Ser Jormal

Cold Eyes's page

134 posts. Organized Play character for Necrotizing Barbarian.


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Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

im good with that.... there is no limit to what we can... imagine! **in beetles spoof voice

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

yes

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes shrugs his shoulders.
and turns to leave.

assuming we don't get into a fight right now, lets head to the monastary?

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

yessss,, yousss are mightiestsss
Cold eyes smiles and brushes off the dirt off his cloak and shakes morzul's hand.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

i will ssstrike down evilssss where everss it mights be! letss fightsss!

Cold Eyes Draws his greatsword and prepares to fight.
perception: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Coldeyes take another blow from the mighty dwarf, AHHHHHHHssssss
Hp - 5.
Cold Eyes passes out, falling flat onto his back!

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

HP: 5
Slipping the quick moving dwarf Cold eyes returns with a wide sweeping arc!
attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold eyes quickly recovers from his stumble, dodges the swinging battle axe just barely and returns another attack!
attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12

wait.. so i charged to my effective ac is only 16 - you got a 16.. does that mean you hit, or it has to exceed 16? aka 17 or better?

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold eyes trips as he charges an almost impales himself on this greatsword.....

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

anyoness wanttsss to ssssppppaar?
Cold eyes draws his greatsword and charges morzul!
charge attack: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes shrugs his shoulders and walks out the door.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

can anyonessss telll whatsss that ssstufff? cold eyes says as he points towards the cauldon.
Cold Eyes walks towards the glowing cauldron and takes a sniff
perception: 1d20 + 3 ⇒ (3) + 3 = 6

Cold Eyes kicks over the cauldron, spilling any contents onto the floor.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

lol! totally threw me through a loop for a second...

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

So i just realized that Kobad and Morzul are the same person!!! lol
Congrats on the baby!

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes enters the room and draws his greatsword, and casually rests it over his right shoulder. Walking into the room he peers down into the cauldron,
Uses detect evil on the corpse in the chair, then on the cauldron in the middle of the room.
issss it alivesssss?
perception: 1d20 + 3 ⇒ (15) + 3 = 18 to see if the corpse is alive.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

AYE

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

ohh cold eyes is here.
and how many days are you overdue now morzul?

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Sounds good, I hope everything is working out for you with all these changes.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

what evilsssss!
Cold Eyes uses detect evil.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes turns to the group.
do we waitsss??

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eye's turns to the group and shrugs his shoulders.
ANYONESSSSS HOMEEESSSSS?? cold eyes shouts as loud as he can, which is not very loud with his raspy snake like voice.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Wow guys. Im sorry to hear about your troubles. I hope it all works out in the end.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

http://pyromancers.com/media/view/main.swf?round_id=41314

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eye's looks around, trying to aid bedlam.
aid another/perception: 1d20 + 1 ⇒ (17) + 1 = 18

If nothing is noticed Cold Eyes will walk up to the door and knock loudly.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eye's watches in amuzement seeing what morzul tried to do, a dim witted halfling and a drunk are leading our direction.. Cold eyes looks at the map and pulls his snake like features back into what may be a smile. He looks at Fulito and nods
leadsss the way

i love this group

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

will save?: 1d20 + 2 ⇒ (20) + 2 = 22
that is if this is some trap or magical sleep spell!

i'll keep firssssst watch guysssssss..

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eye's comes out of the woods as he sheaths his greatsword.
greetingssss
Cold Eye's pulls down his hood and is in plain view of the encampment.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

haha guess it doesn't matter

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

If Cold eye's is yet to be spotted he will continue to watch and very carefully flank to the left
stealth: 1d20 + 2 ⇒ (14) + 2 = 16

Or do i get to use my last 16??

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

perception: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes does his best to follow the group in a stealthy way.
stealth: 1d20 + 2 ⇒ (14) + 2 = 16
[dice = perception 1d20 + 1 [/dice]

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes looks over at Morzul. Doesn't speak, just points and nods.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes draws his great sword, looks at the others.
jussstt in cassseeee
perception: 1d20 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes just nods his head and gathers his things.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes shrugs his shoulders being completely lost he will just follow the group at this point.
ssssoundssss good

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

cold eyes appears completely clueless as to where he is, looking around blankly.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

wheresss aress we?
knowledge nature/survival: 1d20 - 1 ⇒ (7) - 1 = 6
sssshould we makesss campssss?

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes draws his sword, placing it lengthwise infront of him, kneels and touches his forehead to the blade. After making his prayers to Iomedae. He rises and sheaths his sword.
i needsss none of these thingsssss, but maybesss some more fooodssss.. Anyoness needsss foodsssS?

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes nods, shealths his sword and starts to climb.
climb: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Congrats! thats exciting

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

thanksss guysss.. it almost gotssss me..
Cold Eyes looks up into the tree.
perception: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

This is perfect for me because there are little things im learnign and am able to incorporate and teach to the group i play with table top.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

thats why we need you morzul!

Then cold eyes will smite evil and move to a flanking position, putting the wyrm between cold eyes and bedlam if possible. If unable to take a flanking position Cold eyes will wait with his greatsword drawn to charge next turn.

again i can't see the map right now! sorry if it makes not sense or isnt possible for me to do

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

I am having a blast! i think your doing a great job personally.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

sorry im late - im working nights and its been super busy at work! and np on getting trounced! thanks fulito! and im at work and cant see the map!
Cold eyes stands, and calls upon the power of the gods to Smite Evil!

smite evil:

Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Cold Eyes approaches the creature and swings his greatsword!
attack: 1d20 + 4 ⇒ (18) + 4 = 22 (if creature is evil + 3)
damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7 ( + 1 if evil, if eviloutsider + 2)

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

looks good!

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes draws his greatsword and steps forward 30 feet.

Cold Eyes move

free: none
Move: 30 feet
Stanard: draw weapon

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

lettsssss not russshhh...

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes stays in place.
perception: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes Finds a near by tree, Climbs into one of the branches about ten feet off the ground and starts meditating. After approximately 1 hour Cold Eyes slides down the tree and gathers his things, puts on his beloved Scale Mail armour, attaches his great sword to his back as usual, and finds a new spot beside his sword for his bow. Finally pulling his cloak overtop of all after poking a new hole for where he put his bow so that the hilt of his sword and the top of his bow peak out to the right of his hood.
Cold Eyes looks to the group eager to start the day.

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