Goblin

Chuffy Big Chief by redeux's page

90 posts. Alias of redeux.


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boon?: 1d20 ⇒ 13 stabs air 13 times to no avail


"Me too!! I can barely see!!" yells Chuffy. "Maybe we go back to camp and patch up there." he says more calmly

"And uh, thanks glass face for not shooting me with your cross bow. you probably need to get your arm looked at though. Not very good at throwing things"


chuffy from 9 to 4hp
"Oww!! Chuffy will kill you!!!!

Chuffy attacks again
Dogslicer: 1d20 + 5 ⇒ (1) + 5 = 6oof....
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Chuffy swings his dogslicer ferociously, but he's all talk. His face has been singed and he can't see anything. He swings and stabs the air in magnificent style while yelling "DIE!! DIE!! DIE!!!

AoO:
Dogslicer: 1d20 + 5 ⇒ (1) + 5 = 6oof....
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Chuffy was no more lucky this time. He's still swinging ferociously but can't seem to locate his enemy and continues to stab air.


Chuffy attacks again

dogslicer: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 - 1 ⇒ (1) - 1 = 0

oof

Chuffy AoO:
dogslicer: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d4 - 1 ⇒ (4) - 1 = 3


AoO vs Vorka:
Dogslicer: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 - 1 ⇒ (4) - 1 = 3


Chuffy reflex: 1d20 + 5 ⇒ (14) + 5 = 19


Chuffy AoO
Dogslicer: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d4 - 1 ⇒ (2) - 1 = 1

"GLASS FACE THIS IS WHAT HAPPENS WHEN I'M ANGRY!" yells chuffy pointedly at morgmurch

For his attack around, he'll attack again.
Dogslicer: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d4 - 1 ⇒ (4) - 1 = 3


Chuffy reflex: 1d20 + 6 ⇒ (17) + 6 = 23
"Mogmurch!! More like Weak-arm-blind-as-a-bat!"


Chuffy runs across the room to attack Vorka

Attack Dogslicer: 1d20 + 5 ⇒ (3) + 5 = 8
Damage dogslicer /w sneak attack: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (3) = 4

Chuffy normally can control his fury, but it seems he's slicing nothing but air.


"You can watch the flank if it helps you sleep at night Goog/Poog/Whatever you call yourself"

Chuffy follows close behind Reta. "CHUFFY HERE. TIME TO HAVE FUN."


Chuffy stops and yells "BEES!! WHERE IS THE REEPAZO TO MAKE EM LEAPIN SO!?". He's pointing at something frantically, but his excitement makes it hard to see what. Maybe something up that ramp.


Chuffy best sneaker! he whispers

sneak: 1d20 + 16 ⇒ (20) + 16 = 36

He suddenly vanishes out of sight. He makes his way towards the ship. Looking out for longshanks and their nasty tricks.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Chuffy throws a dart.

Dart: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d3 - 1 ⇒ (2) - 1 = 1
Sneak attack for flat footed?: 1d6 ⇒ 4
Pretty sure that's a miss lol


"Dead horsey is best horsey" says Chuffy as he follows along


"Chuffy lead way because he's best chief". Says Chuffy as he starts to move towards the sound of the horse. Chuffy throws himself on the ground and rolls around a bit for camouflage. Then he starts leading his way towards the fence.
Stealth: 1d20 + 16 ⇒ (17) + 16 = 33

Chuffy observes the ground to see if they'll be able to get stable footing inside the fence where the horse sound is coming from.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Chuffy takes the gold and decides maybe he will share later if someone asks but for now "SHINY!!. He also grabs the taffy.

"Who want bottles?" think we have the 2 potions of cure moderate wounds and bear's endurance


"What hapapened? asks Chuffy after he's done scratching his back with a dogslicer.

Survival: 1d20 ⇒ 13


Ak - Dinketry wrote:
This was fun! Are we continuing on here, or no?

