Vasilisa's Doll

Cinder Puppet's page

24 posts. Alias of Skorn.


Full Name

Cinder

Race

Puppet: AC15 HP 19/19, Fort +1, Ref +3, Will +3, DR 2/magic; Immune construct traits , Init +6, Darkvision, Perception +9

Classes/Levels

Druid 3ish

Gender

Female Construct

Size

Tiny construct

Special Abilities

Druidic

Alignment

NG

Languages

Common, Druidic, Gnome, Sylvan

Occupation

Herbalist and healer

Strength 7
Dexterity 14
Intelligence 10
Wisdom 14
Charisma 10

About Cinder Puppet

Cinder the Clown Puppet
NG (see below) Tiny construct
Init +6; Senses darkvision 60 ft., low-light vision; Perception +3

DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 19 (3d10+3)
Fort +1, Ref +3, Will +3
DR 2/magic; Immune construct traits
Weaknesses susceptible to mind-affecting effects

OFFENSE
Speed 20 ft.
Melee +3 (1d2–2/19–20) (“light” weapons will hit for 1 damage on a successful attack)
Space 1 ft.; Reach 1 ft. .

Spell-Like Abilities (CL 3rd, concentration +5)
Spell-Like Abilities
1/day—dancing lights, flare (DC 12), prestidigitation (DC 12), produce flame

Druid Spells Prepared (CL 3):
2 (2/day) Produce Flame, Flaming Sphere (DC 15), Flame Blade
1 (3/day) Burning Hands (DC 14), Entangle (DC 14), Cure Light Wounds, Burning Disarm (DC 14)
0 (at will) Create Water, Detect Poison, Guidance, Light

STATISTICS
Str 7, Dex 14, Con --, Int 10, Wis 14, Cha 10
Base Atk +3; CMB +3; CMD 11

Feats Improved Initiative, Toughness, Augment Summoning, Spell Focus (Conjuration)

Skills:, Handle Animal +6, Heal +9 (+10 circumstance to treat wounds or deadly wounds, +12 to treat common animals, but +1 to treat other
creatures), Knowledge (geography) +4, Knowledge (nature) +9, Perception +9, Profession (herbalist) +7, Ride +5, Spellcraft +4, Stealth +13, Survival +10, Swim +2

Languages Common, Druidic, Gnome, Sylvan

SQ alignment variation, soul focus, fire bolt (6/day), nature bond abilities (fire), spontaneous casting, trackless step, wild empathy, woodland stride

SPECIAL ABILITIES
Alignment Variation (Ex)
Soulbound dolls are at least partially neutral in alignment, although they can also be chaotic, evil, good, or lawful. They have an alignment-dependent spell-like ability usable once per day as listed below.
Chaotic Neutral: rage
Lawful Neutral: suggestion (DC 12)
Neutral: deep slumber (DC 12)
Neutral Evil: inflict serious wounds (DC 12)
Neutral Good: heroism
Susceptible to Mind-Affecting Effects (Ex)
The weakened conviction of a soulbound doll’s soul makes it susceptible to mind-affecting effects, despite the fact that it is a construct.
Soul Focus (Su)
The soul bound to the doll lives within a focus integrated into the doll or its apparel, typically one of the doll’s eyes or a gem embedded into its neck or chest. As long as this soul focus remains intact, it can be used to animate another doll, using the same cost as creating a new construct. Once bound into the soul focus, the soul continues to learn, and so if later it is put into a new doll body, the soul retains its personality and memories from its previous body or bodies. A soul focus has hardness 8, 12 hit points, and a break DC of 20

Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Druid Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your
flesh does not burn.
Fire Bolt (1d6+2) (6/day) (Sp) 30' Ranged touch attack deals 1d6+2 Fire damage.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Naturally Gifted (1/day) Gain one extra use of a gnome spell like ability each day.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.