Swordpriest

Cole Vedic's page

54 posts. Alias of Doomed Hero.


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Sure. I'm still interested.


VADER IS LUKE"S FATHER!!! HARRY POTTER DIES AT THE END!!! MWAHAHAHA!!!


I think it will still work. I could have been Cain's apprentice at some point before he was killed. I can even call the previous game my character's backstory.

That means I'd now be about 10 years older, putting me in my late 20s. That works for me.


I haven't played Diablo 3. Blizzards DRM pissed me off so I didn't pick it up.

You'll need to help me fill in the blanks. Don't worry about spoilers. I don't mind.


I have revised my character and brought him down to level 1.


No, mostly I was talking about the four armed chick. Diablo is very thematic. In simulationist games it irks me a bit when people's concepts or behavior breaks immersion. Some people can take a strange concept and still make it thematically appropriate. Others can't. Unfortunately it's sometimes hard to tell before the game starts.

Rasmus was one of the most thematically appropriate characters in the last game, in my opinion.


I could re-submit Cole from your previous game. He was a character I enjoyed. Hopefully this version won't be quite so full of oddballs and game delays.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Sad but understandable.

Can you move it to Inactive please?


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

You're waiting on me? Sorry, I didn't realize.

I thought I was the last one to post. We'd heard imps and I wanted to get the rest of the group before continuing. Sorry if that wasn't clear.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Looks like it.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole stops, shakes his head, and motions that they should wait for the others.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Perception: 1d20 + 3 ⇒ (18) + 3 = 21


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole follows, feeling more and more ill at ease.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Looking a little worried, Cole follows Rasmus, keeping the lights out ahead.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

"About a hundred feet. Then they go out. I have to keep them fairly close to each other though."


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole just shook his head at the madness happening around him, conjuring up a quartet of firy globes that swayed gently above their heads helping to light up the area.

"So what now?"


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole's eyebrows raise and he looks down the hall with concern. "I... hate this place."


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Checking in. Is this game still going?


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole's brows narrow and he makes a gesture at the small demon.

Daze, DC 15 will save


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Yep, you're right. Thanks.

re-rolling damage: 1d6 + 2 ⇒ (6) + 2 = 8


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole leaps out of the way of the attack, surprised and angry, ending up next to Aylya against the wall. He points his torch at the creature and snarls something in an arcane tongue, sending a blast of flame towards the creature.

5' adjust up diagonally next to Aylya. Spell-like ability, does not provoke.

Fire Jet: 2d6 ⇒ (1, 2) = 3 fire damage and Catch Fire. DC 16 reflex negates.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Those were pretty much my thoughts as well.

The creatures I remember having distinctly different languages are the small imps from act 1 and the pigmy tribes from act 3 of Diablo 2. Other than that, it all seemed to be the same language.

Except maybe for the cows. Seems like they got an awful lot of variation out of 'moo'.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Consider me scolded. I didn't know what languages would be appropriate. The diablo world is different than a standard fantasy world.

I have 5 languages to pick, and I probably learned most of them from Cain. How about I let GM Razor, or someone else more familiar with the setting, pick them for me?


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Initiative: 1d20 - 1 ⇒ (20) - 1 = 19

"Wha?!"

Hope we have a map. Won't feel as much like Diablo without one. :)


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Middle.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole takes a few moments to inspect the trap, particularly the source of the flames.

"That would be a handy trick to know how to do..."

Can anything be gleaned from inspecting the trap?

Know. Arcana: 1d20 + 11 ⇒ (9) + 11 = 20
Know. Engineering: 1d20 + 11 ⇒ (9) + 11 = 20


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Grabbing Rasmus, Cole drags the smoking man back out of the doorway, looking for the source of the flames. "Someone help him! Get that door shut!"


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

"A higher power? You mean like the one who did this to the church and burned most of my skin off? Something like that, maybe?" Cole said pointing to the image of Diablo on the wall.

Shaking his head he turned to see what the next problem would be, still muttering to himself. "If this is part of some kind of divine plan, it's a damn poor one."


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Knowledge: Arcana: 1d20 + 11 ⇒ (15) + 11 = 26


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

I tend to build families if I submit characters with similar themes across multiple games. At this point I have 4 dwarves from Clan Bellowpiper running around the boards and 5 knights and nobles from House Ravencourt of Ustalav.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole just stared.