This table is concluding, but i have a table I am running that will be starting AD2 in November after the gameday special concludes. Here is the link to that table

Right now we have 2 players from my table (Poog and Aric). From this table Ak mentioned they were interested and possibly Reepazo.

If interested, go ahead and post in the discussion tab, and also make a post in the gameplay tab


Chuffy takes item card feat, was waiting to see what deck upgrades i got. thanks!


"Whoa! I thought Goog was dead! Then he kept moving! But now he's just sleeping!

Now can i heal him to stabilize?
Heal Goog: 1d20 ⇒ 5

Chuffy kicks dirt at Goog. "Wake up you idiot!"


Heal: 1d20 ⇒ 3

Chuffy tries to do help Goog but he ends up just stomping around the dirt yelling at Goog


"Oh wow Goog not very good at that! thought he'd do better than Chuffy huh?" mocks Chuffy while Goog lays unconcsious

How do we get him from unconscious?


"What, no one like Chuffy's performance?! Chuffy best, you guys missed it!"


1 person marked this as a favorite.

Just posted this for my other table, thought this table might appreciate it too.

Reward tracking:
I suggest that you use something Like Hawkmoon's Goblin Deck Additions to help keep track of which cards you added to your Goblin Fight/Burn decks from the adventure reward:

Adventure reward wrote:

You may add up to 2 of the following promo cards to your Goblins Burn! deck and up to 2 others to your

Goblins Fight! Deck. Weapons: Goblin Pegleg, Horsechopper +1; spells: Fire Sneeze, Vomit Twin; armors: Goblin
Plate +1, Goblin Buckler Gun, Sweet Dragon Costume; items: Goblin Lockpick, Goblin Skull Bomb; allies: Chuffy
Lickwound, Mogmurch, Poog of Zarongel, Reta Bigbad; blessings: Blessing of Zarongel, Blessing of Zogmugot.


"Chuffy always hide in small places before he goes stab stab! watch!!"

Escape Artist: 1d20 + 8 ⇒ (4) + 8 = 12
Escape Artist: 1d20 + 8 ⇒ (2) + 8 = 10
Escape Artist: 1d20 + 8 ⇒ (3) + 8 = 11
Escape Artist: 1d20 + 8 ⇒ (17) + 8 = 25
Escape Artist: 1d20 + 8 ⇒ (5) + 8 = 13
Escape Artist: 1d20 + 8 ⇒ (14) + 8 = 22
Escape Artist: 1d20 + 8 ⇒ (20) + 8 = 28
Escape Artist: 1d20 + 8 ⇒ (19) + 8 = 27
Escape Artist: 1d20 + 8 ⇒ (5) + 8 = 13
Escape Artist: 1d20 + 8 ⇒ (16) + 8 = 24


Chuffy tries to eat some slugs too!

Fort: 1d20 + 2 ⇒ (19) + 2 = 21
Fort: 1d20 + 2 ⇒ (20) + 2 = 22
Fort: 1d20 + 2 ⇒ (4) + 2 = 6
Fort: 1d20 + 2 ⇒ (20) + 2 = 22
Fort: 1d20 + 2 ⇒ (14) + 2 = 16
Fort: 1d20 + 2 ⇒ (5) + 2 = 7
Fort: 1d20 + 2 ⇒ (8) + 2 = 10
Fort: 1d20 + 2 ⇒ (4) + 2 = 6
Fort: 1d20 + 2 ⇒ (9) + 2 = 11
Fort: 1d20 + 2 ⇒ (12) + 2 = 14
Fort: 1d20 + 2 ⇒ (12) + 2 = 14


Boon: 1d20 ⇒ 15

1st upgrade
Item 1: 1d1000 ⇒ 116
Ally1: 1d1000 ⇒ 436

2nd upgrade
Ally1: 1d1000 ⇒ 245
BlessingB: 1d1000 ⇒ 740
ItemB: 1d1000 ⇒ 690
AllyB: 1d1000 ⇒ 863


FYI - I will not have computer or internet access starting Sept 14 until Sept 25.

