chuffy from 9 to 4hp
Chuffy attacks again
Chuffy swings his dogslicer ferociously, but he's all talk. His face has been singed and he can't see anything. He swings and stabs the air in magnificent style while yelling "DIE!! DIE!! DIE!!! AoO: Dogslicer: 1d20 + 5 ⇒ (1) + 5 = 6oof....
Damage: 1d4 - 1 ⇒ (3) - 1 = 2 Chuffy was no more lucky this time. He's still swinging ferociously but can't seem to locate his enemy and continues to stab air.
"Chuffy lead way because he's best chief". Says Chuffy as he starts to move towards the sound of the horse. Chuffy throws himself on the ground and rolls around a bit for camouflage. Then he starts leading his way towards the fence.
Chuffy observes the ground to see if they'll be able to get stable footing inside the fence where the horse sound is coming from.
Ak - Dinketry wrote: This was fun! Are we continuing on here, or no? This table is concluding, but i have a table I am running that will be starting AD2 in November after the gameday special concludes. Here is the link to that table Right now we have 2 players from my table (Poog and Aric). From this table Ak mentioned they were interested and possibly Reepazo. If interested, go ahead and post in the discussion tab, and also make a post in the gameplay tab
Just posted this for my other table, thought this table might appreciate it too. Reward tracking:
Adventure reward wrote:
"Chuffy always hide in small places before he goes stab stab! watch!!" Escape Artist: 1d20 + 8 ⇒ (4) + 8 = 12
Chuffy tries to eat some slugs too! Fort: 1d20 + 2 ⇒ (19) + 2 = 21
random items on close, acquire top one: 1d6 ⇒ 6 woo! Chuffy acquired potion of gracefulness, item 1 Chuffy Big Chief wrote:
Skills and Powers: SKILLS
Strength d4 [ ]+1
Dexterity d12 [X]+1 [ ]+2 [ ]+3 [ ]+4 Acrobatics: Dex+1 Disable: Dex+3 Stealth: Dex+3 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d6 [ ]+1 [ ]+2 [ ]+3 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 Charisma d4 (difficulty increased by power feat) Favored Card: Weapon
"Chuffy's face might make you sick,
Lickwound clanmates always knowed
Card Descriptions: " Hand descriptions: Scorpion Whip Spoiler: Burglar's BucklerScorpion Whip
Traits: Whip, Melee, Piercing, Poison, Finesse, Elite Powers: For your combat check, reveal this card to use your Str or Melee skill+1d8. If proficient with weapons, you may add or subtract 3 from your result. If proficient with weapons and you would fail this check, you may discard this card to ignore the result and evade the bane. Spoiler: Thieves' ToolsBurglar's Buckler
Traits: Shield Powers: Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor. Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor. Reveal this card to add 1 die to your disable check. You may play another armor on this check. Spoiler: StankrushThieves' Tools
Traits: Tool, Basic Powers: Reveal this card to add 1 die to your Disable check. Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing t his card, you may succeed at a Disable 8 check to recharge it instead of discarding it. Spoiler: BotGobsStankrush
Traits: Vermin, Pet Owner: Chuffy Big Chief Powers: Put this card on top of your deck to add 1d4 and the poison trait to your combat check. Discard this card to explore your location. Stankrush is a real good hider.
Spoiler:
BotGobs
Traits: DIvine, Basic Powers: You may treat this card as if it had the same powers as the top card of the blessings discard pile. If you have the goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it. Displayed descriptions:
Chuffy explores Junk beach and finds a barrier these dare barriers were marked wrong in the database when this table was set up. should be marked as henchmen. drawing a random barrier Trapped Passageway:
Barrier B Traits: Basic Trap To Defeat: Wisdom Perception Dexterity Acrobatics 9 If defeated, you may immediately explore again. If undefeated, you are dealt 2d4 Combat damage. Trapped Passageway DC 9 acrobatics: 1d12 + 4 ⇒ (5) + 4 = 9 defeated Free explore Codex:
Item B Traits: Basic Book To Acquire: Intelligence Knowledge 8 Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it. Codex DC 8 int: 1d6 ⇒ 5 banished Use compass to explore Potion of Energy Resistance:
Item B Traits: Alchemical Liquid To Acquire: Intelligence Craft 4 Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4. Potion of Energy Resistance DC 4 int: 1d6 ⇒ 3 banished Chuffy uses blessing to explore Shadow:
Monster B Traits: Incorporeal Undead To Defeat: Combat 13 The Shadow is immune to the Mental and Poison traits. If the check to defeat does not have the Magic trait, the Shadow is undefeated. When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any. Use scorpion whip
"Stupid shadows don't scare Chuffy. I will find you!" Discard Chuffy(ally) to explore
Chuffy found more Longshanks!! Longshanks Adventurers:
Henchman 1 Type: Barrier Traits: Army Dwarf Elf Human Skirmish To Defeat: Acrobatics Disable Fortitude Perception Stealth Survival 8 Each character chooses a different check to defeat. Each character who fails a check to defeat must attempt a Combat 13 check. If any character fails both checks, then barrier is undefeated; otherwise, it is defeated. If undefeated, you are dealt 1d4+1 Combat damage. If defeated, you may automatically close the location this henchman came from. Difficulty of checks is 13! If you fail, combat check is still 13 Chuffy takes disable check. reveals thieve's tools and burglar bucklar LongShank Adventurers DC 13 disable: 3d12 + 4 ⇒ (1, 2, 3) + 4 = 10 failed, discard top card of deck to reroll dice (power feat)
"Everyone, help kill the longshanks!!!"
