Yeah, I realized OP didn't say that. Edited my post while you were likely typing yours. Words do work that way in this case. It says 'full attack with a ranged weapon'. It does not say 'full attack -including- a ranged weapon'. So, the full attack must be made with a weapon that is ranged. If at any time the weapon stops being ranged, it fails to meet the requirements of the feat. Throwing weapons are only ranged weapons when they are thrown. Using them in melee makes them melee weapons. Now, you might suggest that 'with' is an ambiguous term. Really, that's what the conversation is about. But, as there are two ways to interpret 'with', I would suggest a 50%.
Well, in the case of the crossbows in particular, you would need two hands to reload them. EDIT: Just read the repeating crossbow bit. You're right to say that a crossbow would apply. I've come around to that part. I'm more interested in combining melee and ranged attacks with rapid shot. Turnabout seems like fair play here. Since there is a mathematical 50% chance that the missing text in the Rapid Shot feat applies to either possibility, it seems like your own argument would have to prove that melee attacks could be used in combination with ranged attacks. It further seems that, given the nature of the OP's post, that common sense would indicate that my position is the one someone would naturally assume. Edit x2: Actually OP didn't say that. Guess this is just between us! I suppose it'd be fair to ask then- wouldn't you agree that the layman's reading of Rapid Shot would read that way? Given that agreement, wouldn't it be fair to say that the burden of proof is on your side?
Grick wrote:
Well, I don't consider it an unfair assumption. You run a character that utilizes this interpretation of the rules. Since you're using the rules in that manner, I think it fair to assume you support their use. What I'm claiming is that I think it evident that the feats were not intended to be used in that manner, but that the text of the feats don't prohibit their use in that manner. Extrapolating: In the spirit of the rules, you wouldn't use the feats in that manner, but by the letter, you might. Edit: Specifically, I'm referring to using Rapid Shot in combination with melee attacks (which I'd say no to). Naturally, I might be wrong about my analyses of their intentions.
Xexyz wrote: While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Your new form might restore a number of these abilities if they are possessed by the new form. Well, Undead is a type. By polymorphing, you'd lose any undead special abilties. Ghost isn't a type and isn't reliant on the original form of the character (much like polymorph). You can be a ghost aberation, ghost animal or ghost elemental. So, I'm suggesting that 'ghost' is not your original form- but a template upon your original form. I'd say that the ghost template is a 'top-level' effect. It could perhaps be argued in a different direction- but would that meet the goals you're looking to achieve? If this druid could shapeshift into a non-ghost and just leave, wouldn't she?
Malachi Silverclaw wrote:
If we're going to be continually nitpicky, your assertion is wrong. You don't shoot bows. How could you? With a cannon that shot bows out of it? That seems inefficient.
Yes, you could wild shape. It doesn't actually change your type from undead to animal- it just lets you assume the shape of an animal type. Incorporeal sets your strength to 0. If it were a instanenous effect, you might increase it beyond 0 after you became a ghost. Since it is a continuous effect, it continues to set you to 0, even after new gains.
Grick wrote:
Well, that does stand up to reason. It's munchkin. Certainly a loophole if not an exploit. I think someone would be hard pressed to say it was intentional. But it does stand up.
EDIT: Actually, you know what? Since we're splitting hairs about the rules, I'd note that Rapid Shot says "When making a full-attack action with a ranged weapon, you can fire one additional time this round." So, as soon as you can start 'firing' your thrown weapons, NP! -------------
I've only got one thing that I can find that might be a concern- but it's nitpicky and probably a little bs. The two-weapon fighting feat says "You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon." It specifically calls it 'THE secondary weapon'. So the feat applies to the equipment you wield, not to the hand that wields it. So, if you throw a weapon from your secondary hand, that was the weapon that two-weapon fighting applied to. If you draw another one, two-weapon fighting doesn't apply to it. That doesn't really affect you until you get to the next tier of two-weapon fighting feats, though. And frankly, I'm not sure I'm buying it either. I just really want to kill this. EDI
Well, it's fair to say that a person is a painting and you can't draw conclusions about them from one swath of paint. Did you mug someone for personal gain? That's an evil act and a chaotic act.
Ultimate answer: You're complicated. Typically speaking, complicated means neutral. Probably chaotic neutral, given this example.
If you've got any doubt about whether something is evil or not, the answer is neutral. Applying the Evil label should be done only when you don't have two minds about it. Same as the Good label. If you've gotten to the point where you're not sure what to do, you're still not at the point where you can call it Evil. In my games, I've ruled in three shades of neutrality for this purpose. Neutral, Neutral-Up-Shift and Neutral-Down-Shift. They act as buffer zones and warnings to players that they're on their way down a certain path and will eventually get there when I've "had enough". It still gives them time to change (or continue) their behavior as they see fit, without making a change to their character dramatic enough to make them feel persecuted.
Imagine a prison wall with a hole in it.
Imagine that the wall does not yet have a hole in it and that the warden asks a prisoner if he'd like a hole in it.
Lastly, imagine a person wakes up with no memory in a dark room. It occurs to him that the dark room may be the only thing in existence.
*In the first instance, it is illustrated that a thing has no purpose if it doesn't affect the outcome it exists to affect.
So what does that add up to? It means that
In the end it means this: While we may be correct or incorrect in what we believe Good is, by choosing to believe that Good somehow matters, we should accept that some things are Good and some aren't. If we choose to think otherwise, we are left with the only remaining logical option- that Good has no purpose for existence and therefore can be safely ignored (thus invalidating your belief in Goodness). That said, what I believe is right may not be. What others believe is right may be. It's probably more complicated then 'do this, don't do that'. A cannibal who was raised to eat people may be morally just by virtue of not knowing any different. I can't judge to that. What I can say is that relativism is short-sighted and question-begging. If you believe Good exists, you MUST believe that Good exists. Alternatively, you can choose believe that it doesn't exist. And if you believe that "Morality doesn't exist in a vacuum" then just say so. Because absolutism DOES require that things be cut and dry- but doesn't require that they be simple. (I'm not gonna proofread this further- if there's a hole in the argument, I'm cool with someone pointing that out, but I think the meaning behind the argument is sound) |