Gourd Leshy

Cold North Leshy's page

Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




I will be running a modified Council of Wyrms using pathfinder for my upcoming game. I am using the Dremscared press monster classes true dragons for the PCs but I was hoping for some more options for them and had a few questions myself.
1. Is there any more in-depth description / discussion of the fly skill? It will come up a lot and I want to be on top of the nuances.

2. Do you have a favorite dragon related feat, item or bit of lore I should work into the story?

3. Is there a good one shot adventure that features a dragon as the final boss? I am looking to have the PCs watch someone’s lair, just for a minute, and they have to deal with an adventurer infestation.

If you’ve done something similar and there were any unexpected pitfalls I would love to hear other advice as well


The bonus to damage from Arcane Strike is based off of Caster Level, starting at +1 and increasing by +1 for every 5 CL’s. How dose that interact with CL boosters?
For example, lets say we have a level 4 Magus. Would any of the following take her to +2 damage from Arcane Strike?

Orange Prism Ioun Stone (+1CL)

Arcanist Reservoir (Free action +1 CL for any one spell)

Varisian Tattoo (+1 CL for one School of Spells)

Pyromaniac Gnome Race Trait (+1 CL to Fire Spells)

Gifted Adept Trait (+1CL to one Spell)


There are a few Creatures that have a touch attack and do not have the incorporeal subtype. When using Polymorph spells do you gain those attacks as Touch attacks or would the default to Standard attacks.

For example

Fey Form 2 gets you the poison of your form.
Nereid- Medium Fey
Melee touch +10 (poison)


I have a player who is growing a Gourd Leshy in a game. He has shown me two places online where it says that creatures with the Shapechanger Subtype are “Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature’s description”. Neither of the the descriptions say what book that comes from.

Wile a Leshy with a sling is not exactly game breaking I am curious. Is that wording is from a Paizo source or some sort of odd holdover?

Thank you.


As a story progresses sometimes it is helpful to have a bit of help. A Linguist to translate the runes on the fly, a porter or mule to carry all that loot, or a Bard to detail your adventures and inspire courage. Other times they are forced on you. The prince you just saved, the mayors accountant making sure the town gets what it paid for, the little old lady you are helping cross the River Styx.

So to the advice- What can be done to keep henchmen and the like alive and doing what they need to do? As you go up in level and they stay the same what can be done? I specifically am wondering how to keep a Orsheval and Snapdragon Leshy alive in level 10+ Hell's Vengeance and crew in Skulls and Shackles at all levels?


So Ghorans and Vine Leshy have the plant type but lack the immunities to mind-affecting, paralysis, poison, polymorph, sleep, and stunning effects that type usually has.

Plants breathe and eat, but do not sleep.

So obviously without the immunity they can be put to sleep such as by a Sleep spell but would they otherwise sleep on a day to day basis?