Chuffy Moves to Junk beach Collapsed Ceiling:
Barrier B Traits: Elite Obstacle Veteran To Defeat: Dexterity~Acrobatics~Constitution~Fortitude 8 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.~If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck. Collapsed Ceiling DC 8 acro: 1d12 + 2 ⇒ (11) + 2 = 13 He then discards a blessing to explore
Animalbane Dagger +1:
Weapon 1 Traits: Knife Magic Piercing Ranged To Acquire: Dexterity~Ranged 7 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4. If the bane has the Animal trait, add another 1d8.~When playing another weapon on a combat check, you may discard this card to add 1d4+1 to your check, or 1d8+1 if the bane has the Animal trait. Animal Bane Dagger DC 7 dex: 1d12 + 1 ⇒ (2) + 1 = 3 banished Discard another blessing to explore Potion of Vision :
Item B Traits: Alchemical Basic Liquid To Acquire: Intelligence~Craft 4 Banish this card and chose a character at your location to succeed at a Perception check. Poiton of Vision DC 4 int: 1d6 ⇒ 5 banish and draw new item (location power). Drew Holy Candle. Use Holy Candle blessings shuffled from blessing discard pile into blessing deck: 1d6 ⇒ 6 Chuffy uses Staff of Minor Healing to heal himself for one of his random blessings. "Chuffy big chief took care of that collapsed cieling you found Bug Lady. Makes me best chief." Chuffy Big Chief wrote:
Skills and Powers: SKILLS
Strength d4 [ ]+1
Dexterity d12 [X]+1 [ ]+2 [ ]+3 [ ]+4 Acrobatics: Dex+1 Disable: Dex+3 Stealth: Dex+3 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d6 [ ]+1 [ ]+2 [ ]+3 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 Charisma d4 (difficulty increased by power feat) Favored Card: Weapon
"Chuffy's face might make you sick,
Lickwound clanmates always knowed
Card Descriptions:
Hand descriptions: Scorpion Whip Spoiler: Burglar's BucklerScorpion Whip
Traits: Whip, Melee, Piercing, Poison, Finesse, Elite Powers: For your combat check, reveal this card to use your Str or Melee skill+1d8. If proficient with weapons, you may add or subtract 3 from your result. If proficient with weapons and you would fail this check, you may discard this card to ignore the result and evade the bane. Spoiler: Thieves' ToolsBurglar's Buckler
Traits: Shield Powers: Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor. Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor. Reveal this card to add 1 die to your disable check. You may play another armor on this check. Spoiler: CompassThieves' Tools
Traits: Tool, Basic Powers: Reveal this card to add 1 die to your Disable check. Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing t his card, you may succeed at a Disable 8 check to recharge it instead of discarding it. Spoiler: Chuffy LickwoundCompass
Traits: Object, Basic Powers:Recharge this card to move, then you may examine the top card of your location deck. You may not use this power during an encounter. Discard this card to explore your location. Spoiler: BotQuartermaster 3Chuffy Lickwound
Traits: Goblin, Rogue, Veteran Powers: Reveal this card and discard any number of cards from the top of your deck; for each card discarded, add 1d6 to your check to defeat a barrier. Discard this card to explore. If you are the only character at your location, add 1d6 plus the scenario's AD number to your combat checks during this exploration. Spoiler:
BotQuartermaster 3
Traits: Basic Powers: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Displayed descriptions: -GM banish top 3 cards of junk beach, and acquire specific Card (Holy Candle). Shuffle 6 blessings into blessings deck
I have two blessings that can recharge on non-combat checks. They each give 1 die. My discard pile is empty so no healing needed. One or two people can use these though (just make sure no one else uses them first) reveal thieve's tools
Chuffy disables the longshank traps with ease. "Dumb longshanks never learn. CHUFFY BEST CHIEF. CHUFFY BIG CHIEF!!"
