|
Colton Jaymis's page
104 posts. Alias of Huntarr.
|
I'm interested, but I need a copy of Twisted Earth for classes and such.
Colton draws his lightsaber but doesn't light it as he reaches out to the Force. He moves to a place where he can get a count of the droids and prepare an ambush.
Sense Danger: 4d6 + 6 ⇒ (6, 2, 4, 3) + 6 = 21
Colton moved between two stacks of crates where he could watch the approach of the new arrival.
"I can't say that I'm surprised. Hermit, you might need to hide. Is there a way we can reach you once these Imperials are dealt with?"
Colton begins looking around.
(Did the droideka not go? Are we not following the actual order?)
Colton's lightsaber leaps to his hand as if by magic. He lit it and spun away from the others to draw the droidekas fire away from the group.
Initiative: 4d6 ⇒ (2, 1, 4, 2) = 9
Sense Danger: 4d6 + 6 ⇒ (3, 3, 4, 4) + 6 = 20
"You are making judgements based on facts not in evidence, Kagore. Do not presume that everyone who resists the Empire does so at the behest of the Rebellion. There are those who choose to fight alone, but still fight. There are also those who serve in other wars just as important."
Colton glances around at the others, and this place where they stood.
"Perhaps we should complete our mission and hear his tale before you accuse him of cowardice."
"There is no sacrifice, there is the Will of the Force."
Perception: 4d6 ⇒ (5, 1, 5, 3) = 14
Colton glances at Gotal before returning his attention to Master Windu.
"You should not believe everything you hear. After all, the Empire would have everyone believe that the Force no longer exists, though we know better, don't we?"
Colton bows his head respectfully.
"The Order lives on as long as anyone still follows the Jedi Code."
Perception: 4d6 ⇒ (4, 5, 5, 3) = 17
Perception: 4d6 ⇒ (5, 4, 3, 5) = 17
Colton moved forward, looking for an entrance portal of some sort.
Colton slung his carbine over his shoulder and checked his pistol and lightsaber before disembarking from the ship. He stepped aside to make room for the others before opening himself to the Force
Sense Force: 4d6 + 6 ⇒ (4, 2, 1, 6) + 6 = 19
Force: 4d6 ⇒ (5, 3, 3, 6) = 17
He can do Emptiness for the last eight hours prior to arrival. That should be sufficient. At least until he learns Hibernation.
During the trip, Colton would attempt to meditate since he was not needed to fly the ship.
Colton spends most of the intervening month in private meditation and physical conditioning training. He also explores the headquarters to become knowledgeable in it's layout in case it should ever need to be defended.
Colton disembarked from the Alabak's Gold and moved out of the way for the others. He also looked at the fighters in the docking bay, a wistful look in his eye. Maybe, someday....
Colton maintains Sense Danger and keeps his lightsaber up and in the guard position as they ride down on the lift.
Colton examines the AT-ST for a potential weak spot.
Just out of curiosity, is he taking MAPs?
Colton attacks the leg once again.
Lightsaber: 5d6 ⇒ (1, 4, 1, 1, 6) = 13
damage: 5d6 ⇒ (6, 6, 6, 3, 4) = 25
Damage: 5d6 ⇒ (3, 4, 6, 2, 3) = 18
Colton runs between the legs of the AT-ST and swings his lightsaber at the knee joint.
Lightsaber: 4d6 ⇒ (5, 6, 2, 3) = 16
"Sithspawn!"
The lightsaber snaps up once again.
"Get to the ship. I'll try to slow them down."
Sense Danger: 4d6 + 6 ⇒ (3, 4, 5, 1) + 6 = 19
Initiative: 4d6 ⇒ (3, 2, 6, 5) = 16
Perception: 4d6 ⇒ (1, 2, 5, 1) = 9
Colton looks around the hangar bay.
Pereption: 4d6 ⇒ (1, 1, 1, 6) = 9
"Fight or flee?
Colton's lightsaber snaps to life as he moves to the rear of the group.
Sense Danger: 4d6 + 6 ⇒ (2, 5, 5, 4) + 6 = 22
Is there a big chunk of debris that I can cut down to block their path?
Colton continues moving up the line.
Colton scurries up the line to be ready to protect the Tallons at the other end.
Colton grabs the grappling hook with the Force and hooks it to a sturdy looking piece of debris.
Telekinesis: 4d6 + 6 ⇒ (1, 4, 5, 4) + 6 = 20
"Allez-oop."
Dexterity: 4d6 ⇒ (5, 3, 5, 3) = 16
Is there any reason I can't use my telekinesis to move people across the gap?
Colton waves a hand and Force Pushes two of the Stormtroopers.
Force Push: 4d6 + 6 ⇒ (4, 6, 1, 1) + 6 = 18
Init.: 4d6 ⇒ (5, 5, 5, 4) = 19
I only see five Init. rolls there, boss.
Colton moved to the cockpit of the wrecked Y-Wing to see if the pilot could be rescued. If it was possible, he cut them loose.
I assume you mean Dexterity
Dexterity: 4d6 ⇒ (6, 6, 5, 5) = 22
Sense Danger: 4d6 + 6 ⇒ (2, 6, 3, 6) + 6 = 23
Colton's lightsaber snaps up and on, trying to deflect a bolt back into the laser battery.
"He's joking. Please direct us to the hangar bay."
"Alright. We better get moving. That countdown won't last forever, and it won't take them long to figure out where we're trying to go."
Colton started moving through the maintenance tunnels towards the hangar bay, following Tallon's directions.
Colton opens the maintenance chute.
"For One who is one with the Force, there is no 'blind side'. I'll see you all at the other end."
Colton swung his feet into the chute and slid out of sight.
Colton looks at the pilot and the Imperial.
"He's talking about General Tallon. And we don't have time to argue about this. At best, he's a potential ally. At worst, he's a prisoner. We need to get moving. This crate won't be here for long."
Colton turns and looks for a way out.
Swim: 3d6 ⇒ (4, 6, 5) = 15
Search: 4d6 ⇒ (5, 1, 5, 2) = 13
Colton concentrates on covering Tallon and his wife. He jumps into the beam once they're well on their way to relative safety.
Colton moves to the closest Stormtrooper on their course of travel and swings his lightsaber.
"Ever get the feeling you're being picked on?"
Lightsaber: 5d6 ⇒ (3, 5, 5, 4, 3) = 20
Damage: 5d6 ⇒ (5, 1, 6, 2, 4) = 18
Seeing that there is only one way that they can move, Colton moves to engage the stormtroopers blocking the way.
Do we need to destroy the console to prevent them from undoing our sabotage?
"Which way do we need to go? I'll clear the way!"
Colton focuses his mind once more to detect dangers.
Sense Danger: 4d6 + 6 ⇒ (3, 2, 1, 5) + 6 = 17
Drama die: 1d6 ⇒ 6
Init.: 4d6 ⇒ (6, 3, 4, 1) = 14
Wild die: 1d6 ⇒ 2
"There is no cover. We need to go, right now. Which way to the Hangar?"
Colton's lightsaber snaps up, hissing to life.
Sense Danger: 4d6 + 6 ⇒ (1, 1, 3, 2) + 6 = 13
|