Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
I'm not sure what you had us rolling for initiative, but if it was stealth then as a rogue I get to treat them as flatfooted during the first round before they act. Of couse as we were chatting, maybe you went with perception instead, in which case, my bad. With the guard-in-er now flanked, Rings goes into full attack mode against the golden bamboo. strike, rapier,IC,FF: 1d20 + 10 + 1 + 2 ⇒ (18) + 10 + 1 + 2 = 31
"How could you side with *her* against your fellow plants?" Damage lines has sneak and IC built into it.
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
I'm guessing there is no way we can free the last of the leshy captives before these other guardian plants are dealt with? I can't see them on the map, so for the moment I'm going to assume no. Reaching Rings dashes forward, keen to see the mint overwhelmed before it can spread its 'clean' odor over everyone. Slipping their rapier between the large mints leaves, Rings watches with interest. *interact (draw weapon)
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
"Oh an invitation? But look there, you have leshy as display items. Surely you would want another to interact and impress your guests?" suggests Rings. acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22 "See, we can slips between the narrowest of bars!" they say. "Why, think of all the entertainment value you could have by adding a third leshy to impress your guests. Why, look... you already have!"
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
"I doubt I'll need the invisibility.." notes Reaching Rings. "Those humans are all so busy, and the hedge goes right up to the gate. I think I'll be able to just slip up without anyone noticing. Though going through the gate may prove more difficult for the rest of you.." So saying Rings slides along the hedge until they reach the gate then, remaining as much like a plant as they can, they quietly pick the gate lock. stealth: 1d20 + 11 ⇒ (4) + 11 = 15
Of course, Ring's maybe a little over confident...
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Rings extracts the mutagens with a nod of thanks to the candle.
"Hey look everyone. Mutagens. Cognitive ones and quicksilver too.
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Rings... well, with the mad alchemist taken care of, Rings approaches the two candles. "Hello there... do you understand common?" they ask. Regardless of the answer (unless it is violence), Reaching starts to examine the room for clues as to whether any of the captive leshy may still be alive.
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
I'm going to take a liberty with the moving through a hard diagonal issue above and do so in the hope of getting in a good flank. Reaching rings squeezes through the doorway and sneaks around the back of Darius. Then, with the alchemist distracted by Popkorns assault, they plunge their rapier into his unprotected rear! "Take that plantknapper!" attack, flank: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
*Stride
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
With Galen distracted, Reaching Rings reaches out toward the door. Viney fingers work their magic , albeit of a mundane nature, as they try to open the way down to the basement. "Tell Galen that there were some noble ladies at the inn, and he might want to grab some samples and take them to sell, we can wait.." he suggests as he struggles with the lock. thievery: 1d20 + 9 ⇒ (20) + 9 = 29 <click>
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Reaching Rings peers around the shop with interest. In particular, Rings sniffs and tries to find where the strong Jasmin scent is coming from... perception: 1d20 + 9 ⇒ (16) + 9 = 25 "Is town really big enough for Crystal and candle shop?" they ask.
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Reaching Rings samples the ale, but only slightly. They does however make sure to pay the tavernkeeper for it. "Fancy friends from the city eh? Nobles, or ...?" they inquire. Once everything that can be extracted from the tavernkeeper is extracted, he excitedly heads off to meet up with the others. "I also heard of this Darius and his candles shop. Apparently he has fancy friends in the city that he parties with... and is not well liked in the town." Then remembering the last advice he adds "Apparently he only talks when he wants something. Maybe if we pretended we were selling one of us to him?"
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Taking the berry, Petal pops it into their mouth. "Yummy. Thanks Bootlespeaker!" Reaching Rings considers what they have heard about Petalbook. Surely the tavernkeeper is the person to speak to. Most people passing through town stop for a drink, and everyone who doesn't.. will have been seen by someone who does. And someone with a squirming sack... surely would attract notice. society: 1d20 + 7 ⇒ (17) + 7 = 24 Or so their reasoning goes. "Hello Mr Tavernkeeper!" they start brightly. "I was wondering if you had heard tales of unusual travelers lately... or people with unusual loads?"
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Reaching Rings pauses. "Horrible as plantknapping is... have you wondered about *why*?" they say. "If it were just forestry, or murder, or wanton destruction... then they would just kill them. But this is definitely a Knapping. Oh do I hope they are not working for some evil wizard."
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Reaching Rings eyes up the tracks and then, realizing that Popkorn seems to know what they are doing, follows along. They watch the forest keenly, eyes open for trouble. "Did any of you know Lavender?" they ask.
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Rings looks doubtful. "Their word against ours... and humans.. side with humans." they mutter. Still, Leshy side with Leshy, and Rings helps out with the bridge repairs. craft: 1d20 + 7 ⇒ (13) + 7 = 20
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Rings looks at the ruined bridge. "Nicely made to have lasted so long. You picked good vines.." they comment nature DC16: 1d20 + 7 ⇒ (14) + 7 = 21 "And they were cut! This bridge would have lasted much longer without a blade.." They slide over to the river band. "I wonder if they left any footprints?" they ponder "The vandals.."
"You are right Bottlespeaker. There are Lavender flowers over there!" Finally their gaze travels to the far shore. "I think they went that way... why else destroy the bridge?"
bonus nature check DC 10: 1d20 + 7 ⇒ (5) + 7 = 12 Again the nod "Plantknappers. We should skin them!"
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Reaching Rings is a fungus lechy. Their rather handsome blue head is but the crowning blue ring. Arms and legs also sport blue frills. From amongst those around their waist protrudes a belt with a sharp rapier hanging from it. It looks around the clearing, having thought long and hard about the forest.
