Wild Lancer

Cleo Lahti's page

66 posts. Organized Play character for Johnnycat93.


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Grand Lodge

Since it looks like we're all done I'll be marking this game as "inactive"

Grand Lodge

Sure, why not?

Prof. Fisherman: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Thanks for the game everybody!

Grand Lodge

I'm ready to wrap this up.

Grand Lodge

Cleo waits patiently as the other, more experienced Pathfinders, go about their work.

Grand Lodge

Perception Aid Another: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Good thing I don't have to roll...Full-Round CdG

Damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10

Grand Lodge

Round 5

Finally starting to get back into the temp of the battle, Cleo turns her bow on the remaining demon.

Deadeye Bowman to ignore soft cover from one person.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8

Grand Lodge

Sorry guys, another day I can't check the map but I don't want to hold things up. If I'm being threatened I'll take a 5' Step, otherwise I'm firing at the same demon.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d6 + 2 ⇒ (6, 3) + 2 = 11

Grand Lodge

How many hits have I actually landed at this point? It's got to be less than 50% by now.

Grand Lodge

Round 3

With her newly enhanced bow Cleo fires another arrow at the golden demons.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d6 + 2 ⇒ (1, 3) + 2 = 6

Grand Lodge

Lissanya wrote:
Cleo Lahti wrote:
Casting Gravity Bow on Lissanya
Gravity Bow is a Personal spell, so you'll want to cast it on Cleo or do something else.

Guess that's what I get for trying to help; I'll cast it on myself. Still gonna take cover behind you.

Grand Lodge

Round 2

"I don't know, we made a big stink about preserving the temple earlier to just start blowing it up."

As she speaks she moves closer to Lissanya, knowing her to be the better archer of the two, and channels energy into her bow.

Casting Gravity Bow on Lissanya

Grand Lodge

Round 1

Cleo quickly draws her bow and returns fire with a much larger arrow.

Attacking the...upper golden devil? Should we have someway to differentiate them?

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Cleo follows in, bow drawn, taking the position opposite of Lissanya.

can't access the map right now, hopefully this makes sense. If someone would be so kind as to move me I'd appreciate it.

Grand Lodge

I'm good to move on.

Grand Lodge

"...Is this really worth killing over?"

Grand Lodge

Cleo moves to the side so that the trio may pass.

Grand Lodge

Works for me as well.

Grand Lodge

"After all, you have so much to celebrate, Baron! The hunt was successful!" adds Cleo cheerfully. "Take your time, we'll find the temple just fine."

Survival Aid Another: 1d20 + 1 ⇒ (19) + 1 = 20

Grand Lodge

I'm fine

Cleo keeps a tentative eye, being the only one remaining on higher ground.

"Baron?" she calls cautiously "Is everything alright?"

Grand Lodge

Round 3

Cleo fires another arrow, praying silently that the Crocotta's durability is running out.

At least they didn't have to find an actual tiger later.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Round 2

Cleo swears strongly in Sylvan and attempts to line up yet another shot from her longbow.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Round 1

"Bomande, you damn fool, it's a trap!" shouts Cleo as she stands, longbow in hand. She quickly shifts her focus away from the illusion and knocks an arrow intended for the bizarre creature.

Standard Action to attack Tiger (?).

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Surprise Round

Cleo is wary of the situation. The Count hardly sounded like a man about to be devoured, and it seemed odd that that he would know that they were in the area. She rubs the signet ring on her hand and concentrates deeply, conjuring up an image of Bomande moving across the clearing towards the sound. From there she merely observes quietly, expecting at least something to come of it.

Expending a point of mental focus from my ring to create a Minor Image of Bomande moving towards the voice down there. I'm going to keep an eye out, I have Low-Light Vision if it helps.

Grand Lodge

With her companions seeing to Guy, Cleo quickly wades across the river and scrambles up the rope ladder.

"Hopefully the water will dissuade it." she comments as she sets up her longbow and arrows for easy access.

Taking 10 on the Climb check for 11. While I'm up there I'm going to roll Stealth to try and conceal my own blind as best I can.

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Cleo warily watches their surroundings at the mention of "ambush".

"We've had quite the body count so far; I sincerely hope wee can pick up the trail from here."