Let me know if i need to drop or if anything is needed from me.


Chuffy looks around

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

He also goes over to give the fermented apples a try

"Thanks Goog and Mogmurch. You good taste testers for Chuffy"


"I agree with everything except I'm not useless, just my blessing is!"


reveal burglar buckler, and thieves tools
Disable 14: 3d12 + 4 ⇒ (1, 3, 9) + 4 = 17 got it!

Chuffy discards his blessing for Reepazo

Top blessing is BotGobs, so my BotGobs can't bless a check this turn. Someone else will need to lend a blessing to Reepazo


random items on close, acquire top one: 1d6 ⇒ 6 woo!

Chuffy acquired potion of gracefulness, item 1

Chuffy Big Chief wrote:

Hand: Stankrush, Scorpion Whip, BotGobs, Burglar's Buckler, Thieves' Tools, potion of gracefulness, item 1 acquired,

Displayed:
Deck: 5 Discard: 6 Buried: 1
"Notes: ask for blessings. . Also my card info should be in below spoiler now.
CLICK HERE FOR MY DECK HANDLER "
Shirt Reroll Available: Y

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d12 [X]+1 [ ]+2 [ ]+3 [ ]+4
Acrobatics: Dex+1
Disable: Dex+3
Stealth: Dex+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Intelligence d6 [ ]+1 [ ]+2 [ ]+3
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Charisma d4 (difficulty increased by power feat)

Favored Card: Weapon
Hand Size 6 [ ]7
Proficient with: Light Armor, [ ] Weapons
Powers:
While you encounter an ally or a bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter.
When you would fail a non-combat ( [ ] or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result.
On your check that invokes the Finesse trait, you gain the skill Melee: Dex+2 ( [X]and if you are the only character at your location, you may recharge a card to add 1d6).

"Chuffy's face might make you sick,
But Chuffy's knife is awful quick.
And if you are his stabby pick--
Then knife goes in you, stick stick stick!

Lickwound clanmates always knowed
That Chuffy's pals sometimes explode
But not that Chuffy! He's bestowed
With lucky luck from lucky toad!

"
"

Card Descriptions:

Hand descriptions:
Scorpion Whip
Spoiler:
Scorpion Whip
Traits: Whip, Melee, Piercing, Poison, Finesse, Elite
Powers: For your combat check, reveal this card to use your Str or Melee skill+1d8. If proficient with weapons, you may add or subtract 3 from your result. If proficient with weapons and you would fail this check, you may discard this card to ignore the result and evade the bane.
Burglar's Buckler
Spoiler:
Burglar's Buckler
Traits: Shield
Powers: Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor.
Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor.
Reveal this card to add 1 die to your disable check. You may play another armor on this check.
Thieves' Tools
Spoiler:
Thieves' Tools
Traits: Tool, Basic
Powers: Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing t his card, you may succeed at a Disable 8 check to recharge it instead of discarding it.
Stankrush
Spoiler:
Stankrush
Traits: Vermin, Pet
Owner: Chuffy Big Chief
Powers: Put this card on top of your deck to add 1d4 and the poison trait to your combat check.
Discard this card to explore your location.

Stankrush is a real good hider.
That's why Chuffy keeps this spider

BotGobs
Spoiler:
BotGobs
Traits: DIvine, Basic
Powers: You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Displayed descriptions:
"


Chuffy explores Junk beach and finds a barrier these dare barriers were marked wrong in the database when this table was set up. should be marked as henchmen. drawing a random barrier

Trapped Passageway:

Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.

Trapped Passageway DC 9 acrobatics: 1d12 + 4 ⇒ (5) + 4 = 9 defeated

Free explore

Codex:

Item B
Traits:
Basic
Book To Acquire:
Intelligence
Knowledge 8
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Codex DC 8 int: 1d6 ⇒ 5 banished

Use compass to explore

Potion of Energy Resistance:

Item B
Traits:
Alchemical
Liquid To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.

