![]()
![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() nature: 1d20 + 5 ⇒ (12) + 5 = 17 "Even though I'm more comfortable in the deep blue, this is interesting.". Coldir says as he peers at the markings. Maybe we don't need to rush back to the ocean just yet.... He thinks to himself ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() "Off to investigate the guidance. We will meet you back with the ship's captain later. I'm in north side, right?". Later." Coldir falls in beside Trix. Worried about her 'being down to cantrips', he attempts to provide companionship. "Not the start I expected." ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() NP. I've been rather busy as well. School's about out for the summer, so I will have more time to put into it as well. I would also like to work on developing my character more. I feel that he is rather flat. ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Coldir looks off into the distance as the group discusses their next move. "I'd say we get to decide when we report back. Reporting back before we leave the village makes sense. If the villagers are in danger, we should probably do this quickly. Then we can try to follow the goblins. Deal with that. Then we can puzzle out this bug." He then looks to each of the party members for confirmation. Thinking back to the mime show with their newest 'friend', "Does anyone speak goblin?" ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() sm: 1d20 + 4 ⇒ (6) + 4 = 10 "It seems to happy here. Sette, maybe offer it another bacon and point to it and then this building. If it will stay here, maybe we can figure out a way to talk to it latter. Perhaps we can find a comprehend languages scroll." Moving over to Trix and leaning in a bit; "Can you not speak to it directly in it's mind? I thought I've heard you say something about reading thoughts, or something like that, earlier." Who is carrying the sword? Sette still? Coldir's mind going back to the sword,he walks up to the person currently carrying and does a quick detect magic on it. "I think that he will stay. What do we have left in this village? The Ankheg, not to excited about finding a nest of them, the mechanical bug, or follow the golin tracks? Goblin tracks seems least risky at this point." ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() linguistics: 1d20 + 0 ⇒ (2) + 0 = 2 sense motive: 1d20 + 4 ⇒ (16) + 4 = 20 "Careful with this one. He is still drunk. Whatever is in there is probably strong. He seems like he might not fight. That's good" Coldir is thoroughly fascinated by this creature. His skin reminds him of a shark, or string ray. His appendages certainly do not support a water based life, however. What is he? ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() linguistics: 1d20 + 0 ⇒ (14) + 0 = 14 Coldir, seeing that he startled it, puts his hands up in a peaceful manner. Hearing that Trix believes that it fears us to be monkey goblins, Coldir hops up into the window's ledge and waves his hand in a manner of having a tail and then slashes his hand in a negative manner. "I hope this thing can understand me. We could learn much from him. Trix, can you talk to it in it's head?" ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Coldir listens intently to Sal before heading outside to the window, but slowly shakes his head. "No, I believe that my role would be to stop this interesting individual from going out that window and disapearing into the wilderness. I can stop him in his tracks, but I am not likely to sway him with my words. Salaamati seems more to that task to me." With a nod to Sal and Salaamati, Coldir heads out to his designated spot. ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Coldir puts on his thinking face; squinting his eyes and looking out to the horizon. "Let's cover all of the exits and prepare to have a 'peaceful' conversation with this creature.". After a brief pause as he checks his components, he adds "From far far away. Can you imagine the things that he has seen, and could share?" Coldir looks to each member of the group as he says this last bit, as if it were very important. He then makes his way outside, to the windows with the flowers. He will sneak and peak after he gets there, hopefully as everyone also gets in place. sneak: 1d20 + 3 ⇒ (7) + 3 = 10
![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() perception: 1d20 + 8 ⇒ (6) + 8 = 14 Not too terribly interested in the sword, Coldir tries to listen in on the sleeping figure to see if he can discern anything else from where he is. With the happenings behind him going on, he is rather distracted. ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Seeing Trix's frustration at not figuring out the two items, Coldir finale takes notice. "Here. Let me take a look." spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25 wand
Feast or famine here. As the group begins to set the bug on its return home trip; "Might we tie a rope or string to the device? Just in case it tries to give us the slip. That would be such a waste." ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() "That is certainly a young one. They can get as big as a horse. One young is strange though. They typically live in clutches, often creating tunnels from one area to the other." Stating this, Coldir will begin looking for a tunnel created by this little fella. ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Colir's position is also fine Perception: 1d20 + 8 ⇒ (14) + 8 = 22 Coldir searches for more clues, though he itches to set the bug free to see where it flees. "Trix. You said that you are a 'wizard.' Is that right? What was it that drew you to learning arcane magics?" Not one for typically engaging in small talk, arcane has always perplexed Coldir. ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() "How does this work? So strange. Could it be programmed to return 'home'? Does it still have a home, or is it a least e survivor of it's kind? Let's hang onto it for now. Maybe play with it after we are done exploring the village.". Coldir looks to the next building. "Let's find more pieces to this puzzle." ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() "Try your mechanical skills with this bug, Sette. I imagine it h as similar mechanisms to a lock. Did we find a key?". He asks Luimener. Perception: 1d20 + 8 ⇒ (3) + 8 = 11 searching for something helpful on the bug. ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() "A construct bug? Could this be Azlantian?". Coldir asks himself out loud. "It could contain valuable information! Try not to destroy it.". He calls to the others as he attempts to cover the exit. ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Survival: 1d20 + 8 ⇒ (5) + 8 = 13 "Curious indeed. The layer of dust in this room suggests that it has also been empty for a month or so. I also wonder why the goblins have not made a mess of this house." ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Coldir moves in as well as he looks around. Perception: 1d20 + 8 ⇒ (11) + 8 = 19 "Why would the goblins make such a mess of things? Why are they not using this space? Surely there are more than three goblins here." ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() "That looks like a very nice bow. I never learned to use one though. " Coldir says with a slight shrug. As everyone sets about to doing different things, Coldir stands still in the middle of everyone bustling about and watches,not knowing how to help. ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Coldir shakes his head as he hears what transpires in the church. Moving cautiously away from the building, he addresses the group. "Please, do not antagonize the ghost. Yes Trix, offering help is good, but don't let it turn on you." ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Sal, I'm sure Coldir's upbringing was much different. He was a spoiled only child by an aristocratic family, but he was so out of touch with his surroundings that he did not even know that he was spoiled. It was just expected. @gm 1. That's a tough one to ponder. I'll have to wrestle with that one. 2. I just listed to glass cannon's podcast where they were discussing staying in initiative after an encounter for similar reasons! ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() "This seems to be their religious building. Typically this is a place of refuge for people within a village when there is no stronghold, isn't it?" Coldir asks as he approaches near the entrance. ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() kn. Nature: 1d20 + 4 ⇒ (12) + 4 = 16 haha! I think that I had my mind set on some kind of volcanic area. Coldir slaps himself on the forehead. "hot like a smithy, shiny like a metal. This is where the birds saw the small humanoids. But where are they coming from?" survival: 1d20 + 8 ⇒ (8) + 8 = 16 Not that I'm ready to follow them out of town, but I would like to know if I can find their tracks leading out. ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() no knowledge local "yes, Sette is correct. The colonists have been gone for a month or so but this forge has been used within the last week. Perhaps the goblins have been coming and going and using it as their own. If that is the case that I could probably follow their tracks and back to the hot shiny place in which they most likely reside.". As he straps on the darkwood buckler onto his non-dominant right arm. Unfortunately machetes are martial weapons, or that would be a no brainier upgrade to my scimitar ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() survival: 1d20 + 8 ⇒ (19) + 8 = 27 "This forge was last lit a week ago. Assuming that these goblins did not light it, that gives us a timeline.". Coldir informs the group as he now heals Salaamati for 9 hp. Looking to the buckler Sal is handling Just noticed we have two Sals!, Coldir comments, "That's darkwood. One of the few materials that is both equal that of metal and employable by druids. Metals mess with our magics. Darkwood, on the other hand..." ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() if the goblin remains standing:
Coldir finally sees a safe passage for himself to enter the building, thinking that there may be something who needs help.
Seeing the remaining goblin, perhaps trying to flee, Coldir considers letting him go so that they may follow him easier. Seeing no point of egress, he realizes that they have created a cornered animal. Coldir pulls his hands together, ryukin style, and the temperature drops a free degrees around him as he sends forth a shard of ice the size of House Palm.icicle (touch): 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 4 If Sal drops the gobbo: walking in to see everything apparently settled, Coldir scans the area and sees Salt bleeding from at least a couple of ugly slashes.
Putting his hand on Sal's shoulder, Coldir closes his eyes and sends an invigorating cold from his arm and into Sal. Clw: 1d8 + 1 ⇒ (8) + 1 = 9 ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Coldir moved quickly to get into position so that he could strike at the monkey goblins (though he's never heard of such a thing). It quickly becomes too crowded for him to want to send a shard of ice into the crowded room. So, instead he delays. He may need to heal one of his companions if they get hurt. delay ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Wombat? Lol. Leaving the suit behind, Coldir rubs at his bites. He considers magically healing himself when he sees Tallagor take an interest in a scent. if they follow: kn. Nature: 1d20 + 5 ⇒ (11) + 5 = 16 ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Coldir exits the building and moves away from everyone as he begins to shake like a wet dog. After it seems That most of the bugs have fled the scene, he will start to strip off the suit. "Nothing in there but food stuff and bitey bugs." ![]()
M Undine Druid (Undine Adept) 2 l +4 initiative l +8 perception l 13/15 hp l 17 ac T 13 F 13 l cmd 13 l f 3 r 3 w 6
![]() Had he been able to see/or detect with magic anything before t he roaches good in? Either way, he is going to retreat back out into the light. If only two were needed to cause 1 point of damage, he certainly doesn't need a swarm up under his suit! |