Proto-Shoggoth

Collin S.'s page

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Hey there,

I'm curious as to the best place I can find lore, like the history behind each region for Golarion. I just want to be able to tell my players accurate info when they do relgion/local/history rolls.


Hey there. I'm wanting to DM an adventure. I'm thinking of having my players have a ship crash on a group of islands.

Before I write it, would it be canon to make an undiscovered group of islands? Or is there something in the lore I should use instead?


Anyone care to elaborate? Let's say it's a 5 pound rock, nothing special?


How do I know what damage an item will do for throw anything? For example if I have a player pickup a rock and throw it, how do I calculate the damage?


Thanks! Must have overlooked it.


Really easy questions, but what's the saving throw against an alchemist's stink bomb? I can't find it anywhere in the description.

Thanks


I have a druid with the poison ability, that does 1d3 constitution damage a turn. I know this affects the targets max HP, but how do I calculate that in combat?


New GM here.

My group is getting annoying saying how it's impossible to make it through dungeons (I'm using the Jade Regent books) They say they keep running out of spells (There's a wizard, cleric, druid and an NPC fighter)

Any advice to tell them what to do?


So I told my wizard that if she doesn't want to run out of spells in dungeons she needs to start writing scrolls. I assume this is how wizards deal with long dungeon journeys. I understand the cost of scrolls, etc.

Only question is, is there a special roll to see if one work? It seems a bit complicated.