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So, coming off 4e and 5e D&D where two-handed ranged weapons are balanced against one-handed melee weapons of the same 'tier' (simple/martial/exotic), into playing PF2, ranged weapons just feel weak. Their damage output may have felt better in 3.5 where everything had much lower hitpoints, but in pf2 it just feels archaic.
My changes (and the reasons for them) would be:
General rules and Traits
♦ Ranged and Finesse weapons default to Dexterity for attacks AND damage.
♦ Thrown weapons change the attack AND damage of the weapon to Strength. Finesse then changes it to Dexterity as normal.
♦ The propulsive trait changes the damage to (full) Strength mod
A slight buff to all ranged weapons. Flat dice to damage is not threatening at any level of play, and a small (~+1) bonus is not that much more in the scheme of things. Thrown weapons' attacks being off Strength gives strong characters a decent (although still relatively short range) option for ranged combat, with finesse then keeping specific ones (mostly) the same as things are now.
♦ Dart and Shuriken gain the Finesse trait
♦ Composite Bows lose the Propulsive trait, Regular Bows gain it.
♦ Longbows lose the Deadly and Volley traits.
Composite bows getting the upgrade of one stat for attack and damage makes sense in a balance sense, with them costing more money. They are also constructed to take the strain off the user, allowing for precision (Dexterity) to have an effect over Strength. Longbows losing the Deadly trait keeps it in line with most Martial one-handed weapons as it's getting damage boosts from Str/Dex now. Keeping the Deadly trait on Shortbows keeps them in line with Rapiers and gives them a different niche to longbows.