Just because you have a tattoo of Zon-Kuthon's (un)holy symbol on your tongue, people seem to think you're evil! It's the damnedest thing. There is a pretty notable difference between a LE and a LN character in my opinion. My Pain Taster of Zon-Kuthon is a fairly amiable fellow who just happens to engage in some practices certain people find unnerving and who has a very skewed perspective on what it is Zon-Kuthon actually stands for. He would never hesitate to endanger himself to save a fellow party member (unless said party member had done something like assault a Hellknight when acting as a guest under Hellknight jurisdiction, for example). Kyobi sees no issue with being pen-pals with a mass murderer, but wouldn't aid in a mass murder. He would (and has) lead squads of men to their death at the command of a superior, however. A LE version of the same character would coldly balance risk-and-reward and likely at least some of the time judge it not to be worth the danger or the resources to save / restore / raise their companion(s). A LE character would not shout "Get behind me!" and fight a literal horde of wraiths, or tackle a monster made of lava and punch it to death while it spewed lava in place of blood, without some serious cost-benefit analysis first. That being said, I've seen plenty of people with LN characters tending toward LE evaluations, but I have (as others have mentioned) seen far more CN characters stopping just short of kicking puppies on their way to CE.
Lemmy wrote: Well... Hold Person/Monster does allow a new save every turn, so there is that. Not sure combat is usually relaxed enough for people to wait around for my die to land on "20" good sir. Last time I was paralyzed by a Hold Person I literally forget to negate it for a round with Heroic Defiance. No one was more surprised than I by the immediate natural 20 on the following round.
Incidentally, it's a little hardcore, but if you're willing to forego one of your senses that doesn't REALLY matter all that much (... when you have -1 Perception and +0 initiative) a huge contingent of action-controlling spells can be avoided (i.e. anything that requires the target to hear the spell/ability). Kyobi has Read Lips as a language-- from the clarification that in PFS Read Lips is available as a language choice so that Deaf oracles can function-- just incase the Venture Captain says to go clear out a harpy lair, and he has to drink that potion of Blindness/Deafness labeled "Hear No Evil" in his backpack.
Going to weigh in with my incredibly low-Will save character here. Kyobi is a monstrous martial multiclass to support all his feat and skill prerequisites to become a Pain Taster, meaning he has almost no Will progression from classes; and a somewhat dumped WIS as well. With Sacred Tattoo his Will save rises +2; if he has time to Bloodrage then it becomes +4. Not really enough to succeed on any spell he's facing as a level 7-8 character. So, excepting natural 20s, I've failed every Will save forced upon him in PFS play. However it has only been a problem exactly once, for one turn (when the Shaman player was physically too far removed to Break Enchantment until the following round). Kyobi compensates for his abysmal Will save by being community-minded and handing out a library of scrolls to the casters in the party, designed to fix any possible malaise that may befall him or others without demanding spell slot expenditure. As his initiative is +0 most of the time, he will usually be acting at the very end of the initiative order. This makes it extremely unlikely that he'll be able to murder the entire party from a failed Confusion, since it means there have to be no casters between the boss's initiative and the bottom of the count, while simultaneously meaning the boss has not been shut down in some way by the casters acting before him, and/or there has to be no terrain or tactical issues preventing him from full attacking... on a failed percentile roll. And it's easy to be immune to the other "kill your party" terror, charm/dominate, due to Protection from Evil. Aside on lopsided saves:
Of course, consider that his Fortitude save is so astronomical that he can literally succeed on any level-appropriate Fortitude challenge on a 2+. I've seen a lot of Barbarians embarrassed when they say "I can't possibly fail this, why bother targeting me" against a Baleful Polymorph and then they become a very perturbed badger on a roll of 3. Maybe a hyper-optimized human Superstitious barbarian with the foresight to pick up the ability to rage as an immediate action and act while flat-footed could avoid this, but that's at least a little rare.
Also, having impossibly high base Fortitude qualifies for Heroic Defiance which is a pretty good "get out of jail free" card, considering how much can happen in a single round at higher levels. So hey. Sometimes you get caught with your armored pants down and get a suggestion to go check if the oven's been left on, but most of the time in play it hasn't been that big a deal-- at least in PFS' level ranges.
Paz wrote: The worship of evil gods, including (but not limited to) Lissala, Urgathoa, Lamashtu, Rovagug, and Zon Kuthon. Nonsense! The Midnight Lord is merely misunderstood. He simply wishes to spread joy to the unenlightened. If anything, his nasty sister Shelyn should be banned. The very gall of her, stealing and appropriating his prized sacred weapon to suit her own vanity. Lost Demiurge wrote: Yeah. Having a character who worships the enemy's religious group doesn't actually confer many advantages if you stop and think about it. If Kyobi the Pain Taster did in fact run across Kuthites in one of the adventures that feature them, he'd be happy to test their faith in the Midnight Lord by seeing how much punishment they could endure! If they can't take the heat, they should get outta the kitchen. |