"Our numbers diminish, but without obvious cause. Are we being hunted? Lured away? Or is it just that fewer new leashy come to replace those that have returned to the forest floor?"
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
While the longshanks might not be worried about germs.
Pizazz is not quite so sure. He makes sure to wipe the whistle carefully. borrowing a fellow musicians instrument without asking. Even if it is this silly whistle. He looks around for a a horn that he might try out..
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Pizazz, eyes wide at the man's armor, quietly takes off his bucket in an unobstrsive manner as he can manage Which isn't very.. and starts to try to "polish" it. "Crimsi tells truth. For once." he buts in. "We travel through big dark cave. Take you to goblin camp other side of mountain. Then all together goblins and longshanks flee from bad dead creatures. Pizazz will sing great song celebrating this!" he adds. Happy that some of the mud and moss from his bucket is gone, he proudly puts it back on his head. "Come, time means little to dead, much to us though."
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Pizazz grabs the statue and holds it in front of him like a tailsman. "No, no. Not angels. Goblins. With the voice of angels to be fair. yes, yes. Pizazz of the angelic voice.". The said goblin straightens up, the bucket on the top of his head putting an unexpected weight on his neck and tipping his whole head backwards. For a moment Pizazz's eyes bulge out of his head as the bucket threatens to choke him. However after a heroic wresting effort, the bucket is put back into place, perched on top of his head. "Ah hem." he says, clearing his throat as he approaches the gate. "This goblin and his heavenly voice
Pretty happy with his effort he stands proudly in front of the gates waiting for an answer.
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Pizazz straightens his helmet, looking a little apprehensively at the rather large number of Heavily Armed longshanks. Still, nothing ventured, nothing gained.
Clearing his throat, Pizazz blows loudly on his whistle for attention. Then, taking it out of his mouth he clears his throat. "Hello Longshanks!" he calls out, in as friendly a fashion as a goblin really can. "I have some good news for you. And some bad news!" Hmm, that didn't come out as well as it might have. "The bad news is there is a very large number of dead creatures heading this way. A very large number. You have large number too, but they have much larger numbers. And they are DEAD already. Dead is bad." Having made this clear, he thinks for a moment, trying to regain his train of thought. As he does so the bucket falls down over his face, and the next few words are muffled. Finally, straightening he says. "But we have good news for you too! We know secret way out of here that you can use to escape!" diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18 "Come quickly. Quickly. And no eating the mushroom.s" I wonder if longshanks in big armor will fit down narrow passage. Oh well. Hopefully the other passage meets up. Oopse, should have checked that first I guess. Too late now.
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Pizazz burps happily, and then farts even more happily. "Ahh, music to my ears... and nose!" he laughs. "Time for find longshanks. " he adds, energised by the snack. He heads off to the entrance and looks out over the valley.
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
nature: 1d20 + 1 ⇒ (2) + 1 = 3 As Chuffy starts into the mushrooms, Pizazz rushes ahead to join him. "Pizazz loves mushroom.s!" he says as he thrusts handfulls into his suddenly dangerously large mouth. "Ohh, why did the pixie move to a new home?" he asks in between mouthfuls. "Because the old one didn't have mush-room!"
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
"Hurry up. Hurry up. Some of us are still stuck back here. Maybe I shouldn't have had those extra mushrooms.." sings Pizazz.
He looks left, wondering out loud "Maybe that would have been quicker. Some head onward. Quick, quick. Lunch waits. And Pizazz will sing to help food go down even better!"
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Pizazz listens carefully, wondering if there is a song in this story. But his nose also knows when there is food to be found and he quickly peers after Chuffy. "Ohhh eye of newt. Bet that tastes great!" However optimistic he is, the goblin does show a small degree of caution. Peering out from under his bucket he mutters. "обнаружить магию" Casts Detect magic Before looking around the room, and the storeroom in some more detail. perception: 1d20 + 2 ⇒ (7) + 2 = 9 "Look! A tunnel! I wonder if he keeps the best food down there." It would seem that rescuing longshanks can't keep brain-space with prospects of food.
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Pizazz continues to chant, enjoying the reverb effect of his helmet. "Smash that draw, cut that chest
Maintains inspire courage
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
"Maybe same person as built tunnel. Nasty creature that tried to kill .... wolf..." suggests Pizazz. He tries to peer past Chuffy, but at just the wrong time, his bucket falls forward blocking his sight. "I'm blind, I'm blind!"
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Pizazz continues his hide down the corridor. Every now and then a ghostly sound echoes down the passage toward the group. The creepy sound being somewhat countered by the quiet giggling from the Pail wearing Pizazz. GM: Casts ghost sound sometimes just for fun. Later on might try to make some ghostly dancing lights too.
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Pizazz chants nervously. "Big bad nasty in the dark
Inspire courage +1 to hit and damage He then straightens his bucket and points his crossbow
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
perception: 1d20 + 2 ⇒ (16) + 2 = 18 Pizazz gets distracted by a berry bush. "[]bYummy...[/b]" he says, burrowing further and further in in search of more berries. Then.. "Helloooooo tunnel!" he calls out before bursting into song. "Pizazz is the smartest goblin in town
Reaching Rings: AC 20; Fort +7; Ref +11; Will +9 (+1 vs emotion); Perc +9 (darkvision) Leashy HP 30/38
Pizazz nods, happy to be taking part in an adventure to sing about. "Dark no problem, good goblin eyes see fine in dark. Longshanks... maybe problems. " he says, showing an unusual degree of insight. He straightens his bucket and joins Grenek heading east.
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