Cinzia Sorshelli
Female human (Varisian) evoker (admixture APG) 7 N Medium humanoid (human)
Init +6; Senses Perception +8
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 44 (7d6+14)
Fort +4, Ref +4, Will +6
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4-1/19-20)
Ranged sling +1 (1d4-1)
Special Attacks intense spells (+3 damage)
Spell-Like Abilities (CL 7th; concentration +5)
3/day—dancing lights
Evoker Spells Prepared (CL 7th; concentration +13)
4th—empowered fireball (3, DC 20), telekinetic charge UC
3rd—fireball (2, DC 20), merciful fireball (DC 20), fly, haste, heroism
2nd—false life , flurry of snowballs (2, DC 19), investigative mind ACG, invisibility, mirror image, see
invisibility
1st—ear-piercing scream UM (DC 18), feather fall , floating disk , magic missile , merciful magic missile (2),
unwelcome halo (DC 18), vanishAPG (DC 17)
0 (at will)— detect magic , light, prestidigitation, ray of frost
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Statistics
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Str 8, Dex 14, Con 14, Int 23, Wis 12, Cha 7
Base Atk +3; CMB +2; CMD 14
Feats Empower Spell, Improved Initiative, Merciful Spell APG, Spell Focus (evocation), Spell Penetration,
Spell Specialization UM, Varisian Tattoo ISWG
Traits bruising intellect, magical lineage
Skills Acrobatics +3, Appraise +10, Craft (alchemy) +17, Disguise +9, Fly +12, Intimidate +16, Knowledge
(arcana) +16, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +11, Knowledge (nature) +10, Knowledge (nobility) +10,
Knowledge (planes) +14, Knowledge (religion) +11, Linguistics +16, Perception +8, Spellcraft +16, Stealth +3, Survival +2, Swim +0
Languages Abyssal, Ancient Osiriani, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Ignan, Infernal, Jistka, Terran, Thassilonian, Undercommon, Varisian
SQ arcane bond (amulet of spell cunning), versatile evocation
Combat Gear pearl of power (1st level) , potion of lesser restoration , potion of mage armor (2), potion of
resist cold 10 , potion of shield of faith +2 , riffle scroll of communal resist energy , scroll of command
undead, scroll of comprehend languages , scroll of endure elements , scroll of identify , scroll of lesser (x5)
restoration, scroll of see invisibility , snapleafUE, wand of arcane sight (8 charges) , wand of cure light
wounds, wand of daylight (CL 6th, 8 charges) , wand of endure elements (50 charges) , wand of heightened awareness (50 charges) , acid, alkali flask APG, good invisible ink UE, holy water (2);
Other Gear dagger, sling, amulet of spell cunning APG, belt of mighty constitution +2 , handy haversack , hat of disguise ,
headband of vast intelligence +2 , ring of sustenance , wayfinderISWG, adventurer's sash, blanket APG, canteenUE, cold weather outfit, courtier's outfit, earplugs APG, flint and steel, ink, inkpen, jewelry UE, journalUE, portable alchemist's lab APG, sewing needle, silk rope (50 ft.), spell component pouch, spell
component pouch, spellbook (2), sunrod (2), thread (50 ft.), trail rations (4), travelling spellbook APG, wrist
sheath, spring loaded (2), 2,790 gp, 3 sp, 5 cp
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Special Abilities
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Arcane Bond (Amulet of spell cunning) (1/day) (Sp) Use object to cast any spell in your spellbook.
Without it, Concentration required to cast spells (DC20 + spell level).
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Intense Spells (+3 damage) (Su) Evocation spells deal listed extra damage.
Merciful Spell You can cast a spell that deals non-lethal damage instead of lethal damage.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Versatile Evocation (9/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
Wrath (Admixture) Associated School: Evocation
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Prohibited schools - Abjuration, Conjuration
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