Starting in "Howl of the Carrion King" with
Human Monk
Half-Orc Rogue
Human Cleric of Erastil
Wild-Elf Barbarian
Halfling Ranger
Human Fighter
At the end of "House of the Beast" there were some replacements to make
Human Bard (subtitute for the monk due to the lack of arcane spellpower)
Human Paladin (substitute for the Rogue - which was critted by Ghartok)
Wild-Elf Barbarian (Moldspeaker)
Halfling Ranger
Human Fighter
I made the mistake to let everyone play the character of his desire... so it's nearly impossible to threat this party by now with physical combat. (For example, the Death Worm on their way to Katapesh City died before his 3rd round of initiative.) Every Encounter has to be adjusted to let them feel that there will be some danger on their path...
Right now they finished the diner party at Rayhan's house.
I haven't got my copies of path 5 and 6 - so I still hope that there will be a arcane challenge in their future.