Grand Lodge

Round 2

Cleo quickly turns away from the adult cobra and moves alongside Lissanya. She too sights up one of the hatchlings and fires.

Move Action a few squares south, Standard Action to attack the middle cobra hatchling

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Round 1

Cleo reluctnantly wades into the underbrush in hope of getting a clearer shot at the snake. Her keen eyesight makes the job somewhat easier, but the shot was still challenging to say the least.

5' Step, Standard Action to attack the Cobra. Deadeye bowman allows me to ignore soft cover from Gedulan. Do you want to roll miss chance or us?

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Disregard my attack roll then, I'll just move myself a bit more for the surprise round

Grand Lodge

Surprise Round

Cleo hastily knocks an arrow against the cobra while Lissanya attempts to calm the elephant.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Standard Action to attack the cobra I spotted.

Grand Lodge

Hunting: 1d20 + 5 ⇒ (17) + 5 = 22

Cleo is far more fortunate the second time around in her hunting. The earlier incident at camp has sobered her and, in turn, focused her attention slightly.

Grand Lodge

"It might be...ok." offers Cleo "Maybe? I don't know, are there any respects we could pay? Burial?"

Grand Lodge

I just moved myself.

No splash weapons and I just had to wait for mind fear for a later level.

Grand Lodge

Round 1

Cleo is in the same boat as Lissanya and quickly scrambles away from the enraged monkeys.

Fortitude: 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

"Well I was just going to feed them." and Cleo sits down to offer the grapes and pineapple.

I'm untrained, so I'll just attempt to aid another. Someone should really see to the Baron as I'm 100% sure we just pissed him off.

Diplomacy Aid Another: 1d20 - 1 ⇒ (9) - 1 = 8

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"Ah, Baron! Don't spook them. They're friendly."

"Er, friendly enough at least. We'll get them out soon enough, but it'd be unwise to make a scene out of it. It'll just take a little coaxing."

Grand Lodge

"Awww, they're cute! Hey, do we have any extra fruit or nuts? Maybe they're hungry."

I'm good where I am as well

Grand Lodge

I'll participate in the hunt directly.

Attack Rolls:

Longbow: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Cleo continues to sleep pleasantly in the morning warmth, blissfully unaware of the amusing incident.

Grand Lodge

Whoops! Looks like I slept through all the fun.

Grand Lodge

Cleo trots along happily. Her armor was light, her clothes were lighter, and altogether she had little trouble navigating the jungle heat.

She has become uncharacteristically quiet, however. With longbow drawn it seems that she is getting into the mindset of the hunt ahead.

Grand Lodge

I should be good to go!

Grand Lodge

"I love feathers!" exclaims Cleo from where she is sitting. She had only been half-listening so far, but the offer of trinkets has caught her attention "They make the most delightful good luck charms."

Grand Lodge

Cleo turns away from her haggling. She blinks in surprise but then immediately smiles.

"Sure Varis! I'm happy to help!"

She looks over whatever it is he has (or is willing to show) and taps her chin.

"Well, we'll definetely need some traps. That's what I'm trying to secure now. Specifically a bear trap! Simple enough that anyone can use them and if any beastie springs it, it won't be going anywhere anytime soon."

"A Beast Lure could also help significantly, depending if they stock it. That way we don't have to spend days tracking down our predator."

"Otherwise a good knife always helps when you're having to survive out in the jungle for a while."

"Hopefully that helps! Or were you looking for broader advice on life out in the bush?"

Grand Lodge

I'm going to try and haggle some of this fish I caught on the way over in exchange for a bear trap at the hunting lodge.

Prof: Fishing (Make a Living): 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Sweet RP Guy!

Grand Lodge

Cleo happily shows off her grappling arrow and vials of acid. She searches through her things frantically, though as if she had lost something,

"Ah...I'm sorry Baron, it looks as if I have forgotten to prepare the most important trap. I had intended to bring along a bear trap..."

Cleo does her best to offer her apologies.

Beyond that for the rest of the trip she bothers the Captain for permission to run a fishing line of the side of the vessel as they go.

Grand Lodge

I usually hang back and refrain from posting when I don't have anything useful to contribute.

Grand Lodge

I rolled two sets of Aid Another for the two folks who were attempting their own checks

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