Potion of Energy Resistance DC 4 int: 1d6 ⇒ 3 banished

Chuffy uses blessing to explore

Shadow:

Monster B
Traits:
Incorporeal
Undead
To Defeat:
Combat 13
The Shadow is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

Use scorpion whip
Scorpion DC 13 combat: 1d12 + 1d8 + 3 ⇒ (7) + (7) + 3 = 17 defeated, but not banished

"Stupid shadows don't scare Chuffy. I will find you!"

Discard Chuffy(ally) to explore
random explore: 1d2 ⇒ 2 WOo!!!!

Chuffy found more Longshanks!!

Longshanks Adventurers:

Henchman 1
Type: Barrier
Traits:
Army
Dwarf
Elf
Human
Skirmish
To Defeat:
Acrobatics
Disable
Fortitude
Perception
Stealth
Survival 8
Each character chooses a different check to defeat. Each character who fails a check to defeat must attempt a Combat 13 check. If any character fails both checks, then barrier is undefeated; otherwise, it is defeated.
If undefeated, you are dealt 1d4+1 Combat damage.
If defeated, you may automatically close the location this henchman came from.

Difficulty of checks is 13! If you fail, combat check is still 13

Chuffy takes disable check. reveals thieve's tools and burglar bucklar

LongShank Adventurers DC 13 disable: 3d12 + 4 ⇒ (1, 2, 3) + 4 = 10 failed, discard top card of deck to reroll dice (power feat)
LongShank Adventurers DC 13 disable: 3d12 + 4 ⇒ (1, 12, 10) + 4 = 27 defeated

"Everyone, help kill the longshanks!!!"


"Chuffy real leader. he will be towards front. Looking for tricky traps."


reveal buckler and thieves tools for +1 die each
Thieves tools DC 13 DISABLE: 3d12 + 4 ⇒ (12, 7, 3) + 4 = 26


"Chuffy like fire! Chuffy go where firesticks are! Chuffy knows he's best leader so he will let Reta think she's leader"


Reveal buckler and thieves tools
poison trap disable: 3d12 + 3 ⇒ (6, 2, 3) + 3 = 14


Chuffy Moves to Junk beach

Collapsed Ceiling:

Barrier B
Traits:
Elite
Obstacle
Veteran
To Defeat:
Dexterity~Acrobatics~Constitution~Fortitude 8
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.~If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.

Collapsed Ceiling DC 8 acro: 1d12 + 2 ⇒ (11) + 2 = 13

He then discards a blessing to explore

Animalbane Dagger +1:

Weapon 1
Traits:
Knife
Magic
Piercing
Ranged To Acquire:
Dexterity~Ranged 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4. If the bane has the Animal trait, add another 1d8.~When playing another weapon on a combat check, you may discard this card to add 1d4+1 to your check, or 1d8+1 if the bane has the Animal trait.

Animal Bane Dagger DC 7 dex: 1d12 + 1 ⇒ (2) + 1 = 3 banished

Discard another blessing to explore

Potion of Vision :

Item B
Traits:
Alchemical
Basic
Liquid To Acquire:
Intelligence~Craft 4
Banish this card and chose a character at your location to succeed at a Perception check.

Poiton of Vision DC 4 int: 1d6 ⇒ 5 banish and draw new item (location power). Drew Holy Candle. Use Holy Candle

blessings shuffled from blessing discard pile into blessing deck: 1d6 ⇒ 6

Chuffy uses Staff of Minor Healing to heal himself for one of his random blessings.

"Chuffy big chief took care of that collapsed cieling you found Bug Lady. Makes me best chief."