Farmhouse closes automatically from henchman Chuffy cheers on his tribemates and then he takes a short nap while his #1 lieutenant takes watch end turn Chuffy Big Chief wrote:
Skills and Powers: SKILLS
Strength d4 [ ]+1
Dexterity d12 [X]+1 [ ]+2 [ ]+3 [ ]+4 Acrobatics: Dex+1 Disable: Dex+3 Stealth: Dex+3 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d6 [ ]+1 [ ]+2 [ ]+3 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 Charisma d4 (difficulty increased by power feat) Favored Card: Weapon
"Chuffy's face might make you sick,
Lickwound clanmates always knowed
Card Descriptions: " Hand descriptions: Scorpion Whip Spoiler: Burglar's BucklerScorpion Whip
Traits: Whip, Melee, Piercing, Poison, Finesse, Elite Powers: For your combat check, reveal this card to use your Str or Melee skill+1d8. If proficient with weapons, you may add or subtract 3 from your result. If proficient with weapons and you would fail this check, you may discard this card to ignore the result and evade the bane. Spoiler: Thieves' ToolsBurglar's Buckler
Traits: Shield Powers: Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor. Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor. Reveal this card to add 1 die to your disable check. You may play another armor on this check. Spoiler: Staff of Minor HealingThieves' Tools
Traits: Tool, Basic Powers: Reveal this card to add 1 die to your Disable check. Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing t his card, you may succeed at a Disable 8 check to recharge it instead of discarding it. Spoiler: BotQuartermaster 1Staff of Minor Healing
Traits: Staff, Magic, Divine, Healing Powers: Recharge this card to allow a character at your location to recharge a random card from his discard pile. Spoiler: BotQuartermaster 2BotQuartermaster 1
Traits: Basic Powers: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Spoiler:
BotQuartermaster 2
Traits: Basic Powers: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Displayed descriptions:
Chuffy explores the farmhouse and finds a bunch of longshank adventurers Everyone has a check vs this barrier!!! LONGSHANK ADVENTURERS:
Longshanks Adventurers Henchman 1 Type: Barrier Traits: Army Dwarf Elf Human Skirmish To Defeat: Acrobatics~Disable~Fortitude~Perception~Stealth~Survival 8 Each character chooses a different check to defeat. Each character who fails a check to defeat must attempt a Combat 13 check. If any character fails both checks, the barrier is undefeated; otherwise, it is defeated.~If undefeated, you are dealt 1d4+1 Combat damage.~If defeated, you may automatically close the location this henchman came from. **Difficulty is increased by +1 due to scenario rule, but Combat check is always going to be Combat 13** Below are my suggestions in Bold based on our skill coverage. I listed everyones skills and bolded who i think should take which check. DC 9 Acrobatics Chuffy d12+2, Poog or Reepazo auto-fail and do DC 13 combat
Note that Seoni lacks all skills, so she will take the Perception check which no one is good at. She'll need to pass the DC 13 combat.
EVERYONE HAS TO PASS THEIR CHECKS OR AT LEAST THE COMBAT 13 CHECK IF THEY FAIL THE FIRST CHECK. IT IS VERY IMPORTANT
Chuffy replaces Wandermeal with Staff of Minor Healing Chuffy starts at Farmhouse. My powerfeat lets me boost my checks when I'm alone so prefer to stay separate from group when possible Chuffy Big Chief wrote:
Skills and Powers: SKILLS
Strength d4 [ ]+1
Dexterity d12 [X]+1 [ ]+2 [ ]+3 [ ]+4 Acrobatics: Dex+1 Disable: Dex+3 Stealth: Dex+3 Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Intelligence d6 [ ]+1 [ ]+2 [ ]+3 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 Charisma d4 (difficulty increased by power feat) Favored Card: Weapon
"Chuffy's face might make you sick,
Lickwound clanmates always knowed
Card Descriptions: " Hand descriptions: Scorpion Whip Spoiler: Burglar's BucklerScorpion Whip
Traits: Whip, Melee, Piercing, Poison, Finesse, Elite Powers: For your combat check, reveal this card to use your Str or Melee skill+1d8. If proficient with weapons, you may add or subtract 3 from your result. If proficient with weapons and you would fail this check, you may discard this card to ignore the result and evade the bane. Spoiler: Thieves' ToolsBurglar's Buckler
Traits: Shield Powers: Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor. Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor. Reveal this card to add 1 die to your disable check. You may play another armor on this check. Spoiler: Staff of Minor HealingThieves' Tools
Traits: Tool, Basic Powers: Reveal this card to add 1 die to your Disable check. Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing t his card, you may succeed at a Disable 8 check to recharge it instead of discarding it. Spoiler: BotQuartermaster 1Staff of Minor Healing
Traits: Staff, Magic, Divine, Healing Powers: Recharge this card to allow a character at your location to recharge a random card from his discard pile. Spoiler: BotQuartermaster 2BotQuartermaster 1
Traits: Basic Powers: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Spoiler:
BotQuartermaster 2
Traits: Basic Powers: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any non-combat check. Discard this card to explore your location. Displayed descriptions:
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