Where do these people come from?


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Fine by me Aylya.

I've seen Lanfearon submit that same character concept to at least 4 games in the last few months. I hope they find a game where their idea fits. It's interesting, but didn't seem to work well for this setting.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

"I've spent a lot of time in this room. I've never noticed that window looking like it does now. What is that?

Untrained Knowledge Religion: 1d20 + 5 ⇒ (11) + 5 = 16


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole's eyes went wide when the priest reduced the skeletons to ash with a single word.

Wow. I am way out of my league.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

init: 1d20 - 1 ⇒ (6) - 1 = 5


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole raises a hand and one by one four balls of translucent flame flare into being and float away from him, slowly orbiting a few feet above his head.

Dancing Lights


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Sorry. Long busy weekend.

Cole just listens, seeming torn for a while the eventually sighs and steps forward to join them.

"You people are crazy, but I need to go with you. Don't ask me why. It seems like a bad idea to me too."


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1
Emilio Cross wrote:

On his way back into town, Emilio passes by the bandaged man he saw in the tavern.

"Wait, I remember you. You were in the bar earlier. I am Emilio Cross.

"Cole Vedic." the bandaged man says with a nod.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole nods. "Good."

"I am going into the church with them. I need to."


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

"Thank you sir," Cole says with a shake of his head. "I'll pass though. The cream dulls my mind. I'd rather be able to stay focused."

"I wanted to ask you about the book from the case in the store room. The one I came out of the church with. It seems to be full of cyphers and puzzles. It has only been a short while, but I have been bed-ridden with little else to do but read. Every time I solve one, it leads me to another and I notice that my grasp of the arcane has changed. I worry about the speed I am learning. I know the tales of what happens to those who gain power before the wisdom to use it properly. Is it safe?


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole walks to the well and waits patiently for his teacher to finish reading the scroll. He had been reprimanded enough times about the potential loss that came from the interruption of intellectual pursuits to distract Cain from his reading.

He simply waited, looking over the ruin of the town with anger in his eyes.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole remained in the tavern as the strangers all went to investigate what was left of the town. He was starving. Today was the first day he'd really been conscious long enough to have an appetite. He could tell he was weaker than he used to be, but even through the hunger his mind was bright and roaring.

He warmed his bread in his hands magically, without even thinking about it.

They think they can handle what is in the church? I don't believe them, but someone has to do something. Whole place needs to be burned to the ground, if you ask me.

They'll be bask. They'll want to make some kind of a plan before just waltzing in.

Finishing his meal, Cole walked outside to speak with Deckard. The old man was wise. Maybe he'd have some advice.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Sea dog?


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

"Hell came. Demons. Fire. The walking dead. Nightmares." the bandaged man said grimly. "That's what happened."


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

"You people are here to go into the church?" the bandaged man says in disbelief. "Do you know what happened? What's in there?"


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Gameplay thread is open, by the way.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

I was hoping someone would catch that. :)


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Cole was tired of lying in bed. Deckard said it was what was needed. Whatever the old man had rubbed on his charred skin had certainly done the trick, but free of the pain, his mind quickly grew restless.

He'd read the book until the pressure in his head grew until he thought it would burst. And then he read it again. If he was going to be able to learn more he needed practice, and he was going to have to have a talk with with his teacher about all the cyphers. It seemed like every other page was another puzzle.

When he couldn't take it anymore, he picked himself up slowly and pulled trousers and a tunic on over his bandages, and made his way out of the room in the back of the inn that they had turned into a makeshift clinic.

Waving weakly to Ogden as he passed through the kitchen, he poured himself a bowl of soup, and went to sit down in the main room.

He didn't expect it to be full of so many unfamiliar faces. Shaking his head, he sat down. Maybe he'd learn something if he stayed a while and listened...

Cole is a young man covered almost entirely in bandages. It's obvious he's been badly burned recently. Most of his hair is gone and he looks like a mess.


12/12 HP, 10 AC, +2 Fort, +2 Ref, +2 Will, Fire Jet 8/8, Bonded Item 1/1, Per +1

Sounds neat.

My primary concern would be if we'd all need to be using it at the same time. The nice thing about standard PbP games is that it's ok for everyone to be on different schedules.

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