Chuffy Big Chief wrote:

Hand: Chuffy Lickwound, Scorpion Whip, BotQuartermaster 3, Burglar's Buckler, Thieves' Tools, Compass,

Displayed:
Deck: 8 Discard: 1 Buried: 1
"Notes: ask for blessings. . Also my card info should be in below spoiler now.
CLICK HERE FOR MY DECK HANDLER "
Shirt Reroll Available: Y

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d12 [X]+1 [ ]+2 [ ]+3 [ ]+4
Acrobatics: Dex+1
Disable: Dex+3
Stealth: Dex+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Intelligence d6 [ ]+1 [ ]+2 [ ]+3
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Charisma d4 (difficulty increased by power feat)

Favored Card: Weapon
Hand Size 6 [ ]7
Proficient with: Light Armor, [ ] Weapons
Powers:
While you encounter an ally or a bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter.
When you would fail a non-combat ( [ ] or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result.
On your check that invokes the Finesse trait, you gain the skill Melee: Dex+2 ( [X]and if you are the only character at your location, you may recharge a card to add 1d6).

"Chuffy's face might make you sick,
But Chuffy's knife is awful quick.
And if you are his stabby pick--
Then knife goes in you, stick stick stick!

Lickwound clanmates always knowed
That Chuffy's pals sometimes explode
But not that Chuffy! He's bestowed
With lucky luck from lucky toad!

"
"

Card Descriptions:

Hand descriptions:
Scorpion Whip
Spoiler:
Scorpion Whip
Traits: Whip, Melee, Piercing, Poison, Finesse, Elite
Powers: For your combat check, reveal this card to use your Str or Melee skill+1d8. If proficient with weapons, you may add or subtract 3 from your result. If proficient with weapons and you would fail this check, you may discard this card to ignore the result and evade the bane.
Burglar's Buckler
Spoiler:
Burglar's Buckler
Traits: Shield
Powers: Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor.
Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor.
Reveal this card to add 1 die to your disable check. You may play another armor on this check.
Thieves' Tools
Spoiler:
Thieves' Tools
Traits: Tool, Basic
Powers: Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing t his card, you may succeed at a Disable 8 check to recharge it instead of discarding it.
Compass
Spoiler:
Compass
Traits: Object, Basic
Powers:Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter.
Discard this card to explore your location.
Chuffy Lickwound
Spoiler:
Chuffy Lickwound
Traits: Goblin, Rogue, Veteran
Powers: Reveal this card and discard any number of cards from the top of your deck; for each card discarded, add 1d6 to your check to defeat a barrier.
Discard this card to explore. If you are the only character at your location, add 1d6 plus the scenario's AD number to your combat checks during this exploration.
BotQuartermaster 3
Spoiler:
BotQuartermaster 3
Traits: Basic
Powers: Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.

Displayed descriptions:

-GM banish top 3 cards of junk beach, and acquire specific Card (Holy Candle). Shuffle 6 blessings into blessings deck


reveal burglar buckler and thieves tools for +1 die each
DC 11 disable: 3d12 + 4 ⇒ (6, 10, 5) + 4 = 25


"Chuffy Big Chief is best chief!!"


Ak - Dinketry wrote:


Poog doesn’t notice Ak. No one does.

"Except Chuffy. Chuffy better sneaky sneak than Ak."


I have two blessings that can recharge on non-combat checks. They each give 1 die. My discard pile is empty so no healing needed. One or two people can use these though (just make sure no one else uses them first)

reveal thieve's tools
DC 9 disable: 2d12 + 4 ⇒ (10, 1) + 4 = 15

Chuffy disables the longshank traps with ease. "Dumb longshanks never learn. CHUFFY BEST CHIEF. CHUFFY BIG CHIEF!!"


