ClockworkGamer1's page

3 posts. Alias of Justin Adkins.




Hello, here I have a project that I have been working on for sometime (aka 2 weeks) which I am calling Pathfinder WW2. Due to a friends request I am creating and running a game with the Pathfinder rule set in WW2.

The reason behind this is actually because of my friend Kyle (my Mongolian clone) typing up a grand idea for a game that made my other friends and myself interested in running/participating in another game. Kyle, being a slight flake, flaked on us, disappointing all involved. I was talking with my friend Mason and we talked about all mine and his old games that I we ran over the years and he got me lamenting on an old WW2 game I was running in the D20 Modern/Past system. It got me excited from the old days I talked to him about converting it over to Pathfinder. I researched the idea of course, but I found an old book from my 3.5 days called Weird War 2. It was a book done by the same people who did the Savage World System.

Thanks to those old books that I own I am converting classes and feats over to pathfinder with twists from D20 Modern and Weird War 2.

Weapons and vehicles are going to be subjected to minimal conversion just to give a bit more ease of use as well as addition of other weapons from my own reservoir of knowledge of the time period (I study WW2 extensively) to make realistic and still have a feel for the way pathfinder has been.

So far I have the classes down pretty well but I will be posting some of the classes and I would like some creative input on them just so I can make them the best I can of course.

Creative input, once again, is well needed and liked. So please comment if you have a question or suggestion.


Due to my own love of the comic, another players interest, and they fact that I have been running a steampunk-ish game, I am in need of assistance in creating a Jägermonster creature.

From what my friend and I could figure based on the comic (see http://girlgenius.wikia.com/wiki/J%C3%A4germonster)that yes they are a construct, created by an alchemical mixture called Jägerbräu. He had the idea of using the construct trait and combine it with the alchemical mixture in regards to the were-creatures disease as the base idea behind the brew.

Now that's about where we are at, so if anyone has any ideas on how to build this and would like to share (for the love of the gods!) please share