportunity to flank before attacking. Claw 1 (+Will DC16): 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27
Crit Confirm 1 (+Will DC16): 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13
Sorcerer 8
Spoiler:
HP 56/56 | AC16 (12FF, 14T) | Perception +1, Sense Motive +0 | +3 Init | Fort +4, Ref +7, Will +6 | Spell 1 : 6/6 Zaroslav casts a spell chill's touch and moves to attack the ancient paladin, now a darker self. Feel the Hunger of Trelmarixian Touch attack (will DC16): 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 |