Farmhouse closes automatically from henchman

Chuffy cheers on his tribemates and then he takes a short nap while his #1 lieutenant takes watch

end turn

Chuffy Big Chief wrote:

Hand: BotQuartermaster 2, Staff of Minor Healing, Scorpion Whip, BotQuartermaster 1, Burglar's Buckler, Thieves' Tools,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes: ask for blessings. . Also my card info should be in below spoiler now
Shirt Reroll Available: Y

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d12 [X]+1 [ ]+2 [ ]+3 [ ]+4
Acrobatics: Dex+1
Disable: Dex+3
Stealth: Dex+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Intelligence d6 [ ]+1 [ ]+2 [ ]+3
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Charisma d4 (difficulty increased by power feat)

Favored Card: Weapon
Hand Size 6 [ ]7
Proficient with: Light Armor, [ ] Weapons
Powers:
While you encounter an ally or a bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter.
When you would fail a non-combat ( [ ] or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result.
On your check that invokes the Finesse trait, you gain the skill Melee: Dex+2 ( [X]and if you are the only character at your location, you may recharge a card to add 1d6).

"Chuffy's face might make you sick,
But Chuffy's knife is awful quick.
And if you are his stabby pick--
Then knife goes in you, stick stick stick!

Lickwound clanmates always knowed
That Chuffy's pals sometimes explode
But not that Chuffy! He's bestowed
With lucky luck from lucky toad!

"
"

Card Descriptions:

Hand descriptions:
Scorpion Whip
Spoiler:
Scorpion Whip
Traits: Whip, Melee, Piercing, Poison, Finesse, Elite
Powers: For your combat check, reveal this card to use your Str or Melee skill+1d8. If proficient with weapons, you may add or subtract 3 from your result. If proficient with weapons and you would fail this check, you may discard this card to ignore the result and evade the bane.
Burglar's Buckler
Spoiler:
Burglar's Buckler
Traits: Shield
Powers: Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor.
Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor.
Reveal this card to add 1 die to your disable check. You may play another armor on this check.
Thieves' Tools
Spoiler:
Thieves' Tools
Traits: Tool, Basic
Powers: Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing t his card, you may succeed at a Disable 8 check to recharge it instead of discarding it.
Staff of Minor Healing
Spoiler:
Staff of Minor Healing
Traits: Staff, Magic, Divine, Healing
Powers: Recharge this card to allow a character at your location to recharge a random card from his discard pile.
BotQuartermaster 1
Spoiler:
BotQuartermaster 1
Traits: Basic
Powers: Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.
BotQuartermaster 2
Spoiler:
BotQuartermaster 2
Traits: Basic
Powers: Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.

Displayed descriptions:
"


No problem Ranzak. You'll need to make a DC 9 fortitude check. If you fail you'll need to do a DC 13 combat check. I can offer you a blessing on the Fortitude check if you need it. It's just +1 die but the blessing recharges on a non-combat check so doesn't hurt to use it.


reveal thieve's tools
DC 9 disable: 2d12 + 4 ⇒ (3, 6) + 4 = 13 pass


Chuffy explores the farmhouse and finds a bunch of longshank adventurers

Everyone has a check vs this barrier!!!

LONGSHANK ADVENTURERS:

Longshanks Adventurers
Henchman 1
Type: Barrier
Traits:
Army
Dwarf
Elf
Human
Skirmish
To Defeat:
Acrobatics~Disable~Fortitude~Perception~Stealth~Survival 8
Each character chooses a different check to defeat. Each character who fails a check to defeat must attempt a Combat 13 check. If any character fails both checks, the barrier is undefeated; otherwise, it is defeated.~If undefeated, you are dealt 1d4+1 Combat damage.~If defeated, you may automatically close the location this henchman came from.

**Difficulty is increased by +1 due to scenario rule, but Combat check is always going to be Combat 13**

Below are my suggestions in Bold based on our skill coverage. I listed everyones skills and bolded who i think should take which check.

DC 9 Acrobatics Chuffy d12+2, Poog or Reepazo auto-fail and do DC 13 combat
DC 9 Disable Chuffy 2d12+4 /w thieve's tools, Ranzak d10+2, DC 13 combat if you fail
DC 9 Fortitude Ranzak d12+1, Ak d8+2, DC 13 combat if you fail
DC 9 Perception Seoni auto-fail and do DC 13 Combat
DC 9 Stealth - Chuffy 1d12+4, Ak d8+2, DC 13 combat if you fail
DC 9 Survival - Poog d10+2 or Reepazo d6+3, Ranzak d4+3, Ak d6+1, DC 13 combat if you fail.

Note that Seoni lacks all skills, so she will take the Perception check which no one is good at. She'll need to pass the DC 13 combat.
Poog/Reepazo need to decide who can handle the survival check. The other one will need to auto-fail the acrobatics check and do the DC 13 combat.

EVERYONE HAS TO PASS THEIR CHECKS OR AT LEAST THE COMBAT 13 CHECK IF THEY FAIL THE FIRST CHECK. IT IS VERY IMPORTANT


Yes, he's just letting us know that starting on your turn the difficulty of those checks increases


Chuffy replaces Wandermeal with Staff of Minor Healing

Chuffy starts at Farmhouse.

My powerfeat lets me boost my checks when I'm alone so prefer to stay separate from group when possible

Chuffy Big Chief wrote:

Hand: BotQuartermaster 2, Staff of Minor Healing, Scorpion Whip, BotQuartermaster 1, Burglar's Buckler, Thieves' Tools,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes: ask for blessings. . Also my card info should be in below spoiler now
Shirt Reroll Available: N

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d12 [X]+1 [ ]+2 [ ]+3 [ ]+4
Acrobatics: Dex+1
Disable: Dex+3
Stealth: Dex+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Intelligence d6 [ ]+1 [ ]+2 [ ]+3
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Charisma d4 (difficulty increased by power feat)

Favored Card: Weapon
Hand Size 6 [ ]7
Proficient with: Light Armor, [ ] Weapons
Powers:
While you encounter an ally or a bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter.
When you would fail a non-combat ( [ ] or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result.
On your check that invokes the Finesse trait, you gain the skill Melee: Dex+2 ( [X]and if you are the only character at your location, you may recharge a card to add 1d6).

"Chuffy's face might make you sick,
But Chuffy's knife is awful quick.
And if you are his stabby pick--
Then knife goes in you, stick stick stick!

Lickwound clanmates always knowed
That Chuffy's pals sometimes explode
But not that Chuffy! He's bestowed
With lucky luck from lucky toad!

"
"

Card Descriptions:

Hand descriptions:
Scorpion Whip
Spoiler:
Scorpion Whip
Traits: Whip, Melee, Piercing, Poison, Finesse, Elite
Powers: For your combat check, reveal this card to use your Str or Melee skill+1d8. If proficient with weapons, you may add or subtract 3 from your result. If proficient with weapons and you would fail this check, you may discard this card to ignore the result and evade the bane.
Burglar's Buckler
Spoiler:
Burglar's Buckler
Traits: Shield
Powers: Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor.
Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor.
Reveal this card to add 1 die to your disable check. You may play another armor on this check.
Thieves' Tools
Spoiler:
Thieves' Tools
Traits: Tool, Basic
Powers: Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing t his card, you may succeed at a Disable 8 check to recharge it instead of discarding it.
Staff of Minor Healing
Spoiler:
Staff of Minor Healing
Traits: Staff, Magic, Divine, Healing
Powers: Recharge this card to allow a character at your location to recharge a random card from his discard pile.
BotQuartermaster 1
Spoiler:
BotQuartermaster 1
Traits: Basic
Powers: Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.
BotQuartermaster 2
Spoiler:
BotQuartermaster 2
Traits: Basic
Powers: Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any non-combat check.
Discard this card to explore your location.

Displayed descriptions:
"


Deane’s Goblin Pregen wrote:

[dice=Boon]1d20

1st choice [dice=Weapon B]1d1000
2nd choice[dice=Item B]1d1000

If all else fails I’ll take a Blessing B.

WINNER!!!

See this post and pick a prize!


boon: 1d20 ⇒ 5 0 for 10! some day... lol

deck upgrades preferences:
Item B: 1d1000 ⇒ 794
Blessing B: 1d1000 ⇒ 145

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